Wednesday Daud |
If anyone has any better ideas I'm all ears.
Wednesday Daud |
I looked it over and Class could cast grease if you wanted her to do something as well.
Wednesday Daud |
I'm sorry for holding things up, I just can't figure out what to do.
Wednesday Daud |
I mean, Wednesday still has weapons so he could start chopping, but I don't think the other 2 would want him to do that right now.
Tolenn |
Well, I did want to insitgate a direct confrontation with the gnome, but I'm sure that that'll happen regardless...since Tolenn has the ball...
Might as well play the game
Wednesday Daud |
No worries, hope everything goes well.
Amira Oenestria |
So a couple things. The game of bloodpig is.......blah. I'm having a hard time even wanting to post an action, largely because I can't really even see why given the severity of the situation why the heroes would even agree to this.
Secondly, with Cass's player gone and not coming back, I'm considering retiring her and Amira (off to continue fighting the good fight in another corner of the city) and creating a new character.
Wednesday Daud |
*nods*
Go and be with your love ^w^
Bill Dunn |
Hmm... I don't think changing characters would be a problem. Any ideas what you'd be interested in trying?
Also, I'd like to close off the blood pig game early. It does play out very slowly and chaotically online. But I also think we should sort of refocus the campaign and the players on what's going on and what some short-term goals are for the current situation.
Tolenn |
Yeah, whatver makes sense Amira. With Cassandra gone, doesn't make sense for Amira to stick around.
I fully endorse the idea of cutting the pid-game short...a fun idea, just not the best in PBP format.
Amira Oenestria |
So with three of us looks like arcane is missing. Magus is my favorite class, how would that work with the group dynamic?
Wednesday Daud |
Swarm the enemy and beat their ass?
Wednesday Daud |
Well we're at 3 and 4 is recommended for APs. Does anyone anybody in mind?
Tolenn |
Yeah 1 more would be better..
Amira Oenestria |
So Eldritch Archer could add some balance, by adding ranged combat in addition to magic.
Tolenn |
Indeed!
Amira Oenestria |
Okay will get the character built shortly. Have had a lot going on last few days.
Wednesday Daud |
Glad you’re having fun ^w^
Sorry to hear about your SW game.
Tiadora Kalevra |
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So I think I'm pretty much done. Background I was thinking former member of the Korvosan Guard, that couldn't stand to see what was happening and lost her post when the Grey Maidens were brought in. (she was a bit too outspoken against them)
Tiadora Kalevra |
Works for me. She respects and at least at one point trusted Kroft with her life, but is disappointed in her nother resisting the Queen more and at the same time understands that the city is better off for her having stayed.
Wednesday Daud |
1 person marked this as a favorite. |
.... I just noticed the last name XD
Firdall_Firetail |
Just wanted to say hello, I should be joining you soon.
So do you normally post character sheets or keep them more private?
I've already sent it to Bill.
Tolenn |
Welcome!
Firdall_Firetail |
Firdall Firetail, Showman/diplomat/healer/doppleganger
Firdall is a free spirited performer and troublemaker. He has the ability to shape his features to resemble any human he has studied, and has worked hard to hone his skill as an impressionist, learning to match voice and mannerisms. .
Firdall loves to travel, learn new things, meet new people, and especially learn new accents and languages. He will often practice a new one until he gets it right. Firdal is not greedy, but will happily "borrow" things left laying around if they are interesting, needed, or handy.
Oddnesses - In combat can only speak Infernal or Celestial. Has been seen walking on walls. Can change his appearance to match other people and has been rumored to be able to turn into a small animal. Has inspiration dice and can add inspiration to diplomacy, knowledge and sense motive for free. Can enter a trance from 1-6 rounds 4/day to get a +20 bonus on any knowledge or int check. Can cast 1-2nd level cleric spells and is a 6th level caster, the spells work like a sorcerer.
Firdall Firetail .aka. "The Great Firaldi - Man of a thousand Faces"
Firdall Firetail
Male kitsune oracle (psychic searcher) 4/unchained rogue 4
CG Medium humanoid (kitsune, shapechanger)
Init +5; Senses low-light vision; Perception +9 (+13 to hear conversation or find concealed object/trap)
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Defense
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AC 22, touch 15, flat-footed 17 (+7 armor, +5 Dex)
hp 71 (8d8+28)
Fort +6, Ref +11, Will +4
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 30 ft.
Melee +1 adamantine dagger +10/+5 (1d4+6/19-20) or
mwk cold iron dagger +10/+5 (1d4+2/19-20) or
mwk silver dagger +12/+7 (1d4+4/19-20) or
rapier +11/+6 (1d6-1/18-20) or
bite +6 (1d4-1)
Ranged mwk underwater light crossbow +12 (1d8/19-20)
Special Attacks scout's charge, sneak attack (unchained) +2d6
Oracle (Psychic Searcher) Spells Known (CL 6th; concentration +10)
2nd (4/day)—augury, cure moderate wounds, resist energy
1st (7/day)—cure light wounds, divine favor, liberating command[UC], obscuring mist
0 (at will)—create water, detect magic, light, mending, read magic, stabilize
Mystery Lore
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Statistics
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Str 8, Dex 20, Con 16, Int 14, Wis 7, Cha 18
Base Atk +6; CMB +5; CMD 20
Feats Combat Expertise, Improved Two-weapon Fighting, Realistic Likeness[ARG], Two-weapon Fighting, Weapon Finesse, Two weapon Feint
Traits fate's favored, magical knack
Skills Acrobatics +10, Bluff +15, Climb +4, Diplomacy +15, Disable Device +13, Disguise +22 (+32 circumstance to fool others with impersonation), Escape Artist +8, Heal +2, Intimidate +8, Knowledge (arcana) +6, Knowledge (all of them) +6, Linguistics +8, Perception +9 (+13 to hear conversation or find concealed object/trap), Perform (act) +15, Sense Motive +3, Spellcraft +6, Stealth +8, Swim +2, Use Magic Device +8; Racial Modifiers +2 Acrobatics
Languages Celestial, Common, Infernal, Kelish, Shoanti, Sylvan, Tien, Varisian, Vudrani
SQ change shape, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, inspiration, investigator talent (perceptive tracking[ACG]), oracle's curse (tongues [celestial, infernal]), revelation (focused trance), rogue talents (canny observer[APG], combat trick), trapfinding +2
Combat Gear cold iron crossbow bolts (50), silver crossbow bolts (50), wand of infernal healing (39 charges), alchemist's fire, alchemist's fire, antiplague[APG], antitoxin, foaming powder[UE], oil (2); Other Gear +1 mithral agile breastplate[APG], +1 adamantine dagger, crossbow bolts (20), mwk cold iron dagger, mwk silver dagger, mwk underwater light crossbow[ARG], rapier, belt of physical might +2 (Dex, Con), cloak of resistance +1, handy haversack, hat of disguise, slippers of spider climbing, candle (2), chalk, cold weather outfit, courtier's outfit, disguise kit, earplugs[APG], hammer, hemp rope (50 ft.), hooded lantern, jewelry[UE], masterwork thieves' tools, noble's outfit, peasant's outfit, piton (4), powdered milk[UE], sack (2), smoked goggles[APG], tindertwig (4), traveler's anytool (worth 300 gp, 2 lb), wrist sheath[UE], 442.05 gp, 8 sp, 1 cp
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Special Abilities
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Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Change Shape (Su) Assume a single human form.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fox Shape (Su) You can use your racial change shape ability to turn into a single fox shape as if using Beast Shape II
Focused Trance (+4, 4/day, DC 16) (Ex) Trance state grants +4 vs. gaze or sonic effects, but only allows move actions. After 1d6 rounds, make an Int-based skill check at +20.
Inspiration (+1d6, 6/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perceptive Tracking (Ex) Can use Perception to find and follow tracks.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +2d6 Attacks deal extra damage if flanking or foe or if foe is flat-footed.
Tongues (Celestial, Infernal) You can only understand and speak two languages in combat.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Two Weapon Feint While using two weapon fighting, can forgo first primary-hand attack to make a bluff check to feint an opponent.
Wednesday Daud |
I seem to have lost my equipment list in the year or so since we were allowed to rebuy stuff >_<
Will get that sorted (pretty sure I had a Human Bane Greatsword and Belt of Giant Strength at least).