GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

No problem going into that hole now. Just when there is a natural opportunity for a break it would be nice if you give us some time and ask if we're ready for the next encounter before sending the next NPC to move the story along.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

*Ruffles the fluff*


Does any shopping need to be done before you go in? What gear is everyone using?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Did we get money, that we could go shopping with?

I'm mostly with my starting gear. Only the magical hopeknife from Brinya, a chain shirt, and a light xbow picked up somewhere along the way came to that.

But we could indeed use some stuff. Is there a pocket sized blaster caster on sale? :P
Some alchemist's fire and acid for example, in case they also brought trolls or something. As I only bought what the fox could carry I have some coin left, but the amount of money we get to spend is the main question for now.


I will tally up some cash for you tonight, make a list and I will tell you if you have time to get it today.

The Standard stuff you can get no issue but maybe in limited quantities


I will give you all 500 gold cash, there is a scabbard of Honing but I don't know if I put taht already.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Yay! Cash!

*spends 2 gp on 20 arrows*


you could buy master craft armor or a comp long bow + whaterver


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

I wil look ito that


M Oread Kinetic Knight 4____HP 28/39

I would like a decent medium armor please. Anything with a +6 AC and DEX of +3.
I think Mountain Pattern Armor could be quite thematic


We coudl do that, so any common master work weapon is available.

Some exotic weapons since this local will have them.

all light and Medium master work are available. gran't' you can get the mountain pattern armor


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I'm waiting on buying good armor. Which costs 1100gp, like always for the rogue.

I'd go for alchemical goods, like alchemists fire, acid, liquid ice, bottled lightning. Are they available?


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain will spend 300 gp on a Composite longbow with a +2 strength modifier.


FIre and Acid are yes, the Ice and Lightning you could buy 1

Ice/Lightning: 1d2 ⇒ 2

You want +1 armor?

there is also this stuff from the AP listed.

Minor Items +1 heavy steel shield, +1 light crossbow, cowardly
crouching cloakUE, oil of shillelagh, ring of spell knowledge IUE,
scroll of divine power, scroll of magic weapon, wand of magic
missile; Medium Items +2 greatsword, potion of resist energy
(fire); Major Items —

Did Yorikata keep that Shield cloak?

This stuff from the drummer, although I think I posted it.

Combat Gear potion of cure moderate wounds, scrolls of cause
fear (2), scroll of charm person, scrolls of grease (2), scroll of
remove fear, scrolls of summon monster I (2), wand of cure
light wounds (24 charges), thunderstone; Other Gear mwk
chainmail, mwk light steel shield, mwk battleaxe, throwing
axes (5), antitoxin, war drums

from the burning forest.

potions of cure light wounds (2), acid (2),
caltrops; Other Gear leather armor, javelins (3), orc double
axeUC, scabbard of honingUE, 36 gp

From the Dark Alley Urnsel

potion of vanishAPG, alchemist’s fire (2),
thunderstone; Other Gear mwk studded leather, light
crossbow with 10 bolts, mwk warhammer, shield
cloakUE, 7 gp

From just asfter the Staginstar house hold, in the cart.

3 doses of armor ointment (Ultimate
Equipment 102), a bundle of 20 tindertwigs, a golden bird cage
(worth 60 gp), four bottles of fine wine (worth 10 gp each),
and a masterwork lute. The cart holds a masterwork f lail,
two orc double axesUC, half a dozen broken falchions, three
suits of leather armor, a heavy wooden shield, two climber’s
kits, two grappling hooks, and 100 feet of hemp rope.


M Oread Kinetic Knight 4____HP 28/39

I think witches with the healing hex would be the greatest trauma nurses ever, for exactly the reasons you say. Imagine having 4 in a war camp. Almost any injury could be completely healed by 4d6 healing. Even a single one would stop someone from dying and put them on the road to recovery.


Ya it is cool but people don't like witches since they are creepy and what not.

Is there anything people want from the listed loot?


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

That depends on the witch.

From Oz Glinda the good Witch of the South and the good Witch of the North (forget her name) were well liked.

The old Fairy tales have a number of references to good witches: Stega Nona from Italian Fame, Fairy Godmother from Cinderella, The good faeries from Sleeping Beauty... The list goes on.

So they don't have to be creepy.
I've been trying to play Lanneth as crotchety, and Gruff but basically good hearted. She's an Old woman who just wants to be left alone to her studies, (Get off my Lawn) and views herself living in a world of children. (Think your Grandma and you should get what I'm going for)

Normally she wouldn't reveal herself like this but only because she doesn't want people comming to her door constantly asking to heal this or that injury, but she's not going to stand by and watch a bunch of people die for no reason.


Those are good examples, in Kenabre's by the World Wound did they a Witch hunt a few years before the Wrath AP took place.

so about that loot up above, e can sell it at the end of this AP, it is this "dungeon" then you are done. Three are 3 encounters down there.

Armor Ointment, for all your sneaking needs


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

If the healing wand hasn't been burned through yet, we can use that. Otherwise I am all set


M Oread Kinetic Knight 4____HP 28/39

The wand is flat


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

I thought it was pointed


More rounded but you can purchase another one. You have the loot to do so.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

By my count we still have 8 cure light potions and a cure Moderate one. So I'm guessing we can probably go without the wand for now unless you all want to save the potions.

What do you think.


Up to you guys, a wand can be useful for sure.

in a RL game we played a friend of mine had 14 bottles of alchemist fire on him, when he died the GM a friend had them all blow up as well. Since he took a ballista bolt to the chest it was pretty cool


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

That is the price for taking an untypical party.
Kyra could channel it. Ezren could magic missile it. Meresil would stand around useless and Valeros would club it with some magic weapon blanche on his mace.

But it is still a pest. Proper procedure: Run away screaming into the next enemies and have the swarm gnaw on them.


M Oread Kinetic Knight 4____HP 28/39

I hope someone has restoration :P


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Why? Nothing a week of rest can't fix . :P

It would be nice to tell, that the rats gave up on their incorporeal form when they start doing HP damage.


Maybe they just haven't gone incorporeal yet.


M Oread Kinetic Knight 4____HP 28/39

My blast can do piercing, slashing, or bludgeoning damage.


Which is fair, you said hammer they do bludgeoning. I suggested slashing.

Does no one have K. Religion?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

From kinetic Blade:
The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
...
The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type.

From kinetic blast:
Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size

I see nothing that supports the statement that it does piercing, slashing or bludgeoning, but it definitely deals full damage to swarms.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I just realized I do...

Just so you know, DM Raltus, I think you are reading this wrong. This is not DR 5/Slashing. This is All Slashing and Pirecing weapons do half damage. Bludgeoning does full damage.

If you think about a swarm, you want a fly swatter, not a knife to kill a whole group of bugs coming at you.


I never said it did had DR/ slashing I was just refering to the text on the defensive abilities being stated as by passed by Slashing / Piercing. I guess you could look at as Bludgeoning does full dmg which I did think about.

Some of the text should just state.

Swarms take full dmg from Bludgeoning and half damage from S/P. That is clean and leaves no room for potential error.

@ Yorikata, I have never once looked into the Kinetist class. I should read up on them. Funny that what Gran't' put isn't the same as what you put. SO he does full dmg which is good since he did a large amount of dmg.


M Oread Kinetic Knight 4____HP 28/39

Kinetic blade says it deals the damage type of your blast.
My blast is an earth blast.

Earth Blast
Source Occult Adventures pg. 15
Element earth; Type simple blast (Sp); Level —; Burn 0
Blast Type physical; Damage bludgeoning, piercing, or slashing
You shape earth into clumps or shards and send them flying at a foe.

So I can deal any type of weapon damage with my kinetic blade, because I can do any type of damage with my kinetic blast.


So you do full damage to them then, That is cool and would be awesome in PFS low levels with all the swarms


M Oread Kinetic Knight 4____HP 28/39

It is one of the amazing things about the kinetecist.

I am suggesting a single level dip in kinetic knight to people quite a lot now.
1 level gives you con instead of int for combat feats, counts as combat expertise for feat pre-requisites, and gives you a weapon that you cannot be disarmed form. Only issue is that you don't get str to damage. But you get some very cool utility in exchange.


Ya I will have to find the book and read up on them. I have played some 2.0 but it is so different from 1.0 that it is hard to think about commiting to the switch


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

All strength damage right, no physical damage?

So we can't heal it.... Correct?

I can healing hex anyone with HP damage, but I can't tell if Dain's damage line is current or not.


M Oread Kinetic Knight 4____HP 28/39

I have taken 5 normal damage and 1 str damage


Balder took 4 str dmg


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Once we get 4th level, Lanneth gets Lesser Restoration as patron spell. Until then, we'd need to consult the high priestess of town.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Yes, next level I can address, but not now.
That would work with the priests if anyone isn't exhausted from all the healing the town needed. Not sure how harsh the module is on this.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

2 Str damage


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

@Lanneth

I didn't even check the map before my post. But nothing hinders you to have followed in safe distance and not start with 100 feet distance.

Besides that, a good roll for a bow shot would also help.


I have no issue with people being on the Bridge after Dain came back.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

GM:
It's a bit messed up, but let's run with it.

Yay! I'm gonna be a mum. Will it follow me around?

But rules wise it would have been perception vs. my stealth. Then rolling initiative. Everyone aware in order of initiative for surprise round, then everyone in order of initiative. Therefore the order would have stayed the same: Yorikata, Bird2, Yorikata, Bird2 or the other way around.

But you haven't told if I get an AoO, as the bird doesn't seem to have the grab special ability nor improved grapple.


The Bird


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Ok, that's me being blind again. :P

To my defense: on the prd the special ability GRAB is even more obvious than in the bestiary where I checked before.


No Worries, The Glass cannon pod cast has done this AP, I have listened to parts that we are coming up to a few times just to make sure I have a grasp on them as they need to happen.

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