Have fun!:
It all starts and ends here. I hope to create an environment that allows everybody to have fun. Should there ever be any issue with that, do not hesitate to send me a private message. No bullying as per PFS rules.
Posting Rate: Typically once daily.
GM activity:
I generally post once a day usually in the evening, but I do keep an eye on the post during the day and may make a short post for clarification.
Player activity:
I recommend to post at least daily, also to keep a feeling for the flow of the game. I’m not keeping score. If a player falls silent, I’ll usually send a pm to inquire. It happens only rarely, but if a player drops, I usually continue with the table I have left.
Starting combat:
I roll initiative myself (that’s why I need the init block in the map). I try to nudge init slightly so that players end up in larger blocks. I’ll indicate which block of players can take actions. Actions generally will be processed in the order that players post.
In combat:
Please mark & keep adjustment bonuses being applied to dice rolls separate. You can list the roll adjustments per roll or in an OOC block. If casting a spell or using special ability please post a link to the spell description or ability. (It saves me time in looking it up.)
People tend to forget that +1 form inspire courage, and this way it’s easier for me to correct for that.
Combat timeouts:
During combat I keep a 36-hour time out: once I start a new combat round, everybody has a day-and-a-half to respond. That’s usually more than enough, but every now and then a player doesn’t get a post in. So as to not keep the rest often group waiting, If someone doesn’t post an action within 36 hrs, I will put them on delay or ask another player to post an action for them (within reason). I will keep doing that (without the 36 hr timeout) until the player checks back in. Of course, if the player indicated she’d be away, I’ll handle things differently. Please if you know your are going to be out of touch for a post a quick message.
What I roll and what you roll:
Passive perception checks to notice things will be rolled by me or included in a spoiler tag with the DC posted on it. Active perception checks (ie searching for traps, or well hidden loot) should be rolled by the players. Initiative is always rolled by me. AoOs I'll generally allow the players to roll whenever it gets around to their turn (some retconning may be required) however if it makes a major difference in how the flow of combat will go, I will likely make the AoO on the player's behalf. Please keep your basic attacks up to date.