Gameday XIV - GM Valen's Starfinder Society#1-01: Invasion's Edge

Game Master Lysle

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Starfinder

M Lashunta (Damaya) Mystic 1| AC 15 | HP 13 | Fort +4. Ref +5 Will +9. | Perception +7 | Spd 25

Oops. Sorry Khass! I did forget that!


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
GM Valen wrote:
Duhch's shot misses.

Hits.adding a +1

Mimzalee misses.

Nimar is about to hit with a dart when cephalaspis corpse shifts its armor-plated head, causing the dart to bounce off its noggin.
Armored Deflection [reaction] Trigger The physical ranged attack; Effect The cephalaspis corpse deflects the attack with the armored plates covering its head, gaining a +2 circumstance bonus to AC against the triggering attack.

The second dart goes wide.

Power 3 casts, the water misses at first, before heroically coming around, hitting the cephalaspis corpse like a fish taking to water!

The injured cephalaspis corpse (red) begins to dive down toward the party and rams into Mimzalee!
Fly; Cephalaspis Charge [two-actions]
Cephalaspis Charge [two-actions] (traversal) The cephalaspis corpse Strides twice, then makes an armored crest Strike. A Medium or smaller creature struck by this attack must succeed at a DC 15 Reflex save or be automatically Shoved back 5 feet and knocked prone by the force of the blow.
Melee Strike, armored crest: 1d20 + 10 ⇒ (8) + 10 = 18
Damage, bludgeoning: 1d8 + 4 ⇒ (6) + 4 = 10

Armored crest bounces off of the skittermander's shield!

THE NEARLY DEAD AHEAD! - Round One Cont'd!

PCs in bold may act

Mimzalee
Duhch
Power 3
Khass -2 HP
Nimar
Cephalaspis (red) -31 HP
Risiria
Cephalaspis (blue)

COMBAT MAP.

Terrain Notes: The debris is 15 feet high; the DC of Athletics checks to Climb it, or Acrobatics checks to Balance on its surface, is DC 10. The rubble in the middle of the map is difficult terrain.

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 1 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

Mimzy is surprised that the monster flying out of her reach so helpfully swoops down. "Oh hello!" Not so surprised that she doesn't swing her hammer up at it as it approaches.

Huh. Didn't expect that, so I didn't pre-roll. Mimzalee has reach though, so if it comes right up to her then:
⟳ Nimbus Surge Photon Weapon (Reach): 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 for bludgeoning damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 and fire damage: 1 = 1

Starfinder

Sarcesian Solarian 1 | HP 20| AC 18| F +5 R +6 W +5 | Perc +5| Default Exploration Activity: Scout

Risiria rushes into the fray swinging at Red with their solar weapon and their coronal flare.

◆Stride
Strike: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 with photon attuned solar weapon for slashing and fire damage.
Strike: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 4 ⇒ (3) + 4 = 7 with coronal flare unarmed attack for fire damage.

⟳They are also ready to react with a Nimbus Surge if any enemy in 10 feet of them moves, makes a ranged attack or an action with manipulate
Strike: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 additionally if it hits they will need to pass a dc17 fortitude save or be clumsy 1 till the start of its next turn.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Mimzalee strikes the cephalaspis corpse as it comes near, smashing its armor plating to pieces and scorching its remains. Upon its destruction, the cephalaspis corpse partially disintegrates into rust-like particles, but the corpse remains whole enough that one could bring the remains back to the Starfinder lodge for further testing, if one so desired.

Because Mimzalee destroyed red on its turn, Risiria has not melee target, so Risiria may retcon and post a new set of actions for this turn.

THE NEARLY DEAD AHEAD! - Round One Cont'd!

PCs in bold may act

Mimzalee
Duhch
Power 3
Khass -2 HP
Nimar
Cephalaspis (red) -41 HP
Risiria (May RETCON actions this round per above)
Cephalaspis (blue)

COMBAT MAP.

Terrain Notes: The debris is 15 feet high; the DC of Athletics checks to Climb it, or Acrobatics checks to Balance on its surface, is DC 10. The rubble in the middle of the map is difficult terrain.

Starfinder

Sarcesian Solarian 1 | HP 20| AC 18| F +5 R +6 W +5 | Perc +5| Default Exploration Activity: Scout

Risiria will delay till after blue's turn


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

The remaining cephalaspis corpse (blue) flies toward the party, then breathes on Nimar.
Fly x2; Ranged Strike
Ranged Strike, rust breath (magical) v. Nimar: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, void: 2d4 ⇒ (3, 3) = 6

THE NEARLY DEAD AHEAD! - Round One Two Begins!

PCs in bold may act

Risiria
Mimzalee
Duhch
Power 3
Khass
-2 HP
Nimar -12 HP
Cephalaspis (blue)

COMBAT MAP.

Terrain Notes: The debris is 15 feet high; the DC of Athletics checks to Climb it, or Acrobatics checks to Balance on its surface, is DC 10. The rubble in the middle of the map is difficult terrain.

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 1 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

"Oh no!" Mimzy glares at the... undead?? Probably?? Thing. She clambers up the side of the ship after it, keeping her shield up as she fires another blast of solar energy.

◆ Climb; Mimzalee has a Climb Speed
◆ Raise Shield
◆ Strike Photon Flare: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 for fire damage: 1d6 + 4 ⇒ (4) + 4 = 8 (range increment 30 feet. On a critical success, the target additionally takes 1d6 persistent fire damage.)

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