About Amun-HethPFS #:2405-14 Statblock:
Amun-Heth (With 3 Mythic Tiers)
Male human unchained monk 3/Champion 3 (Pathfinder Campaign Setting: Inner Sea Intrigue 44, Pathfinder Unchained 14) LN Medium humanoid (human) Init +7; Senses Perception +6 -------------------- Defense -------------------- AC 17, touch 17, flat-footed 12 (+4 Dex, +1 dodge, +2 Wis) hp 43 (3d10+21) Fort +4, Ref +7, Will +3 Defensive Abilities evasion, hard to kill -------------------- Offense -------------------- Speed 40 ft. Melee unarmed strike +7/+7 (1d6+4) Special Attacks flurry of blows (unchained), mythic power (9/day, surge +1d6), stunning fist (3/day, DC 13) -------------------- Statistics -------------------- Str 16, Dex 18, Con 12, Int 12, Wis 14, Cha 7 Base Atk +3; CMB +6; CMD 23 Feats Combat Reflexes, Deific Obedience, Dodge, Dual Path[M], Improved Unarmed Strike, Jabbing Style[ACG], Stunning Fist, Weapon Finesse Traits Honored fist of the society, Quain martial artist Skills Acrobatics +8 (+12 to jump), Climb +7, Escape Artist +8, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +11, Linguistics +5, Perception +6, Sense Motive +6, Stealth +8, Swim +7 Languages Auran, Common, Osiriani SQ amazing initiative, display of dexterity[MA], elemental fury[MA], fast movement (unchained), ki pool (4 points magic), mythic ki[MA], recuperation, sudden attack[MA], sudden block[MA] Combat Gear wand of cure light wounds (45 charges), wand of endure elements (47 charges), vermin repellent[UE], wismuth salix[UE]; Other Gear backpack, belt pouch, blanket[APG], grappling hook, hemp rope (50 ft.), ink, inkpen, journal[UE], soap, torch (10), trail rations (5), waterskin, 4,206 gp, 9 sp -------------------- Tracked Resources -------------------- Amazing Initiative (1/round) (Ex) - 0/1 Ki Pool (4/day) (Su) - 0/4 Mythic Power (9/day, Surge +1d6) - 0/9 Stunning Fist (3/day, DC 13) - 0/3 Torch - 0/10 Trail rations - 0/5 Vermin repellent - 0/1 Wand of cure light wounds (45 charges) - 0/45 Wand of endure elements (47 charges) - 0/47 Wismuth salix - 0/1 -------------------- Special Abilities -------------------- Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits. Display of Dexterity (Su) As a free action, use 1 power for +20 to a Dex skill or check. Elemental Fury (3 rounds) (Su) As move action, spend 1 power and choose energy type to gain immunity and +1d6 damage. Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed. Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Jabbing Style +1d6 if you hit target with unarmed strike previously this round. Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier. Mythic Ki (Su) Recover 2 ki w/mythic power, monk weapons & unarmed attacks bypass DR for rest of turn. Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities. Stunning Fist (3/day, DC 13) You can stun an opponent with an unarmed attack. Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +3 bonus and bypass all DR. Sudden Block (Su) As an imm action, use 1 power to add +3 to own/adj ally AC vs. a melee att & foe must rolls 2x (take low). Make return att (bypass all DR). Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Deific Obedience (Irori):
Over the course of 1 hour, spend an equal amount of time practicing with a weapon or your unarmed strikes, reading any text that you have never read before, and braiding a length of hair while contemplating the mysteries of the multiverse. Hang the length of hair around your neck when your obedience is complete and wear it for the rest of the day. Gain a +4 sacred or profane bonus on all Knowledge checks. The type of bonus depends on your alignment—if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can’t be changed. NOTE: Already factored into character stats. Projected Build:
Favored Class Bonus: Up to level 2, add HP. From level 3 onwards, add Ki points Feat and Talent Choices:
Desired Gear:
+2 Amulet of Mighty Fists (10,000 gp)
BOONS:
New Recruit (J. Dacilane): Your team of Pathfinders sponsored J. to join the Pathfinder Society. In exchange, she is eager to assist you on one of your future missions. You can direct J. to cast a spell from the spiritualist list (Pathfinder RPG Occult Adventures 76) as a standard action. The spell’s level can be up to one third of your character level (minimum 0). J.’s caster level is equal to your character level – 3 (minimum 2), and her Wisdom score is 17. J. is a noncombatant, and she is considered to be in your square for the purpose of determining the origin of her spell. When you use this boon, cross it off your Chronicle Sheet. Trusted in Tamran: Venture Captain Oraiah Tolal exonerated the Society without increasing tensions between Nirmathas and Molthune, thanks to the information you provided. One of the members of the Nirmathi militia offers you a selection of ammunition. You may spend 1,600 gp to purchase 10 pieces of ammunition selected in any combination from the following list, or 800 gp to purchase 5 pieces of ammunition. When you use this boon, cross it off your Chronicle Sheet.
Ragdya's Blessing: Due to the respect you showed to the Vudran god Ragdya's sacred animal, you have received that deity's blessing. You may cross this boon of your Chronicle sheet to gain a climb speed of 20 feet for 1d4 rounds. For 1 round after this boon expires, if you would fall due to failing a Climbing check, you fall slowly as if affected by feather fall (CL 1st) so long as you remain adjacent to a wall or other solid surface. AIR AFFINITY (x2) SEEKING THE SAGES: You are in pursuit of the legacy of the Jeweled Sages, which Amenopheus believes is very close at hand. Having this boon contributes to events later in the Destiny of the Sands storyline and does not grant any benefits at this time. SUBTLE REVENGE: You chose to undermine Torch's schemes in Osirion, and it seems he never found out about your sabotage. This may lead him to miscaluculate a risk or fail at an important scheme in the future. Introduction:
Common Die Rolls
With Ki Flurry:
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