Astrianna Sparacello |
Letting the others decide this one, but if they don't make a timely decision, Astri will just coup de grace it. Also, unless it's secured, it's just going to swim away.
Chell Silves |
Hopefully she can kill it.
"Its probably just a guardian of some sort. I wonder of the cult did this or know of another way." Apparently Ptahh could wield his falchion underwater quite well so she swims over the to the Longspear and picks it up. Maybe she could try using it? In a pinch. If she was really lucky. Nevermind. Better to keep the shield. "Sorrin, you want this?"
Astrianna Sparacello |
The gems seem to have vanished directly into Astrianna's coin purse of holding- for safe keeping, of course.
She places her hand on her hips and looks around for anything else that might decide to attack them. "Well, if they fairly poor guardians if that was their function. If there's nothing else to kill here, I'm sure there's plenty in the cave. Do you think we could start advertising ourselves as Sparacello and Company Cult Extermination Services? Maybe? No? Yes?"
Chell Silves |
Chell smiles as she waves wands and heal wounds. "Why pigeon-hole ourselves to cults. Silves Solutions. You have a problem? We have a solution."
Chell:
CMW: 2d8 + 10 ⇒ (2, 3) + 10 = 15
15
Sorrin:
CMW: 2d8 + 10 ⇒ (4, 1) + 10 = 15
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
31
Astrianna Sparacello |
Astrianna is intrigued by Chell's idea. [smaller]"Damn... that's a good one."/smaller] She also does her part with the healing, giving Ptahh a tap with her wand.
CLW on Ptahh: 1d8 + 1 ⇒ (1) + 1 = 2 Freaking wand.
CLW on Ptahh: 1d8 + 1 ⇒ (5) + 1 = 6
She isn't terribly interested in the other statues considering the others aren't spitting gems at them. "Let's head to the cave and get this over with. I'm itching to get back to Shaw."
baldwin the merciful |
baldwin the merciful |
Beneath the island lurks a small system of lightless tunnels. With Sorrin and Ptahh leading the way the party swims up the passage where they eventually emerge. This cave is as dark as the passage leading here and almost as damp. The water is stirring is a circular manner.
perception checks, it is dark.
baldwin the merciful |
As they get closer, Bri will cast Detect Magic and look at the statues.
Bri inspects:
A small, daring halfling with expressive bushy eyebrows. He is garbed in stylishly cut leather armor, his cloak billowing as if caught in a breeze; his right hand grips the pommel of a shortsword half-drawn from its ornate scabbard.
Astrianna Sparacello |
The bard notices Embri inspecting the statues. "They looked petrified from a distance, what do you think? I have the silver mirror that we took from Flynn's ship in my haversack if there's some strange aquatic basilisk or something roaming about. Or Calistria forbid, an aquatic medusa." She considers the thought for a moment. "An even worse scenario- Aquatic cockatrice. Entire schools of them, hundreds swimming through the ocean together, swarming on unsuspecting prey..."
-------
In the cave:
Astrianna summons a quad of cool, Dancing Lights to conquer the darkness and cast shadows about the cave. Her partially elven eyes scan for threats in the dark edges of the light she has created.
Perception: 1d20 + 16 ⇒ (16) + 16 = 32
Chell Silves |
Chell's shield Lights up too as they enter the cave. "I think they were moved there. Or maybe they are from the ship sunk nearby. Either way you are right. We are probably walking towards something than can petrify and we don't have the spell to reverse it," she warns.
Pereption: 1d20 + 14 ⇒ (16) + 14 = 30
Embrianna |
"Well, they are definitely people turned to stone. Chell, are you able to pray for a stone to flesh spell yet? I think that would counter the effects. Or maybe when we are done here we can take the statues back to port with us and find someone that can."
Chell Silves |
"No." Chell looks downtrodden at the admission. "Another reason the missing clerics means we are all worse off. I am not sure there is a cleric in the Razor who could besides Alyi'ensi. Finding a scroll of it will be equally difficult."
Astrianna Sparacello |
You can cast it starting at 11th level, Bri. Stone to Flesh
Astrianna's mind briefly wanders to a cruel place, where they use the stone to flesh spell, but don't give the victims any water breathing abilities. Free gear!
She agrees with Embrianna that, at some point, it would be worth it to help the people in the statue garden. "It pains me to say this, but... I bet Sagacious Sam could restore them to flesh. Not that he'll care enough to do it for free, and not that we'll pay his prices." She sighs. "Xander Brim could have easily done it as well. Shame that ship sailed. Perhaps we can return one day ... might want to leave that serpent be though."
baldwin the merciful |
At the rate you are gaining experience what are a few more days to those that are stone. It's not like they are going anywhere. Besides perhaps you can pull them up and take them with you. Just a thought.
So you stopped for a quick inspection and conversation about the statues...well at least the one that Bri looked at. Are you ready to continue? If so, I will continue on with Astri's dancing light spell and the perception checks.
Astrianna Sparacello |
We're good to go, I don't think there is anything we can do with the statues right now. Might take the statues with us on the ship, but we'll have to get to that later.
Chell Silves |
"Let's deal with one crisis at a time. Cult today. The wreck tomorrow."
I thought we were in the cave already. That is what my perception was for.
baldwin the merciful |
The glow of the Astri's dancing lights act like a beacon in the cool damp cavern.
the first thing you notice is the cause of the circular water rotation are four large sharks and one hybrid swimming in the waters that you are in. As you breach the the surface there is a gotto with a rocky ridge that contains stacked crates and barrels stacked and there are four humans milling around.
Note: I scaled back by half how many sharks were in the water.
I need to get a map in order but won't be able to do that for bit.
baldwin the merciful |
baldwin the merciful |
The fodder has numbers on you and environment. You're the proper level, you've have much better gear than the those you fighting, your attack and damage output is better than theirs. Your greatest hinderance is the envirnment. other than water breathing hyou don't really have methods of dealing with underwater damage restrictions. Although the group has access to level four spells, which would provide freedom of movement.
baldwin the merciful |
RD 1: Wereshark
The unusual blackish grey shark swim in fast and snaps it's jagged maw Ptahh. Ptahh is flat footed this round. It's keen sense knows of intruders are in the cavern.
bite: 1d20 + 12 ⇒ (5) + 12 = 17;damage: 1d8 + 3 ⇒ (5) + 3 = 8;sneak: 2d6 ⇒ (3, 4) = 7
The massive jaws snap shut but without prey.
Astrianna Sparacello |
Round 1
Active effects:
Inspire Courage: +2 competence attack/damage +2 morale save vs fear and charm
Haste (7 rounds remain): +1 attack, +1 AC, +1 ref, +30 feet speed, +1 attack on full attack
Astrianna's eyes do not take long to adjust as her magical lights pierce the darkness. She gasps as the hybrid shark begins to swim for them, the other sharks beginning to circle. She notes the humans milling about and dives her head back under the water to shout to her companions. "Five Sharks! Watch the grey one, it's a wereshark!"
She begins and inspiring song and weaves a quickening spell, dilating time for all her companions.
Move action: Begin Inspire Courage (19/23)
Standard action:Cast Haste on the group
Chell Silves |
I want to try lightning but if the sharks move too close to use then she will think it too dangerous. So bless again. Will wait for a little longer on Ptahh and then sharks.
baldwin the merciful |
RD 1: Sharks
the four sharks move in and attack their ravenous jaws snapping for a morsel of fresh meat. Chell and Bri are flat footed
@ sorrin:
att: 1d20 + 5 ⇒ (15) + 5 = 20;damage: 1d8 + 4 ⇒ (8) + 4 = 12
@ Astri:
att: 1d20 + 5 ⇒ (20) + 5 = 25;damage: 1d8 + 4 ⇒ (6) + 4 = 10
The bard's flesh is scarred once again.
@ Chell:
att: 1d20 + 5 ⇒ (6) + 5 = 11;damage: 1d8 + 4 ⇒ (7) + 4 = 11
@ Bri:
att: 1d20 + 5 ⇒ (10) + 5 = 15;damage: 1d8 + 4 ⇒ (7) + 4 = 11
Bri does a 15 hit you flat footed?
----
Bri tries to use her hex to slumber the giant beast that is attacking her.
will save: 1d20 + 2 ⇒ (13) + 2 = 15
The witch lolls the beast to sleep.
baldwin the merciful |
baldwin the merciful |
baldwin the merciful |
Chell Silves |
Had a neat idea but the water is too deep. Control Water to drain the cave. Would have been awesome to watch the sharks loose their terrain advantage.
Can't fail the concentration check to cast defensively. DC 17. My bonus is +17 underwater.
Another glow of light and the weapons of her companions of her companions gain some divine guidance. Cast Bless.
baldwin the merciful |
Sorrin that depends on if you are swimming as a MA (1/4 = 7.5 feet) speed or full action(1/2 = 15 feet) speed. Then add the 15 feet for the haste bonus.
So,
if a MA: 4.5 squares
if a FA: 6 squares
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.
baldwin the merciful |
Sorrin the Wayward |
Sorrin attacks the nearest shark.
atk1, silver scimitar +1, bless, haste, inspired, underwater, slashing: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (11) + 15 + 1 + 1 + 2 - 2 = 28
dmg1, silver scimitar +1, inspired, underwater, slashing: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
atk2, silver scimitar +1, bless, haste, inspired, underwater, slashing: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (18) + 10 + 1 + 1 + 2 - 2 = 30
dmg2, silver scimitar +1, inspired, underwater, slashing: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
haste, silver scimitar +1, bless, haste, inspired, underwater, slashing: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (1) + 15 + 1 + 1 + 2 - 2 = 18
dmg, silver scimitar +1, inspired, underwater, slashing: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
crit, silver scimitar +1, bless, haste, inspired, underwater, slashing: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (5) + 10 + 1 + 1 + 2 - 2 = 17
dmg2, silver scimitar +1, inspired, underwater, slashing: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
fumble, dex, haste?: 1d20 + 5 ⇒ (12) + 5 = 17