GM Batpony's PFS Scarab Sage Special (Inactive)

Game Master Batpony

Maps & Handouts

Low tier (3-4)

GM:
CP:2


301 to 350 of 958 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

The green gnoll hasn't been touched yet, yes?

Hoprah moves slightly closer, drawing her wand of magic missile as she does, and sends a bolt of force from the wand toward the green gnoll.

Magic Missile dmg: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Mosquito Witch Handouts

Hoprah opens fire to the last standing Gnoll with her trusty wand.
Meanwhile, Untir stands ready at the event of surfacing of an unknown assailant.

The gnoll continues to barge through to reach the Pathfinders. Meanwhile the sand continues shifting as it tears through the roots and escapes the entangling area.

???,Str: 1d20 + 3 ⇒ (19) + 3 = 22

~~~
Combat Round 2/3
Conditions:Bless, Entangled (4mins)

Hoprah, Lebraerio
??? (entangled), Gnolls R -12(unconscious) B (Sleep x19) G -3
Robynn (MA), Tuthil, Untir, Amun

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

Hoprah fires at Green once more and moves back slightly.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Bow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Another Arrow get lost in the sands...

Scarab Sages

M Dwarf Inquisitor of Iomedae 3 - HP 27 - AC 20/T: 12/FF:19 - Perception +9 - Fort: +5*, Ref: +2*, Will: +6* : CMD: 15* - Speed: 20 - Init. +4

Moving to re-position Tuthil again fires his bow this time at the blue Gnoll.

darkwood composite longbow w/+1 bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 to hit
damage if hits: 1d8 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Mosquito Witch Handouts

Green is unconscious!

Scarab Sages

M Dwarf Inquisitor of Iomedae 3 - HP 27 - AC 20/T: 12/FF:19 - Perception +9 - Fort: +5*, Ref: +2*, Will: +6* : CMD: 15* - Speed: 20 - Init. +4

Noticed and recon target

Liberty's Edge

Mosquito Witch Handouts
Tuthil Kegbane wrote:
Noticed and recon target

I meant it as Tuthil's arrow knocked green unconscious so no retcon required.

Scarab Sages

Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;

So they're all either sleeping or unconscious?

"Do we leave them?" asks Amun-Heth. "Or kill them?"

Liberty's Edge

Mosquito Witch Handouts

The gnolls yes, but there is still the matter of the underground creature.

Scarab Sages

Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;

Amun-Heth slides off his camel and slaps it on the rear. "Go! Hyaa!"

He then moves onto a rock to await the coming of the subterranean creature.

Liberty's Edge

Mosquito Witch Handouts

I assume Untir's going to continue his ready action.

Hoprah, Lebraerio, and Tuthil continue to reign attacks on the advancing Gnoll taking it out completely.

The underground creature(?) unnervingly moves closer to the group yet still doesn't surface.

~~~
Combat Round 3/4
Conditions:Bless, Entangled (4mins)

Hoprah, Lebraerio
??? (entangled), Gnolls R -12(unconscious) B (Sleep x18) G -15
Robynn (MA), Tuthil, Untir, Amun

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Robyyn keeps his eyes on the shifting sands, holding his camel in position. He summons a little twist of fate to assist him, should he need it.

Casting guidance on himself

Sleep (blue): 2 minutes
Guidance (Robyyn): 1 minute

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

I wonder what could cause such trouble under the ground. I guess we will soon know.

Lebraerio guides his camel away from the immediate vicinity of whatever creature moves toward them

Liberty's Edge

Mosquito Witch Handouts

You have activated my trap card! This occurs as Lebraerio attempted to move. This is an immediate action mechanically.

Everyone except Robyyn and Hoprah are affected below. Area of affect marked on map.

The ground that you stand on immediately violently shakes with everything falling into a sink hole, even the rock that Amun finds himself situation on start to sink in.

Reflex DC15 Save or gain entangled condition. After you've made your saves you can continue your turn actions as normal.

Camel Reflex Lebraerio: 1d20 + 6 ⇒ (15) + 6 = 21
Camel Reflex Tuthil: 1d20 + 6 ⇒ (20) + 6 = 26
Camel Reflex Amun: 1d20 + 6 ⇒ (18) + 6 = 24

The un-mounted spooked camels immediately flee from the sinkhole area as they are able to still balance themselves with their large feets.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Those are some fine camels, there! We got our money's worth.

Scarab Sages

M Dwarf Inquisitor of Iomedae 3 - HP 27 - AC 20/T: 12/FF:19 - Perception +9 - Fort: +5*, Ref: +2*, Will: +6* : CMD: 15* - Speed: 20 - Init. +4

reflex : 1d20 + 1 ⇒ (9) + 1 = 10

Wishing he was still on his camel, Tuthil begins to sink into the sand and become entangled.

The dwarf grumbles as he tries to free himself.

Str check: 1d20 + 2 ⇒ (14) + 2 = 16

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

As an immediate action Hoprah utters a magical word or two and casts Liberating Command on Tuthil (unless he is already free of the entanglement, in which case she will cast it on the first one who fails their Reflex save) which enables him to make an Escape Artist check (with a +8 competence bonus) as an immediate action to free himself.

Is whatever is under the ground a valid target for ear-piercing scream or magic missile? If so, Hoprah will cast ear-piercing scream sonic damage: 2d6 ⇒ (4, 1) = 5 and dazed for 1 round, Fort DC 17 for half dmg and negate the daze effect. Alternatively, if that is not valid but the thing can be magic missiled, then she will use her wand of magic missile Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 against it. Or, if neither of those are valid options, she will ready to cast ear-piercing scream if it surfaces.

Scarab Sages

Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;

Tuthill, the GM rolled your (successful) save already.

GM - can we see the creature?

Liberty's Edge

Mosquito Witch Handouts

I only rolled the saves for the camels! Amun and Untir need to make theirs. :)

Very specific tactics, so the creature has no surfaced yet. This is a "special attack" from below.

Magic missile is probably out of the question since you can't see your target. But an ear piercing scream probably makes sense.

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

Ok, so Hoprah will cast ear-piercing scream as described above.

Scarab Sages

Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;

Oops!

Reflex Save: 1d20 + 7 ⇒ (6) + 7 = 13 Uh-oh!

Caught, Amun-Heth tries to twist free.

Escape Artist: 1d20 + 8 ⇒ (19) + 8 = 27 There ya go!

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

ref DC15: 1d20 + 2 ⇒ (1) + 2 = 3
Untir was so intent, focusing on the creature that is underground, that when the ground gives way under him, it catches him completely by surprise! He sinks deep in and is trapped by the sand.

With the sand getting everywhere, he struggles to free himself.
escape artist, entangled: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
Is this a full-round action or standard? If full-round, Untir will 5-foot step away if he succeeds in escaping. If standard, he'll move 20ft SE.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Ref save: 1d20 + 6 ⇒ (1) + 6 = 7

Lebraerio's bad luck continues, as he falls on the sand while the camel jumps to safety.

Sorry about my damn luck

he switches weapons, taking his short sword in hand

Liberty's Edge

Mosquito Witch Handouts

Apologize guys! Perhaps I should have clarified but found myself distracted with a combination of work and perhaps committing in one or two too many gameday games.

As it is written, you don't make a check to escape the entangled condition, this is not the spell. As long as you remain in the circle you are entangled, but if you move out of the circle you lose this condition.

I'll give 24 hours for any retcons, then hopefully pick up this slow combat!

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

So to clarify, we are entangled but not fixed in place so we can still move up to half speed?

Liberty's Edge

Mosquito Witch Handouts

Correct!

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Got it!

Untir pushes his way out of the area where the underground creature appears to be. "We need to spread out!" Again, he eyes the area, ready to send his spirits to curse the creature as soon as it reveals itself.

Misfortune hex, will DC16 or any d20 roll, roll twice and take lower result for 1 round

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

Ok, in that case, I will retcon that I didn't cast Liberating Command. Did my Ear-Piercing Scream spell go off and if so, do I know the result?

Scarab Sages

Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;

Retcon: Amun-Heth scrambles for the edge at half speed (20 ft.)

Scarab Sages

M Dwarf Inquisitor of Iomedae 3 - HP 27 - AC 20/T: 12/FF:19 - Perception +9 - Fort: +5*, Ref: +2*, Will: +6* : CMD: 15* - Speed: 20 - Init. +4

Tuthil moves out of the affected area.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Lebraerio gets out of the way as fast as possible

Liberty's Edge

Mosquito Witch Handouts

The sand continues to shift seemingly chasing Lebraerio after he lost balance off the camel. Soon a tremendous starfish-like creature emerges from the sand, its five long arms surrounding a circular toothy maw.

Untir reacts by sending cursing spirits to surround the monster! The distraction helps as it is unable to land a hit on the human investigator.

Will: 1d20 + 4 ⇒ (5) + 4 = 9

Bite: 1d20 + 5 ⇒ (12) + 5 = 17
Bite: 1d20 + 5 ⇒ (8) + 5 = 13

Kn. Dungeoneering DC14 to identify

~~~
Combat Round 4/5
Conditions:Bless, Entangled (4mins)

Hoprah, Lebraerio
???
Robynn (MA), Tuthil, Untir, Amun

Creature has 10ft reach and 5 tentacles btw.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Oh goodness, I saw the larger image of it first and thought we were pretty much dead!

Robyyn fixes his gaze on the creature, using the power of his evil eye to lower the creature's defenses. He begins cackling in the face of his horror, whether out of confidence or desperation is unclear!

Actions:

Standard: Evil Eye (-2 AC) 8 rounds or Will DC 16 for 1 round
Move: Cackle

Evil Eye wrote:

The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.

Cackle wrote:

A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Evil Eye (-2 AC): 8 rounds + cackle or Will DC 16 for 1 round + cackle

Scarab Sages

Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;

Able to engage at last, Amun-Heth focuses his inner strength and attacks, a blur of jabs and kicks.

Spend one point of ki.

Flurry of Blows: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 3 ⇒ (3) + 3 = 6 +1d6 if first blow hits
Flurry of Blows: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (3) + 3 = 6 +1d6 if any previous blow hit this round

Critical Hit Confirmation: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 3 ⇒ (5) + 3 = 8 Nope!

Extra d6s for jabbing style success: 2d6 ⇒ (2, 3) = 5

If its AC is 21 or less, it just took 21 points of damage!

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Perspiration starts to bead on Untir's forward, as you see him mumbling what appears to be in ancient Osiriani. He beseeches his spirits to continue to harass the creature, maintaining the curse he has laid on it. He then steps back and raises his hand up to the sky. Spirits flit up his arm, racing towards the sun. Almost immediately, he brings it down again and a burst of blinding light smashes into the creature!

defensive casting, concentration DC17: 1d20 + 8 ⇒ (12) + 8 = 20

move action to chant: extending duration of misfortune by 1 round (continue to roll twice and take lower result). Then standard action cast color spray, will DC15! I'm sure it has more than 5HD but try to at least stun it for one round.

Haha, loads of hexes being laid on this creature!

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Know Dungeonering: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (6) = 15

What is that?

It's hard to know if Leb talks about the creature-which name he barely remember on the spur of the moment-or the sudden and impactful attack of Amun

Delays my own attack if the thing is still alive

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

Hoprah will wait to take her turn until finding out the result of Leb's Knowledge check. Also, I had previously said that I was casting Ear-Piercing Scream against it (while it was still underground); was that ever resolved or did you rule that I couldn't do it until it surfaced? Asking so that I can keep proper track of my spell slots.

Liberty's Edge

Mosquito Witch Handouts

Sorry Hoprah! the ear piercing scream slipped my mind.

As the creature surfaces, Hoprah releases a blood curling sonic scream that puts the creature in a daze. Taking advantage of that, the group pummels on the creature, known to Lebraerio as a Dust Digger. A combination of punches, magic puts the creature in a bad state. It looks bloodied, but still looks healthy enough to be able to attack everyone if it comes out of it's state.

Fort DC17: 1d20 + 5 ⇒ (5) + 5 = 10
Will DC16: 1d20 + 4 ⇒ (9) + 4 = 13
Will DC15: 1d20 + 4 ⇒ (2) + 4 = 6

Combat Round 4/5/6
Conditions:Bless, Entangled (4mins)

Hoprah (2 rounds), Lebraerio (2 rounds)
Dust Digger (Dazed/Stunned/Hex AC -2) -26
Robynn (MA), Tuthil (2 rounds), Untir, Amun

Since it is dazed/stunned, go ahead and take your second actions.

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

I'm not quite clear if Hoprah has 2 rounds of actions to take but one of them was the ear-piercing scream that's already gone off, or if she has 2 brand new rounds of actions to take? In any case, she will delay for now.

Scarab Sages

Male Human Monk (Perfect Scholar) 3/Champion 3 - HP 43/43 ,- AC 17/T: 17/FF:12 - Perception +6 - F: +4 / R: +7 / W: +3 - CMB: +6 - CMD:23, Speed: 40, Init. +7;

Amun-Heth takes no time to be philosophical. He tries his best to put down his opponent.

Flurry of Blows: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 3 ⇒ (1) + 3 = 4
Flurry of Blows: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 3 ⇒ (6) + 3 = 9

Scarab Sages

M Dwarf Inquisitor of Iomedae 3 - HP 27 - AC 20/T: 12/FF:19 - Perception +9 - Fort: +5*, Ref: +2*, Will: +6* : CMD: 15* - Speed: 20 - Init. +4

Tuthil moves back and fires an arrow.

darkwood composite longbow w/-4 melee: 1d20 + 3 ⇒ (18) + 3 = 21 to hit
damage if hits: 1d8 + 2 ⇒ (6) + 2 = 8

Then fires again.

darkwood composite longbow w/ +4 melee: 1d20 + 3 ⇒ (8) + 3 = 11 to hit
damage if hits: 1d8 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Mosquito Witch Handouts

2 New rounds for hoprah

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

In that case, Hoprah will first hit it with a blast from her wand of magic missile.

force dmg: 1d4 + 1 ⇒ (3) + 1 = 4

And then, if it is still standing on the second round, she will again scream at it: DC 17 Fort save to negate daze 1 round and half damage Sonic dmg: 2d6 ⇒ (3, 4) = 7

If it is still standing after 2 rounds she will move to be 50' away from it.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Short sword, Bless: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Short sword, Bless: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Lebraerio tries to hits the sand dweller with his short sword, but his strikes lack precision

Liberty's Edge

Mosquito Witch Handouts

With the creature almost as good as helpless, the Pathfinders reign down their fury to kill of the threat. The creature squirms and worms as it burrows back into the earth to await it's anticipated death.

With the threat eliminated, you are able to take a well earn rest spotting a poorly hidden cache of stolen goods that the gnolls keep. Among the gear, there is a vial of antitoxin, two flask of alchemist fire, tow flask of liquid ice, and two unnamed potions.

Detect Magic/Spellcraft OR Perception DC17:
Potion of Blur

Detect Magic/Spellcraft OR Perception DC18:
Potion of Haste

The remainder of the journey through the desert proceeds uneventfully, with only the rise and fall of the dunes to break the monotony. A low, uneven hill of granite appears on the horizon to the northwest, presenting the only shelter for miles around. Although the crag appears solid from a distance, on closer examination there is a wide fissure in the rock sealed by a heavily weathered stone wall fitted with a large iron door. The iron gate that seals the entrance is heavy and partially buried by sand.

Everyone can refresh their spell slots, consider this a new day. No map has been posted yet. Need a strength check for whoever attempts to open the gates.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Perception, DC 17: 1d20 + 8 ⇒ (14) + 8 = 22
Perception, DC 18: 1d20 + 8 ⇒ (11) + 8 = 19

Lebraerio sniffes the potions, and quickly evaluate their potency
The first one is a potion of Blur, the other one a potion of Haste.
Both can came handy later on, so don't waste them, even if you're thirsty...

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

No changes to Robyyn's spells at this point. He won't make any claim on either potion. He already has antitoxin of his own, so won't need any of that. He'll happily carry one each of the alchemist's fire and liquid ice, though.

Robyyn helps to clear the sand away from the gate as he can, but steps out of the way when someone stronger approaches to actually try to muscle the gate open.

Scarab Sages

Female CN Human Sorcerer 4 | HP 27/27 | AC 10/10/10 14 T 10 FF 14 (mage armor) | CMB +0 CMD 10 | F: +6 R: +3 W: +6 (additional +6 vs charm and compulsion) | Init +10 | Perc +3 | SM +2 | Speed 30ft | Active conditions: Mage Armor

Hoprah also has an antitoxin of her own but she'll take the other alchemist's fire unless someone else especially wants it.

Before entering the gate, Hoprah will use her wand of Mage Armor on herself.

Also, just for tracking resources, how many charges of Endure Elements should I mark off, assuming that I have been using it on myself and anyone else who wants it?

Liberty's Edge

Mosquito Witch Handouts

2 charges would have sufficed to protect you for the duration of the whole journey.

1 to 50 of 958 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Batpony's Scarab Sages PFS special All Messageboards

Want to post a reply? Sign in.
Liberty's Edge

Following the announcement of the Scarab Sages retirement, I shall be looking to give a one last push for the members of the faction! We shall be looking to complete Destiny of the Sands at a minimum but may extend beyond should circumstance allow for it.

Scenarios for consideration:

#5-12: Destiny of the Sands, Part 1: A Bitter Bargain (Tier 1-5)
#5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly (Tier 1-5)
#5-16: Destiny of the Sands, Part 3: Sanctum of the Sages (Tier 3-7)
#9-04: The Unseen Inclusion (Tier 1-5)
#6-19: Test of Tar Kuata (Tier 3-7)

I am looking for 6 characters within level range 3-5, and will remain within that range for the totality of the scenarios.

As this is quite long term and somewhat against the clock, I shall not be doing a random lottery but will be looking for Scarab Sage characters/players who will be able to be committed and will be able to post timely (and even hoping for those who can post twice a day) without sacrificing the quality of the game. Those who are not Scarab Sages may apply but priority will be given to the faction.

My selection choice will also be biased towards GM's who have hosted for me and players who I am familiar and have confidence with.

We will look to begin around mid-January, but may start earlier if I'm able to accommodate it.

Lastly, do read my GM profile for my in game expectations.

Scarab Sages

How do you feel about Level 2's?

Scarab Sages

I have a level 3 scarab sages sorcerer and I'm interested.

Scarab Sages

I got an investigator 3 here

Scarab Sages

Introducing Untir Jonrot, my shaman of life, raised in the deserts of Osirion. As the shaman of his tribe, his ancestral spirits reside within him which powers his life giving and control abilities. He is currently level 3.2, so should be able to fit into the planned scenarios. Have played none of them.

Liberty's Edge

Amun-Heth wrote:
How do you feel about Level 2's?

I'd like to keep everyone in a same level range as much as possible. If you're one xp away from lv 3 perhaps it would work out.

I'll likely leave recruitment open till new year.

Scarab Sages

I will have a level 3 Scarab Sage PC who will be available immediately after Race for the Runecarved Key. (Nope, sorry, Robyyn will be at 5 xp after Race, so he'll turn 3 after the first scenario here.)

I'm assuming that you're not interested in waiting that long, but I have always enjoyed your games, and a connected run like this under you at the helm just sounds fantastic, so I'll throw it out there!

Liberty's Edge

Robyyn wrote:

I will have a level 3 Scarab Sage PC who will be available immediately after Race for the Runecarved Key. (Nope, sorry, Robyyn will be at 5 xp after Race, so he'll turn 3 after the first scenario here.)

I'm assuming that you're not interested in waiting that long, but I have always enjoyed your games, and a connected run like this under you at the helm just sounds fantastic, so I'll throw it out there!

Due to time limit, unfortunately I do hope to start earlier than later. I would offer the option of switching characters so that you can get Robyyn in there, but I believe there is reward for continuing the whole 3 parts with one character.

Grand Lodge

Hi. I am interested, though the character I have to offer is not Scarab Sages. He is level 4 and quite tanky and I hope he could be a lot of help. I need to update his alias only slightly to make sure I have incorporated his last game, which was a PBP game.

I should be able to post twice a day with no problem. I do have a vacation planned out of the country in late March but with Internet almost everywhere I am confident that I can post mornings and evenings while traveling.

Grand Lodge

I have a 4xp character I can build and play as Scarab Sages faction. Other than that I have 3rd level Arcanist of the Grand Lodge. I would very much like to play in the Destiny of the Sands and The Unseen Inclusion before GMing them.

I have already played the Test of Tar Kuata once.

Scarab Sages

GM Batpony wrote:
Amun-Heth wrote:
How do you feel about Level 2's?

I'd like to keep everyone in a same level range as much as possible. If you're one xp away from lv 3 perhaps it would work out.

I'll likely leave recruitment open till new year.

Sadly, Amun-Heth here has only 4 XP. But it doesn't look as though you'll be hurting for players.

Grand Lodge

Just did some character accounting and need to report that Dolamite is now level 5. Leveling him now.

Liberty's Edge

Looks like we've only got 7 recruits! Sorry Robyn, since your character can't start until after the special, the other six will be chosen as we are having a race against the clock. With that said, I'll be happy to give that character a scenario run of your choice to get more scarab sages chronicles on him once the special is done!

Looks like we'll have to go mix-tier, we'll start with the first two scenarios of the trilogy and see how we fair. Let's plan to start on 15th January.

Grand Lodge

Hmm. Sorry for my confusion. When I first saw this opportunity on The Flaxseed Pathfinder Lodge site I thought it was for only #9-04: The Unseen Inclusion and #6-19: Test of Tar Kuata. I have played the first three of the series and do not have enough replay to play them all again. They are excellent mods and I hope you all enjoy them. If you need me for 9-04 it would be a pleasure to play with you.

Scarab Sages

Here is my (GM Glyn) 2nd level (4xp) Scarab Sages faction character.

Liberty's Edge

I'll open up the discussion thread and put out a roll call to flaxseed over the weekend.

Scarab Sages

Just reviewed my character sheets. Hoprah (my Scarab Sages sorcerer) is currently at 3.2. I'll work on getting her info online in the next few days.

Fyi, I've already played the 3rd scenario of Destiny of the Sands, with another character way back at the beginning of my PFS career - I don't remember anything about it and I'm happy to use a replay to play it again (assuming we are able to get through the whole trilogy).

Also, Hoprah has already played 9-04 The Unseen Inclusion, so if we get that far she won't be able to play it. I haven't, however, played Test of Tar Kuata with her or any other PC.

Community / Forums / Online Campaigns / Recruitment / GM Batpony's PFS Scarab Sages Run All Messageboards

Want to post a reply? Sign in.