Kostchtchie

Robyyn's page

780 posts. Organized Play character for Zin Z'arin.


Full Name

Robyyn

Race

| HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1

Classes/Levels

| Speed 30ft | Active conditions: none

Gender

Male N Sylph Witch 6

Age

234

About Robyyn

Robyyn
Male Sylph Witch (gravewalker) 6
N Medium Outsider (native)
Init +8; Senses Darkvision 60 ft.; Perception +10 (+2 in dim light)

Spell Poppet: Vaultkeeper

Str 8, Dex 14, Con 12, Int 23*, Wis 12, Cha 7
* Headband of vast intelligence +2

Statblock:

Robyyn
Male sylph witch (gravewalker) 6 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 2 258, Pathfinder RPG Ultimate Magic 84)
N Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +10 (+12 in dim light, +12 to detect hidden objects such as traps, treasure, and secret doors while in the Gloomspires)
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 38 (6d6+12)
Fort +4, Ref +5, Will +7; Elemental Conquest: Earth, Elemental Conquest: Earth
Resist acid 1, electricity 4, sonic 5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4-1/19-20) or
. . hair +9 (1d3+9)
Special Attacks hexes (evil eye[APG], flight[APG], misfortune[APG], prehensile hair[UM])
Spell-Like Abilities (CL 6th; concentration +5)
. . 1/day—speak with animals (birds of other flying animals only)
Witch Spell-Like Abilities (CL 6th; concentration +13)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch (Gravewalker) Spells Prepared (CL 6th; concentration +13)
. . 3rd—animate dead, bestow curse (DC 19), dispel magic
. . 2nd—air step[ACG], disfiguring touch[UM] (DC 18), frost fall[UC] (DC 18), paranoia[OA] (DC 18), web (DC 18)
. . 1st—cause fear (DC 17), charm person (DC 17), early judgement (DC 17), lock gaze[UC] (DC 17), sleep (DC 17)
. . 0 (at will)—detect magic, guidance, stabilize, touch of fatigue (DC 16)
. . Patron Shadow
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Statistics
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Str 8, Dex 14, Con 12, Int 23, Wis 12, Cha 7
Base Atk +3; CMB +2; CMD 14
Feats Extra Hex[APG], Extra Hex[APG], Improved Initiative
Traits arcane temper, underbridge dweller (magnimar)
Skills Bluff -2 (-1 to influence natives of the plane of Earth, +2 to influence natives of the plane of Air), Craft (alchemy) +17, Diplomacy -2 (+0 vs. natives of the plane of Air, -1 to influence natives of the plane of Earth, +2 to influence natives of the plane of Air), Fly +11, Intimidate +4 (+6 to demoralize worshipers of Lissala, +6 vs. natives of the plane of Air, +5 to influence natives of the plane of Earth, +8 to influence natives of the plane of Air), Knowledge (arcana) +15 (+16 in the Grand Lodge), Knowledge (dungeoneering) +7 (+8 in the Grand Lodge), Knowledge (engineering) +7 (+8 in the Grand Lodge), Knowledge (geography) +7 (+8 in the Grand Lodge), Knowledge (history) +12 (+13 in the Grand Lodge), Knowledge (local) +7 (+8 in the Grand Lodge), Knowledge (nature) +11 (+12 in the Grand Lodge), Knowledge (nobility) +7 (+8 in the Grand Lodge), Knowledge (planes) +13 (+14 in the Grand Lodge), Knowledge (religion) +7 (+8 in the Grand Lodge), Perception +10 (+12 in dim light, +12 to detect hidden objects such as traps, treasure, and secret doors while in the Gloomspires), Spellcraft +15, Survival +1 (+3 to avoid becoming lost), Swim +3, Use Magic Device +7
Languages Aquan, Auran, Celestial, Common, Ignan, Kelish, Terran, Varisian
SQ aura of desecration, bonethrall, breeze-kissed[ARG], deliver touch spells, witch's familiar
Combat Gear gem of brightness, scroll of comprehend languages, scroll of mount, scroll of obscuring mist, scroll of unseen servant, wand of glitterdust (3 charges), wand of infernal healing (45 charges), wand of lesser restoration (9 charges), wand of mage armor (32 charges), wand of remove curse (6 charges), wand of resist energy (6 charges), acid, antiplague[APG] (2), antitoxin, holy water (3); Other Gear dagger, cackling hag's blouse[UE], cloak of resistance +1, cracked dusty rose prism ioun stone, headband of vast intelligence +2, wayfinder[ISWG], alchemist's lab, backpack, belt pouch, candle (10), chalk (10), flint and steel, hot weather outfit[APG], ink, inkpen, mess kit[UE], parchment (4), scroll case, scroll case, spell component pouch, trail rations (5), waterskin, onyx gem (worth 100 gp) (2), onyx gem (worth 125 gp) (2), onyx gem (worth 150 gp) (2), onyx gem (worth 175 gp) (2), onyx gem (worth 200 gp) (2), onyx gem (worth 225 gp), onyx gem (worth 25 gp) (4), onyx gem (worth 250 gp), onyx gem (worth 275 gp), onyx gem (worth 300 gp), onyx gem (worth 50 gp) (2), onyx gem (worth 75 gp) (2), 6,578 gp, 1 cp
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Special Abilities
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Aura of Desecration (30 ft) (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura in
Bonethrall (DC 19) (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC). If it fails the save, the creature falls under her control as if she had used command u
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. The
Energy Resistance, Acid (1) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Electricity (4) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Evil Eye -2 (9 rounds, DC 19) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Misfortune (1 round, DC 19) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Prehensile Hair (6/day) (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Resources:

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