
GM the Fifth |

From Mythic Adventures:
Casting Mythic Spells: If you know the mythic version of a spell, any time you cast the spell, you may expend one use of mythic power to convert the spell into its mythic version as you cast it. This doesn't change the level of the spell slot you use to cast the spell.
If you're a caster who prepares spells (such as a cleric or wizard), you never have to prepare the mythic version of a spell—if you prepare the non-mythic version, you may cast it as the mythic version by expending one use of mythic power. Unless otherwise specified, casting the mythic version of a spell doesn't take any longer than casting the non-mythic version.
So to cast a mythic version of a spell, you just need to expend a use of mythic power at casting time.
There will be time to craft items once the citadel is taken. Doing that will be a bit of a grind.

Bron Frostbreath |

Please remind us, any Mythic thing that is banned in this game? Anyone that has been altered? I guess the Archmage/Hyerophant "swift action to cast any spell" have been redesigned?

Bron Frostbreath |

Alrity!

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GM, this campaign isn't showing up in my "Current Campaigns" listing, which is why I didn't see the recent posts. Can you add Kemat to the player list?

GM the Fifth |

Sorry for the delays. Portland got 11" of snow on Wednesday evening. The forecasts all called for just light snow, with not much accumulation until over night, and instead we got dumped on. I was trying to take my wife to the airport at the time, and we got caught in the massive traffic snarl. Then her flight got canceled, and I had to bring her home because light rail service to the airport got suspended due to ice. We left the airport at 9pm, and it took us five hours to get home. We only made it because we had snow tires on the van.
Then the next two days we needed chains to get on and off our hill. This huge mess did not really put me in the mood for gaming.
I will move us along shortly.

Darya Flamekissed |

Sorry, had an extremely busy couple of day. Will get caught up shortly.

Darya Flamekissed |

HP:1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8
+1 BAB
Smite evil 3/day
Feat: Heavenly Radiance (Gain Wandering Star Motes)
+1 Use of Daylight/day
Adv Skills: Intimidate, Sense Motive
Background Skills: Knowledge History, Knowledge Nobility

Telerin Quenya |

She is going to take Spell Focus: Evocation for her feat and advance her knowledge skills.
1d8 ⇒ 6 hp

Bron Frostbreath |

How were we doing HP increase?

Telerin Quenya |

Please keep my 15 year old tabby in your prayers. He went to the Vet yesterday for his annual. He has lost 4 lbs since last year and the doctor is concerned. They took blood and urine and should get the results tomorrow.

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Sorry for the delay, just got clobbered with a bunch of obligations for a few days in a row. I should be able to catch up over the weekend.

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Level 7: Cleric (Merciful Healer) 7
+1 BAB
+7 hit points
Skills: +1 each of: Heal, Knowledge (planes), Knowledge (religion), Perception, Spellcraft; Craft (calligraphy), Knowledge (history)
New feat: Extra Channeling
Channeling improves to 4d6
One 1st level spell, one 4th level spell

Telerin Quenya |

Vet called back. No diabetes, nothing wrong with the bones or structure, but urine is a little wet. The thyroid is elevated so they are going to run one more test to make sure that is what the issue is. They don't have to poke him again because they can still use the sample.

Telerin Quenya |

That is what the vet said! I guess there are a few options on treatment if the thyroid is the issue.

Arloric Dziergas-Highbough |

I can't remember, was there something wrong with my sheet last time we leveled up? I'm just concerned I might be doubling down on a mistake without realizing it, and making more work for myself down the line.

GM the Fifth |

I can't remember, was there something wrong with my sheet last time we leveled up?
IIRC you're doing dual-path mythic for Guardian + Marshal. Is that correct?
If so, your HP are way too low. You should have around 67. That's assuming you're using PFS rules for HP, which gives you 8 at 1st level and 5 for every level after. With a Con of 13 that is 8+1+(5+1)*5 = 9+30 = 39 base. Mythic adds 5 hp/tier. Then there's a bonus 5 hp that were granted in the first book (our new players will get this too after their first mythic trial, which is happening now). And the Guardian path gives you 3/level. So 39 + 5 + 5 + 3*6 = 49 + 18 = 67.

Bron Frostbreath |

At level 6:
8+5+5+5+5+5=33 due to hit dice
1+1+1+1+1+1=6 due to Con bonus
4+4=8 due to Marshall Path (I assumed you picked Marshall as your primary path due to fluff)
5 due to 1st book extra bonus
That would be 33+6+8+5=52
That's according to Mythic Adventures. Now, GM, if you're using a different rule, I'd be glad to get to know it. Bron is always happy with extra hit points (even if he has to wait until his ascension)!

GM the Fifth |

That's according to Mythic Adventures. Now, GM, if you're using a different rule, I'd be glad to get to know it. Bron is always happy with extra hit points (even if he has to wait until his ascension)!
Arloric's campaign trait is Exposed to Awfulness, which is associated with the mythic path Guardian. My recollection is that he took the Dual Path mythic feat, which lets him choose abilities from Marshal, but his core abilities and hp come from Guardian.
Guardian grants 5 hp per tier, and right now everyone has only 1 mythic tier. So that's 5 hp for 1 tier + 5 hp from the Book 1 bonus.
The first book of WotR also adds additional bonuses if you choose the mythic path associated with your campaign trait. For The above combo:
Exposed to Awfulness (Guardian): The PC gains +3 hit points per level. When she is reduced to negative hit points by an attack or effect from a demon, as an immediate action the PC can expend one use of mythic power to heal damage equal to 2d6 + twice her mythic tier. This healing occurs after the damage is done-if the damage is enough to kill the PC, she cannot activate this ability.
Say hello to Monty Hall, everyone. :)
So, Bron and Kemat will end up getting additional boons as well. Just not necessarily hp.

GM the Fifth |

Aaannnd...this brings up an interesting point. I don't think I communicated the above boons to everyone, as they are only mentioned in book 1 of the AP.
So. Let me summarize all the boons you have received.
You got the following boons through the "Devotion Points" subsystem in Book 1:
* You get a permanent +2 bonus to a skill of your choice
* You get +5 hp
* You get a bonus feat of your choice
Our new players will receive these boons after their mythic trial which is the encounter we are starting right now.
If you choose a mythic path that matches the associated campaign trait, you get additional boons. If you are using Hero Lab, the boons will get added automatically (Character -> Configure Hero and scroll down to "Pathfinder Adventure Paths" and check "Wrath of the Righteous"). If you aren't using HeroLab, then here they are:
Chance Encounter (Trickster): The PC gains a +2 trait bonus on Reflex saves. By expending one use of mythic power, the PC can take 20 on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check without an increase in the time required to make the check.
Child of the Crusades (Marshal): The PC gains a +2 trait bonus on Will saves. Whenever he successfully saves against a mind-affecting effect from a demon, as an immediate action the PC can expend one use of mythic power to cause the demon to become staggered for a number of rounds equal to the PC's mythic tier. The demon can reduce this effect to 1 round by making a successful Will save (DC = 10 + the PCs' mythic tier + the PC's Charisma modifier).
Exposed to Awfulness (Guardian): The PC gains +3 hit points per level. When she is reduced to negative hit points by an attack or effect from a demon, as an immediate action the PC can expend one use of mythic power to heal damage equal to 2d6 + twice her mythic tier. This healing occurs after the damage is done-if the damage is enough to kill the PC, she cannot activate this ability.
Riftwarden Orphan (Archmage): The PC gains a +4 trait bonus on caster level checks to penetrate a demon's spell resistance. Once per day, he can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + his mythic tier to the item, up to its normal maximum number of charges.
Stolen Fury (Champion): The PC gains a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, she can ignore a single demon's damage reduction for 1 minute, and increases the critical multiplier of any weapon she wields against that demon by 1.
Touched by Divinity (Hierophant): The PC can select a second domain granted by his affiliated deity. He can use the 1st-level spells of both domains as spell-like abilities a number of times per day each equal to his mythic tier. By expending one use of mythic power, he may use any of these two domains' spells as a spell-like ability, but may only use spells of a level equal to or less than his mythic tier.
I apologize for this oversight. In my defense, we went through 4 GMs in book 1 (my name isn't just stylish, it's functional!), two of which ghosted on us. I transitioned from player to GM quickly and was juggling a lot of balls. This is one that I dropped.

GM the Fifth |

Are my hp correct?
They are in the ballpark. Assuming PFS standard HP, your HP from your classes should be 6 (Wizard 1st) + 4*4 (Wizard 2nd-5th) + 5 (Riftwarden) = 6 + 16 + 5 = 27
Then +5 for book 1 boon, and +3 for the Archmage mythic tier, so 27 + 5 + 3 = 35
Then it's just a matter of your favored class bonuses. You have anywhere from +0 to +5 depending on whether you were choosing skill points or hp at levels 1-5. So your hp should be between 35 and 40.
I do build everyone's characters in HeroLab for tracking during the game, so if you let me know what you did for favored class I can make sure my copy is accurate. Or you can just send me your .POR file if you're using HeroLab. Either is good!

Telerin Quenya |

I think that I forgot the +5 for the first book. Let me check to see what Herolab says about when I chose favored class hp.

Bron Frostbreath |

And here I though Arloric would have taken Marshall, given his class/archetype "combo"... Interesting.
Re: Initiative, most GMs roll initiative for the PCs at the beginning of a combat. That way the party skips that step and can directly post actions, saving a day or two. Not asking anything here, just trying to help.

Arloric Dziergas-Highbough |

And here I though Arloric would have taken Marshall, given his class/archetype "combo"... Interesting.
Re: Initiative, most GMs roll initiative for the PCs at the beginning of a combat. That way the party skips that step and can directly post actions, saving a day or two. Not asking anything here, just trying to help.
I'm both, technically! And Arloric was originally conceived as a Druid when we started, but the GM at the time let me remake him as a Bard after I found the Filidh archetype, which played into the Celtic flavor I was going for for him. Also, with this level he'll qualify for the Green Faith Acolyte I've been gunning for after the switch at 8th level, so I get the best of both Druidic and Bardic worlds!
EDIT: Okay, I think I've got everything updated correctly, but I'm still confused because adding that boon of +3 HP per level (adding 21 HP overall) somehow made my HP shoot up to 104, which is much higher than the 67 you listed. I'm not sure where my math went wrong. Either way, I'll be tankier, and I realized I've been playing with an out-of-date sheet because I'd intended to switch from Broken-Back Seax to Scimitar to be more properly druidy after I saw you could do scimitars that looked like this. That's been fixed now.
Male demon-spawn tiefling bard (filidh) 7/Guardian 1 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264, Ultimate Wilderness 40)
NG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +12
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Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 104 (7d8+66)
Fort +3, Ref +5, Will +5; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities hard to kill; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee scimitar +7 (1d6+2/18-20)
Ranged javelin +5 (1d6+2)
Special Attacks bardic performance 25 rounds/day (move action; countersong, distraction, divinatory song, echoes of nature's song, fascinate [DC 16], inspire competence +3), guardian's call (beast's fury), marshal's order (advance), mythic power (5/day, surge +1d6)
Spell-Like Abilities (CL 7th; concentration +10)
. . At will—deathwatch
Bard (Filidh) Spells Known (CL 7th; concentration +10)
. . 3rd (2/day)—displacement, haste
. . 2nd (4/day)—allegro[UM], glitterdust (DC 15), heroism, silence (DC 15)
. . 1st (5/day)—charm person (DC 14), cure light wounds, grease, saving finale[APG] (DC 14), silent image (DC 14)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 13), prestidigitation, read magic, spark[APG] (DC 13)
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 13, Int 13, Wis 10, Cha 16
Base Atk +5; CMB +7; CMD 17
Feats Apotheosis, Druidic Decoder, Dual Path[M], Extra Performance, Green Faith Acolyte[ISWG], Martial Weapon Proficiency (scimitar)
Traits beast bond, exposed to awfulness
Skills Acrobatics -6 (-10 to jump), Climb +0, Handle Animal +13, Knowledge (nature) +14, Knowledge (religion) +4, Linguistics +11 (+16 on Linguistics checks made to decipher writings in the Druidic language.), Perception +12, Perform (sing) +13, Perform (wind instruments) +12, Ride -2, Spellcraft +11, Survival +8, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Celestial, Common, Elven, First Speech, Hallit, Sylvan, Thassilonian, Undercommon
SQ bardic knowledge +3, lightning performance[MA], lore master 1/day, nature's song, versatile performances (sing, wind)
Other Gear javelin, scimitar, backpack, belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 2,068 gp, 8 sp
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Special Abilities
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Advance (Ex) As a swift action, use 1 power to grant allies in 30 ft a free move action or 5 ft step.
Apotheosis +2 to Con checks to stabilize.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 25 rounds/day) Your performances can create magical effects.
Beast's Fury (Su) As a swift action, use 1 power & bonded creature moves speed and attacks (roll 2x, bypass all DR).
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Green Faith Acolyte Your spells work more efficiently on plants
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Lightning Performance (Ex) Start bardic performance as swift action, or spend 1 power to do so as free action.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Nature's Song (7/day) Sacrifice spell slot to gain additional rounds of bardic performance.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Versatile Performance (Singing) +13 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Versatile Performance (Wind Instruments) +12 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks

GM the Fifth |

Okay, I think I've got everything updated correctly, but I'm still confused because adding that boon of +3 HP per level (adding 21 HP overall) somehow made my HP shoot up to 104.
hp 104 (7d8+66)
Yeah, that +66 is suspicious. Almost like you have a boon in twice. HeroLab will automatically do the +3 HP/level for your trait, so check to make sure you didn't also add it as a personal adjustment. 104 - 21 = 83 which is where I'd expect your HP to be if you chose HP for your favored class bonus for levels 1-7.
The reason I say your HP are low is because I look at your statline on posts, and your profile page on the forum, which shows HP 41. So it may be a case where you had it correct in HeroLab, but didn't update your forum profile.

Arloric Dziergas-Highbough |

Arloric Dziergas-Highbough wrote:Okay, I think I've got everything updated correctly, but I'm still confused because adding that boon of +3 HP per level (adding 21 HP overall) somehow made my HP shoot up to 104.
hp 104 (7d8+66)
Yeah, that +66 is suspicious. Almost like you have a boon in twice. HeroLab will automatically do the +3 HP/level for your trait, so check to make sure you didn't also add it as a personal adjustment. 104 - 21 = 83 which is where I'd expect your HP to be if you chose HP for your favored class bonus for levels 1-7.
The reason I say your HP are low is because I look at your statline on posts, and your profile page on the forum, which shows HP 41. So it may be a case where you had it correct in HeroLab, but didn't update your forum profile.
Okay, that makes sense: I thought I had to add the boon manually. I'll delete that when I get home (I'm helping my mom buy some pizza for her sister's group home).

Telerin Quenya |

I think I see what happened, I had not updated the profile line's hps or saves and only copied and pasted the herolab information. It should be correct now in terms of hp and saves.