Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 3

Astrianna makes some panicked noises followed by some curses and as juggles her bow on the edge of the pit, finally catching it before it plunges into the cellar. No no no... losing your bow at this juncture would be unpleasant. Much more likely to survive heroic exploits from afar.

With the lesser undead destroyed she focuses on making the Morhg more akin to a porcupine.

Full-round action Rapid shot on Morhg

Longbow #1, point-blank, rapid shot: 1d20 + 10 + 1 - 2 ⇒ (2) + 10 + 1 - 2 = 11

Damage #1, point-blank: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Longbow #2, point-blank, rapid shot: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27

Damage #2, point-blank: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Longbow #3, point-blank, rapid shot: 1d20 + 5 + 1 - 2 ⇒ (2) + 5 + 1 - 2 = 6

Damage #3, point-blank: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Astrianna, didn't you fumble and break a bowstring?

Even the name's disgusting, much to worry about? We've got this, really... How'd things go with the haunt?

Astri play nice with the Wyverns? Thought I heard some Draconic. Sorrin seems surprisingly conversational.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"No, you don't," she says as a brilliant light radiates from her outstretched hand.

Ray Touch Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage vs undead: 8d8 ⇒ (4, 2, 6, 4, 7, 2, 4, 3) = 32

It builds to a crescendo and blasts the beast full in the face with holy radiance. "If it kills Ptahh or anyone else they will rise as something close."


Evil GM

I missed that Astri actually fumbled her bow last round. the string snapped.


Fort: 1d20 + 12 ⇒ (19) + 12 = 31

PA1: 1d20 + 14 ⇒ (6) + 14 = 20
PA2: 1d20 + 9 ⇒ (5) + 9 = 14

Ptahh curses his falchion and readies himself for another attack by the undead beast.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Shift over this way...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I was in a hurry and forgot I fumbled myself! Ptahh, I think Sorrin wants you to 5' step to K20 so he can get behind it and flank. Correct Sorrin?


Evil GM

Ptahh misses and curses but then Chell's holy energy blasts through and destroys the undead. Ptahh's never been so happy to see the priestess.


Ptahh grins as he looks up at the young priestess on the ladder.

"Damn... remind me never to come back as walking dead and piss off Chell!" he says with a chuckle. The half-orc strides over to one of the dead zombies and pulling his silver longsword from its vanquished body, he sheathes the weapon.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Astrianna Sparacello wrote:
Ptahh, I think Sorrin wants you to 5' step to K20 so he can get behind it and flank. Correct Sorrin?

Yes. Just need some rogue love, to better help out. Float like a butterfly, sting like a bee.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna takes a spare bowstring from her haversack, and re-strings her bow. Hearing some celebration from below, she assumes the undead are destroyed. "Anything else down there besides those rotters?"


Sorrin the Wayward wrote:
Astrianna Sparacello wrote:
Ptahh, I think Sorrin wants you to 5' step to K20 so he can get behind it and flank. Correct Sorrin?
Yes. Just need some rogue love, to better help out. Float like a butterfly, sting like a bee.

Sorry. I wasn't sure if I backed up that it would follow me or just turn on Sorrin.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Ptahh wrote:
Sorrin the Wayward wrote:
Astrianna Sparacello wrote:
Ptahh, I think Sorrin wants you to 5' step to K20 so he can get behind it and flank. Correct Sorrin?
Yes. Just need some rogue love, to better help out. Float like a butterfly, sting like a bee.
Sorry. I wasn't sure if I backed up that it would follow me or just turn on Sorrin.

I appreciate that! Just wanted to give us each +2 to Hit and Sorrin +2d6 precision damage.


Evil GM

Sorrin's ally tactic: When in doubt move to Sorrin flanking and sneak attack.


Evil GM

You gather that the mohrg was Daynor and he transformed the dank, dark cellar of the lighthouse into his macabre playground. There he used his zombies, victims who came looking for him and his family. The crates and barrels are the remains of supplies, some has decayed beyond recognition, but there are a few casts of ale and wine, along with some dried goods. Enough to feed your crew for 2 days.

You find no other exists or passages from the cellar. It's clear there is no access to caverns below from this location.

Updated Map post battle


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna isn't terribly surprised they found Daynor's funhouse of death and reanimation, but she is upset there is no entrance to the caverns from this location. "I thought for sure this would lead further downward. Are we going to be forced to search this whole island?"

She taps her foot and thinks for a moment. "The ship has enough food for four more days, we should offer this food and drink to the wyverns so they don't attack us while we're exploring. Let's start moving it upstairs." She reaches into her haversack and pulls out a scroll, purifying some of the rotten foodstuffs to increase the volume of their dragon offering.

Cast Purify Food and Drink from a scroll, 1 cubic foot of food/drink

The half-elf inquires with her hat-based companion on his knowledge of wereshark-whereabouts. "Tao, do you have any inkling where we could find the entrance to the underwater caverns? Surely there's a surface connection to the caves somewhere."


Evil GM
Astrianna Sparacello wrote:


The half-elf inquires with her hat-based companion on his knowledge of wereshark-whereabouts. "Tao, do you have any inkling where we could find the entrance to the underwater caverns? Surely there's a surface connection to the caves somewhere."

Prior post

"Swim by statue garden...perhaps? That's were my master went swimming."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"If it had killed you, you would have. Now stop moving for a moment." Chell then checks over his wounds. When Mohrg's killed their prey rose as undead very quickly. That lead her to believe that it might be something parasitic like the purple thing that writhed inside the Mohrg itself. That it stayed in the body until it died. Thankfully she saw no signs of that. Still, he needed to be patched up.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

49 HP and 6 charges.

Perception: 1d20 + 14 ⇒ (16) + 14 = 30
K:Geo: 1d20 + 8 ⇒ (18) + 8 = 26
K:Engineering: 1d20 + 7 ⇒ (1) + 7 = 8
perception for a secret door perhaps and the others to possibly gauge how far above the caves we are.


"Yes... thank you," he smiles at Chell.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna sighs and rubs a hand across her face. "So the only way to the cavern that you know of is to swim? Great. We're not well equipped to go deep diving in wereshark-infested waters."

Shrugging, she grabs some goods to move upstairs to act as tribute to the dragons. "We'll figure something out. But first we have to appease those wyverns or we'll have to waste time killing them."


Evil GM

A thorough search reveal no secret passages. Astri ponder giving the dried goods to the wyverns then remembers they're carnivores, so flour, corn, and oats probably won't cut it. She doesn't recall any stories about drunken wyverns, but weirder things are known to occur.


Evil GM

What the game plan? How are you proceeding?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

First step is go outside and try not to get eaten. Then I guess we'll have to make for the ship, take it around to the statue garden.

Astrianna sighs at the revelation concerning the dried goods. The wyverns weren't going to be happy... Well, if we have to kill them at least we can loot their nest.

She gathers up what meat there is in the store room and prepares to head out with the others. "This isn't quite what I had in mind when I told them I'd bring some food. Let me talk to them, but... I'd be ready for a fight."

The bard asks one more question of Tao- "Tao, you said there were three wyverns... where is the third? Do they have a broodling?"


Evil GM

Profile and overview map

Here is the profile view of the island that you've seen, along with the lighthouse you've explored, and the birds eye view of the island.


Evil GM

Tao responds, "They nest in the lighthouse, I don't know about a broodling or the other's whereabouts."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

What's a Wyvern, anyway... degenerate dragons, lacking etiquette?


" Tasty ribs with the stout ale!" the half-orc chuckles then takes a deep breath and grips his Falchion tight as he prepares to head outside.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Even if we can't give the Wyverns this we can use it to replenish our own stores if we pull from that," Chell suggests. "Also it might be best to find the caverns from the shore. The boat is conspicuous."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna nods at Sorrin. "Essentially. They're related to true dragons, but most true dragons find their brutish nature repulsive. The ones that Aren't brutes themselves, that is."

She shrugs at Chell. "We can continue to search the shore, but if Tao hasn't seen any entrances from land, we may have to swim..."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"I am ready for that too."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

How many? I suppose it doesn't matter, but... Good to know.

How will we gain situational advantage?


Evil GM

Things to do:

  • Feed or kill wyverns
  • Kill sharks
  • Kill were sharks

Seems to sum it up well.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna tells Sorrin she has only seen two active wyverns, and while Tao knows there is a third, no one has seen it yet. "If the wyverns become hostile we will need to get in the forest as quickly as possible, or somewhere that Embri can put down webs to ground them. Flight is their biggest advantage, and we must rob them of it."

She prepares to go outside with the meat offerings and 500 gp in gems taken from her haversack. "We may not have to fight them at all, if I can talk quick enough..."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Meant weresharks...


Evil GM

I was experimenting with creating lists.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
I was experimenting with creating lists.

I've tried using them for Gear, but they don't seem to work in profiles.


Evil GM

Astri heads outside lugging the a side of dried salted beef and palming a few gems. She directs one of the others to grab the slab of cured pork that was cellar. One of the wyverns is perched on the lighthouse glaring at the area around the door. Another remains in the tree line perched in the canopy, and the third is still unseen.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna lays out the salted beef and piles up some gemstones, stepping away from them. The slab of cured pork is tossed on as well. She calls up to the roosting wyvern on the lighthouse.

Draconic:
"Dragon! The lighthouse did not lead into the caverns as we expected. This is all we were able to recover after ridding your lighthouse of an unfortunate undead infestation. Consider this a down payment, more will come after we have eliminated the weresharks."

She waits to hear the dragon's response before initiating operation: Lie to the dragon and hope you don't get eaten.


Evil GM

The dragon sniffs the air, tasting the salty goodness,it flaps it's might wings and takes to the air circling.

draconic:
"You rid all from the lo0wer floors? It loops. "When will you bring me more food and treasure?"


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna is pleased the dragon seems satisfied with the initial offering.

Draconic:
"Yes, the house and its adjoining cellar were filled with undead that have been vanquished."

She keeps a straight face and continues to placate the dragon, having no intention of returning to give it anything else. "After we annihilate the were-sharks, you will get your fair share of the spoils, just as you did with the undead. If you know of any surface entrances to the caverns below, it will greatly expedite the delivery of your tribute..."

Bluff: 1d20 + 19 ⇒ (12) + 19 = 31


Evil GM

the dragon flies around looping twice, he appears satisfied with the offering.

draconic:
[/b]"under water between the serpent head and this land they nest there."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna nods at the dragon, quite glad it's not being as aggressive as earlier. She's not sure if she can get away with not giving it anything else before they leave, but she'll be damned if she doesn't try.

Astrianna waves to the others and begins to make for the shoreside where the serpent head lies. "The wyvern says the were-shark cavern entrance is underwater, between the shore and the serpent head statue. I don't think there is a way inside from land, Chell. " She sighs, not looking forward to swimming through the shark-infested sea. Fighting the were sharks on their own turf, underwater? I hope the whole cavern isn't flooded. We're not well prepared for this.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"That's unfortunate. Thankfully I can give us 2 hours a piece of water breathing. As long as Embrinanna takes care of herself. I wonder how effective a lightning spell is underwater," she muses as they walk. "Also, can we check the wreck when the waters are safe?" She had a feeling it might be important personally to her since it might be connected to the vision.

Headed for the serpent statue.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Time to make some new chums.


Evil GM

"Twenty yards out from the sandy shore an enormous serpentine head, its huge maw gaping with foot long fangs, juts up from beneath the waves. The creature is completely still, its fearsome gaze fixed on the shore." You know that the sea serpent is a statue. Looking at the sea the water look deep between the shoreline and serpent, and you suspect it is even deeper beyond the serpent.


Evil GM

what are you going to do?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

The boys can't really initiate much. Not the greatest swimmers, no magic. Maybe detect?

Is there trap or magic at play?

Perception, +3 trap?: 1d20 + 7 ⇒ (16) + 7 = 23


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorry, site was down this morning.

Astrianna looks at the deep water and sighs. She checks her gear, and makes a mental note she should get a silver rapier in the future. "Well Chell, let's see that water breathing prayer you were talking about and get swimming. While you are administering that, let's tie ourselves together."

The bard removes 100 feet of bloodvine rope from her haversack, one person tied together every 20 feet. She figures Ptahh and Sorrin should be on opposite ends of the rope to protect everyone else. Astriana puts herself in the middle, because it's her rope after all.

If everyone thinks it's a good idea to secure ourselves to each other, I was thinking Ptahh, Embri, Astri, Chell, Sorrin for the order. 20 feet between each person.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

If I remember embrianna has a way to breath underwater.

Chell walks from person to person and places her hands on their neck beneath the jaw line. An odd but pleasant feeling washes over them as she chants words of power. The next breath that comes feels much deeper as the gills open up to accept air as well.

Water Breathing is 2 hours/level so 4 hours for 4 people.


Evil GM

I logged on this morning and the site was down. Family time now, I'm not sure if I'll get on tonight. It's been one of those weeks.

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Evil GM

Holding location.


Evil GM

"Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far‑reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.

— Saldrin Seaheart,
local guide and purveyor of “adventuring supplies”

Welcome, aboard and congratulations for your selection, the process was wicked hard for this game. Several of you appear to be relatively new to PbP games, don't worry I was too about 26 months ago. (I have been fortunate in my gaming experience, so I like to pay it forward and bring some newer PbP'ers into the fold. You will note the party does not have cleric or rogue this should make it interesting. I seriously considered carrying a seventh player but decided against it – at least for now.

There are two players from a previous campaign: Adriel Mistleaf and Embrianna, who know that I run an active campaign that has plenty of twists and deviations, role-playing galore and did I mention complex layers of battle? If you are unsure about your ability to post, please let me know, this is an active game and it’s only fair to the other gamers that we begin on the right foot.

Simply put, you will get out of the game as much as you put in. If you are engaging and like RP, you should have a fantastic time. I’m happy to help you develop deep characters that are more than battering rams. If you like combat you will be satisfied, but I do like more that mass dice rolls. Play the role, do not simply roll the dice.

I hope everyone has fun, this is should be an exciting adventure that will let us all explore our creativity.

Take some time and review the campaign information tab, I have useful information there and I do update it with semi-important information. I don’t have many house rules but those that I do are listed for your review.

I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a massive setting and it is sandboxy, there is structure to the game. I will include plenty of alterations and DM creativity.

Here are a few DM boons to add to your sheets:

(4)CLW 1d8+3
(2)CMW 2d8+6
(1)CSW 3d8+10
(1)oil of magic weapon
vial anti-toxin (1)
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
100 GP

I need everyone to post their alignments for me I didn’t see it on a couple character sheets. Also, tell me what time zone you are in, I’m in EDT, GMT -4.

Tweaking your character builds if you want. I know Dirk wanted to replace his Expert level with Warrior level go ahead and do it. Let me know what you changed.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Welcome everyone, to what will surely be a wonderful game. :)

Currently neutral good here, though I was toying with the idea of going true neutral.

In Eastern Standard time.

1d2 ⇒ 2

Time to go check out the other players CHA scores.... ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:

Time to go check out the other players CHA scores.... ;)

"Fair enough, lass... I reckon it'll do," David says with a grin.

Eastern Standard Time

Question: Guys, does anyone have a suggestions for my character via "tweaks"? I'm open to them - just let me know. Thanks!


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Greetings fellow travellers...

Neutral Good

Atlantic- so one hour ahead of you guys but I'm an insomniac so it shouldn't matter too much, I hope...


Evil GM

Are you in the islands?


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Glad to be here! I am in EST.

1d2 ⇒ 2

Question regarding the freebies: if we already have those, can we refund their purchase price to our funds, or do we just get a spare?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hello everyone! So excited to be selected- I am looking forward to playing with you all, I can already tell this is going to be fun. This character is the the most radically different from myself I have ever created, so it will be an interesting roleplaying experience.

Astrianna is Chaotic Neutral. I am in the Central time Zone.

1d2 ⇒ 2

Thanks for the boons Baldwin! I'm assuming the cures are potions?

I will stuff my Handy Haversack, make any final tweaks, and take a read through everyone's characters.


Evil GM

Dirk your Disabled Device will be important.

I really liked the fact that are a jack-of-all trades type character.


Evil GM

Yes the cures are potions.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Also, forgot to add: Chaotic Neutral here.

I know you opened up the game thread, is it fair game to begin posting?


Evil GM
Darius Rotarion wrote:

Also, forgot to add: Chaotic Neutral here.

I know you opened up the game thread, is it fair game to begin posting?

Of course.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Eeeexcellent...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......

Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.


Male Herbivorous Meatsack Epic Level Pain in the Backside
baldwin the merciful wrote:
Are you in the islands?

Naw- Nova Scotia, be glad I'm not in Newfoundland or the or the extra 1/2 hour might really mess with your head :)


Evil GM
Embrianna wrote:

Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......

Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.

Of course she will...I would expect nothing less from her. :-)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

An extra half hour?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

Dirk your Disabled Device will be important.

I really liked the fact that are a jack-of-all trades type character.

Archaeologists do gain significant bonuses to Disable Device in time - for now the only thing I'm missing is the +3 for it being a Class Skill.

Actually, I think I'll add the "Trapper" Archtype to the Ranger's Freebooter (since they can both be added). All it does is negate ranger spells (wasn't really planning on going that high as a ranger) and grants me Disable Device as a Class skill (with a bonus to it every other level).

I hope that's okay?

EDIT: Roll for scroll case
1d2 ⇒ 1

EDIT: Looks like it's waterproof. Good times.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Yes- there's a reason those Newfies are crazy...

Map Book: 1d2 ⇒ 1 Waterproof!


Evil GM

Dirk I'm fine with it. The game takes place at sea, in an urban setting, and jungle.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh pooh. I still need to choose my spells prepared for the day.


Evil GM

Sath when I looked at out character sheet I didn't see how much money you had remaining.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote:
25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble...

Don't sweat it too much - if you're really short on funds I can spot you for now :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Slips in to shake fist at Henk*


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Oh, I realize I hadn't finished one thing- languages known: Common, Elven (Racial) Druidic (class)- Aquan, Draconic, Dwarven, Gnome, Goblin, and Orc.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Not checking in to see what kind of trouble I can get myself into? :)


Evil GM

I know Adriel, Sath, and Astrianna have liquid cash issues.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Reposting as I think it slipped by:

Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?


Evil GM
Darius Rotarion wrote:

Reposting as I think it slipped by:

Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?

Trust me keep the cure potions and the everful mug, but you can sell the other items if you already have them.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Ok- then I now have 11 Gold/9 Silver after selling back ft. silk rope and a grappling hook I had already purchased...


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

I planned on keeping those. But I had a lot of the other gear. I'll start fixing my sheet soon.

Regarding builds: anyone still want to do Teamwork stuff? I have an empty feat slot to use.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I will work more on optimizing my character sheet/backstory/etc tomorrow, I added the items at least.

Off to bed for the night- see you folks in the morning.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Perhaps my next feat slot I'll add a teamwork feat but it would make no sense for Sath's background to have any right now.


Evil GM

Feel free to introduce yourselves and chatter. I'm calling it a night.


Evil GM

Darious when you get a chance can you get your profile stat line set up with your vitals.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Sure thing.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Hi all.

Can anyone link the traits for this campaign? I don't own the book. Still need to pick my other trait.

Be warned (Baldwin already knows this), I love RP AND like my Chars to feel awesome, so I tend to powergame a little. I do work very hard not to step on toes or overshadow others. This is my first Kensai Magus so unsure how he will play out. I am going for a Lord Oberon type char from game of thrones (mostly the hyper acrobatic fighting style)

I will generally post links to a rule if I do anything obscure, never argue with the DM and am not afraid of Char Death, seeing it as a new opportunity for awesome. I don't expect you to blow party wealth to raise me if I die.

I post frequently if I catch you guys online but I live in Australia GMT+10
so I can get out of Synch. Baldwin knows me well enough for a DMPC when needed.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Hey guys - it's a quarter till 1 AM here and I got to be up for work in a about 5 hours.

It looks like most of the gang's crashing out tonight, so I guess I will, too - unless there's any more action on the boards in the next minute or so.

I'm happy to be aboard and I'm eager to see where this goes :)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Adriel, I am EST but pull 3 12 hour night shifts a week, so my posting is all across the clock. Feel free to banter with Darius whenever you are bored.

Updating profile, gear, and stat line now.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Sleep is for the weak and sane- I am sadly neither... lol! If anyone wants to get a discussion on, I'm here.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

We can banter in game if you want. I am online for the next hour or so.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Edited my previous post to include more openings for conversation, should any want to continue.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Okay, sheet should be fully updated.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Looks like everyone went to bed...


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Not me. Still at work.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

OK- now I'm crashing out...


Evil GM

Everyone has checked in and the game has gotten off to a good start.

Adriel - I'm using the skulls and Shackles traits for the campaign traits. I don't own the player's guide and didn't think it necessary for the gamers to spend money on the product.

@ The Group - Unlike Adriel, I am not a powergamer, or optimizer, and generally that is not what I'm looking for in builds. (Players are usually able to piece together the perfect class, feat, and equipment combo in ways that I haven't thought of or have time to consider.) I'm not looking for perfect builds or party make-up to handle ever situation. That is actually that why I selected some of you I like flaws as it adds to the flavor of the game. Crushing everything without taking damage becomes rote. That being said, Adriel handles it well with his role play and game demeanor. He understands if he wades off on his own or makes a rash decision, I'll push a challenge.

My posting: I have access to a computer most of day, so posting is rarely an issue. I'm own my own company, so no risk in getting in trouble with the boss. I have some work at the end of the month that will take me off line for a week but I'll let you know when that happens.

I believe in communication. If you are going to be offline let us know.


Evil GM

In reading through this campaign it looks fun and for most part it is player driven as your characters develop. There are two main plot arcs one of which is time based, but how you go about getting to the conclusion of the arc is quite varied based on how you handle situations and interact with NPCs. There will be a lot of NPC interaction - not everyone is meant to die. Basically the choices that you make builds your own unique adventure.

One thing that is disappointing to me about the published material is the lack of ship maps. They provided one map to use in all situations and the ship rules book: "Fire as She Bears" is equally disappointing and contained no maps for the ships they describe. I have few that I've snagged off of dunjinni and a couple 3PP products, but if you know of any good maps let me know.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

As I said before, but I believe in a spoiler to the DM:

I am able to post fairly reliably, as I always have my iphone with me, and when I'm not actually at my computer at home, I usually have my ipad within arms reach. And when I travel, both of those devices go with me.

I am an RN, work in an ICU at one of the 4 hospitals in the town I live in. From WV, so no real "city" so to speak, but we don't eat healthy here so we need lots of hospitals.

I work the night shift, 12 hour shifts. On slow nights, I gotta have something to stay awake, so I have the flexibility to post from my phone.

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