About Pyron Firehide
Hero Points: 2 (One Get Out of Jail Free Card)
Touch AC: 11
Flat-Footed AC: 15
Attack Bonus: +0
Melee Attack Bonus: +2
Ranged Attack Bonus: +1
Performance Combat: +4
Armor Check Penalty: -3
Speed: 30 ft/ 20 ft x4
Spell Resistance: 0
Spell Failure: 15%
Concentration Check Bonus: +5
Halo (+2 circumstance vs. blind or dazzled for fort, ref, and will)
Energy Resistance (Acid) 5
Energy Resistance (Cold) 5
Energy Resistance (Electricity) 5
Armor Proficiency (Light)
Armor Proficiency (Medium)
Simple Weapon Proficiency (All)
Skill Focus: Knowledge (Arcana)
I can use all of the following skills
Diplomacy: +8 (1 rank)
Escape Artist: -1
Intimidate: +4 (When Halo is lit, then add +2 against evil creatures)
Knowledge (Arcana): +7 (1 rank)
Knowledge (Planes): +6 (1 rank)
Perform (Act): +4
Sense Motive: +0
Spellcraft: +6 (1 rank)
Use Magic Device: +9 (1 rank)
Total Attack Bonus: +2
Weight: 6 lbs
Special Properties: -
Item Number of Items
In Combat-Light Load
Soldier's Uniform 1
Hide Shirt 1
Armored Kilt 1
Weapon Cord (Morningstar) 1
Dagger (Wrist) 1
Wrist Sheath, Spring Loaded 1
Holy Symbol, Wooden (Good) 1
Unholy Symbol, Wooden (Darkness) 1
Whistle, Signal 1
Hooked to Belt
Inside Belt Pouch 1
Out of combat when carrying his backpack and stuff: Medium Load
Bag, Waterproof 1
Oracle's 0-Level Spells
Spells Known: 4 plus other bonus spells
Spells per Day: Unlimited
Ghost Sound (DC 14)
Purify Food and Drink (DC 14)
Oracle's 1-Level Spells
Racial Spell-Like Ability: Pyrotechnics
Religion and Beliefs:
Deity of the Late Parents: Calistria
Witch's patron will be insanity
Emberkin Aasimar Racial Traits:
Type: Outsider (native)
Base Speed: Normal
Ability Score Modifiers: Flexible (+2 Int, +2 Cha)
Languages: Standard: Common and Celestial
Resistance: Celestial Resistance (Acid Resistance 5, Cold Resistane 5, and Electricity Resistance 5
Skill Bonus: Knowledge (Planes), Spellcraft
Spell-Like Ability: Pyrotechnics
Alternative Racial Trait: Cast Halo as a spell-like ability, which increases +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled.
Cast cleric spells without preparation
Mystery: Dark Tapestry
Oracle's Curse: Haunted
Mystery: Dark Tapestry:
An oracle with the dark tapestry mystery adds Disguise, Intimidate, Knowledge (arcana), and Stealth to her list of class skills.
Bonus Spells: entropic shield (2nd), dust of twilight [APG] (4th), tongues (6th), black tentacles (8th), feeblemind (10th), planar binding (12th), insanity (14th), reverse gravity (16th), interplanetary teleport [UM] (18th).
At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery. If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.
Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Wisdom modifier.
Oracle's Curse: Haunted:
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.
First Revelation: Pierce the Veil
Gain Darkvision 60 feet; at 11th level, can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a deeper darkness spell.
Aasimar Archetype: Purifier:
*www.d20pfsrd.com Editor's Note
A purifier must take the following revelations at the listed levels.
His outward personality is much different than his inward personality. He seems to be an outgoing, charismatic guy. He takes the blows and jokes for his looks and ancestry without a problem. Everyone loves him. However, he is deeply troubled within. He is a bit mad, chaotic, and insane within. He is now able to maintain control through his training as a witch. If it weren't for the mystery that is troubling him so much.
A Short Story
By Nathanial Isaacson
“The Birth of One from a Twisted Lineage”
Prelude: His Heritage
Chapter 1: The Blessing