GM Fuskee's PbP - #4-18 Veteran's Vault

Game Master Maar the Volcano Monk


101 to 150 of 302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel dismissed his summoned eagle as a sign of good faith. He pays himself down to make sure his robes are still clean undamaged. Thank you, Rayquaza, for taking the brunt of the attacks. I know she was wanting to eat me so I appreciate it. Now which way did the lady who gave us this job tell us to go again. I remember her saying north but I don't remember after that.

Finally he looks to Togg, I am glad you finally came to your senses. I promise, you aren't missing out on much of snake with me and I hope you learned a lesson about when someone asks how they can help make you happy, attacking leads to you getting hurt.

I have a clw wand that I can't cast but Goran can use to heal me and others who didn't bring a wand. We can split up uses between our wands so we aren't just using yours. Just let me know when I need to take a charge off my sheet.


Korvosan Sewers | | Abandoned Vault

Togg agrees to your deal and hangs out in her cave as you move on.

Ugh, covering the receptionist since she's off today so I won't be able to post. I will get something up later tonight but go ahead and do whatever moving, talking, healing you need to do. :)

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

"Togg, you are more sensible than you seem." Cork nods in her direction then he watches as all of the injured are attended to. "Now, let's continue on in this sewer." He walks around the corner that Togg had pointed out to them.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran uses his wand on Rayquaza again.

clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (7) + 1 = 8ill use my wand on Ray...if you want me to use your respective wands out if combat, lmk... 3charges used

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

"Togg said there was bad people beyond the rat statue. So lets be cautious. Bad people to Togg might not be bad people to us, but them gathering in a sewer probably means they are hiding stuff which in turn means they probably won't be thrilled to see us. Also they may have setup traps, so lets keep an eye out for that."

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Sounds like a good idea to me...I'll head down. Goran says as he reaches in a pouch and grabs a rock. He holds it up and lets it go. It hovers just beside his head and starts glowing. He then heads down the passageway, scanning for trouble. use my ioun torch and moving down the hall. on phone atm...

Grand Lodge

"Jerb" male gnome mesmerist 1 | HP 11/11, tricks 8/8 | AC 16, T 13, FF 14 | F +2, R +4, W +0 (+2 vs. illusion) | CMB -2, CMD 11 | Spd 20' | Perc +4 | Init +4 | current trick: misdirection (Myth)

Jerb bounces along merrily.

I'm happy to share charges on my wand too. Let me know when.

Dark Archive

Male Nagaji Unchained Monk (Scaled Fist) 4 (HP: 31/31) (AC: 20 FF: 15 T: 19) (Fort: +5, Ref: +5, Will: +1) (Init: +1) (Perc: +10) (Ki: 6/6)

There was a change of plans so the place I stayed in yesterday (and will be staying in today) doesn't have WiFi, but I'm still here and following.


Korvosan Sewers | | Abandoned Vault

Sorry guys I've been sick all week so I just haven't had the focus to get on here and post. I will try to get up something shortly after I catch up on some work.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

all good man...no worries

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Thanks for update! I hope you are feeling better.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

No problem.


Korvosan Sewers | | Abandoned Vault

Make sure you guys are moving your icons on the map so if something happens you're not a full movement away from any action.

The tunnel terminates in a small shrine centered around a large statue of a rat, around which handfuls of baubles and trinkets lie as if left as offerings. Nearly every brick bears some type of scratch marks, many having the appearance of writing without actually forming coherent letters. About one foot above the walkway, a large pipe emerges from the southern wall.

DC 18/23 Knowledge (Local) checks for more information on the statue.

As you approach the shrine you see a foot poke out of the sewer pipe as a male human slides out of it and quickly looks around. "Where's the big green thing?" he asks as another male human climbs out of the pipe behind him also on full alert for what you believe is Togg that they are worried about.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Vello smiles, "The big green thing and us came to a mutual agreement of us not killing it."

Vello eyes the two men suspiciously, "Are there more of you?"

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I'll move my character when I get back to my laptop. Sorry, not used to using a map outside of combat.

Nigel eyes the two new comers up. He is clearly not as concerned as he was about Togg. They seem to be worried that she might attack, and we defeated her. They should be scared of us. Though, I can't imagine bright and good folk be hanging out down here.

He also looks over at the rat statue. He quickly comes to the conclusion he knows nothing about it.


Korvosan Sewers | | Abandoned Vault

Guy 1: "Mutual agreement? That thing wanted to eat me! You just let that thing get away?"

Guy 2: "More of us? Why are you asking? You trying to nose your way into our business, fella?"

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

It capitulated to us, so we defeated it. And if there are more of you, it would be polite to let us know, since we beat the creature you're obviosly scared of. Goran fires back, not interested in the idle threats.

diplomacy, untrained: 1d20 + 2 ⇒ (12) + 2 = 14

Dark Archive

Male Nagaji Unchained Monk (Scaled Fist) 4 (HP: 31/31) (AC: 20 FF: 15 T: 19) (Fort: +5, Ref: +5, Will: +1) (Init: +1) (Perc: +10) (Ki: 6/6)

Rayquaza slithers behind Goran and whispers in his ear,

"If these guys won't budge just gimme a cue and I'll do a number on them. A short demonstration of my Dragon skills generally nets me all the information I need."

Rayquaza has a +16 intimidate. if you ever want to let the Dragon loose, just let me know, but Rayquaza's personal code prevents him from randomly scaring anyone he meets.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran nods acknowledgement to Rayquaza.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I moved my character on the map to be up with the action.

Nigel looks towards the two people waiting to see what they have to say.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

"I'm not one for unnecessary killing. If my enemy surrenders then I will take appropriate action based on the current situation. She was no longer a threat."

Vello looks down at the rat statue, "It seems someone is idolizing this statue. Was it you? And if it was, tell us about the rat statue."

Diplomacy, untrained: 1d20 ⇒ 3

Grand Lodge

"Jerb" male gnome mesmerist 1 | HP 11/11, tricks 8/8 | AC 16, T 13, FF 14 | F +2, R +4, W +0 (+2 vs. illusion) | CMB -2, CMD 11 | Spd 20' | Perc +4 | Init +4 | current trick: misdirection (Myth)

Jerb makes faces at the rat statue then puts his hat on it, giggling raucously. When the men appear, he sees Rayquaza's nervous tension. "My reptilian friend there seems awfully annoyed that you won't help us. I can help protect you from him but I need something first." He describes the Vault and the route to it as best he can. "Do you know which tunnel we take to reach that vault?"

diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel makes a shocked face as he realizes something. He tries to whisper only to his group, Cork, warned us of wererats if I remember correctly. These might be them, you know with a rat statue and stuff.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork moves up to stand next to the newcomers. When Jerbrick asks about directions to the vault, he nods in agreement.

Aid another(diplomacy): 1d20 ⇒ 10

When Nigel reminds him of the wererats, he puts himself on alert. His hand drifts to his cutlass's grip.


Korvosan Sewers | | Abandoned Vault

Guy 1: "This thing? Hell if I know what this is, we're just here to pick up some goods. Our drop off point is that way but that big ugly green thing chased us and we had to hide in this pipe to get away." he points past you down the other path of the sewers. (It actually extends farther but just goes deeper into the sewers away from the directions you were told.)

Guy 2: The other guy sees everyone closing in and lifts his hands up a bit to show he doesn't mean harm. "Look we just want our goods and we'll be on our way, we're not looking for anymore trouble."

As you start to come to a peaceful resolution the eyes of the rat statue glow red and you begin to hear it screaming in a language none of you know. (Unless I checked incorrectly none of you can decipher Undercommon?)

Guy 1: "What did you do?! Why is it doing that?!"

The two men draw their weapons and get ready to attack.

(Starting combat/initiative in the next post.)

Edit: (Also you guys really need to stop putting your characters in the water, this is like the 3rd time I've mentioned it, the water is deep enough where you're doing swim checks to stay at the top of it, go ahead and put yourselves back on the sides unless you really do want to make swim checks, hehe.)


Korvosan Sewers | | Abandoned Vault

Rayquaza Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Vello Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Jerbrick Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Cork Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Goran Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Nigel Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Marixite: 1d20 + 1 ⇒ (20) + 1 = 21
Pellius: 1d20 + 1 ⇒ (5) + 1 = 6
Statue: 1d20 + 4 ⇒ (7) + 4 = 11

Round 1:
Nigel
Marixite
Rayquaza/Jerbrick/Vello/Cork
Statue
Pellius
Goran

Nigel is up!

(I will take Marixite's turn after Rayquaza and Goran place themselves back on the map)

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I am a but confused on who combat is with. Are we fighting the statue, Marixite and Pellius, or both?

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

I might have missed putting my token on the side...i was mega tired when i did...skrry


Korvosan Sewers | | Abandoned Vault

Nigel: I mean, that's kinda up to you. This isn't like a computer game where there are black and white enemies, you could still try to negotiate, subdue them, etc. as for the statue please try not to take that it's on initiative as a reason to attack it, there's a certain reason it's there and it's not supposed to be known by you, all you know is that there is a statue, its eyes are glowing red and it's screaming in a language you do not know. If you think you should destroy it then go for it.

Goran: No problem, I'm not mad or anything at all just trying to get through to you guys that it's a sewer and the middle section is basically a river. I know none of you actually want to be in it so I'll just keep reminding you but I hope I don't have to anymore, lol.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Hey guys, no need to bring out weapons! We don't know what this statue is either. Let's take a moment to investigate before we doing anything brash. Nigel has a worried look in his eye due to the sudden hostility. As a precaution in case they get violent, he creates another eagle.


Hp 7/7 AC 14 Fort +5 Reflex +4 Will +2 Perception +10 Fly +8 talon +3 (1d4+2) talon +3 (1d4+2) bite + 3 (1d4+2)| 80ft fly| rounds 29/30

The eagle forms right in front of Nigel this time. He will hold his action because it is unsure who is friend or foe.


Korvosan Sewers | | Abandoned Vault

Waiting for Rayquaza and Goran to put themselves wherever they want to be on the map.

Dark Archive

Male Nagaji Unchained Monk (Scaled Fist) 4 (HP: 31/31) (AC: 20 FF: 15 T: 19) (Fort: +5, Ref: +5, Will: +1) (Init: +1) (Perc: +10) (Ki: 6/6)

Sorry, was away from WiFi again. This might (but probably won't) happen again tomorrow while I'm traveling back, and from then I'll be back to my usual at-least-twice-a-day posting schedule.


Korvosan Sewers | | Abandoned Vault

No problem! I knew you were having issues before, I figured if you didn't post by today I'd just place you somewhere and bot you until you got back. Will post Marixite's turn in a few.


Korvosan Sewers | | Abandoned Vault

Both of them are wielding quarterstaves as Marixite moves up on his side of the sewer to Rayquaza and takes a dramatic swing at him, "Make it stop! Why is it doing that!"

Quarterstaff + Favored Humans: 1d20 + 6 ⇒ (9) + 6 = 15

..and his staff bounces off of Rayquaza's armor doing nothing to him, only making Marixite that much more panicked.

Rayquaza/Jerbrick/Vello/Cork, the death squad is up!

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Any knowledges going to help me here?

Cork peeks around Goran and sees the panicked look at Marixite's face. He quickly casts detect magic in the direction of the rat statue.

Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

Can I figure out if there is magic and what type?

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

The statue seeming to be the culprit to their current situation, Vello conjures up his kinetic energy and sends a Cold Blast toward the rat statue, hoping to at least silence it.

Cold Blast (Range Touch): 1d20 + 2 ⇒ (19) + 2 = 21;Cold Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Korvosan Sewers | | Abandoned Vault

Knowledges were posted up above Cork when I described the area.

Cork scans the statue for magic and detects no magical auras.

Per how Detect Magic works, first round is just detecting auras which there are none.

Vello decides that the statue is the cause of everything and fires off his blast only to see it impact the statue and do absolutely nothing to it.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Ah yes, there they are! Honestly, I looked back over the posts before asking since I thought you had. I just missed it. And I don't have that knowledge... Anyway, I used my standard to detect magic and I'm not moving so there's nothing else for my turn.


Korvosan Sewers | | Abandoned Vault

Rayquaza and Jerbrick are still up! I know you've been having issues with your internet Rayquaza so don't worry, take your time.

Vello, I'm sure I can look this up but which one is the cold blast again, energy or physical? It doesn't make a difference with the amount of damage you're doing but just a reminder, energy attacks deal half damage to objects with hardness.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Energy. The key to determine is that Energy are Range Touch while Physical are just regular Range attacks.

Dark Archive

Male Nagaji Unchained Monk (Scaled Fist) 4 (HP: 31/31) (AC: 20 FF: 15 T: 19) (Fort: +5, Ref: +5, Will: +1) (Init: +1) (Perc: +10) (Ki: 6/6)

Marixite's attack does not faze Rayquaza, but the enemy's aggression annoys him greatly.

"No, you fool, the Dragon is not your enemy! Help us stop this statue, or suffer the consequences!"

Intimidate: 1d20 + 16 ⇒ (9) + 16 = 25

By the way, your attack seemed to include a Favoured Enemy bonus against humans. Rayquaza is a nagaji.


Korvosan Sewers | | Abandoned Vault

My bad I was trying to remember if favored humans was against humanoids but I didn't even think to just look at the half-elf race to see it says humanoid that counts as human and elf. Noted.

Marixite already hates everything he's run into in this hellish sewer system but the dragon person scares him the most as his weapon begins to shake visibly within his weak grip. Marixite is now Shaken for 3 rounds.

Jerbrick is still up!

Grand Lodge

"Jerb" male gnome mesmerist 1 | HP 11/11, tricks 8/8 | AC 16, T 13, FF 14 | F +2, R +4, W +0 (+2 vs. illusion) | CMB -2, CMD 11 | Spd 20' | Perc +4 | Init +4 | current trick: misdirection (Myth)

Oops I think I hit "Resolve" on one of the map items by accident.

Jerb does his best to look tough, standing his ground next to Rayquaza. "Yes, we all must work together against the statue!"

intimidate AA: 1d20 + 5 ⇒ (1) + 5 = 6


Korvosan Sewers | | Abandoned Vault

Hey guys sorry I know you posted this morning but I've been in two Starfinder games all day long and I just need a little break. Might post up tonight but if not it will definitely happen tomorrow morning!


Korvosan Sewers | | Abandoned Vault

Statue: 1d20 + 16 ⇒ (8) + 16 = 24
Statue: 1d20 + 4 ⇒ (13) + 4 = 17
Statue: 1d20 + 8 ⇒ (5) + 8 = 13
Statue: 1d20 + 7 ⇒ (5) + 7 = 12
Statue: 1d20 + 1 ⇒ (14) + 1 = 15
Statue: 1d20 + 3 ⇒ (9) + 3 = 12
Statue: 1d20 + 4 ⇒ (9) + 4 = 13

As you're trying to negotiate with the scared men, a bolt flies out from behind the statue and heads towards Goran...

Sneak Attack: 1d20 + 6 ⇒ (5) + 6 = 11

...but all of you see it coming as Goran moves out of the way and dodges the bolt as a little creature peeks out from behind the statue that all of you can now see, giggling at you with a small light crossbow in its grip.

Pellius: 1d20 + 7 ⇒ (20) + 7 = 27

Pellius also notices the bolt but decides he needs to push through you guys in order to get away from the scary statue and moves up to strike at Goran as well with his quarterstaff...

Quarterstaff: 1d20 + 6 ⇒ (15) + 6 = 21

...and manages to make a loud THUNK as his staff bashes into Goran's armor and damages him.

Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Goran take damage and then you're up, Nigel you can go as well!

Sorry about the delay, had a long day of Starfinder yesterday but I'm back on track now. And now you can see why I said not to mind the statue too much, it's so hard to not give away sneaky things since I have to make rolls and I don't want to just hide them and tell you to just trust me on them, haha.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

the monster isn't on the board yet, is it something we can attack? Does it have cover?

Nigel sees the little monster and assumes that what ever it is is the reason these guys are attacking us. He uses the all too familiar acid splash at it. If I am able to get a shot off that is.

acid splash (ranged touch attack): 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4

I assume it's not in melee but I think I'll have to shoot through traffic regardless. If I need more minues, let me know

damage: 1d3 ⇒ 1


Hp 7/7 AC 14 Fort +5 Reflex +4 Will +2 Perception +10 Fly +8 talon +3 (1d4+2) talon +3 (1d4+2) bite + 3 (1d4+2)| 80ft fly| rounds 29/30

The eagle finally sees an enemy that his master gives a go ahead to attack and he flies to it and bites at it once.

[Occ] I'll move the eagle in the map once the thing is added to the map [/ooc]

bite: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 ⇒ 4


Korvosan Sewers | | Abandoned Vault

Whoops sorry, let me put it up on there. It's hiding behind the statue so it has cover but at least you guys can see it now.

Nigel throws some acid towards the little creature but it just hits the statue instead and fizzes on the rocky surface.


Hp 7/7 AC 14 Fort +5 Reflex +4 Will +2 Perception +10 Fly +8 talon +3 (1d4+2) talon +3 (1d4+2) bite + 3 (1d4+2)| 80ft fly| rounds 29/30

I added the eagle to the map and moved him. I don,t know how high the ceiling is here but if it is less than 15ft high I provoked to move to the enemy. If it is 15ft high, the eagle will fly up to the ceiling before flying over the two other guys. I have 60 ft move so that shouldn't be a problem. That will conclude my actions.

1 to 50 of 302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fuskee's PbP - #4-18 Veteran's Vault All Messageboards

Want to post a reply? Sign in.

Hey all! I just finished up my first PbP GM table since I started up again and all went well so I'm starting up another table. This is going to be for #4-18 Veteran's Vault preferably the 1-2 Subtier.

I will take signups until Friday morning, 8/11. If we get more than 5-6 players I will do a raffle style dice roll and pick up to 6 people and notify them.

The only requirements for my games are that you try to at least post daily and that's it! Thanks for reading.

Grand Lodge

Cork here. Ready to play.

Dark Archive

Hello, Rayquaza here and ready.


Also if it wasn't obvious, this is a Pathfinder SOCIETY game. :) Come get your Chronicles!

Grand Lodge

I will sign up for the lottery with this guy. Getting his first chronicle today.

Grand Lodge

dotting for interest...i have a couple characters in that range...i will see what the party needs and bring in something


There's still time but we're still looking for 1-2 more! If more than 5-6 sign up there will be a raffle for who gets in so don't be shy! :)


We could still use 1-2 more people, might be okay running it as 4 with some modifications but I'd rather not! :)

The Exchange

Nigel Flit, reporting for duty. I just finished my first pbp and am waiting to get my chronicle sheet and making the necessary adjustments.

Grand Lodge

Do you want to start the gameplay thread so that we can dot in?


Yeah I'll make the gameplay thread in a bit, I like to post the introduction to the scenario right at the beginning.

Seeing as how we have enough people we will probably start up Friday afternoon/evening with no pressure on posting if there's stuff you need to do.

Edit: Posted up the gameplay thread but don't do anything just yet. I did give people until tomorrow to sign up so just in case we get an influx of people, hold off until tomorrow morning then I'll give the okay to dot and do your introductions.


Dotting for interest. All of my current PFS characters are committed to games already, but I can whip up a new character in a few minutes.

The Exchange

My chronicle sheet just got posted this morning so spending my money in a few hours and then I'll be all ready.

Grand Lodge

Hey, Banesama, what class are you bringing in? I am rebuilding a toon...thinking martial type.


grimdog73, Nigel Flit, Banesama, Cork, Rayquaza and Jerbrick Fantasticork, congrats you're the only 6 that were interested so you're all in! That works out great for me, I don't have to tell someone they're out, haha.

Head over to the gameplay thread and do your introductions after I put up my second post. I will also have a post up in the discussion thread so I can get your necessary information for the Chronicles.


grimdog73 wrote:
Hey, Banesama, what class are you bringing in? I am rebuilding a toon...thinking martial type.

I'm thinking a kineticist. I've had this idea for a Hydrokineticist/Brawler idea for a while. Of course, the Brawler part will have to come later when he levels up.

Community / Forums / Online Campaigns / Recruitment / GM Fuskee's PbP - #4-18 Veteran's Vault All Messageboards

Want to post a reply? Sign in.