DM Crispy's Curse of the Crimson Throne (Inactive)

Game Master Bill Dunn

A group of heroes seeking revenge discover themselves in a quest to save Korvosa.

Maps
Slides
Korvosa
Loot Sheet

Current Adventuring Location Map
Vencarlo's Home
Pilts's Palace

Older Maps
Blood Pig Playing Field
Lavender Perfume Shop
Wererat Sewers
Rat Hunt in the Sewer

Harrowings
Chapter 3: Escape from Old Korvosa
Chapter 3 Harrowing
Chapter 3 Harrowing Roles
Chapter 3 Harrow Reading

Chapter 2: Seven Days to the Grave
Chapter 2 Harrow Reading

Chapter 1: Edge of Anarchy
Chapter 1 Harrow Reading


1,051 to 1,100 of 1,564 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

*shrugs*


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Damn! post got eaten. Will repost soon.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Aside from the potions and scrolls which we should keep, I'm not seeing much I'd want from what's there. And of course the notes which we'll make readily available to whoever needs the information to prosecute.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

We got cloaks and amulets that haven't been identified. What about the corset?


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Ah yeah forgot about that. If it's reparable.


With Cassandra's skill at spellcraft (and a handful of d20s tossed on my desk), it's pretty much only a matter of time before she's able to identify pretty much everything. Interest finds: Davaulus's rapier is a rapier of human bane. Andaisin's scythe is a vicious scythe, her cloak a cloak of resistance +2, and her headband a headband of wisdom +2. The wand the monkey swarm stole from Rolth is a wand of magic missiles - caster level 3, 43 charges.

And the most curious of all - the flask pulled of Davaulus that was labeled "elixir of true healing"? A flask of curses. (Cassandra got a particularly good roll on that one and was able to detect the curse before triggering it.)

Andaisin's armor is definitely repairable. The mending cantrip can even do it as long as the caster is at least 3rd level (since it's a +1 suit of armor). It just takes a number of minutes of casting to achieve.

I've updated the spreadsheet with market prices too.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11
Bill Dunn wrote:
Davaulus's rapier is a rapier of human bane. Andaisin's scythe is a vicious scythe,

-_- those both sound awesome. Which to pick...


Vicious has quite a bite to it. Some weapon special features need to be activated like the elemental ones (they all say "upon command..."). But Vicious does not seem to need activation - so I'm going to say it's always on and can't be turned off (except when magic is suppressed).

Thought you might want that info in case that affects any decision making...

Wickedly harsh criticals, extra damage...


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Vicious hurts you too. And yeah, scythe crits are terrifying.

I have mending on my spell list so I'd definitely repair the armor and wear it.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Lol I've used vicious weapons before :3

Hmm with Wednesday Vicious + Diehard would make for a self correcting problem...


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Not quite. Fast healing would be self correcting, diehard just means you get a couple more hist in before you die.


Amira Oenestria wrote:

Vicious hurts you too. And yeah, scythe crits are terrifying.

I have mending on my spell list so I'd definitely repair the armor and wear it.

Andaisin's breastplate, while made to look corset-like in decor, really is made of metal.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11
Amira Oenestria wrote:
Not quite. Fast healing would be self correcting, diehard just means you get a couple more hist in before you die.

Not what I meant by "self-correcting".


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

In that case I can't wear it.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

I'd like to get Tolenn some better armor, but she won't be wearing any Grey Maiden breastplate :)


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Unless Sunday wants it, I'd say sell it. Terri would rather not wear something that looks like a corset into battle.


Well, if you sold off the masterwork scythes and most of the armor, that would get each of you 1,793 gp to spend on whatever you might want to get, assuming you divided the cash equally.

That still leaves a few things to divide up including:
Mithral shirt +1
Rapier of human bane +1
Vicious Scythe +1
Amulet of natural armor +1
Cloak of Resistance +2
Wand of Magic Missiles
Headband of Inspired Wisdom +2

There are also plague doctor masks and a Robe of Bones. I'm guessing the latter might end up being either destroyed or given to a good temple for bounty? The masks do still offer protection from blood veil, so they're still useful.

Korvosa is a reasonably big town. Items ranging up to 8,000 to about 10,000 gp can be found with a reasonable chance of success.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11
Bill Dunn wrote:

Davaulus cries out in dismay, "Rolth?!? ROLTH! You bastard! ROLTH!" But he doesn't surrender - he jabs at Wednesday instead.

And though he misses with the first, his secondary attack finds a vulnerable spot. Six points of damage to Wednesday.
Davaulus's eyes narrow looking at Wednesday. "What are you?" he asks.

This becomes fridge brilliance/comedy now that we know what the rapier does.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

I vote the amulet goes to one of our two non-armor wearers (Cassandra and Victor)

I think I'm the only person whose AC would go up from the Mithril Shirt. Terri would benefit most from the headband, I think.


Victor has no use for the mithral shirt, rapier or scythe.

He's got a cloak of resistance not a +2 but still counts for something, so he won't be getting that. The amulet, hmmm if no one else wants it I guess.

Either Victor or Cassandra could use the wand. I would vote for Cassandra getting it though, as Victor has a lot more spell slots and may not need that wand as much as Cassandra.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Wednesday can also use the wand, but i agree it's smarter to give it to Cassandra or Victor.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

We also have the cure wand from the temple...


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

And that's usable by everyone Cass and Vic.


1 person marked this as a favorite.
Wednesday Daud wrote:
Bill Dunn wrote:

Davaulus cries out in dismay, "Rolth?!? ROLTH! You bastard! ROLTH!" But he doesn't surrender - he jabs at Wednesday instead.

And though he misses with the first, his secondary attack finds a vulnerable spot. Six points of damage to Wednesday.
Davaulus's eyes narrow looking at Wednesday. "What are you?" he asks.
This becomes fridge brilliance/comedy now that we know what the rapier does.

I may drop in some deep or not-readily-apparent references from time to time. If I get too obscure, don't be afraid to tell me. But I'm glad you made the connection. I figure it's not that easy to tell when someone's an aasimar and Davaulus would have been very disappointed his expensive human bane enchantment wouldn't have paid off like he had hoped.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

My rapier! The Bane does nothing!

Lol Thankies :3 and hell, not even Wednesday realizes he's an Aasimar.


1 person marked this as a favorite.

Then I have a theme to explore as the campaign advances...


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

•_•


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

I'll take the headband, then.

By the way, where is everyone at, gear-wise. Terri, after the headband, is at 7830 GP for her wealth. Most of that is in her Handy Haversack and the shiny new headband.

Items of note:

Headband of inspired wisdom
Handy Haversack
Wand of cure light wounds with ~40-45 charges remaining
Mwk. Agile Breastplate
Mwk. Glaive
Scroll of remove fear
3 sets of mwk. artisan's tools (for each of her crafting skills)
Silver holy symbol of Shelyn
and 3 sets of clothing

less than 200 gp in cash, well it's 1982 gp if we split things up evenly, but I wasn't counting that since we hadn't come to a decision on it.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Then I guess I'll go with the Mithril Shirt. I'll check my total value in a bit.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Mithral is metal unfortunately.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Yup right. Can go with that either. guess someone else can make use of it.


Yeah, mostly metal armors have been popping up. That said, money buys magic leather if interested. Druids do, unfortunately, have restricted choices on the armors.


OK, since nobody seems interested in the magic mithral chain shirt that Davaulus once wore, I'll add it to the sell list.
I'll also convert the Robe of Bones into a bounty.

Looks like Terri is claiming the headband of wisdom.
Victor's claiming the amulet of natural armor +1.

Cash shares of sold loot rise a little to 2174 gp.
I'll leave that to each of you to keep track of. Let me know of any purchases you want to make in town. If you want something that isn't currently on the rack at some shop, things can be ordered/made on commission.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

I didn't want to claim the shirt since Wesnesday is already kinda sitting on two magic weapons, was hoping someone else would take it.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

We have two people who ca't wear armor and one who can't wear metal so armors are really only gonna be between three of you, two of whom are more likely to go for the heavy type.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Oh, true. My bad.


So you're interested in the mithral shirt, Wednesday?
Any decisions on weaponry? Likely to use one over the other? Or interested in keeping both?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Yeah I'd be interested in keeping all 3 but that would cut too much into everyone else's money.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Sorry...sort of lost track of the treasure discussion....i' ll take the mithril shirt if theres no objections


Whether you're cutting too much into everyone else's money, I leave entirely up to the group dynamic. They may be content to let you do so or may just use it as a reason to bypass you for other choice items in the future.
Maybe you could divide up most of your cash share to balance the score a bit?

I don't have any intention of making wealth division decisions, I'll just push for resolution...


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Okies, shirt for Tolenn then ^w^

And I have no problem with giving up whatever Wednesday's share of wealth, I just figured it wouldn't balance out the price of two +2 weapons.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Look at it this way. As one of the primary damage dealers, every enemy you drop is one less that's hitting us, so we benefit from you having a good weapon.

One way of doing it is to add up the sale value of all loot. Divide by 6 then deduct the sale value of anything you keep from your share. If the cost cuts in to others' shares it's deducted from yours next time.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

If everyone else is okay with that way then ok.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Mithral Shirt +1 (2,250g)
Human Bane Rapier +1 (8,320g)
Vicious Scythe +1 (8,318g)

So 18,888g total.

16,638g Tolenn got the shirt.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

I'm good with that.

Also, Terri's probably going to sleep until someone or something wakes her up, hence the lack of posting.


Mithral shirt for Tolenn, then? Keep in mind, it will actually reduce your AC by one point compared to the chainmail you're wearing - but several skills will improve because the armor penalty will fall considerably. And you'll be able to move at a full 30 ft rate again.

You also might want to use your money to get your scimitar enchanted. Then you can use your divine bond feature to add to its enchantment with properties like keen or flaming.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Going to purchase +1 Wooden Armor (leather with fire hardened wood) designed similar to the corset look of the mithril armor (consider it inspiration) 20+150 for masterwork= 170 gp +1 total 1170gp.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

How much for a +1 enchantment on the scimitar or mithral shirt?


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

+1 is 1000gp for armor 2000gp for a weapon


Amira Oenestria wrote:
+1 is 1000gp for armor 2000gp for a weapon

In this case, since the mithral shirt is already +1, increasing its enchantment be taking it to +2. That costs 3000 gp.

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