| Wednesday Daud |
... Crap, will get right on that.
| Wednesday Daud |
Okies, everything should be updated, I also converted the statistics part to Mythweavers so It hopefully won't take me forever next time :3
| Wednesday Daud |
Daud, you still need to choose a teamwork feat from Level 1.
I did, Pack Attack... On checking its on the MW sheet but not profile, fixy fixy.
| Pyron Firehide |
I haven't introduced my character's familiar yet, but I plan to do so this night when Pyron has a good nights rest, or perhaps a restless one.
| Pyron Firehide |
| Wednesday Daud |
Yeah I'm still here. Was pretty much waiting for you or Tolenn.
| Pyron Firehide |
By the way, I divided the money up by three for those who want the platinum and gold. It came out to just under 400 per character.
| DM Crispy |
I think it worth saying that if any of you feel the game is dragging (whether it's because you don't exactly know what to do, there's a player who needs to post to wrap something up, or the party is in the middle of a planning session), feel free to press or push. I check the boards frequently, so if I don't post, it is because I feel you guys are still thinking things through or trying to accomplish something that doesn't require my guidance/response. I'd much rather you try to press too quickly and have me hold out a restraining hand than you get bored because you think things are stalled.
Just for future reference. :)
P.S. Look forward to gaming with you in the WotW campaign, Rysky. :)
| Wednesday Daud |
I don't have a problem, espicially since we keep splitting the group.
And yesh, most excellent *wrists*
| Gaius Tindareus |
For my part, I'm a HS teacher and this week was our first week of the year, so that has kept me pretty busy.
I normally don't split the party, it's just with the circumstances of the state of the city and the things we're trying to accomplish, it just made sense to have us split to accomplish these tasks.
I think what might be slowing us down is that as players, we don't want to step on the toes of the other group, so we're waiting (and I'm fine with waiting, I still check the thread every day). And I know you want to give us autonomy to do what we want, so you're letting that happen. The only thing is that, I don't feel like I can just say: "So we meet back with Pyron and Tolenn", etc, because who knows what could happen with the Hellknights and dissenters and everyone roaming around?
So my suggestion for when we're split (and it might not happen again for the rest of the game) is when one group has finished what they were trying to do, to just have the players indicate that they're done and ready to rejoin the others in ooc tags. Then DM Crispy can let us know if we make it back to the rendezvous point safely, or if something happens on the way.
This eliminates the uncertainty and would probably speed things up, IMO.
For the current situation, I'm ready to reunite. If I had typed that in the gameplay thread, it probably would have been helpful.
| Wednesday Daud |
For my part, I'm a HS teacher and this week was our first week of the year, so that has kept me pretty busy.
I normally don't split the party, it's just with the circumstances of the state of the city and the things we're trying to accomplish, it just made sense to have us split to accomplish these tasks.
I think what might be slowing us down is that as players, we don't want to step on the toes of the other group, so we're waiting (and I'm fine with waiting, I still check the thread every day). And I know you want to give us autonomy to do what we want, so you're letting that happen. The only thing is that, I don't feel like I can just say: "So we meet back with Pyron and Tolenn", etc, because who knows what could happen with the Hellknights and dissenters and everyone roaming around?
So my suggestion for when we're split (and it might not happen again for the rest of the game) is when one group has finished what they were trying to do, to just have the players indicate that they're done and ready to rejoin the others in ooc tags. Then DM Crispy can let us know if we make it back to the rendezvous point safely, or if something happens on the way.
This eliminates the uncertainty and would probably speed things up, IMO.
For the current situation, I'm ready to reunite. If I had typed that in the gameplay thread, it probably would have been helpful.
Me and my 0.8 GPA agrees with the above.
| Gaius Tindareus |
When your subject is plural, your verb must be plural. So you and your gpa "agree". If it was you or your gpa, it would be "agrees". :-)
Kidding, kidding, I teach math.
| Pyron Firehide |
Wait, wait wait. It is, "My 0.8 GPA and I agree with the above statement." LOL! My character is ready.
| Wednesday Daud |
I think everyone is assuming the person with the 0.8 GPA has a better grasp of grammer than they think :3
| Pyron Firehide |
I think everyone is assuming the person with the 0.8 GPA has a better grasp of grammer than they think :3
Yay! Gold star!
| Wednesday Daud |
I tried! Daud's just a responder, not an initiator in case you haven't noticed :3
| Pyron Firehide |
I think I have finally mastered thumb twiddling in the last few days! :-)
| Wednesday Daud |
Just a heads up I'll be heading down to Dragoncon for pretty much all of Thursday to Monday so my postings will probably drop off a bit.
Because I post here so much and all the time...
| Gaius Tindareus |
You can tell that Malder is on to your b#@**$~+. FYI, nat 20 trumps a high skill roll, unless you roll a 20 as well.
Just wanted to address this and I sincerely hope it doesn't come off as too snarky.
So, in PF attack rolls and saving throws auto-succeed on a 20 and auto-fail on a 1, and I get that and think that's a good rule. But specifically, skills do not auto fail or succeed, ever, and I think that's important. Here's why:
Suppose the greatest mountain climber in the world wants to climb a 10 ft wall with a knotted rope attached. He should never fail that, but if a 1 fails, he fails approximately 1 out of every 20 attempts. Similarly, a 90 lb weakling with no climbing experience, wearing a 100 pound pack, could attempt to scale a 30 ft vertical glass wall with no handholds and would approximately succeed 1 out of 20 attempts. The former should never fail, and the latter should NEVER succeed. You can find similar examples with Michael Phelps attempting to tread water in a calm pond (failing 5% of the time) or me (not Gaius, but me, lol) jumping into the eye of abendego and trying to swim (and succeeding 5% of the time).
I know those are extreme examples, but on a d20 1s and 20s are the extremes.
Now these examples seem pretty straightforward, but it's a little more muddied with opposed rolls, which is what I want to address.
Gaius is an accomplished liar, both from practice (skill ranks) and in his case, divine blessings (inquisitor class features granting a bonus). Not only is he a skilled liar, but I rolled well (a nat 19) for a total of 27. These two simpletons are not skilled at reading people and frankly shouldn't be able to discern the lie.
This is why I'm against houseruling nat 20s beat non-nat 20s in opposed checks. Not this semi-important case of Gaius, but if it's carried out further. Because if this is the rule, even 20th level Gaius with a ton of buffs/spells could attempt to minorly bluff a room full of simpletons and get a 50 bluff result, but multiple of them could roll 20s and see through the lie. I don't think this should happen.
This houserule devalues the worth of skills which, as a skill monkey, is kind of my schtick.
Have I changed your mind on this?
Diplomacy: 1d20 + 13 ⇒ (9) + 13 = 22
:-)
| DM Crispy |
I guess I should have explained better, since I am used to playing table top with a group I have been with for years. For skills, we have a house rule that you add 10 if you roll a nat 20. 1's, however, are not adjustable, but do not auto-fail. Therefore, Malder would have a 31. However, I am willing to bend on this, if the group is against that. Just remember you're giving up a valuable tool that is also at your disposal. :)
| Gaius Tindareus |
That's a lot better. If we're putting it to a vote I'll still vote against the change, but much less vehemently than before. Mostly because if you get a 20 and that's still not enough on it's own you should probably fail.
But if this rule is decided on I will not complain further.
| Wednesday Daud |
I'm okay with the explained version.
| Pyron Firehide |
I have another alternative that might be a reasonable compromise: if a nat 20 is rolled, then roll a d10 and have that result added to the prior result.
1d20+5 = 20 + 5 = 25
Yay! Nat 20!
25 + 1d10 = 25 + 5 = 30
If something is added to a nat 20, then I think something variable is better than a flat number.
| Pyron Firehide |
For those who do not know, I am using Hero Lab and have just been sending PDF's of my character to the GM; therefore, my character's info in the character section is not correct.
| Pyron Firehide |
What can be done to keep the game speed going, so it doesn't stall? How about we institute a note of stating who we expect is supposed to post next, so we can keep each other accountable?
| Wednesday Daud |
*passes the talking stick to Gaius*
| Gaius Tindareus |
I posted yesterday in response to Pyron. Gaius is ready, I'm just loitering in the alley waiting for the "boys" to show up. ;-)
| Pyron Firehide |
Pyron healed two points when he slept prior to meeting the queen. Then he became second level. I believe he has slept only one more night, right, which would mean he gained three more points (level 2 plus +1 con), putting him at 13/14 HP - 7 damage from the thug; therefore, he should be at 6 HP, right?
| Gaius Tindareus |
Tolenn, do you have lay on hands now? I think you can heal yourself as a swift action with it. With the way these thugs are rolling against you...
;-)