Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

Holding location.


Evil GM

"Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far‑reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.

— Saldrin Seaheart,
local guide and purveyor of “adventuring supplies”

Welcome, aboard and congratulations for your selection, the process was wicked hard for this game. Several of you appear to be relatively new to PbP games, don't worry I was too about 26 months ago. (I have been fortunate in my gaming experience, so I like to pay it forward and bring some newer PbP'ers into the fold. You will note the party does not have cleric or rogue this should make it interesting. I seriously considered carrying a seventh player but decided against it – at least for now.

There are two players from a previous campaign: Adriel Mistleaf and Embrianna, who know that I run an active campaign that has plenty of twists and deviations, role-playing galore and did I mention complex layers of battle? If you are unsure about your ability to post, please let me know, this is an active game and it’s only fair to the other gamers that we begin on the right foot.

Simply put, you will get out of the game as much as you put in. If you are engaging and like RP, you should have a fantastic time. I’m happy to help you develop deep characters that are more than battering rams. If you like combat you will be satisfied, but I do like more that mass dice rolls. Play the role, do not simply roll the dice.

I hope everyone has fun, this is should be an exciting adventure that will let us all explore our creativity.

Take some time and review the campaign information tab, I have useful information there and I do update it with semi-important information. I don’t have many house rules but those that I do are listed for your review.

I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a massive setting and it is sandboxy, there is structure to the game. I will include plenty of alterations and DM creativity.

Here are a few DM boons to add to your sheets:

(4)CLW 1d8+3
(2)CMW 2d8+6
(1)CSW 3d8+10
(1)oil of magic weapon
vial anti-toxin (1)
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
100 GP

I need everyone to post their alignments for me I didn’t see it on a couple character sheets. Also, tell me what time zone you are in, I’m in EDT, GMT -4.

Tweaking your character builds if you want. I know Dirk wanted to replace his Expert level with Warrior level go ahead and do it. Let me know what you changed.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Welcome everyone, to what will surely be a wonderful game. :)

Currently neutral good here, though I was toying with the idea of going true neutral.

In Eastern Standard time.

1d2 ⇒ 2

Time to go check out the other players CHA scores.... ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:

Time to go check out the other players CHA scores.... ;)

"Fair enough, lass... I reckon it'll do," David says with a grin.

Eastern Standard Time

Question: Guys, does anyone have a suggestions for my character via "tweaks"? I'm open to them - just let me know. Thanks!


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Greetings fellow travellers...

Neutral Good

Atlantic- so one hour ahead of you guys but I'm an insomniac so it shouldn't matter too much, I hope...


Evil GM

Are you in the islands?


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Glad to be here! I am in EST.

1d2 ⇒ 2

Question regarding the freebies: if we already have those, can we refund their purchase price to our funds, or do we just get a spare?


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Hello everyone! So excited to be selected- I am looking forward to playing with you all, I can already tell this is going to be fun. This character is the the most radically different from myself I have ever created, so it will be an interesting roleplaying experience.

Astrianna is Chaotic Neutral. I am in the Central time Zone.

1d2 ⇒ 2

Thanks for the boons Baldwin! I'm assuming the cures are potions?

I will stuff my Handy Haversack, make any final tweaks, and take a read through everyone's characters.


Evil GM

Dirk your Disabled Device will be important.

I really liked the fact that are a jack-of-all trades type character.


Evil GM

Yes the cures are potions.


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Also, forgot to add: Chaotic Neutral here.

I know you opened up the game thread, is it fair game to begin posting?


Evil GM
Darius Rotarion wrote:

Also, forgot to add: Chaotic Neutral here.

I know you opened up the game thread, is it fair game to begin posting?

Of course.


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Eeeexcellent...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......

Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.


Male Herbivorous Meatsack Epic Level Pain in the Backside
baldwin the merciful wrote:
Are you in the islands?

Naw- Nova Scotia, be glad I'm not in Newfoundland or the or the extra 1/2 hour might really mess with your head :)


Evil GM
Embrianna wrote:

Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......

Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.

Of course she will...I would expect nothing less from her. :-)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

An extra half hour?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

Dirk your Disabled Device will be important.

I really liked the fact that are a jack-of-all trades type character.

Archaeologists do gain significant bonuses to Disable Device in time - for now the only thing I'm missing is the +3 for it being a Class Skill.

Actually, I think I'll add the "Trapper" Archtype to the Ranger's Freebooter (since they can both be added). All it does is negate ranger spells (wasn't really planning on going that high as a ranger) and grants me Disable Device as a Class skill (with a bonus to it every other level).

I hope that's okay?

EDIT: Roll for scroll case
1d2 ⇒ 1

EDIT: Looks like it's waterproof. Good times.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Yes- there's a reason those Newfies are crazy...

Map Book: 1d2 ⇒ 1 Waterproof!


Evil GM

Dirk I'm fine with it. The game takes place at sea, in an urban setting, and jungle.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh pooh. I still need to choose my spells prepared for the day.


Evil GM

Sath when I looked at out character sheet I didn't see how much money you had remaining.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote:
25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble...

Don't sweat it too much - if you're really short on funds I can spot you for now :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Slips in to shake fist at Henk*


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Oh, I realize I hadn't finished one thing- languages known: Common, Elven (Racial) Druidic (class)- Aquan, Draconic, Dwarven, Gnome, Goblin, and Orc.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Not checking in to see what kind of trouble I can get myself into? :)


Evil GM

I know Adriel, Sath, and Astrianna have liquid cash issues.


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Reposting as I think it slipped by:

Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?


Evil GM
Darius Rotarion wrote:

Reposting as I think it slipped by:

Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?

Trust me keep the cure potions and the everful mug, but you can sell the other items if you already have them.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Ok- then I now have 11 Gold/9 Silver after selling back ft. silk rope and a grappling hook I had already purchased...


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

I planned on keeping those. But I had a lot of the other gear. I'll start fixing my sheet soon.

Regarding builds: anyone still want to do Teamwork stuff? I have an empty feat slot to use.


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I will work more on optimizing my character sheet/backstory/etc tomorrow, I added the items at least.

Off to bed for the night- see you folks in the morning.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Perhaps my next feat slot I'll add a teamwork feat but it would make no sense for Sath's background to have any right now.


Evil GM

Feel free to introduce yourselves and chatter. I'm calling it a night.


Evil GM

Darious when you get a chance can you get your profile stat line set up with your vitals.


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Sure thing.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Hi all.

Can anyone link the traits for this campaign? I don't own the book. Still need to pick my other trait.

Be warned (Baldwin already knows this), I love RP AND like my Chars to feel awesome, so I tend to powergame a little. I do work very hard not to step on toes or overshadow others. This is my first Kensai Magus so unsure how he will play out. I am going for a Lord Oberon type char from game of thrones (mostly the hyper acrobatic fighting style)

I will generally post links to a rule if I do anything obscure, never argue with the DM and am not afraid of Char Death, seeing it as a new opportunity for awesome. I don't expect you to blow party wealth to raise me if I die.

I post frequently if I catch you guys online but I live in Australia GMT+10
so I can get out of Synch. Baldwin knows me well enough for a DMPC when needed.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Hey guys - it's a quarter till 1 AM here and I got to be up for work in a about 5 hours.

It looks like most of the gang's crashing out tonight, so I guess I will, too - unless there's any more action on the boards in the next minute or so.

I'm happy to be aboard and I'm eager to see where this goes :)


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Adriel, I am EST but pull 3 12 hour night shifts a week, so my posting is all across the clock. Feel free to banter with Darius whenever you are bored.

Updating profile, gear, and stat line now.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Sleep is for the weak and sane- I am sadly neither... lol! If anyone wants to get a discussion on, I'm here.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

We can banter in game if you want. I am online for the next hour or so.


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Edited my previous post to include more openings for conversation, should any want to continue.


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Okay, sheet should be fully updated.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Looks like everyone went to bed...


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

Not me. Still at work.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

OK- now I'm crashing out...


Evil GM

Everyone has checked in and the game has gotten off to a good start.

Adriel - I'm using the skulls and Shackles traits for the campaign traits. I don't own the player's guide and didn't think it necessary for the gamers to spend money on the product.

@ The Group - Unlike Adriel, I am not a powergamer, or optimizer, and generally that is not what I'm looking for in builds. (Players are usually able to piece together the perfect class, feat, and equipment combo in ways that I haven't thought of or have time to consider.) I'm not looking for perfect builds or party make-up to handle ever situation. That is actually that why I selected some of you I like flaws as it adds to the flavor of the game. Crushing everything without taking damage becomes rote. That being said, Adriel handles it well with his role play and game demeanor. He understands if he wades off on his own or makes a rash decision, I'll push a challenge.

My posting: I have access to a computer most of day, so posting is rarely an issue. I'm own my own company, so no risk in getting in trouble with the boss. I have some work at the end of the month that will take me off line for a week but I'll let you know when that happens.

I believe in communication. If you are going to be offline let us know.


Evil GM

In reading through this campaign it looks fun and for most part it is player driven as your characters develop. There are two main plot arcs one of which is time based, but how you go about getting to the conclusion of the arc is quite varied based on how you handle situations and interact with NPCs. There will be a lot of NPC interaction - not everyone is meant to die. Basically the choices that you make builds your own unique adventure.

One thing that is disappointing to me about the published material is the lack of ship maps. They provided one map to use in all situations and the ship rules book: "Fire as She Bears" is equally disappointing and contained no maps for the ships they describe. I have few that I've snagged off of dunjinni and a couple 3PP products, but if you know of any good maps let me know.


Male Narinar Adept 1/UC Knifemaster 2/Fighter 1
Stats:
Hp 36/36| AC 17, touch 14, ff 13 | CMD 16| Saves: Fort +5, Ref +8, Will +3 (+3 vs poison)| Init: +6| Perception: +7

As I said before, but I believe in a spoiler to the DM:

I am able to post fairly reliably, as I always have my iphone with me, and when I'm not actually at my computer at home, I usually have my ipad within arms reach. And when I travel, both of those devices go with me.

I am an RN, work in an ICU at one of the 4 hospitals in the town I live in. From WV, so no real "city" so to speak, but we don't eat healthy here so we need lots of hospitals.

I work the night shift, 12 hour shifts. On slow nights, I gotta have something to stay awake, so I have the flexibility to post from my phone.

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