GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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M Oread Kinetic Knight 4____HP 28/39

Pardon. I have taken 1 turn so far. And you botted me in the second turn. Why do I not get to act in round 3? I also think my previous post about plugging the gap in the gateway next to the rock was quite clear. So I would like you to please retcon my action in the second round.


1st round you attacked and killed an Orc

I missed you on the second round I am sorry, so yes you could kill that Orc on your Second round then move up.

3rd Round Yori killed her Orc so the others would be stuck at the Gate, Lanneth would then not have a shot since she wouldn't be able to see the Orcs, I will keep the Attack on Gran't' for the lead and the round for which the one lit something.


M Oread Kinetic Knight 4____HP 28/39

She would be able to see the orc past me no? Or over me? It would get a +4 AC for soft cover from me, and Lanneth would take a -4 for firing into melee, but besides that she still hits with the main attack.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Yep if we are retconning. that's what would happen. In effect you need to subtract 8 from each of those rolls.

Honestly given the change in situation... she would never have shot. She would have moved up to support the Gran't'

So if we are being realistic, you need to scrap the roll and she moves up next to where Yorikata is.


M Oread Kinetic Knight 4____HP 28/39

If people feel the retcon is too much hassle I dont mind if we don't retcon.
I got a little bit uppity when I read the way I was botted. I apologise for that. I just thought that I have said on atleast 2 occasion that I want to form a choke point with the boulder and stand in the gap, and then when everything came together to do that, it didn't happen.

I am a bit touchy today. I am sorry. A relatively close family friend passed away yesterday morning so we have been busy sorting through things that need to be arranged for her funeral and the like.
I am trying not to let it impact the way I am behaving here, but it is, so I would like to apologize again for being short with you Raltus.


It is ok, I missed that you didn't have an action in the 2nd round and just figured you would have off'd the Orc in the 3rd, these new enemies come in at the top of the 4th so it is my fault that you misses an action.

Inside the Gate would be dark but with Lanneth being a full Elf she should be fine.

So you could end the Orc on the 2nd round and Move up to the Choke on the 3rd and get ready.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

I read gameplay first. I deleted my comment now.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Gran't' I'm not bothered by the retcon. You did clearly state you wanted to block off the entrance, multiple times, and I only shot because I had nothing else to do. It might have been a cool thing to role play out for a moment, but it would have been lost in the grand scheme of this battle.

Blocking off the entrance will make more sense in the long run if we were actually there fighting this.

Plus I haven't bothered to point out the fact that the militia is outside the gate and needs to get back in. So we'll have role play coming when that comes up. After all horses probably don't crawl to well over the pile of bodies we are about to leave in the gateway.


M Oread Kinetic Knight 4____HP 28/39

Plans will be made, but we have to make them so that will be fun.

And even if you do still shoot you land a solid hit. So you can do that RP. I can manage probably a round or two at the front before I start getting hurt decently.


M Oread Kinetic Knight 4____HP 28/39

Thank you all


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Is it my turn again already?


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Would I be able to get to Gran't with a charge or at least get into range of the other orcs so that my javelins could hit them?


You have no charge target, you could double move through the rough terrain to the other side or go around it at a run.

Basically Gran't' did what he wanted to do and has "plugged" the hole haha


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Cool, I'll run around the terrain, and over the barricade. Gran't will need help holding the line so I'll head there. But I don't wanna end my movement right where I'm gonna get hit.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

As Gran't' points out reach weapons, would work, well here, as would moving next to Gran't'. But that would probably mean that the orcs would have partial cover.

Other option is you could try to get up on top of the tower and shoot anyone who has not gotten into the gateway yet.

I figure hexing orcs with misfortune will be my primary job, and for that I just need line of sight/effect.


The 2 attacks are due to Misfortune, since I have to roll twice and take the lesser Roll.
The bomb is both Bludgeoning and Fire dmg.
Gran't' takes 2 bludgeoning and 2 fire
Yorikata takes 2 Bludgeoning and 2 fire
That is why I rolled separately

Please review the map before attacking the bottle neck works for and against you.

Balder cannot see the Bomb thrower at all and the Orc behind the boulder attacking Gran't' has partial cover but a Crit negates that.

Dain can maybe shoot at the bomb thrower but he will have cover with gives him +4 AC, Dain does miss regardless.

Green is next inline I moved him a bit forward.


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Hey guys.

Just to clarify, I didn't move on my turn and waited for Gran't to move then I would have moved to his position before the bolder rolls over and squishes me.


Ok, I had you just move back with the boulder so you wound't have been rolled over, they would have to have known you were there and attacked.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Raltus, I rolled a reflex, did it save for 1/4 or did I fail so I take 5?


You failed, sorry the DC is 15 and I see that I didn't put it in. Party is up and 11 orcs are coming in I would maybe back up


It had a round left, so he dropped it on the ground and ran. That simple, I put up a spoiler but you in Real Life didn't roll your sense motive check.

Fuse Grenade


M Oread Kinetic Knight 4____HP 28/39

I Didn't have line of sight. That's why I didn't roll it.
Thats a cool alchemical item. I need to remember those for my other games.


two vials of soothe syrup

two potions of remove sickness


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Really, I had no idea that Kineticists can't heal non-Lethal from burn by other people.... Interesting.

@Raltus. Then replace the Anti-Toxin with whatever he needs to be drinking. I thought he was just failing his saves vs drink.


No he is just an alcoholic. I will do so, and make the rolls for ya, he is a pretty useful NPC and would have helped in that fight had things gone sour and you sobered him up first.


M Oread Kinetic Knight 4____HP 28/39

Burn (Ex)
At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can’t be healed by any means other than getting a full night’s rest, which removes all burn and associated nonlethal damage. Nonlethal damage from burn can’t be reduced or redirected, and a kineticist incapable of taking nonlethal damage can’t accept burn. A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter. A kineticist can’t choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). A kineticist who has accepted burn never benefits from abilities that allow her to ignore or alter the effects she receives from nonlethal damage.


+2 Init/Per in mountains Dwarf Ranger5 HP47/50 AC17/12/15 Per+11 Init+6 F6R7W4(+3 Spells/SpellLike/Poison)

Looks like Omast is still a wreck


M Oread Kinetic Knight 4____HP 28/39

OOOOOooooOOOOHHH
What shall we do with the drunken guardsman?
What shall we do with the drunken guardsman?
What shall we do with the drunken guardsman in the middle of the orc attack?


+2 Init/Per in mountains Dwarf Ranger5 HP47/50 AC17/12/15 Per+11 Init+6 F6R7W4(+3 Spells/SpellLike/Poison)

Well we could go all WH40K and BLAM him!


M Oread Kinetic Knight 4____HP 28/39

He isn't trying to run away though, so the commissar might not want to...
Who am I kidding. Blam away!


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

OK, Everyone is close to the Giant I think.... Do you all want me to dismiss the Mist now? It seems like it served it purpose of limiting the AoOs.


*Raises Hand* "I do" The Giant Rumbles

haha


+2 Init/Per in mountains Dwarf Ranger5 HP47/50 AC17/12/15 Per+11 Init+6 F6R7W4(+3 Spells/SpellLike/Poison)

Well since I am up close and personal, there doesn't seem to be much reason to.


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Hey guys. Just giving everyone in my games a heads up that I'm currently swamped with deadlines, family health emergencies and travelling for work all at the same time this week so I won't be able to post until my return and even then will probably have to recover from jet lag. So probably won't be posting till the following weekend. So please bot me as needed till then. Sorry about that.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Sorry all, was at camp with my daughter all weekend, that didn't have any cell reception, so sorry about the post.

Only one thing, I would have moved AWAY from the giant before I dismissed the fog. I'll update the map.

Now that I can see the giant, can I get the info on what the thing is?


It is a Cave Giant.

I can give you 3 pieces of Info about the Giant.


just out of Reach Gain +4 dodge AC bonus vs. foes attacking more than 5 ft. away with a melee reach weapon.

Looking at Balder's sheet to bot him, this is an interesting Feat, There are a few giants in the AP that use a Reach weapon but really this I don't feel will be that helpful as Giants have natural reach.


M Oread Kinetic Knight 4____HP 28/39

It might be building towards something


True I was just noticing when I was looking over Balder's sheet.

We are close to the end of book one. This is I promise the last fight of the day.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

DM Ralthus,

I've changed my spells memorized today to be:
. . 2nd—cure moderate wounds, glitterdust (DC 17)
. . 1st—Comprehend Languages, ear-piercing scream[UM] (DC 16), enlarge person (DC 16), mage armor
. . 0 (at will)—daze (DC 15), detect magic, Light, Read Magic


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Is there something else in this adventure besides hack and slash? Or are we now facing the typical "Part 3: Dungeon Crawl", every AP book seems to have.


The last part. You killed all the people who would have given you info, Yorikata spear heading that.

This is the final boss of the AP, I will have him talk if you talk during battle hah


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Are you talking the two people that held the child in the temple?

Or where we supposed to stop at some point in the attack and interrogate the Orcs?


M Oread Kinetic Knight 4____HP 28/39

None of the orcs we have fought, besides perhaps the alchemist, have stood out as being more than the brutes they send to do the fighting, who wouldn't know of the greater plan.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

I don't care much about roleplaying with NPCs. Especially enemy ones. A few of the friendly ones like Brinya might do. But what I'm interested in is to get some situations that are relaxed enough for some roleplay between the players. If it's always: "Next day - the enemies stand in line to be hacked through." then I'd have build a min/maxed barbarian.

But so far I got only one chance to do some RP with Lanneth and her try now to start something is overshadowed by the call of Kurst to crawl into the next hole.

Or if that is boring to the others, because they enjoy it when the enemies line up and the rolling starts, then Lanneth and I could do that in flashbacks?


M Oread Kinetic Knight 4____HP 28/39

I would be happy to get some more time to RP too.


There was the Female half orc who Balder recognized as the apprentice that Sara Morninghawk had who went missing.

You can RP now, with Omast and anyone else Kurst was just asking you to go down. Really we could slow it down but I won't give you a full day to do things as people are hoping you will go down.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

I don't think Yorikata was asking for a full day. We've just been RUN, RUN, RUN for the past couple months of real time. A bit of time to talk when the world isn't ending would be most welcome.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14 - Scent

What she said.

20 Minutes of game time before going to bed, or the chance to play out the morning routine, which is a full hour anyway. It would probably pause the fighting for a day or two in real time.

Characters who think the only fluff needed is the one on Yorikata's neck might consider that boring ;) But I'd enjoy that very much.


you can go back to the morning, i was just having Kurst come tell you that they need you to explore the cave.

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