GM Ansha's Clash in Kaimuko Wood

Game Master Ansha

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Dot-and-delete as you like--I'll get up an intro post later today, hopefully. We officially start tomorrow.


Each of the party find themselves in possession of a copy of a missive from Venture-Captain Amara Li. After receiving it, you each make your way by various means (most likely magical, given the vast distances involved) to the city of Hisuikarasu, the capital of the nation of Kwanlai in Tian Xia.

Letter from the Venture-Captain:
Honored Pathfinders and treasured colleagues,

I received an urgent request from an old friend of our Society, the samurai Shiyo Takarak of the Way of the Kirin. To my surprise, she has been working with another, more recently acquired friend of the Society: an archon of Heaven named Zepha. The two, it seems, have been pursuing leads discovered by one of our Society’s previous expeditions into the Kimu Mountains. Clearly impressed with their previous interactions with our colleagues, the two have asked for skilled Pathfinders to lead an expedition into Tianjing to follow the trail of evidence further.

This is an excellent opportunity to strengthen our ties with both the Way of the Kirin and the archon. It also provides an opportunity to explore some of Tianjing and perhaps some of its ancient celestial-inspired architecture, arts, and philosophies. Zepha and Shiyo are in Kwanlai’s capital, Hisuikarasu, planning the expedition. Meet them there in the private room of the Gilded Lotus Teahouse.

With Regards,

Venture-Captain Amara Li

After arriving in Hisuikarasu, you make your way to the Gilded Lotus Teahouse, where you are escorted to a private room.

The Gilded Lotus Teahouse in Hisuikarasu is unusually busy. An eclectic band of tengu soldiers, possibly mercenaries, take up most of the seats in the common room. The archon Zepha and the tengu samurai Shiyo Takarak wait patiently in a private room at the back of the teahouse. The private room is much less rowdy, and its walls dampen the noise to a bearable level.

A second tengu stands by Shiyo’s side, dressed in a uniform that matches those of the soldiers in the common room. He proudly boasts, “They may be noisy, but they’re the best fighting force this far west of Xidao.”

With a quizzical look, Zepha retorts. “That does not tell one much, for if I were to step outside and turn left, I would be able to see the Gulf of Xidao quite clearly.”

Thankfully, Shiyo interjects before the tengu soldier manages to mouth off a reply. “Welcome, Pathfinders. Those returning, we welcome you as friends of the Way of the Kirin. For those whom we meet for the first time, you have our thanks for your trust in this endeavor. Before we delve into the particulars, introductions first. I am Shiyo Takarak, a samurai of the Way of the Kirin. To my right is Zepha, the righteous messenger from Heaven who has gathered us together.”

Zepha’s glowing eyes flash in acknowledgement. Shiyo then gestures towards the tengu soldier before continuing. “And this spirited and talented warrior is Captain Tai Dan. He and his soldiers, the Twenty-Four Masks, are to accompany you on your mission.” Tai Dan bows.

Feel free to have your characters make introductions. We'll move on to the briefing after that.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

Prior to the arrival or soon after, you will find a strange sight. A muscular half-orc with a well constructed mithril breastplate and a bardiche reading a copy of Diatribics written by a Doctor Leopold R. Bibbard. He seems pretty intent on squeezing some meaning out of it.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (3/23 song used) { +16/16 hp }

A half-elf garbed in new adventuring gear, or fresh oil on his weapons, stands waiting for the briefing.

"I am Omar Posada, Skald and Society initiate reporting.
I was sent lend my assistance to this mission.

He pauses and grins

”Or at least gain glory if I die trying..Am I right?“

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 10 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

A massive 6' 10" Nagaji wearing mountain pattern armor, his hands protected by spiked gauntlets approached the teahouse. An adamantine bec de corbin and a metal glaive was in easy reach on his back.

"Greetingsss, I am Khugron. I have been sent to assist." he said.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

A young man of Taldan descent wanders into the room. His holy symbol prominent on a thong around his neck, he smiles at the gathered agents.

Blessings of the Dawnflower on you all. I am Goran. It is nice being back in Tian Xia...love the culture here. he says as he orders a few things from the menu in the local language. A curious tattoo/scar peeks out from the low collar of his tunic, and sports a Sarenite cross in a wayang style ear piercing.

this is Goran's third mission in Tian Xia...for gear i'm adding +1 to my adamantine scimitar and getting a headband of mental prowess, Cha and Wis...12k total...

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

Putting his book down with a sigh, Hekk lifts his head and stretches his neck.

"Glory is good. I'm sure there is some advice on that in the book, but it has all become such a jumble without my mentor. Nevertheless, I do enjoy the pursuit of glory, heck yea. Question! What is the Way of Kirin?"

The Exchange

Female LN Samsaran Witch 8 | HP 58/58 | AC 19 T 15 FF 17 Mage Armor | CMB +2, CMD 14 | F +10, R +10, W +13 | Init +2 | Perc +14 | Speed 30ft | Active conditions: None | Invoke Patron 6/8

The blue-skinned lady standing in the back bows to Lady Shiyo, Zepha, and Captain Tai Dan, then greets them in fluent Tien: ”承蒙厚接,感佩不已。得谒师由夫人暨泽法仙人,实为荣幸。妾乃罗森塔尔氏之义女,名苍唯。世或目妾为巫术之师,然所习不过末技,聊以自娱耳。”

If you speaks Tien:
I am most grateful for your gracious reception. To be granted audience with Lady Shiyo and the esteemed Zepha is truly an honor. I am but the adopted daughter of the Rosenthal family, by name Aoi. Though the world sometimes calls me a master of witchcraft, in truth my studies are but trifling arts, mere diversions for myself.

I will have her PbP profile ready soon


The tengu samurai Shiyo Takarak replies to Hekk, "The Way of the Kirin is an ancient organization focused on rooting out corruption in society. We are allies of the Pathfinders--that is enough to know for now. We will have time for questions after the briefing."

With that, Zepha the archon takes over: "Recently, a group of Pathfinders uncovered evidence that suggests trouble on the border between Kwanlai and neighboring Tianjing. If we are lucky, it is nothing more than a group of misguided individuals leveraging the region’s history to their own benefit. It may, however, be more serious than that. Much like the Inner Sea region’s Worldwound, Tianjing was once the site of a rift, torn between realities, that allowed a horde of qlippoth a way onto the Material Plane. Only the combined efforts of an army of archons, azata, agathions, and angels pushed the invaders back. The celestials, however, could not properly seal the rift. Ever since, the celestials and their aasimar descendants have maintained a vigil against the ancient threat."

Zepha pauses momentarily, allowing those present to consider the possible implications in his message. “Pathfinders, your mission is thus two-fold. Travel with the Twenty-Four Masks into Tianjing to the North Winds Watch, the Tianji fort nearest to where your predecessors uncovered their evidence. Once there, attempt to determine the nature of the threat and deal with it, if possible. The Way of the Kirin has graciously covered the Twenty Four Masks’ fee. We have briefed them already and they are prepared to assist you in any way possible. Their blades should prove invaluable should you encounter the worst."

At this point, you may ask any questions you may have. In addition, you may roll the below checks for additional information your characters may know.

Knowledge (Geography, History, or Local), DC 10:
Tianjing is a nation on the eastern coast of Tian Xia, south of Kwanlai. Tianjing’s citizens are primarily aasimar.

Knowledge (Geography, History, or Local), DC 15:
In an age long past, Tianjing was the site of a holy war between the invading qlippoth and a celestial host. After claiming victory, the celestials could only partially seal the rift between the Abyss and Material Plane. Many of the celestial host thus chose a self imposed exile to maintain a vigil over the rift. Their aasimar descendants continue that tradition today.

Knowledge (Geography, History, or Local), DC 20:
The empire of Lung Wa was the predominant political force in Tian Xia for nearly five centuries. Lung Wa conquered many nations, but it made no attempt to
take over Tianjing. The empire even sought to supply the aasimar nation with food, art, and any other support they required. With their basic needs cared for, the Tianji turned their attentions to the arts, philosophy, and scholarship. By the time Lung Wa fell, Tianjing had become almost fully reliant on the empire. Unable to support and sustain itself, Tianjing sank into a state of anarchy, with its military unable to maintain both its vigil against the qlippoth and defend the nation’s borders. Only through the relatively recent actions of an individual hero, Sulunai, has Tianjing begun to recover.

Knowledge (Planes), DC 15:
Qlippoth are an ancient type of outsider native to the Abyss. Qlippoth predate the existence of demons.

Knowledge (Planes), DC 20:
When the Abyss began creating demons, the population of these newcomers swiftly outgrew and then overwhelmed the qlippoth. Facing extinction, the remaining qlippoth retreated to the darkest, deepest pits of the Abyss where they still fester, lurk, and plot today.

Knowledge (Planes), DC 25:
Fragments of qlippoth philosophy suggest that demonkind may not be the qlippoth’s only enemy. As mortal sin ensures that the Abyss receives enough souls to constantly birth more and more demons, some qlippoth therefore seek a way to sever this supply of souls, preferably at the source—the Material Plane.

The Exchange

Female LN Samsaran Witch 8 | HP 58/58 | AC 19 T 15 FF 17 Mage Armor | CMB +2, CMD 14 | F +10, R +10, W +13 | Init +2 | Perc +14 | Speed 30ft | Active conditions: None | Invoke Patron 6/8

Knowledge History take 10, Pathfinder Chronicle: 10 + 13 + 2 = 25

Knowledge Plane take 10, Pathfinder Chronicle: 10 + 16 + 2 = 28

Aoi consults the various Pathfinder chronicles about those topics and shares her finding to the team.
I guess everyone can see all the spoiler

"May I ask what exactly did the precious Pathfinder team discovered?"

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

local: 1d20 + 5 ⇒ (17) + 5 = 22
planes: 1d20 + 5 ⇒ (18) + 5 = 23

"Interesting. I knew most of that but I did not know that one of the qlippoth's strategies was to choke off the supply of souls to the abyss. I assume that includes killing all of us so that we do not birth more souls? I really do not like that solution."

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (3/23 song used) { +16/16 hp }

Omar chimes in as well.

”That is not an Ideal solution at all. Good thing they are sending a better Pathfinder team now! We will show up and take names!“

kn: planes : 1d20 + 10 ⇒ (19) + 10 = 29
kn: local : 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

That is...fascinating...and disturbing at the same time. In case we have to deal with any of the qlippoth, do they have any weaknesses? Like demons with cold wrought iron? Goran asks.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 22*, T 15*, FF 18|HP: 25/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 0/1 comic relief

What had been a slowly-escalating whistling sound you'd thus far dismissed as a tea-kettle or possibly a bird starts to become to loud and shrill to bear; the whistle lowers to a fiery roar, and then...

...A CRASH! Inches from the Teahouse, from the sound of it, you feel a surge of heat, and also strangely cold, from outside, immediately followed by a comparatively softer, yet even closer crash as...

"...YEEEEEEHAAAAAA!!!!"

...Flying through the window of your private room and landing on the central table is what could generously be described as a glittery, gangly pile of darkness. After some unnerving twitches, the pile leaps upright, revealing itself to be a darker-than-dark little man. By this point many of you are likely to recognize a Wayang, but this one's features are a little extreme even by that race's standards: Black as fresh tar with pointy and generally inhuman features, framed by what is presently a very disheveled and very-slightly immolated mane of indigo hair and set with large, mirror-white eyes (of course, anyone with vision better-than-Human vision will recognize them as infrared in color).

He sports what appears to be a lacquered, rune-etched breastplate made of teak over dark, Tian-esque finery that you somehow cannot decide whether to interpret as morbid or jolly, especially in its current state, coated in both ash and ice. He has an attractive little sword and a rime-slicked bow at his side, a stunning silvery buckler reminiscent of a full moon with a sheen to match, and clutched in a sweatless death-grip, the most curious thing of all: A 'bouquet' of stylized black metal...well, you're not sure what to call them, but they're all tipped with incredibly detailed and stylized wrought images of various beings, mostly exotic animals and monsters.

After a moment's near-literal spinning in place as he gets his bearings (or something), he gives a veritable fusillade of Tian-style bows to all present before nimbly flashing his Open Road token.

"I believe I have made it to the right place?!" Upon spotting Aoi (after initially bowing his way right past her), his jaw drops. "So soon! Ah, I must be, very good to see you again, I see you made it back as well!"

"To the rest, I am Ṣ̄ilpin k̄hxng ngeā thī̀ xāṣ̄ạy xyū̀, but 'Xasay' will do!"

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

Hekk gapes at the fellow. Turning to Aoi he asks,

"You know this guy?"

The Exchange

Female LN Samsaran Witch 8 | HP 58/58 | AC 19 T 15 FF 17 Mage Armor | CMB +2, CMD 14 | F +10, R +10, W +13 | Init +2 | Perc +14 | Speed 30ft | Active conditions: None | Invoke Patron 6/8

"I acquainted with this fellow Pathfinder during our mission to the asteroid (8-00 Cosmic Captive). His mastery over shadow magic is interesting." Aoi nods back at Xasay as she explains.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

After letting the dust settle, Goran looks at the newcomer. He nods when Aoi explains the newcomer's abilities.

Well, wayang's do know their way around the shadows...

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 22*, T 15*, FF 18|HP: 25/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 0/1 comic relief

"Mastery? Oh, I am but a journeyman," The little nightstalker demures. "But such journeys have I been on already!" He rallies with a grin so wide you wonder how he can make it without severing his crescent-moon-like head in half.

Goran Baldaros wrote:
Well, wayang's do know their way around the shadows...

"Making my way back from Aucturn's Tear took a lot more than just a healthy pair of eyes, let me tell you!"

Sense Motive DC 18, Goran and Aoi get a +2 bonus:
It's awfully hard to tell with Wayang, but there seems to be pity in his eyes when he looks at Goran.

He turns back to Aoi. "I decided to stick around to do some more exploring, how could I not?! When I was finished and before it went too much further on its Journey, I hitched a ride on one of the 'Tears of the Tear', as the legendary sorcerer Samael Twein once did!"

If you look out the window he crashed through...:
...you can see the source of that crash now: An ox-sized crater in the local loam, full of lingering patches of flame, stone, and ice, framed by big shards of bluish-grey rock. Considering its remarkably fortunate position in an alleyway between two wooden buildings, you'd guess it was steered there.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

sense: 1d20 + 3 ⇒ (17) + 3 = 20

Goran cocks his head as Xasay recounts his recent exploits.

It certainly sounds like quite the adventure...

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

sense motive: 1d20 + 5 ⇒ (9) + 5 = 14

Hekk is oblivious to the subtleties of the conversation.

DC 10 sense motive or perception:
In fact, he may or may not be trying to tune it out as he is back to studying his book.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 10 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Sense motive: 1d20 + 1 ⇒ (11) + 1 = 12
Khugron shrugged his shoulders at the comment from the creature that was half his size.

"Oh, you might need these." he said, pulling out a bundle of ponchos, one of which would fit the Wayang. "You may want to wear them if you are around me. I tend to paint the wallsss with my foesss" he said "And thisss isss my primary paintbrush." he said, pointing out the bec de corbin.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

Hekk does not even seem to register the offer of a poncho.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

That is one way to put it...about combat. It is indeed messy... he says with a little bit of concern.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (3/23 song used) { +16/16 hp }

Omar grins at the thought of unbridled rage the party is capable of unleashing.

” YES! Now that’s what I like to hear! I love the bec de Corbin for its versatility as a paint brush as you put it so aptly.“


Aoi Rosenthal wrote:
"May I ask what exactly did the precious Pathfinder team discovered?"

"An excellent question," Zepha the archon says. "Upon my request, your fellow Pathfinders visited Yiangma, a village along the border between Kwanlai and Tianjing. There they discovered that sinister forces corrupted many of the village, the neighboring woodlands, and a nearby Hei Fengan shrine. The Pathfinders did well to cleanse the village and shrine of this corruption. Yet after reviewing the collected evidence, witness accounts, and your colleagues’ reports, I now suspect that the qlippoth played some role in what occurred in and around Yiangma."

The crow-headed archon looks between the party and the tengu Shiyo Takarak. In turn, Shiyo speaks, "If there are no further questions, you will be leaving with the Twenty-Four Masks as soon as you are ready. Any questions for Tai Dan will wait for the road. Should any of you need mounts, those can be provided."

I'll give it until tomorrow in case of any last questions, and then we'll move the plot forward.

The Exchange

Female LN Samsaran Witch 8 | HP 58/58 | AC 19 T 15 FF 17 Mage Armor | CMB +2, CMD 14 | F +10, R +10, W +13 | Init +2 | Perc +14 | Speed 30ft | Active conditions: None | Invoke Patron 6/8

"Looks like we need to find and eliminate this qlippoth. Honored Zepha, as a celestial being from the force of good, would you mind explaining to my collegues, what are the qlippoth, and how should one combat them ?"

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

Hekk perks up at that last question, fingering his cold iron Bardiche.

kn planes: 1d20 + 5 ⇒ (8) + 5 = 13

May I assume that this means that Hekk knows at least the fundamentals about qlippoth?


Based on the DC 15 Knowledge (planes) spoiler above, I’d say qlippoth are obscure enough that the “basics” start at DC 15. I’ll try to get a more in depth post out later.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (3/23 song used) { +16/16 hp }

Omar tries to recall what Hekk was starting to say.

kn:planes: 1d20 + 10 ⇒ (1) + 10 = 11

But is so off topic, he cannot even recall what the group was discussing.

Qleee po paths? Never heard of them.


Zepha nods to Aoi and answers, “They are the original inhabitants of the Abyss, and their existence predates that of demonkind. As I understand, the qlippoth did not view the birth of demonic life favorably, and thus frequently clash with the demonic host. Their ancient war has spilled over into the Material Plane on several occasions, with their assault on ancient Tianjing as perhaps the largest and most prolonged of such incursions. As for how one battles such fiends..."

The archon shakes his crow-head and looks at you with his glowing golden eyes. “I do hope that you do not find yourself in such a situation.
But if you do, know that one qlippoth may vary drastically from another and that each needs to be handled in its own way. However, they do
share tolerance for the extreme cold of the deepest layers of the Abyss, as well as imperviousness to most effects that influence the mind.
"

Shiyo says, “You will be journeying to the North Winds Watch. This fort is one of many found within and along the edges of the Kaimuko Wood. These forts serve as observation posts, training grounds, and staging areas for the Tianji military. The North Winds Watch is just to the south of the Kimu Mountains, the range that marks the border between
our two lands. It is quite a distance, and we do not expect you to make the journey on foot. Instead, the Way of the Kirin shall provide the mounts and carriages required to get you and the Twenty-Four Masks there as swiftly as possible.
"

With that, Zepha rises and says, "Before you depart, allow me to pray for your success. The Twenty-Four Masks will be a great help, but when facing fiends of the Abyss, the aid of the celestial cannot be overlooked." He raises one hand over his head in an importuning gesture and prays, "Great Andoletta, Grandmother Crow, guide and guard these stalwart souls as they venture into the Kaimuko Wood. Protect them from the corrupting influences of the Abyss, and grant them success in their endeavors. So let it be."

With that, Tai Dan leads the party out into the common room and the tengu mercenaries begin preparations for the expedition to get underway. They provide mounts for the party to use, and soon, the expedition is on the road toward North Winds Watch. The hills roll on before the group as they ride, though the journey is relatively peaceful--at least for this leg of it. Tai Dan and his sergeants stay near the party, curious to learn more about what their charges are capable of and how they can best assist the party.

The Twenty-Four Masks, as their name suggests, comprises 24 tengu soldiers and a handful of support members. Tai Dan has subdivided the Twenty-Four Masks into three squads of eight. Tai Dan leads the first, while a sergeant leads each of the remaining two. No two of the tengu carry the same gear, with each soldier donning the armor and carrying the armaments most suited to their particular skills or squad roles. Even so, the idea of a uniform still exists. First, each tengu wears navy blue prominently, whether as clothing, dyed and prominently displayed feathers, or painted armor and shields. Second, each soldier carries an elaborate mask, with most representing powerful beasts, such as tigers, or supernatural beings, including dragons and oni. A few soldiers carry more than one, tying the extras around their waists or to their backpacks—Tai Dan is quick to explain that some of his soldiers choose to also carry the masks of their predecessors, trainers, mentors, or fallen friends.

This journey grants the PCs ample opportunities to learn more about the Twenty-Four Masks. PCs may earn (or lose) aid tokens through their interaction with Tai Dan and his sergeants. During their travels, the PCs have the opportunity to earn up to 3 tengu aid tokens. Each aid token represents the tengus’ willingness to take greater personal risks or otherwise spend their own limited resources to directly aid the PCs. The PCs may use each token only once.

Tai Dan: The captain wears a mask shaped like an angry looking, red-faced human. He carries two double chicken sabers and wears blue leather armor. Tai Dan leads the first squad, which includes the Twenty-Four Masks’ most heavily armed and armored soldiers. Even these soldiers avoid heavy armor, as Twenty-Four Masks prefer a mix of acrobatic, hit-and-run tactics. Tai Dan is friendly and quick with a joke, but he doesn’t let that side of him get in the way of business, be that contract negotiations or battle. The PCs automatically gain Tai Dan’s aid token. This token represents his willingness to see his agreement with the Way of the Kirin through.

Toko: The sergeant wears a toad mask that allows her beak to protrude much as the toad’s tongue would from its mouth. Toko wears leather armor and carries a crossbow and an urumi. Toko leads the second squad, which includes the Twenty-Four Masks’ ranged experts, including archers and spellcasters. If there are any tengu PCs, the PCs automatically earn Toko’s aid token. Otherwise, the PCs can gain Toko’s favor by discussing their approach and philosophy to combat with her, through which Toko hopes to learn how the Twenty-Four Masks and PCs can best support each other in a battle. Non-tengu PCs may thus earn Toko’s aid token with a successful DC 20 Profession (soldier) check or similar skill check. Alternatively, a PC can demonstrate his skill by succeeding at a DC 28 attack roll, combat maneuver check, or skill check related to his style of combat (such as a Spellcraft check for a wizard or a Perform check for a bard).

Naki: The sergeant’s helmet features a faceplate shaped to resemble an angry-looking, long-nosed human, not unlike the captain’s mask. Naki also carries a stylized kitsune mask, which belonged to her predecessor, tied to her belt. Naki serves as the Masks’ chief sapper, engineer, and surgeon. She leads the third squad, a mismatched group of specialists that supports the other two. Naki is slow to initiate conversation, but she is nonetheless interested in learning more about the PCs. In particular, she hopes that the PCs have the skills and resources to tend to their own injuries, so as not to put undue strain on her supplies. PCs can earn Toko’s aid token if they succeed at a DC 24 Heal check to demonstrate their personal skills or assure her that they have adequate access to curative spells and consumables and succeed at a DC 28 Diplomacy or Bluff check.

The Exchange

Female LN Samsaran Witch 8 | HP 58/58 | AC 19 T 15 FF 17 Mage Armor | CMB +2, CMD 14 | F +10, R +10, W +13 | Init +2 | Perc +14 | Speed 30ft | Active conditions: None | Invoke Patron 6/8

Spellcraft: 1d20 + 20 ⇒ (10) + 20 = 30
Aoi will share her wealth of spell knowledge with Toko, as the Society spellcaster utilizes many uncommon or niche spells to great effect.

Diplomacy: 1d20 + 23 ⇒ (8) + 23 = 31
She will also assures Naki that the Pathfinders are well-stocked with consumables, to the point where about 95% of the agents have their own healing wands and can afford to expend wand charges without batting an eye.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

Hekk will spar with the Toko's tengus, showing off his more powerful strikes, using his rage to enhance the blows. Since they are more interested in finesse, he does not use power attack.

bardiche attack, rage: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

well, can't beat those rolls...


This is also an opportunity for roleplay, so feel free to engage with the tengu regardless of the relevance of dice rolls.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

Well, Hekk definitely has a point to make. Finesse is no substitute for a good old fashioned pounding and he makes a point to show them. But even if he loses he is gracious about it. He loves a good fight and insists that Toko matches him up with the best and that the opponent does not go easy on him.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 10 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khurgon looked around for a sturdy target that he could use to practice with the bec de corbin.

Measuring an area around him, he started to grow. The rage came to the nagaji as he was focused on brute force. With but a thought, the bec de corbin flicked into his hand while his arms grew longer, using the weapon to tear into the target.

Bec de corbin+rage+enlarged-power attack: 1d20 + 16 ⇒ (15) + 16 = 312d8 + 17 + 9 ⇒ (7, 8) + 17 + 9 = 41
Bec de corbin+rage+enlarged-power attack: 1d20 + 11 ⇒ (7) + 11 = 182d8 + 17 + 9 ⇒ (6, 1) + 17 + 9 = 33

He then started to do a series of punches and kicks in the area around him.

flurry of blows: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 10 + 6 ⇒ (3) + 10 + 6 = 19
flurry of blows: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 10 + 6 ⇒ (8) + 10 + 6 = 24
flurry of blows: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (3/23 song used) { +16/16 hp }

Omar will sing a ballad during the ride.

” Crimson threads on a weathered map,
a silent pact in the mountain's lap.
Twenty-four masks, a whispered creed,
the Tengu's shadow, a forest's deed.

They move on stone where the wind is thin,
a hollow breath, a discipline.
A flash of blade, a sudden grace,
erasing tracks without a trace.“

diplomacy : 1d20 + 16 ⇒ (16) + 16 = 32

Omar smiles

”It is an honor to travel with such a band of such renowned soldiers.“

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

heal: 1d20 + 14 ⇒ (10) + 14 = 24

Goran tries to impress the tengus with his knowledge of the healing arts.

And I can heal multiple allies at the same time...

The Exchange

Female LN Samsaran Witch 8 | HP 58/58 | AC 19 T 15 FF 17 Mage Armor | CMB +2, CMD 14 | F +10, R +10, W +13 | Init +2 | Perc +14 | Speed 30ft | Active conditions: None | Invoke Patron 6/8

"We Pathfinders only ever travels in the group of seven at most (yes, 7 people table still legal in PFS1). I am curious about, why not have four teams of six, instead of three teams of eight?" Aoi chit chat with captain Tai Dan.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 22*, T 15*, FF 18|HP: 25/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 0/1 comic relief

What sorts of mounts are we provided?

Knowledge (Planes) RE Qlippotim: 1d20 + 11 ⇒ (5) + 11 = 16

Xasay is familiar enough with the Qlippoth to know that seeking to know more would take courage, even for him!

On the trail, Xasay puts his mount's sturdy back to good use and begins playing what sounds a bit like a funeral-march on his trusty portable clavichord...

Perform (Keyboard), masterwork clavichord: 1d20 + 18 ⇒ (18) + 18 = 36

...some of that crazy shadow-magic must be involved, because It comes out a bit deeper than one would expect.


The mounts are light horses or ponies. I’ll try to get another update out later today.


Aoi Rosenthal wrote:
"We Pathfinders only ever travels in the group of seven at most (yes, 7 people table still legal in PFS1). I am curious about, why not have four teams of six, instead of three teams of eight?" Aoi chit-chats with captain Tai Dan.

Tai Dan is quick with a joke: "Hm, perhaps because you prefer that the odds be in your favor? Better for your enemies to be in a fight with 1, 3, 5, 7, and 9 than you."

The Twenty-Four Masks' leaders seem duly impressed with the friendliness and competence of their charges. There is definitely a sense of relief that the Masks were not going to have to 'carry' the party.

--------------------

The party makes its way through the hillside and into the mountains over the next few days. Just after cresting the Kimu Mountains, the Kaimuko Wood immediately comes into view below: a majestic expanse of woodland that covers more than half of Tianjing. From the high vantage point, individual clearings can be seen through the Wood, marking the location of aasimar villages, lakes or dams, lumber yards, and even military observation posts.

The foot of the mountain range serves as a natural border between Kwanlai and Tianjing. Farther down the mountain pass, a large wooden arch stretches across the road. This red-painted arch is a torii, a stylized gateway said to guard the boundary between the mortal world and the spirit world. Though common in some regions of Tian Xia, particularly in Minkai, these arches have special significance in Tianjing as symbols of the Tianji people’s ancient responsibility. A PC may recognize the symbolism with a successful DC 15 Knowledge (geography, local, or planes) check.

When the PCs approach the gate, Tai Dan approaches them with a word of caution: “This torii reminds me that, for some of you, this is your first trip through Tian Xia. Foreigners often consider Tian Xia as a very spiritual land. I know, however, that’s just a polite way to say something’s haunted. Actually, this talk of spirits and qlippoth reminded me of another matter. We should have mentioned this earlier, but some governments expect spellcasters to formally register their powers so that the governments can call on them during an emergency. Or so that governments can control them. It depends on the government. In Tianjing, it seems to vary from fort to fort. It’s routine for us, as we need to register our presence as soon as possible, lest we get mistaken for an invading band of common bandits. For you though, I suppose the choice is your own. There may be benefit in hiding your spellcasting, there might not. Best make a decision before we reach the fort though. My soldiers won’t say a word either way."

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

knowledge (planes): 1d20 + 5 ⇒ (16) + 5 = 21

Hekk is embarrassed of his sorcerer abilities and rarely speaks of them, attributing them to his draconic influences when he can, or outright hiding them. He most definitely does NOT register as a spell caster.

Hekk looks a bit awkward when Tai Dan mentions registering as a spell caster, but says nothing, turning a little brown in the cheeks.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (3/23 song used) { +16/16 hp }

”Hah! Registering spellcraft and not weapons? That is a new one on me. I don’t really care either way. But since we are not from around this land, we would benefit from your recommendations. “

kn:geography : 1d20 + 10 ⇒ (5) + 10 = 15

The Exchange

Female LN Samsaran Witch 8 | HP 58/58 | AC 19 T 15 FF 17 Mage Armor | CMB +2, CMD 14 | F +10, R +10, W +13 | Init +2 | Perc +14 | Speed 30ft | Active conditions: None | Invoke Patron 6/8

Aoi is fine with registering as spellcaster

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

It would be kind of hard to hide the fact I'm a devotee of Sarenrae... Goran shrugs as he registers his abilities.

Plus, if there was an emergency, and I didn't help, I might be in trouble with Lady of the Light...

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 10 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khugron nodded in agreement. "Being from Nagajor, I am use to this "precaution" and have no problem, although, there was one official that started to laugh when I said I was." he said, with a smirk.


At noon the day after cresting the Kimu Mountains, the expedition arrives before a squat fort with a lower half made of ancient stone and an upper level with additional wooden structures of more modern design.

"We have arrived," Tai Dan declares. "This is North Winds Watch. I will declare the Twenty-Four Masks' presence. Any who wish to register as spellcasters may do so here as well."

The tengu mercenary captain heads directly for the fort's gatehouse, prodding his horse to a fast trot. The rest of you follow shortly after. During the registration process, you notice something is amiss at the fort. The receiving soldiers take to their task poorly, displaying a noticeable sense of apathy.

When those spellcasters among you who chose to register as such ask about registering spellcasters, the soldiers sigh with exasperation before mumbling an excuse that they don’t have the requisite paperwork on hand. They half-heartedly offer to find you later to finalize the registration, should you choose to stay at the fort for a while. This sense of apathy and low morale pervades the entire fort.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: Rage, Resist Cold (15)

"Well, let's get our bearings and figure out where we go next. I don't suppose we have a map or some indication of where to look other than this general area? Heck, I don't remember any additional information other than that there was some kind of 'evidence' of problems."

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 10 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khugron frowned. "Well, we can start here. This place isss ripe for burning to the ground, judging from the lack of "backbonesss" from these guardsss. he said. "You up for getting these guysss to do their jobsss?" the Nagaji asked Hekk.

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