JGray |
I still haven't picked languages or spent gold yet but I hope this is enough for the moment.
Build:
Cassandra Wagner
female human conjurer (teleportation) 4
chaotic good medium humanoid
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+0 armor, +0 shield, +2 Dex)
hp 26 (1d6+2)
Fort +3, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee weapon 1 +0 (ndn/×n)
Ranged weapon 1 +0 (ndn/×n)
Spells (CL 4; concentration +n):
2nd (4/day) - Dimension Hop, Shunt, Stone Call, Returning Weapon, Web Shelter
1st (5/day) - Stumble Gap, Summon Weapon, Mage Armor, Grease, Abundant Ammunition, Pearl of Brilliance, Torchbearer, Unseen Servant
0 (prepare 4, at will)—All wizard cantrips
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Statistics
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Str 10 (+0), Dex 15 (+2), Con 14 (+2), Int 18 (+4), Wis 12 (+1), Cha 8 (-2)
Base Atk +2; CMB +2;CMD 14
Feats Exotic Weapon Proficiency (Firearms), Skill Focus ([Acrobatics] +3 to Acrobatics), Spell Focus ([Conjuration] Add +1 to DC of Conjuration spells)
Traits Shrouded Casting (cast Conjuration spells w/o materials), Soaring Sprinter (+2 trait bonus on Acrobatics checks to keep balance or jump, always class skill)
Skills Acrobatics (Dex) 12 (4 ranks + 3 class + 2 Int + 3 Skill Focus – 14 when jumping or balancing), Appraise (Int) 11 (4 ranks + 3 class + 4 Int), Knowledge (Int) (arcana) 11 (4 ranks + 3 class + 4 Int), Knowledge (Int) (engineering) 11 (4 ranks + 3 class + 4 Int), Knowledge (Int) (local) 11 (4 ranks + 3 class + 4 Int), Knowledge (planes) 11 (4 ranks + 3 class + 4 Int), Linguistics (Int) 11 (4 ranks + 3 class + 4 Int), Spellcraft (Int) 11 (4 ranks + 3 class + 4 Int)
Languages Common,
Gear:
GP: 4,500 gp
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Abilities
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Human: +2 bonus to one ability score (Int), 1 extra feat at 1st level, +1 skill rank per level.
Arcane Bond: Familiar – monkey (+2 to Acrobatics)
Arcane School: Conjuration (Teleportation). Opposed schools: Divination, Enchantment.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Cantrips: Can cast 0-level spells.
Scribe Scroll: Bonus feat
female human conjurer (teleportation) 4
chaotic good medium humanoid
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+0 armor, +0 shield, +2 Dex)
hp 26 (1d6+2)
Fort +3, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee weapon 1 +0 (ndn/×n)
Ranged weapon 1 +0 (ndn/×n)
Spells (CL 4; concentration +n):
2nd (4/day) - Dimension Hop, Shunt, Stone Call, Returning Weapon, Web Shelter
1st (5/day) - Stumble Gap, Summon Weapon, Mage Armor, Grease, Abundant Ammunition, Pearl of Brilliance, Torchbearer, Unseen Servant
0 (prepare 4, at will)—All wizard cantrips
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Statistics
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Str 10 (+0), Dex 15 (+2), Con 14 (+2), Int 18 (+4), Wis 12 (+1), Cha 8 (-2)
Base Atk +2; CMB +2;CMD 14
Feats Exotic Weapon Proficiency (Firearms), Skill Focus ([Acrobatics] +3 to Acrobatics), Spell Focus ([Conjuration] Add +1 to DC of Conjuration spells)
Traits Shrouded Casting (cast Conjuration spells w/o materials), Soaring Sprinter (+2 trait bonus on Acrobatics checks to keep balance or jump, always class skill)
Skills Acrobatics (Dex) 12 (4 ranks + 3 class + 2 Int + 3 Skill Focus – 14 when jumping or balancing), Appraise (Int) 11 (4 ranks + 3 class + 4 Int), Knowledge (Int) (arcana) 11 (4 ranks + 3 class + 4 Int), Knowledge (Int) (engineering) 11 (4 ranks + 3 class + 4 Int), Knowledge (Int) (local) 11 (4 ranks + 3 class + 4 Int), Knowledge (planes) 11 (4 ranks + 3 class + 4 Int), Linguistics (Int) 11 (4 ranks + 3 class + 4 Int), Spellcraft (Int) 11 (4 ranks + 3 class + 4 Int)
Languages Common,
Gear:
GP: 4,500 gp
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Abilities
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Human: +2 bonus to one ability score (Int), 1 extra feat at 1st level, +1 skill rank per level.
Arcane Bond: Familiar – monkey (+2 to Acrobatics)
Arcane School: Conjuration (Teleportation). Opposed schools: Divination, Enchantment.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Cantrips: Can cast 0-level spells.
Scribe Scroll: Bonus feat