Tef-Naju

Dolamite's page

273 posts. Organized Play character for Skorn.


Full Name

Dolomite

Race

Oread

Classes/Levels

Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Gender

Male

Size

Medium

Age

74

Special Abilities

Blessings and Ferver plus Crystalline Form and Granite Skin

Alignment

LN

Deity

Irori

Languages

Common Ignan Terran

Occupation

Warpriest

Strength 24
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 18
Charisma 7

About Dolamite

Dolamite
Male oread warpriest (sacred fist) of Irori 7/ monk (master of many styles, monk of the sacred mountain, qinggong monk) 2
LN Medium outsider (native)
Init +6; Senses: Darkvision 60 ft.; Perception +21

BotMe!:

Dolamite is a high AC melee fighter. He charges when he can and is pretty much fearless. He can charge through difficult terrain. With Ferver he will cast a buff as a swift on the way in (usually Divine Favor). He Can have two Styles active and will have Snake style and Dragon style active unless he has to bypass difficult DR. Then he will switch to Pummelling Style. Snake Style lets him roll a Sense Motive check to avoid an attack, even a touch attack, Sense Motive is currently +19.

—————
Defense
—————
AC 26/30(Mage Armor), touch 23, flat-footed 27 (+1 deflection, +2 Dex, +1 dodge, +1 monk, +3 natural, +4 untyped bonus, +4 Wis, +4 armor from Mage Armor)
Note that once a round can roll a sense motive to replace AC as an immediate action from Snake Style
hp 73 (8d8+22)
Fort +12, Ref +10, Will +15 +2 vs. paralysis and stunning, +2 vs. sleep, , +4 vs. being knocked prone & Evasion;

—————
Offense
—————
Speed 30 ft.
Melee
adamantine brass knuckles +14/+9 (2d6+7) or
cold iron kama +13/+8 (1d6+7) or
cold iron nunchaku/+8 +13 (1d6+7) or
spear +18/+8 (1d8+10/×3) or
unarmed strike +13/+8 (2d6+11) or
unarmed strike flurry of blows +13/+13/+8/+8 (2d6+11)
NOTE - First Attack does +7 damage From Dragon Style. Others do +3

Ranged
javelin +8 (1d6+7) or
shuriken +8 (1d2+7) or
sling +8 (1d4+7)

Special Attacks:
blessings 6/day (Healing: powerful healer, Strength: strength surge),
channel positive energy 3/day (DC 17, 2d6),
fervor 7/day (2d6),
Stunning Fist 4/day (DC18)

Spell-Like Abilities (CL 7rd; concentration +11)
1/day—magic stone

Warpriest (Sacred Fist) Spells Prepared (CL 7th; concentration +11)
3rd—invisibility purge, Dayligfht
2nd—bone fists, Align Weapon, delay poison, resist energy
1st—divine favor, divine favor, divine favor, protection from evil, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, guidance, stabilize
—————
Statistics
—————
Str 24, Dex 14, Con 12, Int 12, Wis 18, Cha 7

Base Atk +6; CMB +13; CMD 36 (40 vs. trip)

Feats Dragon FerocityUC, Dragon StyleUC, Improved Initiative, Improved Unarmed Strike, Pummeling StyleACG, Snake FangUC, Snake SidewindUC, Snake StyleUC, Step Up, Stunning Fist, Toughness
Traits fate's favored, mizu ki hikari rebel

Skills
Acrobatics +15
Climb +9
Escape Artist +6
Fly +2
Heal +10 (+5 circumstance to treat wounds or deadly wounds)
Intimidate -2
Knowledge (History) +5
Knowledge (religion) +5
Perception +21
Profession (Solder) +9
Sense Motive +19
Spellcraft +5
Stealth +6
Survival +4
Swim +11

Languages Common, Ignan, Terran

SQ blessed fortitude, crystalline form, flurry of blows, fuse style, ki pool (7 points cold iron, magic, silver), treacherous earth

Gear:

Weapons:
adamantine brass knuckles
cold iron kama
cold iron nunchaku
javelin (4)
20 cold iron shurikens
sling and sling bullets
spear

Magic Gear
amulet of natural armor +1
Belt of Giant Strength +4
cloak of resistance +3
Ioun Stone, Dark Blue Rhomboid, cracked
Ioun Stone (Deep Red Sphere) +2 Dex
eyes of the eagle
headband of inspired wisdom +2
monk's robe
ring of protection +1
oil of mage armor X4
Oil of Blessed Fist X2
potion of fly
2 pearl of power +1
wand of bless (50 charges)
wand of cure light wounds (45 charges)
wand of mage armor (43 charges)

Other Gear
Acid (2)
Alchemist's fire
vermin repellent (2)
backpack
belt pouch
blanket
climber's kit
crowbar
Holy Symbol Tattoo
Monk's robes
soap
healer's kit
surgeon's tools
trail rations (5)
waterskin

2,415 gp, 3 sp, 9 cp

—————
Special Abilities
—————
Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Ferocity +3, 1d4+7 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Fervor (2d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Flurry of Blows+4/+4/-1 (Su) You can make a flurry of blows, as the monk.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Insight +1 (Su) Use 1 ki to gain Insight bonus to AC for 1 min.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stunning Fist (4/day, DC 18) You can stun an opponent with an unarmed attack.
Treacherous Earth (9 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Warpriest Channel Positive Energy 2d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

—————
Monk Abilities
—————
Wisdom Bonus to AC and CMD
Fuse Styles
Stunning Fist
Unarmed Strike
Iron Fist
Ki Pool of 5
Ki Defense
Ki Flurry
Ki Speed
Ki Strike Magic
—————
Explore, Report, Cooperate - free immediate action consicer action you are thinking of and know if it would
help realise the PF goal.
Friend of Janira - +1 knowledge while at GL
You be goblin! - +2 on Bluff, Diplo, Intimidate and Sense Motive on goblinkind
Image of Imminent Opportunity +2 to init or to hit once per level in thornkeep.

Boons
Explore, Report, Cooperate - free immediate action consicer action you are thinking of and know if it would
help realise the PF goal.
Friend of Janira - +1 knowledge while at GL
You be goblin! - +2 on Bluff, Diplo, Intimidate and Sense Motive on goblinkind
Image of Imminent Opportunity +2 to init or to hit once per level in thornkeep.
+4 vs hex or to remove a curse on me
+5 chr check vs plant creature or +10 vs Leshy
Add craft or perform to save twice
Reroll a single d20 once
+2 on chases
4 infused extracts: CLW, CMW, Resist Energy, Shield
+1 prestige
Legacy of a Princess - +2 AC when i hit for one minute. Swift to activate
Earth Affinity X2
+2 to some skills three times; Acro, Climb. Planes or Soldier
+1d6 vs traps twice
Inspirtion three times
+4 vs gaze attacks once
+1 circumstance bonus to Int and Chr checks in Absalom