Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

It IS good rp. And like Baldwin said the COT background roots it in something I am familiar with as well (although only myself and Embrianna benefit)

Daniel will be wandering the deck until the meeting.


Evil GM
Adriel Mistleaf wrote:

It IS good rp. And like Baldwin said the COT background roots it in something I am familiar with as well (although only myself and Embrianna benefit)

Daniel will be wandering the deck until the meeting.

From my mindset it provided an easy transition into the next campaign.


Evil GM

It looks like Sath is moving today so I'm not that considered with his posting.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

I got to admit, I don't know what COT is. I have a hunch it's an Adventure Path, but I'm not sure which it is.

But any way you slice it, I'm enjoy it so far, too :)


Evil GM

COT = Council of Thieves AP. It was the urban adventure that was centered in Westcrown. It's where the Hellknight and graveknights were introduced. The cool thing is they provided a list of the 12 remaining Major noble families then 24 minor beholden families. This were the families that remained after Thrune moved the capital to Erogian. I added alot of flesh to those families in the game setting. Some were freedom fighters, some Thrune loyalist, some hybrid-like.

The Arvanxi family = mayor of the city, the 5th most powerful family before their downfall. The mayor kept a balor in his basement to keep the water hot and electric lights on. Er...that didn't go so well. :-0


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

COT = Council of Thieves AP. It was the urban adventure that was centered in Westcrown. It's where the Hellknight and graveknights were introduced. The cool thing is they provided a list of the 12 remaining Major noble families then 24 minor beholden families. This were the families that remained after Thrune moved the capital to Erogian. I added alot of flesh to those families in the game setting. Some were freedom fighters, some Thrune loyalist, some hybrid-like.

The Arvanxi family = mayor of the city, the 5th most powerful family before their downfall. The mayor kept a balor in his basement to keep the water hot and electric lights on. Er...that didn't go so well. :-0

Interesting. I don't know anything about Council of Thieves, but I'm curious to see what happens next.

I've only played in 4 Adventure Paths before, though I've gamed for almost twenty years (most of what I did was Homebrew). Those paths were:

Kingmaker (half-way through book 2)
Skull and Shackles (half-way through book 2)
Reign of Winter (half-way through book 1)
Wrath of the Righteous (half-way through book 1).

That said, I got to say, I'm eager to play in a Campaign that takes us past book 2 :)


Evil GM

I DM'd kingmaker Bk 1 and 2...at my table top, the group lost interest.

skulls - player in bk 1 now on line., player in book in bk 2 at table top. One PbP fizzeld after battle one.

I mostly play or DM homebrew material or a hybrid begins as module but moves off inot home brew. My favorite being a 3.5 WoTC game Shattered gates of slaughtergard...the group finished 2 of 3 modules but I created an a multi-year campaign based on the concept.

----
This will take us far and it lets me mix in tons of home brew material. I've some horror I'd like to add in for some creepy ties into the old gods. This group should enjoy it because it's not all hack and slash, but there are investigation and rp elements. The game is sea, urban and jungle so there should be variation.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

I DM'd kingmaker Bk 1 and 2...at my table top, the group lost interest.

skulls - player in bk 1 now on line., player in book in bk 2 at table top. One PbP fizzeld after battle one.

I mostly play or DM homebrew material or a hybrid begins as module but moves off inot home brew. My favorite being a 3.5 WoTC game Shattered gates of slaughtergard...the group finished 2 of 3 modules but I created an a multi-year campaign based on the concept.

----
This will take us far and it lets me mix in tons of home brew material. I've some horror I'd like to add in for some creepy ties into the old gods. This group should enjoy it because it's not all hack and slash, but there are investigation and rp elements. The game is sea, urban and jungle so there should be variation.

I think you would have enjoyed my Kingmaker Game. It had tons of homebrew stuff in it.

For example, once the characters got into book 2 they each began to carve out a "barony" with their own personal council made up of NPC's. I had to create a forum for each one of their baronies, plus one for the campaign and one for combat just to move things along so combat didn't bog down the boards - we ended up doing mass combat with MapTools and Skype to aid things, but in the end, it was huge - but was killing me because keeping so much running was crazy to maintain.

That said, I got to give you props for all your work with this game so far. It's really great and I'm really enjoying it :)


Evil GM
David "Dirk" Hawkins wrote:
baldwin the merciful wrote:

I DM'd kingmaker Bk 1 and 2...at my table top, the group lost interest.

skulls - player in bk 1 now on line., player in book in bk 2 at table top. One PbP fizzeld after battle one.

I mostly play or DM homebrew material or a hybrid begins as module but moves off inot home brew. My favorite being a 3.5 WoTC game Shattered gates of slaughtergard...the group finished 2 of 3 modules but I created an a multi-year campaign based on the concept.

----
This will take us far and it lets me mix in tons of home brew material. I've some horror I'd like to add in for some creepy ties into the old gods. This group should enjoy it because it's not all hack and slash, but there are investigation and rp elements. The game is sea, urban and jungle so there should be variation.

I think you would have enjoyed my Kingmaker Game. It had tons of homebrew stuff in it.

For example, once the characters got into book 2 they each began to carve out a "barony" with their own personal council made up of NPC's. I had to create a forum for each one of their baronies, plus one for the campaign and one for combat just to move things along so combat didn't bog down the boards - we ended up doing mass combat with MapTools and Skype to aid things, but in the end, it was huge - but was killing me because keeping so much running was crazy to maintain.

That said, I got to give you props for all your work with this game so far. It's really great and I'm really enjoying it :)

Your KM game is why I picked you. What sealed it though was you presented yourself as that versatile role character - sailor, ranger, spot healer. Jack of all trades. I knew your make up will play well in what ever setting the group finds themselves.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

I ran KM for my tabletop group from beginning to end, though towards the end they were anxious to just finish it. Things were getting a bit crazy.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
Your KM game is why I picked you. What sealed it though was you presented yourself as that versatile role character - sailor, ranger, spot healer. Jack of all trades. I knew your make up will play well in what ever setting the group finds themselves.

Cool, thanks!

I did a lot of work with that campaign - the additions were pretty crazy, but I couldn't have done it without a good gaming group to help me :)

As for Dirk, he's generally pretty good at being versatile, but he's ready to go up in various different angles as the group needs them. Specifically on level 5 when we get to take a new Feat; I'm looking at things like Range Fighting bonuses (if necessary) or possible bonuses to finding rare and unique items.

But I'll have to ask the group for suggestions when we reach that bridge, I guess ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:
I ran KM for my tabletop group from beginning to end, though towards the end they were anxious to just finish it. Things were getting a bit crazy.

Yeah, I found that my version took a lot to just finish book 1 because of all the changes I put into it.

This is a link to a summary of the changes I did for Book 1 - since you got all the way to the end, I'm curious to know what you think of the changes - if you're interested, that is:

Link to Book Summary.

I hope you enjoy it :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Sniff* The hairdresser is gone? Who will do my nails to get the blood out and provide me with fine wigs after yet another fireball to the face?


Evil GM
Andrea1 wrote:
*Sniff* The hairdresser is gone? Who will do my nails to get the blood out and provide me with fine wigs after yet another fireball to the face?

She was afraid.


Evil GM
Darius Rotarion wrote:
I ran KM for my tabletop group from beginning to end, though towards the end they were anxious to just finish it. Things were getting a bit crazy.

The third book made zero sense to me in the context. The charter is for one area bk 1...great. Group heads south in book 2- terrific. now go go east before the next three books focus on the war and west..

IMHO it should have pushed west and south rather than thee directions.

By the way, the trolls wrecked havoc on the PC group.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
Darius Rotarion wrote:
I ran KM for my tabletop group from beginning to end, though towards the end they were anxious to just finish it. Things were getting a bit crazy.

The third book made zero sense to me in the context. The charter is for one area bk 1...great. Group heads south in book 2- terrific. now go go east before the next three books focus on the war and west..

IMHO it should have pushed west and south rather than thee directions.

By the way, the trolls wrecked havoc on the PC group.

Wha? That's crazy - why didn't you rally your troops and stab north and conquer southern Brevoy for your own? Or better yet, push north west and move into South Eastern Numeria - lots of good magic gear there...

After hearing that I guess I'm glad we didn't get more than 20 pages into book two, then. Still, it was a really cool group.

One of them was a Summoner, I gave him a Companion who was a Succubus who had decided that the most evil thing she could do was be a rebel to her demon-lord father and rebel by acting "Lawful Good"; which is what she did. She also played it up by acting like a perky, bubble-gum chewing "Catholic School Girl" type who was so sweet and friendly that it almost drove everyone crazy (her Abyssal name was Qwykee :)

One of the girls played a druid; I gave her an animal companion who was a griffon cub who basically had the stats of a large cat that could fly - and as she leveled the griffon cub aged into a full-sized griffon.

The cast of NPC's I had in was so much fun, too. Damn I miss that campaign...


Evil GM

Hopefully Sath's move went well and he get internet access, he's going to wake up to 100+ posts in game and dozen sin the discussion thread.


Evil GM
David "Dirk" Hawkins wrote:
baldwin the merciful wrote:
Darius Rotarion wrote:
I ran KM for my tabletop group from beginning to end, though towards the end they were anxious to just finish it. Things were getting a bit crazy.

One of them was a Summoner, I gave him a Companion who was a Succubus who had decided that the most evil thing she could do was be a rebel to her demon-lord father and rebel by acting "Lawful Good"; which is what she did. She also played it up by acting like a perky, bubble-gum chewing "Catholic School Girl" type who was so sweet and friendly that it almost drove everyone crazy (her Abyssal name was Qwykee :)

That is wrong on so many levels...fantastic.


Female (totally, totally) Succubus
baldwin the merciful wrote:
That is wrong on so many levels...fantastic.

"Oh it's totally fantastic, you dirty old man."

;)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

My group:
-played out books 1-4 more or less as expected.
-book 5, I had by this time played up the civil war brewing in Brevoy, and they were siding with the Rostland forces. They also had forged a loose alliance with Mivon. Once the war started, they played a defensive campaign, using Mivon soldiers to stall and distract Pitax, while they marched north and broke the siege of Restov, then crushed the Issian armies. Afterwards, they destroyed Pitax. By the start of book six, this was roughly their borders.


Evil GM
Qwykee wrote:
baldwin the merciful wrote:
That is wrong on so many levels...fantastic.

"Oh it's totally fantastic, you dirty old man."

;)

Funny profile...the tongue.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Question: what time of day is it?


Evil GM

Now it's getting to evening.

I'm logging off for the night. I've some work to finish up.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:

My group:

-played out books 1-4 more or less as expected.
-book 5, I had by this time played up the civil war brewing in Brevoy, and they were siding with the Rostland forces. They also had forged a loose alliance with Mivon. Once the war started, they played a defensive campaign, using Mivon soldiers to stall and distract Pitax, while they marched north and broke the siege of Restov, then crushed the Issian armies. Afterwards, they destroyed Pitax. By the start of book six, this was roughly their borders.

Damn!

My crew never got that far; but we did over 10,000 posts until we reached the first 20 pages of book 2; so that's something.

It was pretty crazy, though - they had problems with the Old Gods in an ancient cursed shrine; a run-in with a new race of kobolds, cultists that had traveled north from a teleportation gate from Osirion, pirates from Minkai who had traveled across the sea and up from Anbara; an evil baron from Ustalav trying to create a division of LE Paladins dedicated to his Dark God; a competing gang in the River Kingdoms who had the same Charter from Brevoy and was trying to beat the PC's - and a mad scientist who was taking various races and trying to breed them together as a "Supersoldier" (such as combining half-ogre bodies with human brains and troll blood for regeneration - his experiments didn't work, but it sure was fun); a power-hungry squire from Brevoy trying to muscle in on the PC's turf; an alliance with a barbarian tribe of warg riders to the east - but all of that was just some of the twists I had on the first campaign book; once I got to book two it was crazy - Oleg was promoted to a magistrate and had possession of the northern outpost among other things).

Oh well, like I said - good game!


Evil GM

10K posts is serious. That is an insane rate...that warms my heart. I salute you...only 15 games have ever hit 10K posts out of 3,943 games. That's impressive. Not to toot horns but it takes an incredible amount of DM and player work/dedication to achieve that on PbP forums.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
10K posts is serious. That is an insane rate...that warms my heart. I salute you...only 15 games have ever hit 10K posts out of 3,943 games. That's impressive. Not to toot horns but it takes an incredible amount of DM and player work/dedication to achieve that on PbP forums.

Well, it was really a lot more than 10,000 posts. However, to see the full amount of posts you have to go to all the forums; but it did take me almost a year (plus I ended up doing most of the combats with a combo of MapTools and Group Skype so that the combat would be a lot faster. We'd do about 1-2 heavy combats a week; I had players in Virginia, California, England, and Australia - so the Skype combat was hard to coordinate, but it moved combat along SO fast it was worth it as it cut down tons of unneeded posting issues).

Of the various forums I had the main one for the campaign (that one had about 10,600 posts) - but then I had to create a second forum for when some of the party wanted to do "Split-Party" stuff - like when one or two people wanted to go off on a private side-quest to do some extra exploring and not everyone could get on the board that night.

Then I created a forum to divide and distribute and keep track of loot, a combat forum because when you have all the players rolling dice after dice you quickly lose details about the actual story/plot stuff when you suddenly see maybe 50-60 posts with nothing but dice rolls.

Meanwhile the multiple mysteries were getting complex, so I ended up having to create a sub-forum when all the players created a second PC to work specifically as a Supernatural Investigation Division specifically built to be "Detective Types" so they could concentrate specifically on solving the multiple mysteries but with a specific build for those PC's just for that purpose.

Then, as each character reached around level 7 I had them pick a grid on the map and the surrounding six hexes as their formal "Barony" and they built a NPC staff of counselors that were designed specifically as a company of Cohorts so that each Barony was run like a micro-managed "Kingdom" (so basically each baron/baroness had their own Marshal, High Priest, General and so on) and every month "in-game" each of their own Baronies made rolls to generate personal revenue and power to the point that the PC's actually could make private alliances with the NPC's and potentially vie for power with each other for who would retain ultimate power over their growing kingdom with the collection of powerful NPC's they each were recruiting - but again; that was just the stuff I made up to coincide with the beginning of book 2.

Like I said - I miss that game; but it was a LOT of work :)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Everybody go to bed?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:
Everybody go to bed?

I got to be up in less then 6 hours, so I SHOULD be in bed; but for some reason I thought I'd check one more time to see what's up.

But I guess everyone else crashed out, though.

Oh well - I'll see you tomorrow, then!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Bed time for me!


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Crap. FINALLY got time to post and everyone is in bed.

Car got broken into


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

That sucks! Lose anything?


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Nah, we don't leave valuables in the car.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Well that's good to hear.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

On the phone getting my claim in now.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Well, checking out for the night. Good luck with your car!


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Hello all- move went well but between poor sleep, move, road trip, big-box store shopping trip and a few rounds of dog walking I was so burned out yesterday that I was not online at all- will read the gameplay thread and then make new posts- thanks for the understanding...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Sorry about that Adriel and I'm glad you're moved in Sath.

On the way to work now -

GM: For now I'm going to remain with the officers formally to attempt to gather information while the rest of the gang mingles with the crew since I'll be gone for most of the day.

See you later tonight!


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

I am online for ages.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

So THAT'S where Chammerday went.
SMITE!


Evil GM
Daniel Arrisen wrote:

So THAT'S where Chammerday went.

SMITE!

Figured you'd appreciate it.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

It appears Adriel really is a coin whore. Selling himself to the highest bidder.

I am seeing less of Oberon and more of that Sellsword who kept squeezing coin out of Tywin Lannister. Forget his name but I like him.
He uses a Kukri in fact. Also Adriel's backup weapon.

Love how a char develops.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Bronn?
Edit: wait no that's Tyrion...


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Yep. I got my Lannister's mixed.

But yeah, showmanship of Oberon with Bronn's selfishness.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I am free for posting and ready to catch up now. :)

I am also debating if I want to dip into cleric at all.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Real question is: do you take Darius' offered other arm and join us for dinner? ;-P


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4
Embrianna wrote:

I am free for posting and ready to catch up now. :)

I am also debating if I want to dip into cleric at all.

From a Build perspective I would ask what you think you would get out of it Mechanically?

You get access to most of the remove x spells and healing spells.
We have a Bard (best buffers in the game)
Plus a Ranger AND Driud and Bard can all use healing wands.

The armor proficiency does not help with your arcane spellcasting.
You would get domains I guess but most of them are affected by level.

Feel free if you want if for RP, but a dip doesn't offer you alot.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Pretty much it is just from an RP perspective. Gozreh could very well be be her Elemental Patron and may help in her turning away from her hag heritage when she discovers it. She still is unsure of what she actually is.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

And yes Dar. :P


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Got work to do today, will post sporadically.


Evil GM

I'm getting ready to settle down and knock out some work to. working form home watching the Tour de France but the stage is near an end.

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