
GM Fuskee |

Welcome to the Veteran's Vault game! I will need basic info to fill out your Chronicles once the adventure is done.
Player Name:
Character Name:
Pathfinder Society #:
Faction:
Additional Information:
The additional information section is for things like passive effects that I will need to keep in mind for the adventure, or possibly something that is not usually well known so I can go read up about it.

GM Fuskee |

Also use this area if you need to discuss characters before the game, I know some of you wanted to roll new guys up. You'll have all day today to go over pre-game stuff, make your characters, and do your introductions.

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Player Name: Dylan Vlaovich
Character name: Nigel Flit
Pathfinder society #: 263825-1
Faction: The Exchange
Additional Information: I don't use my eidolon often. I primarily use summon monster in combat. My eidolon is built more for hunting and using scent. This is only my second pbp and pfs so if I make mistakes, please bare with me.
@GM the last one I was involved in wanted me to make my day job check in this informational post. Would you like that or do you wait till the end?

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Player Name: Edo Shacham
Character Name: Rayquaza
Pathfinder Society #: 221942-8
Faction: Dark Archives
Additional Information: Scaled Fist monk; a nagaji convinced he's a dragon (or rather, really wants to be a real dragon). No, not all my characters are like that!

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Player Name: Banesama
Character Name: Vello Tiskan
Pathfinder Society #: 138079-8
Faction: Liberty's Edge
Additional Information: Immune to Sleep

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Player Name: Tundran
Character Name: Jerb
Pathfinder Society #: 161871-12
Faction: Grand Lodge
Additional Information: Jerb specializes in using the Misdirection mesmerist trick, which allows him to do a Bluff (feint) check on another's behalf.
No one is a precision damage/sneak attack user here, is that right? In that case I will probably implant my tricks on Rayquaza I guess.

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This character has never rolled over a 5 on initiative. He is just destined to react slowly.

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it's been over 48 hours since we heard from our GM. No disrespect if real life got in the way, but is this another dead game? If it's just a temporary thing, I am happy sticking around, but I need to know if this character has opened up. Keep us in loop of what's going on. Thanks!

GM Fuskee |

I haven't had much problem with Pathfinder SOCIETY games on the forums, most of them usually keep progressing since there's rewards on the line. I have run into a ton of regular games that seem to die really fast but not so much with Society.

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I am new to society (this is only my 2nd adventure) but I have seen lots of APs fail. It's one of the reasons I started society play. So far it's been pretty fun! Thanks for taking the time to GM. Do you GM in real life? If So, how was the transition from that to this? I considered taking up the GM role.

GM Fuskee |

I would say APs fall apart more often because they're much longer, if you're just doing the regular one shots that give 1 exp each, it's usually so quick and simple that it gets done, just takes some time. I don't actually GM much in real life because I'm still in the phase where I have to look up stuff which is why I love GMing here cause it gives me plenty of time to research things and learn it all again on the fly. It's good practice!

GM Fuskee |

APs are pretty long and require a lot of dedication, I mean it's basically running three of these types of adventures back to back and as you can see we already have enough trouble progressing smoothly, I'm sure I wouldn't be able to make it through an AP as a GM, haha. For anything bigger than just the short one-shots, I prefer just playing online with a VTT (Virtual Table Top) like Roll20.net

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The dice are against us this fight. I hope we can turn this around. The environment doesn't help either. We can't even get to Goran, even if we had someone who could heal him. Come on lady luck.

GM Fuskee |

You guys should be fine, at least they're not attacking to kill so it won't be a TPK even if they do manage to take you all down, haha.

GM Fuskee |

I'll explain certain areas/things happening as we move on from them to avoid any confusion as to what was going on, as long as it doesn't influence any future parts of the adventure.
The otyugh is basically a garbage monster, it stays in this area because it has easy access to fresh garbage which it eats and hoards anything special looking. The refuse cache was for a faction mission that is now outdated, basically it's just an item you look for in the trash. In the higher tier they add another otyugh, Togg's brother, who sneaks up behind you while Togg talks to you. You could have negotiated with Togg by offering up food and doing a successful Diplomacy but your low roll basically angered her into just attacking for her meal.

GM Fuskee |

Marixite and Pellius are two thieves on their way to a drop point. What Pellius doesn't get to tell you is that the fey has been secretly following them for their whole trip and has been tormenting them with Prestidigitation and that's why they wouldn't really calm down. They're on edge from things kind of like, haunting them and spooking them, and Togg didn't make it any better.

GM Fuskee |

The marks on the statue earlier were warnings about "plants" in the direction of the pipes. The fungus leshy is actually just here harvesting a garden! If you guys don't do anything hostile you can speak to him with Sylvan or Druidic and he willingly lets you pass as long as you don't damage any of his plants. Sadly, you did blast the blue fungus, so he had to fight to protect his garden. But don't be sad if you like the fungus leshy, apparently when they die they just like go into the ground and regrow later so even though you "kill" him in this encounter he will just return at a later date, regrow, and start up another garden. What a cute little encounter!