DM Crispy's Curse of the Crimson Throne (Inactive)

Game Master Bill Dunn

A group of heroes seeking revenge discover themselves in a quest to save Korvosa.

Maps
Slides
Korvosa
Loot Sheet

Current Adventuring Location Map
Vencarlo's Home
Pilts's Palace

Older Maps
Blood Pig Playing Field
Lavender Perfume Shop
Wererat Sewers
Rat Hunt in the Sewer

Harrowings
Chapter 3: Escape from Old Korvosa
Chapter 3 Harrowing
Chapter 3 Harrowing Roles
Chapter 3 Harrow Reading

Chapter 2: Seven Days to the Grave
Chapter 2 Harrow Reading

Chapter 1: Edge of Anarchy
Chapter 1 Harrow Reading


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I say give the matter some thought, go back and read your older posts, and think what you intended originally for Wednesday. Try to think of a way to get him back to your original plan.

I think that Bill and Amira have given you some ideas to work with and even if you don't think those ideas work for Wednesday they still help in get the ball rolling on your brainstorming session.

If all that fails, and you honestly see no way for the character to work then begin considering whether you have to make a new character, and whether that would be a more enjoyable experience for you.

Some people have trouble switching characters, others not so much. I am of the latter category, it isn't that I don't get invested in characters, it's just that I wouldn't say no to a chance to get invested in another...of course barring character death it is best to switch characters out before getting to the final stages of a campaign so in my opinion you are still in the safe zone if you decide to make the switch.

We won't complain about whatever you choose.

As for Kroft maybe Wednesday should not meet her. Whenever the party gets to get a debriefing he excuses himself and goes elsewhere. In time and when he's ready he could talk it out with her and decide on where they both stand.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

@Amira: It's not so much that she did what she did, but that she outright lied to the group and used them.

It might be for the best to make someone who wants to help. I don't know, I don't know how to make a hero.

@Victor: I didn't really have an original design for Wednesday, I just threw a name into the recruitment thread and the original GM picked at random, which obviously wasn't for the best. So I pretty much played him by the cuff.


@Amira Hey! I resent that! Also the ninja druid ninjaed me XD

@Wedneday Your new character doesn't have to be a hero. Could be a merc that's looking to make a profit and saw the chaos as an opportunity, could be an alchemist who's left his shop to clean up his town cause he just doesn't trust the guards to do it anymore, maybe even an opportunistic scoundrel who could see fortune shifting his way should the queen fall. I am a lover of neutral characters myself, Victor is one of the few good characters I made!

EDIT: I'll admit man you've done a pretty decent job for a character without an original plan or advancement theme, usually best to have one but so far so good.

Anyway if you do decide to go with a new character be sure to have a motivation and a plan for his personal and character advancement.

All this talk of new characters has honestly made me want to roll one myself, not in this game, but if you guys ever get sick of having two full arcane caster I can happily make a new character to better compliment the team. Well enough getting off subject, Wednesday as I said before I suggest you give the whole matter some thought, there is real no situation where you can lose here and no one will begrudge for whatever decision you end up making.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

That's easy for the one not making the decision to say.


Wednesday Daud wrote:

@Amira: It's not so much that she did what she did, but that she outright lied to the group and used them.

I suppose I could raise the curtain a bit on that one.

I've been over DM Crispy's posts and it looks to me that Kroft sent you to collect Trinia to protect her from the mob (admittedly one possibly incited by the queen releasing information that Trinia - the king's portrait artist - was the murderer) so her guilt or innocence could be determined at trial. She was then held in the castle and then speedily convicted based on the strength of a guard's confession (that she had enchanted him to poison the king) and her execution planned but foiled by the intervention of Blackjack.

Now, the AP itself doesn't delve into how the trial would have come off but the Guide to Korvosa is quite helpful here. And if you want to know (this info is available via gather info among the right people since the trial wasn't public) it would have been handled by the senior arbiter, Zenobia Zenderholm, AKA "The Hanging Judge". Zenderholm, also a priestess of Abadar, has a reputation for having a soft spot for people who commit crimes out of necessity but a fierce reputation for more serious crime - and regicide of Eodred II would definitely fall under the latter. That said, as a priestess she can and does use truth detecting magic... and she still convicted Trinia.

I'm not saying that Wednesday should lighten up. Feeling used is a perfectly reasonable PC perspective. I'm just showing a little bit for the player perspective.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Well followers of Abadar are worthless sacks of s#%* anyway so that's a moot point.

Regardless of how things went down once Trinia was in the Crown's custody, Croft originally got the group to go after her by saying they needed to keep her from the queen and the mobs cause something was off, and that they should bring her to her rather than the queen. Once they did she promptly handed her over to the queen and flat out said "What did you expect?"


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

And she also was surprised we didnt' get Trinia out of town ourselves, meaning her hands were tied once we gave her over to Croft.

But that's water under the bridge :)

As the other say, play what you enjoy playing.

If playing Wednesday's becoming a chore...it's no fun playig a character that feels like work. We're all here to have fun.

But don't change for mine or anyone else's sake. I'm perfectly fine continuing as is. He's a perfect foil for Tolenn's earnestness, or rather a deep dark hole of despair, but let's not split hairs :)


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Dammit, I don't know what to do.


I'm a little slow on the posting - work's kicking my ass this week.


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

I'm sorry everyone. My family got some news this week that's outright world shattering. Its stage 2 and there's going to be a long road to recovery. I need a few days. I'll be back by the end of the week, I promise, but I just need a bit of time to acclimate to the new reality of it. Amira has permission to run Cass in the meanwhile. I hope you understand. Thank you.


Male Human

I am sorry to hear that. Take all the time you need.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Of course we understand. *hugs*


Not a problem on our end, Cassandra. Do what you have to do for you and your family.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Ah, sorry to hear that . <Hugs> indeed!


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Like I said in the other game take all the time you need. I got you.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

HARDCOVER ANNOUNCED!


They do know how to take my money, don't they?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Yep!


1 person marked this as a favorite.
Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Damn that cover is awesome!

"You kick in the door to the throne room and see this...."


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Very nice, indeed !


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Hey, I'm back on the boards, but I'm also trying to ease back into things. That said, I'll be trying to catch up over the weekend, if you'll guys will have me.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Of course we will. Welcome back.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

And all caught up. I still don't know whether or not Terri's with the party at the moment. I inclined to say she isn't given that what happened in Croft's office would have likely caused her to lose her temper with Wednesday.


Welcome back, I am sure Terri can catch up to the group...and still lose her temper with Wednesday when she hears about what happened ;)


Welcome back. It should be relatively easy to catch up.

I'll be posting later today. Work's been whomping on my (we're pushing out a lot of bug fixes for the next few weeks AND I've got a vacation in there for my kids' spring break so I've got a lot of extra work to get done before we leave).


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

As a fellow programmer, you have my sympathies.

Just let me know what Terri's been up to since the Lavender investigation began and I can pick it up from there.

And thanks for having me back. :D


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Indeed, i know your pain. We're doing weekly sprints at my work trying to meet deadline for April 1....tough going :)

Welcome back Terri!


Terri Riverrun wrote:
And all caught up. I still don't know whether or not Terri's with the party at the moment. I inclined to say she isn't given that what happened in Croft's office would have likely caused her to lose her temper with Wednesday.

It's easy enough to assume you were checking in at the Sanctuary of Shelyn. The clergy there hasn't been as active in dealing with the blood veil but they are help with distilling a cure.


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

Oooh. Ultimate Intrigue. Just what I needed, maybe, for one of my upcoming projects. If I'm lucky, I'll make enough money of it to actually cover the cost of the book. Woo!

Hi all. Back. Slowly working my way back into the campaigns I'm playing in.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Is there anything you guys wanted to know out of it? I've already gotten my copy.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Welcome back!


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Yup yup, welcome back !


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

Aww. Thanks all!


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

>.>

<.<

Derp :3

Welcome back Cass!


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Hey Cass! Glad you're back!


Welcome back Cass.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Sorry for the delay everyone, I fell asleep...

Will have another post up when I get to work in a bit.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

It's okay. Sleep's important and I don't think being impatient has ever killed anyone that was just feeling impatient.


Alright, it looks like we are going to embark on a little sewer adventure...So I might as well bring this up now.

I am really not enjoying Victor as much as I used to. I guess it has more to do with his personality and what I really hoped for the character or lack there off. Funny enough Victor is lacking exactly what I told Wednesday about a week or so ago; there is no real grand plan I had for him in mind despite him having a pretty long and detailed backstory...I don't really know where to take him from here and honestly the more I think about that the more I realize I'd be happier with another character entirely. So if it is alright with you GM and alright with everyone else I'd like to make a new character before we go any further and let Victor disappear into the night...or daytime.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

:(

Terri will be sad, but if you have another character you think you'll be happy with go ahead.


1 person marked this as a favorite.
Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

If that's what you need/want to do, dude. I understand. I mean, being constantly shined by Cassandra is HARD. I'm surprised all of y'all ain't making more sidekicks for me!


Character changes are OK with me. Is there a particular role or concept beckoning to you?


2 people marked this as a favorite.
HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Don't want to make Park jealous.


@Friday: Yeah, I really feel I'll be happier with a different character...and Terri will most likely be sad, another tragic scene in the party's log shall be entered, and not long since their last one.

@Cassandra: It is hard to top Cassandra, Victor probably has nightmares about being constantly outdone by her ;D

@GM Bill: Thanks, I am hovering around the idea of making an Unchained Rogue, maybe the Rake archetype. At first I thought I'd go with a bard but having never played one before I didn't want to start one at level seven when I am not very familiar with the class.

While I am mostly thinking of going with an Unchained Rogue, everyone please feel free to give suggestions; other classes, other archetypes, whatever is on your mind I would really like to hear it.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11
Victor Rivilon wrote:
@Cassandra: It is hard to top Cassandra, Victor probably has nightmares about being constantly outdone by her ;D

I don't know, you'd have to ask Amira about that.


2 people marked this as a favorite.
Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6
Wednesday Daud wrote:
Victor Rivilon wrote:
@Cassandra: It is hard to top Cassandra, Victor probably has nightmares about being constantly outdone by her ;D
I don't know, you'd have to ask Amira about that.

I assure you, Amira has little trouble topping Cassandra. Something about the smell of leather...


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11
Cassandra Wagner wrote:
Wednesday Daud wrote:
Victor Rivilon wrote:
@Cassandra: It is hard to top Cassandra, Victor probably has nightmares about being constantly outdone by her ;D
I don't know, you'd have to ask Amira about that.
I assure you, Amira has little trouble topping Cassandra. Something about the smell of leather...

*nods* it's a very atavistic smell.


2 people marked this as a favorite.
Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

*Blushes*

*Grins*

@Victor I always look at 3 things when conceptualizing a character.

How does the character fighter? (Says more about a person than you'd think)

What do they look like to someone seeing them for the first time?

What do they sound like?

Everything else tends to materialize around those three.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Well, Terri will be sad to see him go, but that'd be true of anyone in the party.

Also I've got to get Terri's reaction to all this out.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

That should say fight, not fighter.

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