Dolamite's page

209 posts. Organized Play character for Skorn.

Full Name





Sacred Fist Warpriest 7/Monk 2 | AC: 29/22/27| HP: 73/73| Fort +12, Ref +9, Will +15 | CMB +13, CMD 35/39 vs trip | Init +5 | Perc +21 & Darkvision







Special Abilities

Blessings and Ferver plus Crystalline Form and Granite Skin






Common Ignan Terran



Strength 24
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 18
Charisma 7

About Dolamite

Male oread warpriest (sacred fist) of Irori 7/ monk (master of many styles, monk of the sacred mountain, qinggong monk) 2
LN Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +21


Dolamite is a high AC melee fighter. He charges when he can and is pretty much fearless. He can charge through difficult terrain and full attack (flurry of blows) after. With Ferver he will cast a buff as a swift on the way in (usually Divine Favor). If he is not worried about difficult terrain he will have Snake style and Pummeling style active. this lets him roll a Sense Motive check to avoid an attack, even a touch attack, Sense Motive is currently +19.

AC 25/29(Mage Armor), touch 22, flat-footed 27 (+1 deflection, +1 Dex, +1 dodge, +1 monk, +3 natural, +4 untyped bonus, +4 Wis, +4 armor from Mage Armor)
Note that once a round can roll a sense motive to replace AC as an immediate action from Snake Style
hp 73 (8d8+22)
Fort +12, Ref +9, Will +15 +4 vs. being knocked prone & Evasion;

Speed 30 ft.
adamantine brass knuckles +14/+9 (2d6+7) or
cold iron kama +13/+8 (1d6+7) or
cold iron nunchaku/+8 +13 (1d6+7) or
spear +18/+8 (1d8+10/×3) or
unarmed strike +13 (2d6+10) or
unarmed strike flurry of blows +13/+13/+8/+8 (2d6+10)
NOTE - First Attack does +7 damage From Dragon Style. Others do +3

javelin +7 (1d6+7) or
shuriken +7 (1d2+7) or
sling +7 (1d4+7)

Special Attacks blessings 6/day (Healing: powerful healer, Strength: strength surge), channel positive energy 3/day (DC 17, 2d6)fervor 7/day (2d6), Stunning Fist 4/day (DC18)

Spell-Like Abilities (CL 5rd; concentration +3)
1/day—magic stone

Warpriest (Sacred Fist) Spells Prepared (CL 7th; concentration +11)
3rd—invisibility purge, shield of wings
2nd—bone fists, bull's strength, delay poison, resist energy
1st—divine favor, divine favor, divine favor, protection from evil, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, guidance, stabilize
Str (24), Dex 12, Con 12, Int 12, Wis (18), Cha 7

Base Atk +6; CMB +13; CMD 35/39 vs trip

Feats Dragon FerocityUC, Dragon StyleUC, Improved Initiative, Improved Unarmed Strike, Pummeling StyleACG, Snake FangUC, Snake SidewindUC, Snake StyleUC, Step Up, Stunning Fist, Toughness

Traits fate's favored, mizu ki hikari rebel

Acrobatics +10
Climb +9
Escape Artist +5
Fly +1
Heal +10 (+5 circumstance to treat wounds or deadly wounds)
Intimidate -2
Knowledge (History) +5
Knowledge (religion) +5
Perception +21
Profession (Solder) +10
Sense Motive +19
Spellcraft +5
Stealth +5
Survival +4
Swim +11

Languages Common, Ignan, Terran

SQ blessed fortitude, crystalline form, flurry of blows, fuse style, ki pool (2 points cold iron, magic, silver)


adamantine brass knuckles
cold iron kama
cold iron nunchaku
javelin (4)
20 cold iron shurikens
sling and sling bullets

Magic Gear
amulet of natural armor +1
Belt of Giant Strength +4
cloak of resistance +3
Ioun Stone, Dark Blue Rhomboid, cracked
eyes of the eagle
headband of inspired wisdom +2
monk's robe
ring of protection +1
oil of mage armor
Oil of Blessed Fist X2
potion of fly
2 pearl of power +1
wand of bless (50 charges)
wand of cure light wounds (45 charges)
wand of mage armor (43 charges)

Other Gear
Acid (2)
Alchemist's fire
vermin repellent (2)
belt pouch
climber's kit
Holy Symbol Tattoo
Monk's robes
healer's kit
surgeon's tools
trail rations (5)

2,415 gp, 3 sp, 9 cp

Special Abilities
Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Ferocity +3, 1d4+7 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Fervor (2d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Flurry of Blows(Su) You can make a flurry of blows, as the monk.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Insight +1 (Su) Use 1 ki to gain Insight bonus to AC for 1 min.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stunning Fist (4/day, DC 18) You can stun an opponent with an unarmed attack.
Warpriest Channel Positive Energy 2d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Monk Abilities
Wisdom Bonus to AC and CMD
Fuse Styles
Stunning Fist
Unarmed Strike
Iron Fist
Ki Pool of 5
Ki Defense
Ki Flurry
Ki Speed
Ki Strike Magic
Explore, Report, Cooperate - free immediate action consicer action you are thinking of and know if it would
help realise the PF goal.
Friend of Janira - +1 knowledge while at GL
You be goblin! - +2 on Bluff, Diplo, Intimidate and Sense Motive on goblinkind
Image of Imminent Opportunity +2 to init or to hit once per level in thornkeep.

Explore, Report, Cooperate - free immediate action consicer action you are thinking of and know if it would
help realise the PF goal.
Friend of Janira - +1 knowledge while at GL
You be goblin! - +2 on Bluff, Diplo, Intimidate and Sense Motive on goblinkind
Image of Imminent Opportunity +2 to init or to hit once per level in thornkeep.
+4 vs hex
+5 chr check vs plant creature or +10 vs Leshy
Add craft or perform to save twice
Reroll a single d20 oonce
+2 on chases
4 infused extracts: CLW, CMW, Resist Energy, Shield
+1 prestige
Legacy of a Princess - +2 AC when i hit for one minute. Swift to activate
Earth Affinity X2
+2 to some skills three times; Acro, Climb. Planes or Soldier
+1d6 vs traps twice
Inspirtion three times
+4 vs gaze attacks once