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Untir looks extremely perplexed. "I sense the presence of undeads in front of us. But strangely enough, the aura is emanating from the brazier on the table! It escapes me for now, but does anyone have a clue how that could be?"
Hearing the footsteps coming from behind, he turns to Lebraerio. "Could you reset the trap behind us?"
He then very cautiously approaches the brazier, ready to channel energy against undeads.
Amun, I think those stairs are sealed by rockfall.

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Those stairs indeed are! The noises are coming from the direction in which you came from!

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Hoprah spends the first 3 rounds concentrating on her Detect Magic spell.
Knowledge (Arcana): 1d20 + 8 ⇒ (4) + 8 = 12
Unfortunately, although she recognizes that the shards of what could have been a red jewel on the table in the center of the room are magical, her Knowledge of Arcana fails her in this moment and she is not able to learn more. However, she alerts her comrades, some of whom are also knowledgable about Arcana, to investigate. "My friends, this is odd. These red shards on the table are clearly magical, but they somehow emanate both a strong and a weak aura, How peculiar. If only I had studied the Arcane more thoroughly, perhaps I would know more about it. I wonder if it is the remnants of the sage jewel we seek?"
With the remaining two rounds before the group following enters the room, she uses the wand of Protection From Evil to cast it on herself and choosing randomly: 1d5 ⇒ 2 Robyyn. She also moves away from the entrance and over near the table where the shards are.

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Anyone else doing anything special before the arrival of the unknowns? Giving it another 12 hours.

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"If these shards used to once part of the sage jewels, they might still contain remnants of the power." At the table (assuming he is not attacked), Untir colllects the pieces and keeps them in his pouch.
He then pulls out a wand and sends a wave of divine blessing through his party.
Round 4: collect shards.
Round 5: wand of bless

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Robyyn uses the scroll of remove curse to rid himself of the cursed stone. Caster level check DC 6: 1d20 ⇒ 17 I always forget what modifiers to use on this check, but I trust that this result is good enough to use the scroll.
He joins Hoprah in studying the shards on the table.
Knowledge (arcana): 1d20 + 10 ⇒ (6) + 10 = 16
But he can make nothing more of them than anyone else can. When the reality of the approaching sounds makes itself apparent, he takes up a position off to the side, and waits to see who or what will arrive.

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As the moment passes, you wait in silence as the footsteps become more pronounce till the entrance to the chamber. "Boss, there's a trap!" You hear one of the voices proclaim followed by some shuffling noises and an audible click.
Soon a band of Ulfen strong men enter into the chambers lead by a bald bearded man carrying a greatsword. He looks visibly upset upon realising the pathfinders got here before him. "I demand to know who are you! And put back whatever you have found!" He bellows with a strong voice.
Behind him, he is followed by a beautiful ulfen unarmed woman, and three tough looking ulfen warriors carrying swords and shields.
Kn Local DC14, DC12, and DC10 repectively to identify.
Map is updated.

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k(local) DC14: 1d20 + 6 ⇒ (19) + 6 = 25
k(local) DC12: 1d20 + 6 ⇒ (2) + 6 = 8
k(local) DC10: 1d20 + 6 ⇒ (4) + 6 = 10
The Inquisitor recognizes the first and third person, but not the second.
Standing in plan sight, Tuthil chuckles ”Being late to rise make you late to work, Unless you intend to rob us of rightfully recovered artifacts, I don’t think you can make such demands! Go find your own ruins to investagate, these are already claimed!”
diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23

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"Indeed," Untir speaks in a calm manner but with steel in his voice. "We stake our claims here by being first to arrive. Besides, this room is filled with nothing but broken knick knacks and debris. You did not miss much by coming late."
Untir's diplomacy is high enough to auto-aid.

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Tuthil recognizes the leader to be a very strong man, a barbarian at heart.You have 2 questions. Meanwhile, the three behind him are likely superstitious mercenaries. Fighters Tuthil doesn't believe them to be in any way affiliated with the Aspis Consortium.
The ulfen calms himself but eyes the group suspiciously and decides to take a investigate at the ruins himself while his men stay close at the entrance. "Hmmm."
The diplomacy to improve attitude passed. But if you had bless activated it would have likely passed too since diplomacy takes 1 minute to improve attitude.

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know Local, DC14: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (5) = 20
know Local, DC12: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (6) = 21
know Local, DC10: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (2) = 12
Lebraerio studies their potential foes, staying hidden

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If a minute has passed then the Protection From Evil that Hoprah cast on herself and Robyyn has also expired.
Hoprah eyes the Ulfen barbarian suspiciously when he moves on to the dais, and moves herself, just enough to be a bit further away from him.
"So, my friend, what brings you and your troop to this place? Perhaps we can assist you in your mission."
Diplomacy, if it's possible to do again: 1d20 + 6 ⇒ (19) + 6 = 25

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Lebraerio manages to realise that the barbarians companion, the beautiful female ulfen, is likely a local celebrity (Skald).
Turning around, the barbarian introduces himself, "I apologise for my antics earlier, my name is Yjalk. I came here in search for a powerful weapon, in hopes it would aid me in my battle against a linnorm. But alas I see there is nothing here but ruin.." He says, with a hint of disspointment in his voice.

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"Then you see what we see," says Amun-Heth. "What made you think you'd find a great weapon here? Also, if you can kill a linnorm, respects to you on your self-actualization."

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sense motive: 1d20 + 7 ⇒ (19) + 7 = 26
Seeing how his teammates have control of the conversation, Untir stays silent for now, quietly observing the newcomers. They do not seem to be of the Aspis, but one can't be too sure.

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"How interesting. Tell us more. We are far from the lands of the linnorms. Why did you think you would find the weapon you seek here? Perhaps we can help each other?"

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Untir believes the man to be upfront and truthful in his conversations.
Turning every corner with disappointment, the ulfen starts to make his way back towards the entrance of the chamber, "Rumours from around where I came from said that a powerful artefact could be found here. Surely it has to be a weapon!" He tells. "But alas, my journey is not one that is fruitful." With that, he tells his team to pack up...
Any last words/questions for the ulfen?

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This is... not what I expected out of the other party that we were racing. Nobody said Aspis... but they always work their way into Pathfinder business.
"Did you see any others on your way to this place? We were confident there were others on the way here, but you don't seem to be quite what we were expecting. You are not the enemies we expected. Perhaps we assumed too much, but perhaps our enemies still await us."

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Tuthil is of a like mind as Robyyn, this don’t seem to be the expected competitors.
(GM, Does anything in the two knowledge questions I have indicate they are or not? )

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Those questions are more about mechanics, but I will say you are more than certain that these guys are not Aspis themselves.
Whilst in the midst of conversation with the treasure seekers, the room trembles, and the brazier of in the centre of the table ignites with emerald fire. A spectral form of a now disfigured/sick looking human rises from the flames. The spirit looks around the room with an agenda to kill. As it does, it raises it's hands and attempts to reanimate the bodies around the room. The corpses slowly rise and attempt to stitch themselves together but the magical power of the spectre is unable to hold most of them together as only one completes it's transformation. "Death, death, death.." The creature mutters repeatedly.
Carrion Golem, like in the courtyard, for the now risen "zombie".
Kn. Religion DC13 to identify the ghost like creature.
Everyone must make a DC15 Will save or be fascinated by the creature for 2d4 rounds. This is a sonic mind-affecting compulsion effect
Hoprah: 1d20 + 10 ⇒ (9) + 10 = 19
Lebraerio: 1d20 + 3 ⇒ (1) + 3 = 4
Tuthil: 1d20 + 4 ⇒ (19) + 4 = 23
Untir: 1d20 + 6 ⇒ (19) + 6 = 25
Amun: 1d20 + 4 ⇒ (3) + 4 = 7
Robyyn: 1d20 + 4 ⇒ (17) + 4 = 21
incorporeal: 1d20 + 5 ⇒ (9) + 5 = 14
Carrion Golem: 1d20 + 1 ⇒ (9) + 1 = 10
~~~
Combat Round 1
Untir, Tuthil, Robyyn, Hoprah
Incorporeal? Carrion Golem,
Treasure seekers
Amun, Lebraerio

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knowledge(religion): 1d20 + 7 ⇒ (20) + 7 = 27
will: 1d20 + 9 ⇒ (10) + 9 = 19
"Foul creature!" Raising his arms, he calls forth his spirits which swarm towards the evil spectral form and takes the form of an ectoplasmic spear, striking at the unholy being. He then quickly draws back.
Cast spiritual weapon.
spiritual weapon: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18 dmg: 1d8 + 1 ⇒ (4) + 1 = 5 spiritual weapon does full damage to incorporeal creatures

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will save Vs DC15: 1d20 + 6 ⇒ (12) + 6 = 18 +4 vs spells and spell-like-abilities
Not one to fall under it's fascination, Tuthil points his hand and sends a ray of disrupt Undead {link} energy at the newly risen zombie
Domain Disrupt Undead: 1d20 + 2 ⇒ (10) + 2 = 12 range touch attack to hit
damage: 1d6 + 3 ⇒ (1) + 3 = 4 positive energy.

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Tuthil, if I don't recall wrong, when we encountered this creature earlier, it was not actually an undead but a construct. My channel energy didn't affect the earlier one.

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Untir is not wrong! Also the incorporeal is an Allip, Untir has two questions and Tuthil can retcon

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Will, irrepressible: 1d20 + 5 + 6 ⇒ (16) + 5 + 6 = 27
Hoprah is unfazed by the Allip, although she is rather disturbed to see it standing so close to her. She quickly moves away, drawing her wand of magic missile as she does, and then turns to fire a missile of force at the creature.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 I believe that force effects normally do full damage against incorporeal creatures.

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Let's find out special defences, and special attacks. It's an undead, right?

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Will DC 15: 1d20 + 5 ⇒ (17) + 5 = 22
This isn't good. Robyyn backs up behind the pillar near him, trying to move as far away from the golem as he can. He continues on past the treasure seekers to hole up near Amun-Heth.
"Untir... does that thing have a mind? Can I work my hexes on it?"
Muttering small words while he waits for an answer, Robyyn gently taps the monk's shoulder, granting him guidance.
Move: 30'
Standard: cast guidance on Amun-Heth
This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

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Sorry for the late update! Thursday I run the giantslayer AP, which sometimes means I have less time online.
Untir realises the creature that rose from the flames is known as an Allip. Those who fall prey to madness and take their own lives sometimes find themselves lost on the path to the afterlife, trapped in a state between life and death. Definitely an undead incorporeal. These unfortunates suffer from the violent and incurable insanity they faced in life and take out their terror, confusion, and rage upon the living. Special defences are Channel Resistance +2, Undead traits, and Incorperal traits.
Allips babble incoherently and can cause one to fall into some sort of trance.This is one of their special attacks that you have felt, called babble. It's an one off. However they are especially deadly as they can drive many to insanity by their touch (Touch attack deals wisdom damage), and reading their minds are especially dangerous (Anyone targeting an allip with a thought detection, mind control, or telepathic effect makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage).

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Realising the gravity of the situation with an undead ghost in hand, the pathfinders use every trick up their sleeves to try to immediately vanquish it. Untir creates a weapon made of pure force and magic which attempts to cut through the allip, while Hoprah follows suit by releasing force missiles. They hurt the creature as it continues to incoherently babble and mutter, as it eyes the group with a vengeance.
Tuthil attempts to cast a spell of his own but perhaps is distracted by the charging zombie like construct as his spell misses the beat, and Robyyn attempts to give Amun a little bit of a push.
And before Tuthil knows it, the Golem is up in his face! Swinging his arm in a wide arc, Tuthil dodges in time. But now the creature's foul stench comes into everyone's senses.
slam,charge: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13B: 1d8 + 3 ⇒ (3) + 3 = 6 plus disease
Everyone make a DC12 Fortitude save or be nauseated for 1 round.
The allip floats ominously towards Lebraerio and attempts to suck his soul! The human flinches as the hand of the undead moves through his body causing him to question his own sanity.
incorporeal touch vs touch: 1d20 + 4 ⇒ (10) + 4 = 14Wisdom damage: 1d4 ⇒ 2
Most of the treasure seekers hesitate, but the beautiful ulfen starts to sing tales of heroics! "The darkness now, in times of need, the heroes called, the hear our heed! As brave men march to save the day....."
So the text calls the celebrity a skald.. but mechanically on paper she is actually a bard! So Inspire courage for you!
~~~
Combat Round 1/2
Conditions: Inspire Courage +1/+1
Untir, Tuthil, Robyyn, Hoprah
Allip -7, Carrion Golem (-2AC charged),
Treasure seekers
Amun (Will Save, Guidance), Lebraerio -2WIS

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fort save vs DC12: 1d20 + 5 ⇒ (9) + 5 = 14
Tuthil shifts 5ft as he draws his longsword and slashes at the Carrion Golem.
mwk longsword w/+1 bard: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 to hit
damage w/+1 bard: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

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fort: 1d20 + 3 ⇒ (19) + 3 = 22
Untir feels his guts clench from the foul smell of the golem's rotting flesh but he holds himself together.
Moving to keep the allip in sight, he summons his spirits to tear through the undead, seeking to distract and harass the creature in all its actions.
Use misfortune hex, will DC16 or all d20 roll twice and take lower result for 1 round.
Meanwhile, the wispy spear continues stabbing at the creature.
spiritual weapon, inspire: 1d20 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11 dmg: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Lebraerio, let me know when your Wis gets too low. I've got lesser restoration prepared.

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Thanks for the guidance, Robbyn!
Will save, w/ guidance: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Uh-oh.
I'm calling in my folio reroll, GM!
Will save, w/ guidance: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Fate is inexorable.

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Fort save: 1d20 + 5 ⇒ (8) + 5 = 13
The stench of the golem is mind-boggling. For one of noble birth such as Hoprah, it is barely imaginable. Yet, somehow, she manages to keep her lunch down and persevere.
Hoprah points her wand at the Allip and sends another bolt of force at it...
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
... and then moves to stand closer to her comrades. Safety in numbers, isn't that what they always say?

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fascinated: 2d4 ⇒ (1, 1) = 2
Amun stares on towards the allip as he becomes captivated by the babbling.
With danger up in his face, Tuthil waste no time to react by withdrawing his sword to deliver a strong slash across the golem taking chunks of dead flesh off.
Untir once again turns to spirit magic summoning tiny wisps to fly around the allip in attempt to distract him. The allip is confused by this attempt thus falls ill to the misfortune of the wisp surrounding it.
Will: 1d20 + 4 ⇒ (1) + 4 = 5
On the other hand, the wisp seem to have affected the force weapon summoned earlier as it swings wildly without finding the allip.
Hoprah relies once more on her wand, releasing another missile that flies straight into the allip as it squeals in pain.
~~~
Combat Round 1/2
Conditions: Inspire Courage +1/+1
Untir, Tuthil, Robyyn, Hoprah
Allip -12 (Misfortune), Carrion Golem -7 (-2AC charged),
Treasure seekers
Amun (Fascinated x1 round), Lebraerio -2WIS

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Fortitude DC 12: 1d20 + 2 ⇒ (11) + 2 = 13
Ignoring the stench, Robyyn starts running through different strategies in his mind, and keeps coming to dead ends that are no good against this kind of undead. My evil eye won't find purchase in an undead mind... none of the spells I've prepared have a chance... it's incorporeal, so even any physical attacks would be too ineffective!
Ahh! An idea comes to mind... that wand he'd found on that expedition so long ago. He retrieves it from his bag, but knows that he needs to find a better position from which to fire it. Digging it out took too long to adjust his position that much at the moment, but at least it was ready now. He calls upon his arcane guidance again, granting it to Lebraerio this time, stepping up to reach the investigator with a soft touch.
Lebraerio: Guidance 1 minute or until used

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Lebraerio, Fortitude, Guidance: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
With a little help from Robyyn, Lebraerio withstands the stench and holds his breath but hesitates in the face of danger. The allip takes opportune at this to swipe his hands once more through Lebraerio's body! The wisps doesn't seem to be able to hold him back this time around as the human slowly loses his sanity to incomprehensible thoughts of negativity.
incorporeal touch: 1d20 + 4 ⇒ (11) + 4 = 15
incorporeal touch: 1d20 + 4 ⇒ (13) + 4 = 17
Wisdom dmg: 1d4 ⇒ 1
On the other side of the room, Tuthil is put to the test against the carrion golem as he continues to pummel itself on to the dwarf. Flies and maggots fall out of the rotting corpses onto the inquisitor.
slam: 1d20 + 7 ⇒ (16) + 7 = 23B: 1d8 + 3 ⇒ (1) + 3 = 4 plus disease
slam: 1d20 + 7 ⇒ (3) + 7 = 10B: 1d8 + 3 ⇒ (2) + 3 = 5 plus disease
Tuthil Fortitude DC14 or be plagued by filth fever (onset is 1d3 days)
The bard continues singing her song as the rest watch on in horror unsure what to do.
~~~
Combat Round 3
Conditions: Inspire Courage +1/+1
Untir, Tuthil -4, Robyyn, Hoprah
Allip -12, Carrion Golem -7,
Treasure seekers
Amun , Lebraerio -3WIS (2 rounds)

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fort save vs DC14: 1d20 + 5 ⇒ (20) + 5 = 25
Resisting the plague and continuing his attack, Tuthil swings at the Carrion Golem again, but misses badly.
mwk longsword w/+1 bard: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 to hit
damage w/+1 bard: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

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Hoprah will once again shoot at the Allip with her wand of Magic Missile.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

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"Come, help us! They will go after you next if we go down!" Untir calls out to the hesitating would-be treasure hunters.
diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16
He immediately starts chanting under his breath, "අවාසනාවකට දහස් ගණනකගේ ශාපය ඔබ මත වැටෙනු ඇත...", which keeps his spirits continually harassing the allip.
Move action to chant to maintain the Misfortune hex on the allip.
Then almost without warning, another horde of spirits burst forth from him, and while they do little to everyone else, they tear through the allip, trying to tear apart its essence.
channel energy vs undead: 2d6 ⇒ (5, 3) = 8 will DC15
At the same time, the ghostly spear continues jabbing at the incorporeal undead.
spiritual weapon, inspire: 1d20 + 3 + 4 + 1 ⇒ (19) + 3 + 4 + 1 = 27 dmg: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Using his short sword against the Allip wasn't maybe the wisest decision, as Lebreerio isn't really a competent or strong fighter.
Still, he tries to defend himself

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The Carrion proves to be a tricky opponent as Tuthil's swing misses. Hoprah doesn't falter among the distractions around her and continues to pursue taking down the undead through blasting magic missiles.
The wisp continue encircling the allip as Untir releases a burst of positive energy. The undead being is slightly affected but proves to be of very strong will keeping itself afloat still. It seems to move slower indicating some loss of power, but is clearly not yet ready to fall. It even moves away in anticipating of Lebraerio's attack.
Will: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Will: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Sometimes, it's really not meant to be.
~~~
Combat Round 3
Conditions: Inspire Courage +1/+1
Untir, Tuthil -4, Robyyn, Hoprah
Allip -19 (Misfortune), Carrion Golem -7,
Treasure seekers
Amun , Lebraerio -3WIS

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GM, I think the spiritual weapon would have hit? That's another 3 damage. Slowly whittling it down... :)

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You're correct! And that's the problem trying to resolve so many actions at once, sometimes you miss out things!
The spiritual weapon continues attacking the allip relentlessly whittling it down as the undead focuses it's efforts to slowly wear Lebraerio into madness. The human is filled with thoughts of existence, "Is this the real life? Or is this fantasy? Perhaps we are just puppets made for entertainment of others?"
incorporeal touch: 1d20 + 4 ⇒ (12) + 4 = 16
incorporeal touch: 1d20 + 4 ⇒ (14) + 4 = 18
Wisdom dmg: 1d4 ⇒ 3
While the majority of the group is focusing their efforts on the ghostly being, Tuthil single handily attempts to fend the carrion golem off as the construct continues it's rampage knocking the dwarf around.
slam: 1d20 + 7 ⇒ (1) + 7 = 8 B: 1d8 + 3 ⇒ (5) + 3 = 8 plus disease
slam: 1d20 + 7 ⇒ (15) + 7 = 22 B: 1d8 + 3 ⇒ (1) + 3 = 4 plus disease
Tuthil Fortitude DC14 or be plagued by filth fever (onset is 1d3 days)
As the singing of the beautiful ulfen intensifies, the leader of the group finally gets a hold of himself. "Dwarf, I shall come to help!" Moving himself alongside swinging his greatsword attempting to cause some sort of distraction!
aid another: 1d20 + 8 ⇒ (3) + 8 = 11
~~~
Combat Round 3 / 4
Conditions: Inspire Courage +1/+1
Untir, Tuthil -8 (+2 to next hit), Robyyn, Hoprah
Allip -23 (Misfortune), Carrion Golem -7
Treasure seekers
Amun , Lebraerio -6WIS

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Woah, even with that mmisfortune, you're making all the rolls! Let's see how long this streak will last.
Untir growls under his breath that the incorporeal undead seems to be able to resist the distraction from his spirits. He continues chanting, keeping his spirits continually pestering the allip.
Move action to chant to maintain the Misfortune hex on the allip.
And once again, he releases another burst of divine spirits to plunge into the wispy form of the undead.
channel energy vs undead: 2d6 ⇒ (3, 2) = 5 will DC15 for half
This will be my last channel energy for this. Will keep one more for healing just in case.
Meanwhile, the ghostly spear maintains its attack.
spiritual weapon, inspire: 1d20 + 3 + 4 + 1 ⇒ (20) + 3 + 4 + 1 = 28 dmg: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
crit?: 1d20 + 3 + 4 + 1 ⇒ (14) + 3 + 4 + 1 = 22 dmg: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

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Robyyn moves around to Lebraerio's far side, sliding between he and Amun to get a clear shot on the allip. He triggers his wand, sending a cone of bright hot flame washing over the allip.
Move: 10'
Standard: use wand of burning hands (CL 3rd)
Damage, fire: 3d4 ⇒ (3, 3, 2) = 8 (Reflex DC 16 half)
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.