PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Sunsday, 15 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir will grab a hold of the rope, using his stone gauntlet as a pulley and securing the other end with his left arm. "Good to go, I think." He nods to Waedin.


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

"I'll stay up here and keep an eye on the mechanism... then go down last".


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems quite distracted busily writing down Waedin's instructions....


Roll20!

Roll20 updated!

Waedin steps into the cauldron and it doesn't fall. She and Ustemir each grab opposite ends of a rope, just in case. Stepnik begins turning the crank, and with a jolt, the cauldron begins descending down into the hole. Slowly, at 5ft/round.

Waedin descends into darkness, but her dwarven eyes adjust just fine. After 36 seconds of chains rumbling and jangling, the cauldron lands with a thud.

GM Screen:

1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 5 ⇒ (10) + 5 = 15

As Waedin peers over the edge of the cauldron she sees she's in a large, mostly rectangular room. The southern, eastern, and most of the northern wall is worked stone masonry, while the western wall is a natural stone cavern formation. A stone archway opens to the south, and cramped, narrow tunnels lead out the natural rock face to the west and north.

Strewn about the room are piles of broken rubble and rubbish. Squatting near the mouth of the tunnel leading west, Waedin spots a strange creature, like a giant white, slimy toad with long tusks.

Recall Knowledge: Animal (Nature) DC 16, Unspecific Lore DC 14, Specific Lore DC 11:
This is a Slurk, a subterranean tusked frog-beast. Slurks have special slime glands on their skin they can use both defensively and offensively. Many subterranean peoples train slurks as guard-animals for their lairs.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin tugs three times. If she's pulled up she relays she saw a slimy toad with long tusks guarding an exit.

It didn't seem to mind me coming with no lights, so let's all go down one by one with no lights, and then when we're all down we'll light the place up and see how it reacts. I think we could probably take it if it attacked.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir feels 3 tugs and heaves Waedin using the rope. Slightly winded after the effort, he listens to Waedin describe what she saw.

"Mhm.", he looks at the bear cub. "I'll lower Kolek. Someone should be down to placate him before I slide there as well. I guess we'll leave a rope hanging in case we need to climb up?"

He pauses. "You said toad... with tusks? What the hells is that?"

Can I figure that out with +6 Nature?


Roll20!

Ustemir Nature: 1d20 + 6 ⇒ (12) + 6 = 18 Yep! Read above spoilers.

Was Waedin pulled up using the rope or the elevator? What's the plan to get everyone down?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I assumed there were mechanisms to bring the pot both up and down from both the top and bottom. Is that not the case?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Well, she said "pull me up" after 3 tugs, so that's what happened.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

If someone needs to turn the crank to make the mechanism go, then I think a good climber should climb down the rope after everyone else gets cranked down. So maybe Kolek can be lowered second last and then ustemir climb down on the rope? I'm assuming Ustemir is a good climber.


Roll20!

Yes, there is a crank on the upper level. I see two options for you:
Option 1:The elevator can fit 4, if you trust Ustemir's handiwork. So, Waedin, Sebastien, Stepnik, and Kolek can ride down, followed by Ustemir with the rope.
Option 2: Or, if you don't trust Ustemir's repairs, one at a time with Ustemir going last on the rope.
If Option 2, what is the order?


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Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian is seen with a full luggage set, complete with matching carry-on.....


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I'm fine with Option 1, should be fun


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Stepnik takes a moment to review the repairs and general condition of the device.

"Let me take a look at this thing again. It looks a little rickety... and those kobolds miners are rather small and light".

1d20 + 9 ⇒ (4) + 9 = 13 Crafting

If a secret roll crafting is +9


Roll20!

After Waedin returns and makes her report, Sebastien climbs into the cauldron elevator to join her. At that moment, with his added weight, the repairs Ustemir and Stepnik made fail and the cauldron suddenly drops out at an astonishing 9.8 m/s^2.
Sebastien Ref: 1d20 + 9 ⇒ (18) + 9 = 27 Crit Success!
Waedin Ref: 1d20 + 4 ⇒ (7) + 4 = 11 Fail!

Feeling the floor drop out from under his feet, Sebastien deftly jumps and, after some free fall, grabs on to a chain.
Distance x5: 1d6 ⇒ 5

The heavy steel cauldron, with Waedin in it, falls 30 ft and clangs to the floor below with a resonating boom.

Waedin takes 15 B dmg and ends up prone in the cauldron. Sebastien falls 25 ft and is hanging onto a chain 5ft from the ground.

As Waedin shakes the ringing from her ears, she hears the shouts of kobolds as they come running into the room from their hiding places.

Initiatives:

Sebastien: 1d20 + 9 ⇒ (4) + 9 = 13
Stepnik: 1d20 + 6 ⇒ (8) + 6 = 14
Ustemir: 1d20 + 8 ⇒ (18) + 8 = 26
Weadin: 1d20 + 7 ⇒ (12) + 7 = 19
Kobolds: 1d20 + 8 ⇒ (13) + 8 = 21
Slurk: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1: Bold May Act!
Ustemir
Kolek

Kobold 1
Kobold 2
Kobold 3
Waedin (15dmg, Prone)
Stepnik
Sebastien (Climbing 5ft)
Slurk

Ustemir and Stepnik can use the chains or rope to climb down, DC 15 Athletics, or you can simply jump down and take the falling damage, I suppose. Ustemir is up!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir curses under his breath and starts rappelling down using the rope. SLOWLY. Finally, he decides to risk it and lets go.

He slams into the floor, momentarily dazed. "Everyone okay?"

I would like to descend twice, let go, fall prone (and take the damage), then stand up. I don't know how deep will the two rolls take me.

Climb: 1d20 + 11 ⇒ (7) + 11 = 18
Climb: 1d20 + 11 ⇒ (11) + 11 = 22


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

No.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir responds with a bit of shame in his voice. "Well... My bad. I did the best I could."


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

"Hold on! I'm coming... one way or another".

1d20 ⇒ 5 Athletics

"Ahhhhhhhh!

1d20 + 10 ⇒ (4) + 10 = 14 Reflex Save to "Grab an Edge". (+7 if acrobatics has a lower DC.)

Jeez. the dice roller has been hating on Stepnik lately.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems to be staring straight ahead at the darkness as he holds tight....


Roll20!

Ustemir climbs down 10ft of chain and falls the rest. Taking 10 fall dmg.

Sebastien hears something big fall past him and land in the pot with a thunk.

BTW, those of you in the cauldron gain the benefits of Cover. If you're prone in the cauldron I'll give you Greater Cover. Likewise, if you are attacking from within the cauldron, your opponent will get Cover.

The first kobold loads a crossbow and takes a shot at Sebastien hanging on the chain.
Kobold 1 Strike: Crossbow vs Sebastien Off-Guard: 1d20 + 9 ⇒ (18) + 9 = 27 Crit!
P dmg: 1d8 ⇒ 4
Sebastien suddenly feels a sharp pain in his side.
Any rules about taking damage while climbing?
The kobold then reloads.

The other two kobolds close in on the crashed elevator, swords drawn.
Kobold 2 Strike: Shortsword vs Ustemir + Cover: 1d20 + 9 ⇒ (12) + 9 = 21 Miss!
Kobold 2 Strike: Shortsword vs Ustemir + Cover: 1d20 + 5 ⇒ (10) + 5 = 15 Miss!
Kobold 3 Strike: Shortsword vs Waedin + Greater Cover - Off-Guard: 1d20 + 9 ⇒ (13) + 9 = 22 Hit!
P dmg: 1d6 ⇒ 5
Kobold 3 Strike: Shortsword vs Waedin + Greater Cover - Off-Guard: 1d20 + 5 ⇒ (13) + 5 = 18 Miss!
One kobold is feeling extra stabby, and manages to get blade over the edge of the cauldron and down into Waedin.

Sebastien then hears a screaming Stepnik fall past him in the darkness.

Round 1: Bold May Act!
Ustemir (10dmg
Kolek
Kobold 1
Kobold 2
Kobold 3
Waedin (20dmg, Prone)
Stepnik (15dmg, Prone)
Sebastien (Climbing 5ft, 8dmg)

Slurk

Ustemir, Waedin, and Stepnik are in the fallen cauldron. Sebastien is hanging onto a chain 5 ft off the ground. Waedin and Stepnik are prone. Stepnik, you've used one action, you've got 2 more! Waedin and Sebastien are also up!


Roll20!

FYI Stepnik: the DC for Grab an Edge is the Climb DC, here it is 15 for a chain, so use your best number out of Ref or Acrobatics.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin struggles up swings at the kobold and raises her shield.

warhammer through cover: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian begins oration about how arrows hurt in the dark!
Lingering Composition Performance(E) DC 17: 1d20 + 12 ⇒ (8) + 12 = 20

Courageous Anthem+1 Rounds 3/3!

The Bard then Telekinetic Projectile the closest kobold using a crossbow!
Telekinetic Projectile, CA: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 183d6 + 1 ⇒ (6, 2, 1) + 1 = 10

The Bard then let's go of the rope to land safely inside the cauldron.
They got crossbows.

No on that Climb/damage question.


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Hero Point for Grab an Edge
1d20 + 10 ⇒ (4) + 10 = 14 Reflex Save.

Wow! I guess it's me the dice roller only rolls dups on. :-)

◆ Athletics and fall
◆ Take Elixer of life 1d6 ⇒ 4
◆ Take cover


Roll20!

Waedin is able to whomp one of the kobolds with her hammer from inside the cauldron. Hit!

Sebastien mentally flings a rock across the room in retaliation.
DC 11 Flat Check: 1d20 ⇒ 5 Miss!
Being blind in the dark does not help.

Stepnik takes a sip and covers his head.

Outside, in the distance, the slurk squats low to the floor and secretes a brown, viscous ooze from glands on its back. The ooze puddles on the floor around it and the crossbow kobold. Brown circle on the map is Uneven Ground, Balance DC 18.

Round 2: Bold May Act!
Ustemir (10dmg
Kolek

Kobold 1
Kobold 2
Kobold 3 (11dmg)
Waedin (Shield, 20dmg)
Stepnik (Take Cover, 11dmg, Prone)
Sebastien (CA 3/3, 8dmg)
Slurk

Everyone's in the cauldron. Ustemir is up!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

How many actions to get out of cauldron?


Roll20!

Not to get too nitpicky it can be part of any move action.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir leans over the cauldron's edge to smack the nearest kobold in the face, takes a better look at the slurk, and leans against the cauldron wall again for some cover.

◆ Strike, ◆ Hunt Prey - Slurk, ◆ Take cover

FStrike Scout 2: 1d20 + 10 ⇒ (15) + 10 = 25
Bludgeoning Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

Kolek hears the scene unfold from above, looking into the darkness. He waits for his queue.


Roll20!

Ustemir follows Waedin's lead and punches over the edge of the cauldron, smacking a kobold in the face, knocking out a few teeth. Hit!

The crossbow wielding kobold readies his crossbow, waiting for a clear shot.

The other two continues to stab away at Waedin and Ustemir.
Kobold 2 Strike: Shortsword vs Ustemir + Greater Cover: 1d20 + 9 ⇒ (1) + 9 = 10 Miss!
Kobold 2 Strike: Shortsword vs Ustemir + Greater Cover: 1d20 + 5 ⇒ (9) + 5 = 14 Miss!
Kobold 3 Strike: Shortsword vs Waedin + Cover + Shield: 1d20 + 9 ⇒ (2) + 9 = 11 Miss!
Kobold 2 Strike: Shortsword vs Ustemir + Cover + Shield: 1d20 + 5 ⇒ (3) + 5 = 8 Miss!
Both, having taken a hit already, Scamper away from the cauldron. The Scamper action does not provoke any reactions.

Round 2: Bold May Act!
Ustemir (Take Cover, 10dmg)
Kolek
Kobold 1 (readied Strike)
Kobold 2 (11dmg)
Kobold 3 (11dmg)
Waedin (Shield, 20dmg)
Stepnik (Take Cover, 11dmg, Prone)
Sebastien (CA 3/3, 8dmg)

Slurk

Waedin, Stepnik, and Sebastien are up!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

If possible can Waedin take a healing elixir from Stepnik, drink it, and raise her shield for her turn? She's pretty hurt and this way won't take any of Step's actions.


Roll20!

Since Step is adjacent to Waedin, it's possible she can grab one off his belt as an Interact action, as long as Stepnik is willing.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian casts Soothe on Waedin!
Soothe (2): 2d10 + 8 ⇒ (10, 4) + 8 = 22

The smiling Bard then casts Shield.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Feeling invigorated, Waedin nods at Seb and then goes after one of the scrambling kobolds.

Move, Hit, Raise Shield.

warhammer through cover: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

◆ Take Elixir of life. Stepnik is good with people taking things from his bandolier in most cases.

1d6 ⇒ 6 Returning of life force.

◆ Pull forth torch

◆ Light Torch


Roll20!

Sebastien whispers a soothing word towards Waedin and her wounds magically heal.

As Waedin pops out of the cauldron, the readied kobold takes his shot.
Readied Strike: Crossbow vs Waedin: 1d20 + 9 ⇒ (20) + 9 = 29 Crit!
P dmg: 1d8 ⇒ 6
This kobold is on fire today.

Despite the pain, Waedin stomps after the fleeing kobold and whomps it to death. Hit! Dead!

Stepnik continues to recover and shed some light on the situation.

From its squatting position, the slurk constricts its back postules and squirts globs of slime in Waedin's direction.
Strike: Slime Squirt: 1d20 + 9 ⇒ (10) + 9 = 19 Miss!
Strike: Slime Squirt: 1d20 + 4 ⇒ (2) + 4 = 6 Miss!
Strike: Slime Squirt: 1d20 - 1 ⇒ (13) - 1 = 12 Miss!
Waedin remains slime free.

Round 3: Bold May Act!
Ustemir (Take Cover, 10dmg)
Kolek

Kobold 1
Kobold 2 (11dmg)
Kobold 3 (Dead)
Waedin (Shield, 12dmg)
Stepnik (5dmg, Prone)
Sebastien (CA 2/3, Shield, 8dmg)
Slurk

Round 3! Ustemir is up!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir watches Waedin jump out and chase after the Kobold. "All right. I guess we're going." He pokes his head out, clocks in the nearest scaly and hope over the cauldron to chase it down. He slams his stone fist into the kobold's face twice. Or attempts to, rather.

Gauntlet: 1d20 + 10 ⇒ (11) + 10 = 21
Bludgeoning: 2d4 + 4 ⇒ (3, 2) + 4 = 9

Gauntlet: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Bludgeoning: 2d4 + 4 ⇒ (3, 4) + 4 = 11

"Stay where you are, Kolek!" Ustemir shouts into the hole above the cauldron. "I'll come get you in a moment."


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin will use a shield block reaction to absorb 5 damage. Both shield and Waedin will take 7 damage instead of full 12.


Roll20!

Waedin snaps her shield in place to block the incoming bolt.

Ustemir pummels the next kobold, who falls in a bloodied heap at his feet. Hit! Dead!

Round 3: Bold May Act!
Ustemir (10dmg)
Kolek

Kobold 1
Kobold 2 (11dmg)
Kobold 3 (Dead)
Waedin (Shield, 12dmg)
Stepnik (5dmg, Prone)
Sebastien (CA 2/3, Shield, 8dmg)
Slurk

Ustemir, you took the kobold down with 1 hit. You can amend your 3rd action if you'd like.


Roll20!

Ustemir returns to the safety of the cauldron.

Seeing the other two kobolds fall so quickly, the remaining kobold shouts:

In Draconic:
"The intruders are here! Protect the King!"

And then turns to run down the tunnels behind him.
Balance: Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24 Success!
The kobold manages to not fall in the puddle of slime and disappears down the dark tunnel to the west.

Round 3: Bold May Act!
Ustemir (10dmg)
Kolek
Kobold 1 (fleeing)
Kobold 2 (Dead)
Kobold 3 (Dead)

Waedin (Shield, 12dmg)
Stepnik (5dmg, Prone)
Sebastien (CA 2/3, Shield, 8dmg)

Slurk

Only the slurk is left to contend with as the last kobold runs away! Waedin, Stepnik, and Sebastien are up!


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian takes a rock, casts Light on it and tosses it toward the creature....

After reading the spell, the Bard decides to just cast Light in the vicinity of the creature and then cast Shield.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Don't know if Waedin's 20 foot movement is enough to get to slurk in one move. She will forego shielding if it takes two move actions

Waedin moves to smack the slurk and will try to protect herself if she can.

Warhammer courage: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Damage courage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

(Shield if one action left)


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

◆ Climb from Cauldron and move
◆ Throw Frost Vial
1d20 + 8 ⇒ (18) + 8 = 26 Fastball
1d6 ⇒ 4 Cold Damage, +1 Cold Splash Damage. (-5 Speed if attack is successful).

◆ Raise Shield


Roll20!

Sebastien decides to shed some further light on the situation.

Waedin moves towards the crouching slurk. By my count, takes 2 Stride actions. As she nears, she steps into the slimey puddle.
Waedin Ref: 1d20 + 4 ⇒ (1) + 4 = 5 Crit Fail!
Instead of whomping the slimey tusked toad creature, she falls flat on her face. Waedin is Prone, and her turn ends.

Stepnik lobs an ice grenade at the slurk, and nails it smack in the face. Friendly GM reminder, Courageous Anthem +1! Crit!

The slurk tries to gore Waedin with its tusks!
Strike: Tusks vs Waedin Off-Guard: 1d20 + 11 ⇒ (4) + 11 = 15 Miss!
Strike: Tusks vs Waedin Off-Guard: 1d20 + 6 ⇒ (18) + 6 = 24 Hit!
P dmg: 1d8 + 4 ⇒ (7) + 4 = 11
Amphibian ivory stabs into Waedin, and the slurk takes a step back to guard the tunnel.

Round 4: Bold May Act!
Ustemir (10dmg)
Kolek

Kobold 1 (fleeing)
Waedin (23dmg, Prone)
Stepnik (5dmg)
Sebastien (CA 2/3, Shield, 8dmg)
Slurk (10dmg, -5 movement)

Ustemir is up!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir has had enough of these mudaflippin' slurks in this mudaflippin' cave. He fires three arrows at the slurk.

Composite Shortbow: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Composite Shortbow: 1d20 + 8 - 3 + 1 ⇒ (17) + 8 - 3 + 1 = 23
Piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Composite Shortbow: 1d20 + 8 - 6 + 1 ⇒ (17) + 8 - 6 + 1 = 20
Piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Roll20!

The slurk lets out a painful croak as two arrows pierce its slimey, leathery hide. Miss! Hit! Hit!

The fleeing kobold does not reappear.

Round 4: Bold May Act!
Ustemir (10dmg)
Kolek
Waedin (23dmg, Prone)
Stepnik (5dmg)
Sebastien (CA 1/3, Shield, 8dmg)

Slurk (23dmg, -5 movement)

Everyone else is up!


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems a little hesitate to really hurt the animal. The Bard begins to shoo it away!
Boo!
Intimidation(T) to Demoralize: 1d20 + 9 ⇒ (19) + 9 = 28

The Bard then casts a second Light spell directly in front of its face!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 11/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin struggles up, steps towards the Slurk and raises her shield.
Can't keep on my feet in this blasted place.


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

◆ STRIKE: Lob Versatile Vial (Fire)
1d20 + 8 ⇒ (17) + 8 = 25 Throw
1d6 ⇒ 1 Fire Damage (+1 Splash)

◆ STRIKE: Lob Versatile Vial (Fire)
1d20 + 3 ⇒ (17) + 3 = 20 Throw
1d6 ⇒ 3 Fire Damage (+1 Splash)

◆ RAISE SHIELD


Roll20!

The little halfling pokes his head from the cauldron and scares the oversized slimey toad! Crit Success! Frightened 2

Waedin gets to her feet and continues to approach the slurk through the puddle of slick.

Stepnik lobs two flaming vials at the slurk which burn against its thick slimey skin. Crit because of Frightened 2! and Hit!

The slurk is hurt badly, but it remains stalwart, guarding the tunnel, trained to fight to the death. It lurches its tusks against Waedin again and again.
Strike: Tusks - Frightened 2 vs Waedin + Shield: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 Miss!
Strike: Tusks - Frightened 2 vs Waedin + Shield: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 Miss!
Strike: Tusks - Frightened 2 vs Waedin + Shield: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19 Hit on a nat20!
P dmg: 1d8 + 4 ⇒ (2) + 4 = 6
The slurk gets a lucky hit in on Waedin, which may be the last thing it ever does.

Round 5: Bold May Act!
Ustemir (10dmg)
Kolek
Waedin (Shield, 29dmg)
Stepnik (Shield, 5dmg)
Sebastien (CA 2/3, Shield, 8dmg)

Slurk (32dmg, -5 movement, Frightened 1)

Round 5! Everyone is up!

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