Race |
M Dwarf Inquisitor of Iomedae 3 - HP 27 - AC 20/T: 12/FF:19 - Perception +9 - Fort: +5*, Ref: +2*, Will: +6* : CMD: 15* - Speed: 20 - Init. +4 |
Homepage URL |
Tuthil PDF character sheet {link} |
About Tuthil Kegbane
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Tuthil Kegbane
Male dwarf inquisitor of Iomedae 3 (Pathfinder RPG Advanced Player's Guide 38)
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
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Defense
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AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 trait)
hp 27 (3d8+9)
Fort +5 (+2 circumstance bonus vs. hot weather), Ref +2, Will +6; +2 vs. poison, +4 vs. spells and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee adamantine longsword +6 (1d8+2/19-20) or
. . club +4 (1d6+2) or
. . dagger +4 (1d4+2/19-20) or
. . heavy shield bash +0 (1d4+2)
Ranged darkwood composite longbow +4 (1d8+2/×3)
Special Attacks hatred, judgment 1/day
Domain Spell-Like Abilities (CL 3rd; concentration +6)
. . 6/day—disrupt undead (+wis mod to dam)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—cure light wounds, divine favor, expeditious retreat, heightened awareness[ACG]
. . 0 (at will)—acid splash, create water, detect magic, guidance, sift[APG], stabilize
. . Domain Final rest inquisition
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Statistics
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Str 15, Dex 12, Con 14, Int 12, Wis 17, Cha 8
Base Atk +2; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Shake It Off[UC], Steel Soul[APG], Weapon Focus (longsword)
Traits defender of the society, truth’s agent
Skills Acrobatics -2 (-6 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +3, Diplomacy +3 (+4 to gather information), Heal +9, Intimidate +4, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (nobility) +2, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Perception +9 (+11 to notice unusual stonework), Sense Motive +8, Spellcraft +5, Survival +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Osiriani, Thassilonian
SQ monster lore +3, solo tactics, stern gaze +1, track +1
Combat Gear scroll of lesser restoration, scroll of magic weapon, wand of cure light wounds (50 charges), healer's kit; Other Gear mwk agile breastplate[APG], darkwood heavy wooden shield, adamantine longsword, arrows (20), club, dagger, darkwood composite longbow (+2 Str), bedroll, belt pouch, flint and steel, holy text (Iomedae)[UE], hot weather outfit[APG], manacles, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), soap, spell component pouch, trail rations (5), umbrella[UE], waterskin (3), wooden holy symbol of Iomedae, 241 gp, 5 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Inquisitor Domain (Final Rest Inquisition) Deities: Iomedae, Pharasma, Sarenrae
Granted Powers: The dead have paid their dues; there is no need, and no excuse, for them to walk. You protect their rest personally.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to Survival checks made to track.