Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Shoot, I screwed up! I forgot to put armor down on the hero lab version of my sheet when I made Arloric in it, and now that I've replaced the old version with that one, I forgot what armor I have!


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Sorry I haven't posted. Been going through a tired patch.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Sorry. Hope you feel better soon.


Arloric Dziergas-Highbough wrote:
Shoot, I screwed up! I forgot to put armor down on the hero lab version of my sheet when I made Arloric in it, and now that I've replaced the old version with that one, I forgot what armor I have!

I show +1 leather armor.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
GM the Fifth wrote:
Arloric Dziergas-Highbough wrote:
Shoot, I screwed up! I forgot to put armor down on the hero lab version of my sheet when I made Arloric in it, and now that I've replaced the old version with that one, I forgot what armor I have!
I show +1 leather armor.

Thank you, I'll update accordingly.

My weapon was Masterwork Cold Iron too, right?

I think I accidentally deleted my entire inventory! >_<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Based on your combat posts, yep.

Arloric Dziergas-Highbough wrote:

Arloric continues the song, and retaliates by hacking at the ghoul!

Free action to sing, Standard action to attack!

[dice=Cold Iron Broken-Back Seax]1d20+6; 1d10+3


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9
Arloric Dziergas-Highbough wrote:


I'm both, technically!

Technically, you're the path you chose to begin with, then Dual Path let's you pick options from a second path. It doesn't say you belong to both. But I guess that could be only a bad wording on the creators part - rules wording in Mythic Adventures are not as well-thought as they should be, at least not all of them. So yeah.

Arloric Dziergas-Highbough wrote:
so I get the best of both Druidic and Bardic worlds!

Eh... I agree that could be fun to play, though "best of both worlds" might be a bit of an overstatement. I can feel the Celtic vibes though and that's supercool and refreshing.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Does the named chimera look bigger and meaner than a regular chimera? Do we know anything about it?


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

That would likely be a knowledge local check.


My philosophy on identifying a creature with knowledge checks:

If you identify, you get type, subtype, and traits, and one piece of relevant information. Then per the rules, you get another piece of information for every 5 over the DC.

For creatures with multiple CR's, (e.g. dragons with multiple age categories, just to pick a random example), I use the lowest CR for which the creature exists. I use a similar approach for revealing information about a creature: I use the lowest CR for which an ability exists.

In this case, identifying the white dragon head's breath weapon is an auto-succeed for Telerin, since a wyrmling white dragon has a breath weapon and is CR2. So the DC there is 12.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Okay!


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Level Up Summary: Level 7!

+7 HP (Favoured)
+1 BaB
Sneak Attack +4d6
Feat: Precise Shot

Skills: 8 + 3
--1 Acrobatics
--1 Bluff
--1 Diplomacy
--1 Disable Device
--1 Perception
--1 Stealth
--2 Sense Motive

Background Skills
--+1 Craft (Paintings)
--+1 Profession (Soldier)


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AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I was about to enter the post for the arcana check and a call came in from a perspective employer!

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 6/7 | Healer's Hands 4/6 | Rebuke Death 6/6

That's a good reason for an interruption!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Hopwfully it turns into a job or an interview at least!


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Hi! All fine here?


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Getting caught up now.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Happy Easter!


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Happy Easter everyone!

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 6/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Sorry for the delay. My computer broke last week and I'm only partially back online. Please bot as needed.


I'll move us along tomorrow morning.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Another dumb question: I can use deathwatch at will from my Soul Seer tiefling ability. But that still takes a standard action to cast, right?


Correct. Unless otherwise stated, spell-like abilities take a standard action to activate. It's not quite the same as casting a spell (they can't be counterspelled, for example), but they still provoke AoO's and they can be disrupted.


Hey, everyone, I have a couple of ridiculously busy days at work. I'll get us moved along as soon as I can.

At the end of this fight everyone will be at mythic tier 2 (our new players will jump straight to tier 2), so please prep your characters.

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 6/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Ouch.

Also, I have a temporary computer running, so I may be back a bit more now.


I want to bring our new folks up to par, or at least close to it. Here are the boons the players earned in book 1:

* +2 bonus to a skill of your choice
* +5 permanent hp
* A bonus feat of your choice (you must qualify for the feat as normal)


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AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I had an interview today and an interview yesterday. The interview yesterday seemed like a great opportunity as they may want me to begin doing administrative work for the school and they would sponsor the hours that I need for the license. I got some information as well today from a couple of community colleges in the area looking for professors, one in their teacher education department and the other in the TESOL department.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Dangit, I waffled on what the best course of action was too long and forgot to get my licks in.

It feels wrong to make a cloak out of this thing's pelt for myself if I didn't deal one of the killing blows. :(


Hero Points: 0|Myth Power: 6/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 60/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Sounds great, Telerin!

New Mythic Tier: Trickster 2!

+2 to CHA (Mythic Boost)

New Mythic Power!

Amazing Initiative (Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell. You can’t gain an extra action in this way more than once per round.

New Path Ability!

Titan's Bane (Ex): You can move through the space of any creature two or more size categories larger than you without provoking attacks of opportunity, and you can share such a creature's space. When sharing a larger opponent's space, you gain cover against all melee and ranged attacks it makes, and it is considered flat-footed for the purposes of any melee or ranged attacks you make against it.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Blatantly copying Alexa here.

New Mythic Tier: Guardian 2!

+2 to STR (Mythic Boost)

New Mythic Power!

Amazing Initiative (Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell. You can’t gain an extra action in this way more than once per round.

New Path Ability!

Ever Ready (Ex): Whenever you make an attack of opportunity, you gain a bonus on the attack and damage rolls equal to your mythic tier. You can make attacks of opportunity while flat-footed, even if you don't have the Combat Reflexes feat. At 3rd, 6th, and 9th tier, the number of attacks of opportunity you can make each round increases by one.

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 6/7 | Healer's Hands 4/6 | Rebuke Death 6/6

I am ridiculously busy this week and will try to get updated in a few days!


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

I'm about to enter a shift. I'll post when I finish, and update the character during the day.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

New Mythic Tier: Marshal 2!

+2 to CHA (Mythic Boost)

New Mythic Power!

Amazing Initiative (Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell. You can’t gain an extra action in this way more than once per round.

New Path Ability!

Menacing Presence (Su)
Something about you puts others on edge. You can attempt an Intimidate check to influence a creature’s attitude as full-round action instead of it taking 1 minute. In combat, you can attempt an Intimidate check to demoralize an opponent as a move action. If you expend one use of mythic power, you can attempt to use Intimidate to demoralize all enemies within 30 feet as a standard action, or as a move action if using the Dazzling Display feat.


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Welcome to Mythic tier!

Champion

Tier 1
Hard to Kill (Ex)
Mythic Power (Su)
Surge 1d6 (Su)
Mythic Feat: Mythic Power Attack
Fleet Charge (Ex)
As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
Impossible Speed (Ex)
Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.

Tier 2
+2 Str
Amazing Initiative (Ex)
Extra Mythic Power (Su)
You can call upon your mythic power two additional times per day.

Also, from Chapter 1:

Extra 5 HP
+2 to one skill: Perception
Bonus feat: Blooded Arcane Strike


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

@Alexa, I hope things work out. A few community colleges are also interested in my skill set.

Scarab Sages

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Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 6/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Sorry I've been away so long, and right after joining. Hot on the heels of my computer dying, I'm now playing catch-up at work and doing long hours. THEN I have to go out of town this weekend. I should be able to finally catch up here on Monday.

Of note over game-side, Kemat's specialized healer's satchel gives her the usual +2 bonus for using a healer's kit when she treats deadly wounds. In addition, thanks to her Healer's Hands feat, she can do so as a full-round action up to six times per day (instead of spending an hour), and when she does so she adds +7 to the amount healed (for her ranks in Knowledge: Planes).

Further, any time that Kemat channels or casts a healing spell, she gets +1 to the total healed, from her Blessed Touch trait.

Finally, when she uses a cure spell, it is automatically Empowered, due to her Healing domain.

This means:
* Treat Deadly Wounds on Arloric heals 32 points of damage and takes one round to complete
* Channel heals 16
* Cure Critical on self heals 27
* Cure Serious on Arloric heals 20


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Damn!! specialized healer is pretty damned impressive!

Scarab Sages

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Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 6/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Yeah, the stuff that Kemat does is one of the few ways to keep up with damage output in combat by overhealing through it.


Thanks, Kemat. I knew I wasn't quite getting it right.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She is going to raise her Int by 2 and learn 2 mythic spells, magic missile and dispel magic.


I'll be traveling most of this week and will have limited and sporadic and unreliable access to the internet.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Be safe!


I am back and I am digging out. Will move us along today or tomorrow.


@Bron and @Kemat, I've been running mass combat myself because none of the other players have found it particularly interesting. I don't mind running the whole ting myself. But, if either of you are into mass combat, you are welcome to make the tactical decisions and do the die rolls for Irabeth's army (The Knights of Kenabres). Stat block and HeroLab file is here.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Hey folks! I'm back! I'll read up on the campaign and see what I missed, then I'm sure GM the Fifth will find a spot for me to reenter. Also, what level/tier are we now, and do I need to be the same or make up ground later, GM?

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 6/7 | Healer's Hands 4/6 | Rebuke Death 6/6
GM the Fifth wrote:
@Bron and @Kemat, I've been running mass combat myself because none of the other players have found it particularly interesting. I don't mind running the whole ting myself. But, if either of you are into mass combat, you are welcome to make the tactical decisions and do the die rolls for Irabeth's army (The Knights of Kenabres). Stat block and HeroLab file is here.

I gotta get my two tiers of mythic power sorted before I can even think about tackling another system. :)


Uriel Aurelius wrote:
Hey folks! I'm back! I'll read up on the campaign and see what I missed, then I'm sure GM the Fifth will find a spot for me to reenter. Also, what level/tier are we now, and do I need to be the same or make up ground later, GM?

Level 7, mythic tier 2.

And welcome back! We are at a lull so I can slot you back in pretty easily.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Sooo....what do we do about Radiance?


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No changes. Uriel and I discussed this briefly, and we both agree that Radiance stays with Darya.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Cool

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