DM Crispy's Curse of the Crimson Throne (Inactive)

Game Master Bill Dunn

A group of heroes seeking revenge discover themselves in a quest to save Korvosa.

Maps
Slides
Korvosa
Loot Sheet

Current Adventuring Location Map
Vencarlo's Home
Pilts's Palace

Older Maps
Blood Pig Playing Field
Lavender Perfume Shop
Wererat Sewers
Rat Hunt in the Sewer

Harrowings
Chapter 3: Escape from Old Korvosa
Chapter 3 Harrowing
Chapter 3 Harrowing Roles
Chapter 3 Harrow Reading

Chapter 2: Seven Days to the Grave
Chapter 2 Harrow Reading

Chapter 1: Edge of Anarchy
Chapter 1 Harrow Reading


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HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

If anyone has any better ideas I'm all ears.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

I looked it over and Class could cast grease if you wanted her to do something as well.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

I'm sorry for holding things up, I just can't figure out what to do.


Then let's fire up the discussion here. Tolenn, I assume, has the germs of a plan (or at least some idea of what she wants to accomplish). So talk it up, everybody...


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

I mean, Wednesday still has weapons so he could start chopping, but I don't think the other 2 would want him to do that right now.


Tolenn does seem to indicate she's going to play ball... or pig, as the case may be.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

*nods*


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Well, I did want to insitgate a direct confrontation with the gnome, but I'm sure that that'll happen regardless...since Tolenn has the ball...

Might as well play the game


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Okay. So the plan is to just try to win the game?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

I guess yeah.


I'll be posting the next moves on my side tonight. Got a new customer at work I'm dealing with and it's been hogging my time...


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

No worries, hope everything goes well.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

So a couple things. The game of bloodpig is.......blah. I'm having a hard time even wanting to post an action, largely because I can't really even see why given the severity of the situation why the heroes would even agree to this.

Secondly, with Cass's player gone and not coming back, I'm considering retiring her and Amira (off to continue fighting the good fight in another corner of the city) and creating a new character.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

*nods*

Go and be with your love ^w^


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

So GM Bill, any input on my suggestion? Tolenn?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

*pokes them awake*


Hmm... I don't think changing characters would be a problem. Any ideas what you'd be interested in trying?

Also, I'd like to close off the blood pig game early. It does play out very slowly and chaotically online. But I also think we should sort of refocus the campaign and the players on what's going on and what some short-term goals are for the current situation.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Yeah, whatver makes sense Amira. With Cassandra gone, doesn't make sense for Amira to stick around.

I fully endorse the idea of cutting the pid-game short...a fun idea, just not the best in PBP format.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

*nods* yeah


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

So with three of us looks like arcane is missing. Magus is my favorite class, how would that work with the group dynamic?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Swarm the enemy and beat their ass?


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Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Heh.


I can see a magus working fine - the next question is: does anyone feel the need to add to the dynamic by recruiting players?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Well we're at 3 and 4 is recommended for APs. Does anyone anybody in mind?


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

True


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Yeah 1 more would be better..


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

So Eldritch Archer could add some balance, by adding ranged combat in addition to magic.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

*nods* yep


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Indeed!


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Okay will get the character built shortly. Have had a lot going on last few days.


No problem. I'm currently at Gary Con. My first time coming to this particular convention. I've been having a lot of fun. Sadly, the Star Wars: Edge of the Empire game got cancelled, but I sat in on 2 PFS sessions instead.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Glad you’re having fun ^w^

Sorry to hear about your SW game.


Female Human Magus (Eldritch Archer) 8 | HP: 58/58| AC: 21 (25 W Shield spell) (14 (18) Touch, 16 (20)Flatfooted) | CMB: +8, CMD: 22 | Fort: +7, Reflex: +3, Will: +6 | Init: +3 | Perception: +6

Work in progress


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

*waves*


Female Human Magus (Eldritch Archer) 8 | HP: 58/58| AC: 21 (25 W Shield spell) (14 (18) Touch, 16 (20)Flatfooted) | CMB: +8, CMD: 22 | Fort: +7, Reflex: +3, Will: +6 | Init: +3 | Perception: +6

7d8 + 7 + 7 + 9 ⇒ (5, 1, 4, 4, 3, 2, 1) + 7 + 7 + 9 = 43


1 person marked this as a favorite.
Female Human Magus (Eldritch Archer) 8 | HP: 58/58| AC: 21 (25 W Shield spell) (14 (18) Touch, 16 (20)Flatfooted) | CMB: +8, CMD: 22 | Fort: +7, Reflex: +3, Will: +6 | Init: +3 | Perception: +6

So I think I'm pretty much done. Background I was thinking former member of the Korvosan Guard, that couldn't stand to see what was happening and lost her post when the Grey Maidens were brought in. (she was a bit too outspoken against them)


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Cool.


Nice. I can kit up some information on the situation that you'd have known from your position.


Female Human Magus (Eldritch Archer) 8 | HP: 58/58| AC: 21 (25 W Shield spell) (14 (18) Touch, 16 (20)Flatfooted) | CMB: +8, CMD: 22 | Fort: +7, Reflex: +3, Will: +6 | Init: +3 | Perception: +6

Works for me. She respects and at least at one point trusted Kroft with her life, but is disappointed in her nother resisting the Queen more and at the same time understands that the city is better off for her having stayed.


1 person marked this as a favorite.
HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

.... I just noticed the last name XD


Tiadora Kalevra wrote:
7d8+7+7+9

If this is about hit points - take half+1 for every level past 1st (which is max). That'll net you a better hit point value than those rolls.


Female Human Magus (Eldritch Archer) 8 | HP: 58/58| AC: 21 (25 W Shield spell) (14 (18) Touch, 16 (20)Flatfooted) | CMB: +8, CMD: 22 | Fort: +7, Reflex: +3, Will: +6 | Init: +3 | Perception: +6

Okay, updated. Thanks


OK, new game play post is up. Will Tolenn score the point or not?
And Tiadora looks ready to be put into play (more on that in another post shortly).
I have also invited a friend from tabletop gaming to join the game. He's submitting a character - one with some rogue skills and healing.

Liberty's Edge

Male Kitsune Rogue 4/oracle 4: Init +5 | Per +9 (+13 to listen or hidden, +15 traps | AC 22/ T 15/ FF 17 | HP 71/71 | Saves F:6 R:11 W:4 | Insp 6/6

Just wanted to say hello, I should be joining you soon.

So do you normally post character sheets or keep them more private?

I've already sent it to Bill.


I think everyone's got them posted.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Ello!


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Welcome!

Liberty's Edge

Male Kitsune Rogue 4/oracle 4: Init +5 | Per +9 (+13 to listen or hidden, +15 traps | AC 22/ T 15/ FF 17 | HP 71/71 | Saves F:6 R:11 W:4 | Insp 6/6

Firdall Firetail, Showman/diplomat/healer/doppleganger

Firdall is a free spirited performer and troublemaker. He has the ability to shape his features to resemble any human he has studied, and has worked hard to hone his skill as an impressionist, learning to match voice and mannerisms. .

Firdall loves to travel, learn new things, meet new people, and especially learn new accents and languages. He will often practice a new one until he gets it right. Firdal is not greedy, but will happily "borrow" things left laying around if they are interesting, needed, or handy.

Oddnesses - In combat can only speak Infernal or Celestial. Has been seen walking on walls. Can change his appearance to match other people and has been rumored to be able to turn into a small animal. Has inspiration dice and can add inspiration to diplomacy, knowledge and sense motive for free. Can enter a trance from 1-6 rounds 4/day to get a +20 bonus on any knowledge or int check. Can cast 1-2nd level cleric spells and is a 6th level caster, the spells work like a sorcerer.

Firdall Firetail .aka. "The Great Firaldi - Man of a thousand Faces"
Firdall Firetail
Male kitsune oracle (psychic searcher) 4/unchained rogue 4
CG Medium humanoid (kitsune, shapechanger)
Init +5; Senses low-light vision; Perception +9 (+13 to hear conversation or find concealed object/trap)
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 17 (+7 armor, +5 Dex)
hp 71 (8d8+28)
Fort +6, Ref +11, Will +4
Defensive Abilities danger sense +1, evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 adamantine dagger +10/+5 (1d4+6/19-20) or
mwk cold iron dagger +10/+5 (1d4+2/19-20) or
mwk silver dagger +12/+7 (1d4+4/19-20) or
rapier +11/+6 (1d6-1/18-20) or
bite +6 (1d4-1)
Ranged mwk underwater light crossbow +12 (1d8/19-20)
Special Attacks scout's charge, sneak attack (unchained) +2d6
Oracle (Psychic Searcher) Spells Known (CL 6th; concentration +10)
2nd (4/day)—augury, cure moderate wounds, resist energy
1st (7/day)—cure light wounds, divine favor, liberating command[UC], obscuring mist
0 (at will)—create water, detect magic, light, mending, read magic, stabilize
Mystery Lore
--------------------
Statistics
--------------------
Str 8, Dex 20, Con 16, Int 14, Wis 7, Cha 18
Base Atk +6; CMB +5; CMD 20
Feats Combat Expertise, Improved Two-weapon Fighting, Realistic Likeness[ARG], Two-weapon Fighting, Weapon Finesse, Two weapon Feint
Traits fate's favored, magical knack

Skills:

Skills Acrobatics +10, Bluff +15, Climb +4, Diplomacy +15, Disable Device +13, Disguise +22 (+32 circumstance to fool others with impersonation), Escape Artist +8, Heal +2, Intimidate +8, Knowledge (arcana) +6, Knowledge (all of them) +6, Linguistics +8, Perception +9 (+13 to hear conversation or find concealed object/trap), Perform (act) +15, Sense Motive +3, Spellcraft +6, Stealth +8, Swim +2, Use Magic Device +8; Racial Modifiers +2 Acrobatics

Languages Celestial, Common, Infernal, Kelish, Shoanti, Sylvan, Tien, Varisian, Vudrani
SQ change shape, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, inspiration, investigator talent (perceptive tracking[ACG]), oracle's curse (tongues [celestial, infernal]), revelation (focused trance), rogue talents (canny observer[APG], combat trick), trapfinding +2

gear:

Combat Gear cold iron crossbow bolts (50), silver crossbow bolts (50), wand of infernal healing (39 charges), alchemist's fire, alchemist's fire, antiplague[APG], antitoxin, foaming powder[UE], oil (2); Other Gear +1 mithral agile breastplate[APG], +1 adamantine dagger, crossbow bolts (20), mwk cold iron dagger, mwk silver dagger, mwk underwater light crossbow[ARG], rapier, belt of physical might +2 (Dex, Con), cloak of resistance +1, handy haversack, hat of disguise, slippers of spider climbing, candle (2), chalk, cold weather outfit, courtier's outfit, disguise kit, earplugs[APG], hammer, hemp rope (50 ft.), hooded lantern, jewelry[UE], masterwork thieves' tools, noble's outfit, peasant's outfit, piton (4), powdered milk[UE], sack (2), smoked goggles[APG], tindertwig (4), traveler's anytool (worth 300 gp, 2 lb), wrist sheath[UE], 442.05 gp, 8 sp, 1 cp

special abilities:

--------------------
Special Abilities
--------------------
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Change Shape (Su) Assume a single human form.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fox Shape (Su) You can use your racial change shape ability to turn into a single fox shape as if using Beast Shape II
Focused Trance (+4, 4/day, DC 16) (Ex) Trance state grants +4 vs. gaze or sonic effects, but only allows move actions. After 1d6 rounds, make an Int-based skill check at +20.
Inspiration (+1d6, 6/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perceptive Tracking (Ex) Can use Perception to find and follow tracks.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +2d6 Attacks deal extra damage if flanking or foe or if foe is flat-footed.
Tongues (Celestial, Infernal) You can only understand and speak two languages in combat.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Two Weapon Feint While using two weapon fighting, can forgo first primary-hand attack to make a bluff check to feint an opponent.


Female Human Magus (Eldritch Archer) 8 | HP: 58/58| AC: 21 (25 W Shield spell) (14 (18) Touch, 16 (20)Flatfooted) | CMB: +8, CMD: 22 | Fort: +7, Reflex: +3, Will: +6 | Init: +3 | Perception: +6

Welcome


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

I seem to have lost my equipment list in the year or so since we were allowed to rebuy stuff >_<

Will get that sorted (pretty sure I had a Human Bane Greatsword and Belt of Giant Strength at least).

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