Fiendish Fire Giant

Maar the Volcano Monk's page

Organized Play Member. 105 posts (1,737 including aliases). No reviews. No lists. No wishlists. 18 Organized Play characters. 9 aliases.


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Sovereign Court

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Harles wrote:
Katina Davis wrote:

Just announced!

Please note: while this page currently says "will be available Aug 4," our system fails to specify that the date is Aug 4 2021 because this is a special.

Haha. I had been coming here over the past several weeks hoping this would be available in time for this Sunday's game and just now read your post. (I'm guessing I probably can't get it ready within 4 days when it releases in 2021.)

Not with that attitude you can't. ;)

All jokes aside, super bummed to see this won't be available until next year since both the gf and I play characters from the Mwangi Expanse and I feel like this would be great character building for both of us. At least it's something to look forward to at next year's Gencon!

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Since a bunch of people are signing up here I went ahead and had both of us sign up over at the other Paizo PbP for this scenario which was totally empty. Don't worry about us! Good luck all!

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Midnight on the east coast, I hope this means it's open recruitment for non-GMs now too! Two players here both really wanting to run this scenario. Level 1 Monk.

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Yeah sorry, I read the Gameday recruitment rules after I had posted. Tomorrow is the day for regular signups, yes? :)

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Two players looking to sign up to play something together.

Player Name: Nick
Character Name: Jukuza
PFS & Character ID: 130411-2001

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Stack wrote:
I am curious what you are looking for in the magic warrior archetype? I see very little there to commend it over just going multiclass druid. Is it for setting reasons, or does the mask fit your concept particularly well?

The mask stuff is just fun flavor. Being nameless and mysterious. Also for 2 class feats it doesn't seem like much of a loss as a monk. I lose something like Brawling Focus and maybe Deflect Arrows, both of which are obviously useful, but with the snake aspect I can get a climb and swim speed of 20 ft for 5 minutes or maybe with the antelope aspect I can get a move speed of 50 ft for 5 minutes.

99% flavor.

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Mellored wrote:

1: being a monk without a focus spell means you cannot cast a focus spell. So you will need ki strike or similar first. Which also gives you the focus point.

2: this one is a little fuzzy, but I would say no. IMO, you would basically have 2 different speeds. Your base speed (+elf + monks bonus), and your animal speed. You can use the higher one. Similar to gaining a climb speed.

3: No. Polymorph gives you "One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use."
Though you would get any second benifits that apply to all unarmed attacks. Like wolf stance would add the trip traits, and flurry of blows.


1: I figured this, but fixed it by taking the Natural Ambition ancestry feat which gives me an extra class feat so I could get a stance as well as a ki feat.

2: Makes sense, that would take me out of human anyways and spend a general feat for 5 speed so it's not a huge loss.

3: I believe the wolf stance states that only the wolf jaw unarmed attacks gain the trip trait so I don't think that works, but I think you can do a flurry of blows with the new unarmed melee attacks you get in your form.

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Hi all, just a few questions about a monk wanting to go the magic warrior archetype. I know it's not the most ideal archetype to strive for but the flavor is just too good for me to pass up.

Question 1: The prerequisite for Magic Warrior states something along the lines of "ability to cast focus spells". Does this mean they have to have focus spells? The two examples I have are a monk that chooses to take a stance monk feat or a cleric that chooses to be a warpriest. Both have options to take another class feat/dedication/domain that would give them a focus pool but do they have to take that option to qualify or can they still qualify with no focus pool/points?

Question 2: What tags do the Fleet general feat and the Nimble elf ancestry feat have in terms of how they apply to the magic warrior abilities? I'm mostly interested in the Magic Warrior Aspect ability which gives you the speeds of the animal you are copying. It states that these speeds can't be increased by status bonuses or item bonuses, which would mean that the monk class skill doesn't work, but the other two stated above don't have any tags that tell me if they apply or not.

Question 3: I don't think this one will really apply to my character choice but more out of curiosity, I saw a video of someone theorycrafting a monk magic warrior and they picked up the Tiger Stance and was explaining that they could use the tiger strikes in the Magic Warrior Transformation form which is basically an Animal Form spell. These don't actually work, right? However, you can flurry of blows with the unarmed strikes in Animal Form, yes?

Sorry if this is a lot, I'm just making sure my first character is fully ready for Gencon! Super excited to finally jump into 2nd edition after snatching up the Humble Bundle that dropped yesterday. Thanks so much in advance!

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caps wrote:

Cross-posting my question just in case:

caps wrote:
APG does not have the "All options are of standard availability unless specifically noted otherwise." wording. Is this an intentional omission or is all of APG (except for Kobolds and Vigilantes) off limits until further notice? I assume that is not the intention, since the other blog post mentioned Swashbucklers being legal and they are not mentioned.

They also mention in the clarifications area about people using the investigator feat so I'm assuming they are legal as well, so more than likely that wording was just forgotten. But I'm sure someone with better credentials will answer soon! :)

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Thanks! Those posts definitely help. And that's where I've been checking so it's good to know I'm looking in the right place. APG is going to open up so many possibilities. Exciting!

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Will the Advanced Player's Guide be PFS legal for Gencon weekend for newer characters? Is the blog post with the PFS legal resources being updated with the newest stuff regularly or is there somewhere else I should be checking? I'm rolling my first character for 2nd edition at Gencon and with that book coming out I wanted to possibly have the option to roll a new class or at least roll a character that is going towards an archetype I would like. Thanks in advance for any info. :)

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I'm introducing my girlfriend to Pathfinder and we were just about to make the jump into 2nd edition so this release is PERFECT for us, combined with the fun weekend of Gencon events, we picked a really opportune time to join!

Quick question though if anyone can answer, will the Advanced Player's Guide be PFS legal for Gencon weekend? Is the PFS Legal blog post being updated with the most recent stuff or is there another area I can find that information? Thanks in advance!

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Ok to give you the background for the question you need to know the Samurai archetype Sword Saint's main ability, Iaijutsu Strike. After you have challenged your foe but before you've attacked your challenged target, you can make a full-round action to strike your opponent with your weapon while pulling it from its sheath. It must be sheathed at the start of your turn. (The bonus which doesn't matter but for those that are curious is +1d6 sneak attack-ish damage)

My question is, if you challenge a target and full-round action to Iaijutsu strike and it kills them (or in later rounds) and you challenge a new target, instead of sheathing your weapon can you just free action drop your weapon and use another sheathed weapon and if so, what is the limit to the amount of sheathed weapons you can have on you?

The only dumb reason I'm asking is because of the Order of the Flame, since Samurai get to pick a Cavalier order you can use Order of the Flame to get multiple challenges within one fight since you get free challenges whenever you down a challenged opponent.

The idea: have like 10+ sheathed swords, challenge, full round action Iaijutsu, kill, glorious challenge, next round, drop weapon, full round action Iaijutsu with a new sheathed sword, kill, glorious challenge, rinse repeat.

Sorry if the post was long, came up with this concept awhile ago and just now got around to asking about it.

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(It's been about a year since I've played some Pathfinder and I've been craving it immensely. I just started a new job doing administrative assistant type work and there's a lot of downtime where my co-workers have suggested that I find something to fill the time, so I figured it's time to find a few good PbP games to join! I'm currently juggling a few character ideas for my new PFS character who also happens to have my Eyes of the Ten boon so I'm trying not to waste that potential. Hopefully I can join in on some of these early games and get this new character on his feet. Will make a roleplay-type post with the character once I've decided what I want to be. Nice to meet you all!)

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E-mail sent :)

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DM Kludde wrote:
Carla the Profane wrote:
What's the plan for the scheduled Valley of the Veiled flame table?
Just to let you know: i haven't forgotten about this. My schedule will change drastically next week, so I want to see how much time for posting I'll have before I commit to a new game. I'll keep you updated.

Also looking very forward to this game, Kludde. :) I haven't played my Oracle in awhile and he's turning out to be one of my best characters made, haha, and on top of that I was talking about a certain boon he has the other day and someone mentioned there was a followup and hinted "veiled flame" which made me laugh cause of the coincidence :)


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If I meet the qualifications for the first boon of my Exchange faction, am I allowed to use that bonus on that scenario's day job roll or does it apply after the scenario ends?

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Taenia wrote:
Since they are considered tiny or smaller they can be both damaged and picked up by the whirlwind. Assume you must have the volume to pick them up however. This may mean that you must be at least 15 to 20' tall to pick up a swarm, as most swarm occupy 4 squares or up to 8 if they are flying.

Ah good point! I guess the only thing I have to worry about is volume capacity, thanks!

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Under Swarm traits it says:

"Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures."

Would this count for the Storm Kindler's Whirlwind ability, another example being a druid that shapeshifted into an air elemental with the Whirlwind ability.

"Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at that same speed while in whirlwind form; otherwise it gains a fly speed equal to its base land speed (average maneuverability) while in whirlwind form.

The whirlwind is always 5 feet wide at its base, but its height and width at the top vary from creature to creature (minimum 10 feet high). A whirlwind’s width at its peak is always equal to half of its height. The creature controls the exact height, but it must be at least 10 feet high.

The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it.

Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 10 + half monster’s HD + the monster’s Strength modifier) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.

Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space."

You treat the swarm as being Fine/Diminutive/etc. for the purpose of targeting, since a level 2 Storm Kindler only gets whirlwind vs. small creatures and smaller which means I can actively hit a large swarm of small or less creatures. I believe that works, but my 2nd question would be can you pick up a swarm in your whirlwind if it fails the 2nd Reflex? It makes sense to me that you would but I just wanted to make sure I wasn't overlooking something.

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Damanta wrote:

As long as you aren't planning on using it in organized play and get it cleared with your GM it's perfectly fine.

Relevant post here and relevant PFS faq here

Ouch, thanks for that FAQ post, it's funny cause that's almost exactly opposite of the post above and it's the same question, lol.

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blackbloodtroll wrote:
Slotless Magic Items, require no item slots.

I was also just looking at that and apparently Apes/Baboons can wear any slots that players can wear. :o

I can just buy him an Int headband and a Dex belt, lol.

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So I was checking out this thread n and I couldn't find an exact answer. One of the users about halfway down mentioned that in the Pathfinder Society Guide to Organized Play, there was a quote:

"Can I improve my companion’s Intelligence to 3 or higher and give it weapon feats?

"Yes. Following the guidelines for animal companions as established on page 53 of the Pathfinder RPG Core Rulebook, this is legal. Your companion must be physically capable of wielding the weapon (no tigers with longswords, for example). Bear in mind, however, that an animal’s natural attacks nearly always yield better results than spending feat slots and gold pieces to equip your companion."

I can't seem to find this quote so I'll just ask here or someone can reference me to another book.

If I got my Ape's intelligence to 3, could I take up Simple and Martial weapon proficiency and give it a longbow? Obviously I'm not trying to max/min or anything like that, I just think it would be funny to see an Inquisitor of Erastil and his ape/gorilla companion using their deity's favored weapon.

Also another question about animal companions: By default they can use a magical neck slot and magical barding, and you have to pick up another feat to give them extra magical slots as long as they have the correct "body part" so to say, according to the Animal Archive I believe. What about Ioun stones? Would I have to get extra slot to use one? Trying to see how much Int I can stack on him if it's possible.

Lastly, for those who are all about max/min, what would you suggest for a bow-using animal companion? Ape has 17 dex but it gets lowered to 15 at 4th level so I'm wondering if there's another option, an animal companion with hands to wield a bow and better stats?

Level 4 Ape: 22 Str, 16 Dex, 3 Int, 2 feats, Simple/Martial weapon proficiency, equipped with a +5 Composite Longbow. Not including a Dex belt. :D

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Skaldi the Tallest wrote:
Yes. One of my favorite PCs uses Snake Style to the same effect.

Ah I was trying to figure out which other style had it, thank you.

Also, that is pretty nasty, after reading down the chain, haha.

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So I've been asking around a ton about the Whirlwind universal monster ability, to prepare for when I finally get to prestige in Storm Kindler from the Inner Sea Gods book, and I think I've got it down except for one question:

"A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it."

Am I still able to cast spells and do other actions, just not my attacks? I'm rolling a Cleric3/Monk3 and I basically want to know if I can go into whirlwind form, and then cast spells or Channel when my party needs it. Also on this list, wand usage.

I can't stop giggling at the idea of someone getting hurt so bad that I need to fly over in whirlwind form and hit them with a heal, causing them to have to make a Reflex save or be pulled in as well, lol. I can drop him in the square as a free action next turn but it's still pretty funny.

Also, I can't seem to understand the cloud of debris section of it. I know it's supposed to act as a Fog Cloud but I don't understand the spell either. xD My MAIN question about it:

It says creatures 5 feet away have concealment and those farther away have total concealment. So that means anyone making ranged attacks against me will have to shoot into my square and suffer the 50% miss chance, right?

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My newest monk picked up Crusader's Flurry before the new Unchained came out and is currently using an adamantine trident almost every time over his fists. Flurry with 2 hands, deal 1.5 strength, then free action hold your trident in one hand so you have your free hand to deflect arrows. :P Plus no more dealing with this hardness nonsense in Season 6.

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I'm working on a random build and came across an odd question: If I have a Monk/Swashbuckler and picked up a Style feat that allows me to treat my unarmed strikes as piercing damage, can I regain Panache back? Technically it would be a light piercing melee weapon, right?

Boar Style -> Boar Ferocity allows you to deal piercing and I'm sure there are other ways.

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Lyoto: Bards are always welcome! Right now I believe we have: Me, Gnome Oracle/Sorcerer who abuses Color Spray and worships Desna, friend #1 who is playing a Zen Archer (don't know much else about his build) and the other friend is planning on playing either a paladin or some other type of melee character (maybe barbarian).

I actually feel like fighting Jon Jones is a bit unfair because his physiology is so freak-ish, it's honestly like fighting an alien or a monster in the ring. Jon Jones is my #1.

Kifaru: Hah, I just posted a thing up in your thread Kifaru :) We have most of the bases covered so yeah, a 5th anything wouldn't be bad at all. I'll add you two to the list and send another message to the GM right now and hope to get a response soon.

Both of you: I'll need your list of scenarios you've run so I don't schedule one that you guys can't play. I'll send them a message and see if we can all do Confirmation or something in a week or two. :)

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I'm currently working with a GM right now to establish a weekly Monday game. We have 3 players so far, me and 2 IRL friends, and we were originally going to start at level 4 with some other characters we have but we all agreed to start fresh. If you're interested send me a message and I'll update you when I hear more from them. We should be starting next week or the week after.

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Ah yeah I remember why it came up now, it's because of the Tattoo Parlor vanity in the Pathfinder Society Primer.

Tattoo Parlor: It is difficult to exaggerate the cultural importance of tattoos among traveling Varisians. Some of their tattoos have interesting magical properties, too.
Cost: 5 PP
Bonus: Add +1 to Craft (tattoo) Day Job checks, receieve a 10% discount on magical tattoos. See Inner Sea Magic for magical tattoos.

Yeah basically the only tattoos you're allowed are the select few that exist in that book as well as a couple in um.... Magical Marketplace.

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I read a few conflicting claims when I was playing my monk who was a tattoo artist.

Some people say that making it a slotless wondrous item is like a custom item and isn't allowed, while others debate that they are allowed, just highly unlikely since it's double the cost and you just won't get enough gold in PFS to really take advantage of all your slots as well as slotless.

A tattoo version of a wondrous item uses the slotless rule, so it's 2x the cost. Do the math and see how much it comes out to and most of the time it's just not really worth it.

I will admit I know nothing about tattoo rules for animal companions, but it makes sense that it would only affect the slots that it is allowed.

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I'll send you a message when I hear back from our GM on what they want to do. Do you have a level 1 character that you'd like to start with us?

And that character sounds fitting, I'm still a huge Lyoto fan, he was amazing in his prime and he's still a beast, it's just a shame that all of the fights I watch him in don't end with him winning. :P Dragon style is fun, also in my opinion one of the best styles since the versatility of being able to charge everywhere is so nice, lol.

That Jon Jones choke though, I feel like something may have died inside him during all that oxygen deprivation. D:

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I met a GM on here that is offering to GM games on Mondays for me and two friends, and we'll need more people to fill out the group, would you be interested? I think the GM is in Vegas so that's around your time. I believe we'll all be starting new level 1s but we're still going over that.

Great name btw, sucks that Machida hasn't been doing that great lately though.

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DM Kludde wrote:
Regarding a fourth player: I haven't been actively looking. I got the impression that some of you might know people that would be interested? If not, I can look for a fourth.

I've been asking around here and there but not too actively either.

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Congratulated him in our Core Emerald Spire e-mail chain ;)

Woo Gerald!

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Since it's highly debatable, and I agree that even though I'll resist more fire, my spells will probably face more resistance as well, I might just hold on to the 10 PP and stay Silver/Cold.

Ice Storm and Cone of Cold were the ones I saw also, and I guess they're only a few levels away, even for a Dragon Disciple.

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Joseph Kellogg wrote:
Oy, that's rough. The sorcerer bloodlines are pretty front-loaded. Although, since there's no difference in the claws until level 9 when they gain energy damage, I'd be comfortable saying it's still the same class feature until then, and doesn't need to be paid for when retraining. That would make it only 10 PP.

Well I've got 11 PP, and would gladly spend the 10 to retrain and start getting some bonuses to my Burning Hands and Flaming Sphere.

But that makes sense, I agreed with Kevin on 15 PP because I realized that the bonus spell doesn't change, but the claws also don't change so 10 would make sense.

I'll get a few more votes/ideas in and let my GM know, I e-mailed him earlier and said I'd be posting here and he was interested to hear the responses before we make a decision.

Although, can someone debate that staying Silver/Cold won't be that bad in a few levels and convince me to not waste the 10 PP?

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Lord Twitchiopolis wrote:
Though they DID allow the Outer Dragons modification from People of the Stars, gained through a trait.

Paizo made some money off of me for offering Space Dragons :P

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So I recently started up a sorcerer in a Core PFS Emerald Spire group and wanted to go Dragon Disciple, picking up the Silver Dragon blood just because I like the flavor of cold dragons, only to find out that I'm running into next to no cold damage, so my resistance has been useless, and all of the spells with multiple dice are fire or electricity.

I understand that this could change in the future levels and I've already seen a few spells that will be effective, but I was curious to see how much it would cost to retrain my bloodline into itself.

According to Ultimate Campaign:

Sorcerer: Retrain your bloodline. Doing so replaces
your bonus spells, bloodline arcana, bloodline feats, and
bloodline powers. This training takes 5 days for every
bonus feat, bloodline arcana, and bloodline power you
lose from changing bloodlines. See also retraining feats
and retraining spells known.

It takes 5 days to retrain one class feature.

According to the PFS Guide:

When utilizing these
retraining rules, you must expend wealth as outlined in
the Retraining section of Ultimate Campaign, as well as
1 Prestige Point per day of retraining since time between
scenarios is undefined.

Lastly, according to Ultimate Campaign:

Unless stated otherwise, retraining costs gp equal to 10 ×
your level × the number of days required to retrain.

Ugh, now I know I'm being that guy by preaching "RAW" but it does say "...and bloodline power you lose from changing bloodlines." which you are not losing when you go Draconic to Draconic. Personally, I think paying 5 PP to retrain "losing" my silver bloodline and gaining a red bloodline would seem fair and prevent me from having to pay 20 PP at level 4. I can also understand that it's a pretty big change to go from one to the other and that it would in fact require the full cost.

Please, share your thoughts? Any circumstances where this has happened before and was ruled? It would really help me out.

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BigNorseWolf wrote:
Remember monks: if you just got healed back to 3 hit points your best kung fu style may be the way of the noble possum.

I don't know many times I've gone Swift Action Ki Point for +4 dodge, Standard Action Total Defense for +4 dodge, GET ME OUT OF HERE.

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Rysky wrote:
Alex McGuire wrote:
Saw a sweet Sihedron tattoo on a guy's elbow year before last at Gen Con.
I've got one on my right arm.

NICE! That looks REALLY well done too! :)

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I literally just got done with a 4 hour sitting to get the first of two Gozreh tattoos.

My current Monk/Cleric has two holy symbols of Gozreh tattooed on his arms and I'm pretty much infatuated with Gozreh, the concept is really cool and I like all the flavor.

I'm matching my Monk/Cleric by getting the same two tattoos that I describe him as having: On his left inner forearm is Gozreh's female water form, and on his right inner forearm is the male cloud/storm form.

Anyone have any other Pathfinder related tattoos? I imagine there should be some pretty good Goblin ones. :P

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A friend and I ran the first part of the Reign of Winter Adventure Path a few months ago and still have the two characters who ran it, and they both happen to be level 4 now which I believe is the requirement for the 2nd book.

Is there anyone that owns the 2nd book who would like to run the two of us along with whoever else on Roll20 sometime?

If we don’t get any volunteers for charity, we’d be willing to buy the PDF for someone if they would be interested in running us.

Requirements: Roll20 VTT with Google Hangouts voice. (It’s what we’re used to and is just easiest for us instead of adjusting to a new setting.)

Comment in here or shoot me a message if you’re interested!

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Elder Basilisk wrote:
Cao Phen wrote:
Darkness wrote:
Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness.
They still radiate light, but since Darkness prevents them from increasing the current light level, they do nothing until the magical darkness is counteracted.

That is embarrassing.

Other ways to deal with it darkness. Pathfinder society field guide equipment trick. Sunrod, "like the sun" use a sunrise as an additional material component for a spell with the light descriptor-the spell is treated as one level higher for all purposes, including the calculation of saving throw dcs and it's ability to overcome sources of magical darkness. So, apply that to a casting of continual flame or daylight to eliminate the need for heighten spell.

Another option from the same source: dayfinder enhancement for a wayfinder. 10 pp and the wayfinder will replicate daylight for 1 minute once per day.

Other than those options, horn of fog and/or smokesticks to even the playing field seen like the best easily accessible counters.

Took me all the way to the end of Page 1 until someone posted my suggestion. My Oracle also hates it when we run into Deeper Darkness and nobody has a salve of daylight, which I hear is the cheapest method of battling it. I however, love random books and the Pathfinder Society Field Guide has a fun wayfinder enhancement for 10 prestige called a Dayfinder that lets you cast Daylight for 1 minute once per day. Sadly I've yet to use it now that I have it, but it's good to know I can just grab my wayfinder from around my neck and BAM, free daylight. :)

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WiseWolfOfYoitsu wrote:
Maar, You have alot of gaming to do if you plan to get to 12 before Summer. That's 22 games, which isn't terribly hard dependent on your community. I "could" do this in just over 3 weeks as we have PFS every day of the week, but that's rare outside the Seattle area. If you play a game a week, you're looking at roundabout 6 months.

I play 2 games a week currently on Roll20, and anymore that pop up in random days that I'm eligible for I immediately join, haha.

I know it's not an easy task, but the GM who is running the Tuesday/Thursday games is actively trying to get people to Eyes of the Ten so he can run a few groups by summer. I'm one of the regulars and a friend at my level is the same, and we're both signed up for pretty much every Tuesday/Thursday for the rest of this month, so we'll be cutting it close but I'm sure he'll be willing to run it once more in a later month for us. ;)

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I've only started Pathfinder last summer so I wasn't sure exactly how high some characters got but this thread is a total ramp of faith! I always assumed my characters would never get past 12, so everything I see for classes/archetypes beyond 12 never seemed worth looking at.

Sadly, my current main is only 4 2/3 and will be doing Eyes of the Ten in the summer (hopefully). Maybe in a future wave I'll hop in a group like this and get him up to the higher levels. ;)

Man this Kludde guy sure does run a lot, haha. Planescape is his favorite though, right Kludde? ;) (<-- No Levar)

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Gunslinger/Summoner who uses siege weapons mounted on his eidolon, if that's even possible, or merely uses his eidolon as his siege helper. Sadly all the siege weapon rules aren't PFS legal. :P

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Aw well I'll just go ahead and delete that alias then. Good luck guys.

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I wonder, would a monk zen archer/bard dervish dancer be a legal combination?

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I just caught up with the last thread but haven't skimmed through this one yet, but I'm very interested! :)

So far, I'm thinking he gets to replace this empty hole in my heart where my Bard Dervish Dancer used to be. Not sure what the other half of my gestalt will be, but I'll throw some ideas out today and see what people think.

The end result will hopefully be a dervish dancer that uses the dimensional door ability along with Dimensional Assault/Dimensional Dervish, etc. Now that I think about it, it's just sounding like I want to make Nightcrawler but I promise you I'm not, haha. I just think a dancing teleporting kobold would be cute. ;)

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Oh my god, I would totally have to remake my current PFS fav, Wintertusk, the Shoanti/Kellid bull rusher. He would love to tackle Giants all day long. :D

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