
Uriel Aurelius |

Speaking of Mythic, I don't know that I've ever actually used Fires of Dawn, my 1st tier path ability (see below). It's cool and thematic, but just...not terribly worth it, especially considering how many things have fire resistance. Could I swap that out for something?
Fires of Dawn (Su): As a swift action, you can expend one use of mythic power to burst into flames. You are protected as though by fire shield (warm shield), except the flames deal a number of points of fire damage equal to 1d8 + double your tier to attackers. A creature wielding a melee weapon with reach is still affected by this damage. These flames last for 1 minute per tier or until you dismiss them as a free action.

Uriel Aurelius |

Ok, so. I took Legendary Item instead of Fires of Dawn. The Masterwork Cold Iron bastard sword he started the campaign with (inherited from his grandfather) is going to become very special indeed. Also, so long as the GM's ok with it, Mortal Herald. Mythic Origins does suggest that a potential Herald needs to undergo a special trial for this so if you want to nix it (or delay it until later), I get it. But it's cool fluff, and useful (but not incredible) benefits:
Mortal Herald (Sp): You become a mortal herald of your chosen deity. Choose a domain granted by your deity. Once chosen, this cannot be changed. By expending one use of mythic power, you may cast a domain spell granted by that domain as a spell-like ability (caster level equal to your character level), provided the spell's level is not greater than your tier. In addition, if you are at least 6th tier, once per day you may commune with your deity (as the commune spell). If you expend one use of mythic power while doing so, this ability is a free action and time stops (from the point of view of everyone else) to allow you to ask your questions and receive answers instantly.
(I certainly don't intend Ragathiel to be popping in all the time for Communing once we hit 6th tier, to be clear. Not sure I'll ever use that feature, actually.) I'll take the Destruction Domain, whose spell list is as follows (though at Tier 2, I only get the first two right now, ofc):
1st—true strike
2nd—shatter
3rd—rage
4th—inflict critical wounds
5th—shout
6th—harm
7th—disintegrate
8th—earthquake
9th—implosion.
For a Paladin (of an archetype that gives up spells, no less), those are some useful spells to have, especially later on.
Also, btw, at 7th I'm starting down the Crimson Templar prestige class.
Also, regarding Legendary Item: in addition to Returning, I took Upgradable:
Upgradable: This ability grants the bonded creature the ability to more easily increase the non-mythic magical power of the legendary item. If the base magic item has a version with a higher bonus or greater version (such as a +1 longsword, a +2 light steel shield, a cloak of protection +3, an amulet of might fists +4, or a minor ring of inner fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold pieces equal to half the difference between the cost of the legendary item's current, non-mythic base item and the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1 longsword into a +2 longsword.
I won't have the gold immediately, of course, but I plan on incrementally upgrading it, hopefully eventually making it a bastard sword version of a Sacred Avenger or perhaps a Sword of Inner Fire.
Took Angelic Flesh for my feat at this level. Going with the Steel option; the +1 AC is nice, but natural attacks counting as cold iron is hilarious in an AP where we're facing demons. "Ah, you've disarmed me! I'm out of Smites! I'm out of MP and can't recall my sword! What ever shall I do? Oh, wait. My hands ignore your DR. *Pummels demon to death*

Darya Flamekissed |

Damn!!! Considering Ragathiel's obedience is to perform an execution daily.
"I've got nothing left....except THESE HANDS!!!"

Uriel Aurelius |

Amusingly, resorting to fisticuffs is a bit of an RPG tradition of mine; my first D&D character, a half-orc barbarian, mostly used a longspear but on several occasions resorted to punches (I’d taken IUS just in case someone got too close and I couldn’t 5-foot step away and use my reach weapon). He punched a Xill to death once, and on another occasion got into a grapple with an owlbear, ended up breaking its neck. Kept its skull and wore it as a helmet (we eventually enchanted it with see invisibility and something else I forget).

Bron Frostbreath |

I'm okay with you dealing with the mass combat, GM.

Telerin Quenya |

Okay, I have some questions for those of you with a bit more work force corporate experience than I have:
So when I interviewed last Wed. I was told that I should hear something by Friday from HR and if I did not I was to call the Site Director on Monday. Nothing on Friday so I called the Site Director who seemed surprised that I had not been contacted. He told me that I should be getting some good news from HR and that he was going to call them and tell them that I was still interested in the job.
Not hearing anything on Monday, I let yesterday go waiting for the call and most of today. I left the Site Manager a message this afternoon saying I still had not heard anything from HR but that I was still interested.
How can the silence from HR be interpreted? How much do I but the Site Manager about it? Is calling on Friday okay or waiting until next Monday? Do I take it on the word of the Site Manager that I have the position?
The waiting is killing me, especially since I have not had a job since the end of December.

Darya Flamekissed |

I'd leave a message on Friday if you haven't heard anything, and mention something along the lines of, you'd like to have an idea, of where things stand since you're still scheduling interviews.
Maybe do some digging online and see what their onboarding process is like. Some companies are abysmally slow in their hiring process. The company I work for now (and have for the last 13 years), I had 2 weeks between my last interview, and the call that I was hired and to go in for drug testing, then about a month before I started.

GM the Fifth |

Most HR departments move slower than the hiring manager would like to. In part that is because they have to verify things like eligibility for employment and your identity, and the latter probably involves a background check. And then there are the company's own internal procedures for a new employee, e.g. getting an employee ID assigned, security access if it's a restricted access building, computer equipment, an office location, etc. You don't want to be doing those things after the employee's start date, since you are then paying them to wait.
The hiring manager typically has no visibility into any of this and is probably not even aware of how long it takes. The larger the company, the more opaque it can be.

Telerin Quenya |

That makes sense. The good thing is that I have an interview on Monday to become part of the Education Dept at the local community college and 2 of the schools that I interviewed with, one last week, emailed this week letting me know that they are strongly interested and are looking at staffing possibilities.

Uriel Aurelius |

Gm, when do you want Uriel back in? Do I need to wait for something or should I jump in now?

Darya Flamekissed |

HR called about 6 pm my time. We are beginning salary negations.
Awesome!

GM the Fifth |

Uriel, check your private messages.
Apologies for the delays folks, but I wanted a way to slip Uriel back into the campaign that would fit in with the story rather than be some awkward "he's gone; he's back" thing. And that meant I had some reading to do.
That's done, and I am ready to move on. Update and the next scene coming in the morning. Uriel will be there.

Darya Flamekissed |

On the note of the Loot sheet, I'd like to claim the +1 Breastplate. Anyone without a weapon, there are also 3 cold iron daggers available as an "in case of emergency"

Darya Flamekissed |

What IS our loot like at this time, anyway?
Click on the Loot Sheet link above.
She could use one of those daggers!
Go for it!
Right now it's set so we can only view or comment, so I guess just claim what you want. Moe anyone with a bow, there's 10 +1 evil outsider bane arrows.
Also, casters, there are wands of Magic Missile, Hold Person and Daylight

GM the Fifth |

There are still a few items on the loot sheet that are magic which have not been identified:
- chain shirt
- dagger
- pennon
The march to Drezen was not exactly a windfall. Only the chapel had anything of value. There were mundane arms & armor from taking the bridge which I did not include. I'll just add the requisite cash to the loot total once you all identify what you want to keep and what you want to sell.

GM the Fifth |

Right now it's set so we can only view or comment, so I guess just claim what you want.
I'll just toss this out there: my philosophy on loot is that everything of value (that is obviously not a campaign item, or that you want to hold for general party use) goes into the pot, and you divide by the number of party members. That is your share. You can then buy items from the loot pile at their sale price, with the money coming from your personal finances.
Of course, you can manage loot however you want. Just let me know what I can do to support you.
If someone wants to take ownership of the loot sheet, I am happy to give them write permission.

Darya Flamekissed |

If we were just disabling them, Alexa could probably do so pretty easily with a +15 to Disable Device.
Disabling Siege Engines: A siege engine is considered a difficult device to disable, requiring 2d4 rounds of effort and a DC 20 Disable Device check to do so. When a siege engine is disabled, it either doesn’t work or is sabotaged and stops working 1d4 minutes after use. Fixing a disabled siege engine requires a DC 20 Craft (siege engine), Disable Device, or Knowledge (engineering) check. It takes 10 minutes to fix the device, and the check can be retried if the fix fails.
But if we're looking to destroy them, then probably burning them might be best.

Darya Flamekissed |

I just went through the loot sheet and filled in values for items that have been identified. Assuming Alexa, Arloric, Darya, Telerin, and Uriel, and that everything goes into the sale pile, that works out to about 2140 gp each.
We can definitely do it that way if that's what everyone prefers, though I think ensuring everyone has access to the items that might better keep them alive or make them more effective takes priority over if they can afford said item after a split.

Darya Flamekissed |

Okay to purchasing the +1 Breastplate (1,200g) from the loot out of my 2,100g share leaving me with 940g

Darya Flamekissed |
1 person marked this as a favorite. |

Alexa blinks at Uriel's display, seemingly not as awed as the others.
Heh, that's because she's seen that pattern before:
Those who would have the opportunity so see her undressed would see the tattoo taking up the majority of her back, six skillfully done wings, spanning from her shoulder-blades to the small of her back, five of them a blazing red with fiery gold highlights, while the upper left is black.

Telerin Quenya |

I think my interview with the community college went well.I should hear back on Wednesday if I go to the second round.

Telerin Quenya |

Alexa Dorne wrote:Alexa blinks at Uriel's display, seemingly not as awed as the others.
Heh, that's because she's seen that pattern before:
Those who would have the opportunity so see her undressed would see the tattoo taking up the majority of her back, six skillfully done wings, spanning from her shoulder-blades to the small of her back, five of them a blazing red with fiery gold highlights, while the upper left is black.
I would rather not, lol.

Darya Flamekissed |

Okay so to pull off a full aerial assault we've got 7 party members, 6 of whom need access to flight. Best immediate options:
2x scrolls of Air Walk, 700gp ea
- 2x potions of Fly, 750gp ea
- 1x scroll of Fly, 375gp
Which has 4 of us flying (including Uriel) and 2 more walking on air. One other person can either go with spider climb, or be carried by a flier.
Any thoughts?

Uriel Aurelius |

That should be plenty. Who’s the lightest?
We might be able to cut costs a bit by having more people carried, but I don’t know that we really need to be that cheap.

Bron Frostbreath |
1 person marked this as a favorite. |

Spider Climb gives you a climb rate of 20'. The towers are only 40' high so you can scale them in 1 round.
That sounds good enough - and cheap enough. I'm okay with climbing.

Darya Flamekissed |

I'd think the fly spells priority would be the people who need to get into melee range immediately, for us to hit hard and fast, Casting can happen from some distance and airwalk should cover that.
Bron if you're good with spider-climb that works, looks like you're way faster on foot than most of us anyway.

Alexa Dorne |

I think it's important to have a reminder that Alexa's hatred for demonkind runs very deep--a little deeper than her hatred for Iomedae.

Darya Flamekissed |

Yeah. That's gonna be a hard sell. If it was anyone but Uriel saying it, Darya probably wouldn't be buying it either.

GM the Fifth |

FYI.
For those who are familiar with this AP (I am not spoiling anything if you aren't), we are touching on book 3 a little bit. It felt right to adjust the timing since it allowed for Uriel's return to fit smoothly with the story.
Some aspects of this are meant to tie in with the "Child of the Crusades" campaign trait. No one in the party took that, though, and Uriel's backstory ended up being a perfect fit so I went a little off script.

Bron Frostbreath |

Bron if you're good with spider-climb that works, looks like you're way faster on foot than most of us anyway.
Yeah, once I can reach the top I should be able to engage the Brimorak and start slicing it like cured ham.