Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Any who, I'm checking out, as being in the crows nest makes it hard to interact and it's bed time anyway.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:

But what about the panic caused by her death?

Dun dun DUUUUUUUNNNNNN!!!!

You know, she's not dead yet, right?

For now I'm waiting for Sath to make his Knowledge Roll and (hopefully) make an Aid Check for Healing; but we'll see what happens, though :)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri is bored, but cleaning barnacle like a champ with that nat 20. What a waste for it. :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
Bri is bored, but cleaning barnacle like a champ with that nat 20. What a waste for it. :)

If you want to lend that natural 20 to me and Sath, I'm sure we'd be very grateful! :)

See you guys tomorrow and wish us luck!


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Sorry folks- I was on earlier and no one else was so I went to do some other stuff- have dinner, walk dog, write, etc. and lost track of time- made my Nature roll (Like a CHAMP!) anyways, see you all early-ish tomorrow.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Well I am awake now. Every one on the other sidr of the world is asleep.

See you guys later.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Question for the GM: Normally if a person decides to make a roll a second person can Aid them by rolling a d20 and hoping to get a 10 or higher. However, sometimes the person making the primary roll ends up with a much lower total then the person doing the Aid check (much like the Knowledge: Nature checks).

In that case as the GM do you allow the two situations to be “swapped”? In other words, if Sath is “Aiding” me and he gets a total of 33 and I’m doing the check and get a total of 11 – Sath’s Aid would grant me a +2 for a total of 13. But if we had said – “Why doesn’t Sath do this and I’ll just Aid HIM” then Sath would now have a total of 35 – which is much better.

I’ve seen GM’s say – “No, you made the roll, he made the Aid check – that’s how it goes” and I’ve seen other GM’s say go the other route. How do you normally prefer to do it, if you don’t mind me asking?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Okay, I'm off to work. Here's hoping that Sath's Heal Check is good and that maybe we can do something great to Aid things.

Final question: does my "Profession: Ship's Surgeon" check come into play here, or is the Heal check a better option all around as it's a higher modifier?


Evil GM

I'm exceptionally busy today. If I'm lucky a get a post or two in around noon but don't dcount on it.

As far as TB, it's inhaled. Onset: 1d4 days.

So, if she was effected before coming on board and just now showing symptoms. But that is what you all may want to investigate. Remember she has hinted her husband has been no responsive and she has family. you all will figure out she is in the hold.

Dirk you can use either skill that is higher for your check.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Due to an absence of GM today then, here are a few notes on TB because I am bored:

The White Plague was very deadly and has killed a lot of people. A number of those ghost hunter style shows have episodes shot in Sanatoriums that are supposedly haunted by those who died to it.

Waverly Hills Sanatorium in particular has been featured in number of them.

Doc Holiday also died from TB, in the movie "Tombstone", Kilmer's Doc Holiday is seen coughing up blood and feverish from the disease.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Well, I'm around, but still up in the crows nest. Anybody who wishes to interact feel free to gimme a yell or climb up and say howdy.


Evil GM

It was busy day, I'm wiped out and want to veg out watching a little Tour de France this evening. So, I'm not going to stay online long this evening. I'm going to get to some of the questions, but that is about it for this evening.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Cool deal.


Evil GM

I set the stage and I believe answered all the pending questions. I'm logging off, I may check in later, but if I don't I'll try to get something up in the morning.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

I'm exceptionally busy today. If I'm lucky a get a post or two in around noon but don't dcount on it.

As far as TB, it's inhaled. Onset: 1d4 days.

So, if she was effected before coming on board and just now showing symptoms. But that is what you all may want to investigate. Remember she has hinted her husband has been no responsive and she has family. you all will figure out she is in the hold.

Dirk you can use either skill that is higher for your check.

My Heal Check is somewhat better, only because it can be modified with the Healing Kit/Tools that I have.

Also, I've read a lot about TB pursuant to this case; most of my research on the subject indicated that the incubation time was actually much longer then a month; assuming the subject was formally infected as opposed to just exposed.

Now if you're suggesting that this game is somehow deviating from real-world science in some capacity, I'm frankly scandalized! But I'll get over it (although I was thinking if someone in the group had the Cantrip "Spark" or the spell "Shocking Grasp" we may be able to somehow utilize that for a crude Cardiac Defibrillator. Yet somehow I have a hunch that that plan is not going to work either) ;)

All kidding aside; my primary question still stands as I foresee it being an issue in multiple cases down the line.

Specifically: if a group of players is attempt to make a high DC check, one player in particular makes the roll - the others make "Aid" checks. If the person making the "Primary Roll" gets a lower total then someone who makes the "Aid" check, do you allow those player to swap things out?

EDIT:

It looks like you let us swap things in this particular case - is that something that happens in general down the line, or was it just this particular case?

As a general "Back-up" character with a lot of skill checks, it's kind of a handy thing to know about for the future is all.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
In the movie "Tombstone", Kilmer's Doc Holiday is seen coughing up blood and feverish from the disease.

"I'm your Huckleberry..." ;)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Hottest Doc Holiday EVAR


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

This is a serious situation- these people and their family are in danger of being tossed overboard if the crew finds out, everyone in the hold might possibly contract TB, and now someone needs to scrub down the officer's mess.

If you can think of a use for Astrianna she'd be happy to do some convincing. Unfortunately my spell list is not helpful here... Also, just a warning, if the sailors find out and riot, she's not going to stop them from tossing those people overboard, and once it gets started might actively encourage it to get rid of the infected.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Does your Prestidigitation kill germs when you use it to clean?

And yeah, this is serious, the sailors may decide to just bar the hold shut and quarantine it until we reach the nearest port. Which could be a death sentence for many.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

That is an excellent question Embri! And a much more logical thing for the sailors to do. After all, throwing them into the sea would involve touching them.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Exactly, plus they would have to examine them to see which ones to throw over. Really, locking them in seems the most logical solution for the crew to make.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
Hottest Doc Holiday EVAR

Why thank you, Embrianna – I really appreciate that.

Unless you were talking about Holiday – but I guess I’ll play second fiddle to him in a pinch ;)

As for me, I’m guess I’m less a Doc Holliday then I am a Killian Jones.

Which reminds me – I may need a new theme song on my sheet. I’ll adjust it soon…


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:

This is a serious situation- these people and their family are in danger of being tossed overboard if the crew finds out, everyone in the hold might possibly contract TB, and now someone needs to scrub down the officer's mess.

If you can think of a use for Astrianna she'd be happy to do some convincing. Unfortunately my spell list is not helpful here... Also, just a warning, if the sailors find out and riot, she's not going to stop them from tossing those people overboard, and once it gets started might actively encourage it to get rid of the infected.

”And you – music lover – you’re next…” Doc Holiday to Billy Clanton; but it seemed appropriate now :)

In the dash about ship David will track down those people who he recognizes to posses skill or considers a specific friend.

So far it hasn’t been easy with Astrianna as he feels that she’s kind of given him the cold shoulder thus far. However, on a professional level David knows that Astrianna is very good with the crew.

He doesn’t want a panic to spread, so he’ll have to speak to her privately and discretely.

FYI – if the crew does panic and anyone tries to hurt or kill the people (or pitch them overboard) it may be a rough day for David because he will draw steel and fight to aid them.

He’s not keen on tossing women and children overboard; he’ll attempt to fight with Nonlethal damage, but if it things get rough, he’ll do what he has to do.

Meantime, I’ll see you on the Campaign Thread soon…

EDIT: Astrianna, David would not fight you, though he would fight the crew if they got rowdy. For you he'd just try to talk things out.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Hey guys, I'll RP with anyone else who wants to this evening; just let me know if you're interested :)


Evil GM
David "Dirk" Hawkins wrote:
baldwin the merciful wrote:

I'm exceptionally busy today. If I'm lucky a get a post or two in around noon but don't dcount on it.

As far as TB, it's inhaled. Onset: 1d4 days.

So, if she was effected before coming on board and just now showing symptoms. But that is what you all may want to investigate. Remember she has hinted her husband has been no responsive and she has family. you all will figure out she is in the hold.

Dirk you can use either skill that is higher for your check.

My Heal Check is somewhat better, only because it can be modified with the Healing Kit/Tools that I have.

Also, I've read a lot about TB pursuant to this case; most of my research on the subject indicated that the incubation time was actually much longer then a month; assuming the subject was formally infected as opposed to just exposed.

Now if you're suggesting that this game is somehow deviating from real-world science in some capacity, I'm frankly scandalized! But I'll get over it (although I was thinking if someone in the group had the Cantrip "Spark" or the spell "Shocking Grasp" we may be able to somehow utilize that for a crude Cardiac Defibrillator. Yet somehow I have a hunch that that plan is not going to work either) ;)

All kidding aside; my primary question still stands as I foresee it being an issue in multiple cases down the line.

Specifically: if a group of players is attempt to make a high DC check, one player in particular makes the roll - the others make "Aid" checks. If the person making the "Primary Roll" gets a lower total then someone who makes the "Aid" check, do you allow those player to swap things out?

EDIT:

It looks like you let us swap things in this particular case - is that something that happens in general down the line, or was it just this particular case?

As a general "Back-up" character with a lot of skill checks, it's kind of a handy thing to know about for the future is all.

The fantasy disease vs real world disease don't necessarily jive. The game is fantasy based.

As far as letting you swap, I let you do it in this case because his role was higher than yours. My intent was to help you out in this scenario. Likewise there really isn't "herbal remedies to aid" but I was letting you play your character and be a bit creative.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Well GM - Here's hoping for all the help we can get :)

If you want to RP David and the Captain let me know and I'm on board.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Well, it's about 10 after Midnight and I got work in the morning, so I think I need to crash out.

I guess I'll see you all tomorrow :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Off for the night myself- will respond in the morning Hawkins.


Evil GM

Really busy at work, I'll be on line tonight.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I hope this doesn't get out of hand- tried my best. Any more unlucky dice rolls and this could turn into a riot.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'm online for a couple hours now and ready to go. Riot or not. :)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

And I only riot if Darryl dies.


Evil GM

obviously this is a complex situation that is escalating. Multi-items going on all over the ship. :-)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Your dice rolls make me a very, very sad bard Baldwin.


Evil GM
Astrianna Sparacello wrote:
Your dice rolls make me a very, very sad bard Baldwin.

funny you say that, I'm in another campaign and I play two characters and the dice hate me over there.


Evil GM

This is why I enjoy Dm'ing and playing this game so much, especially when adding homebrew material with players that are creative. The endless possibilities how scenarios can unfold and play out, no set path. Add a twist or two and the scene has layer and layers of complexity.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Crap. I gotta sleep guys. Night shift and I have stayed up to play. Gotta wake up in 5 hours.

Dmpc as needed


Evil GM
Adriel Mistleaf wrote:

Crap. I gotta sleep guys. Night shift and I have stayed up to play. Gotta wake up in 5 hours.

Dmpc as needed

got it.


Evil GM

I'm logging off for the night.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Goodnight! I'm taking off as well.

Hope everyone has a hold on their pants because the rest of the trip to port is not going to be enjoyable.

What a string of bad luck... Does anyone else see a way I could have handled that situation differently?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Well, I guess I'll crash out, too.

By the way, Astrainna, you did great! I especially liked the Comedy Angle to distract them :)

The only suggestion I would make now is to try to capitalize on the situation.

If those ships moving in hard on us are actually trying to attack us if we raise the Yellow Jack (Plague Flag) and if those ships see it they may decide to steer clear (you may be able to convince the captain via Diplomacy).

Anyhow, it's just a hunch, but it might discourage them from potentially attacking (probably not, but we can be hopeful).


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Hey guys, I have to leave to head to court now. I will be back when the case has concluded. I don’t know when that is, but I’m hoping soon.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Nope, I would discourage the plague flag. If any of the commoners below decks got wind that we hoisted that flag, they would then be convinced we are hiding something from them and that could provoke them to rioting.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Plus if we raise the Plague Flag we will be denied entry into our destination port.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Well, this was my thinking:

Right now we're in Action Stations, so the crew should be the only one on decks and the others should be below decks. No one would know (other then the crew themselves) that the captain even had that flag up until after the passengers were brought up.

If the immediate crew knows it’s a ruse created by the captain to discourage any pirates from attempting to board them, they shouldn’t have an issue with the gambit (I would think, if it was put to them in that way – but I don't know).

Once the Rahadoum ship sees the flag they’ll either be intimidated by it and leave us alone, or they’ll ignore it and attack anyway.

If they’re intimidated by it and flee, then we swap out to the correct flag as soon as they’re gone, but long before we reach our port of call.

If the other ships follow us to the port and suggest we’re being deceitful we could be honest and say it was merely a ruse to keep them from potentially attacking – but that’s when we get into the port of call, that is (I think we’re still at least a day away? But I don’t know for sure). This also assumes the ship's are still following us then.

I mean, as of right now there are 3 ships rushing toward us and we don't know why, and we don't really have any weapons to speak of for defense. Even if everyone was healthy as a horse on board, flying that flag to scare off potential pirates could still be a good idea; depending on how it's handled.

Anyway, it was just a suggestion. However we decide to play it is totally cool with me :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I believe it's up to the Captain how things are going to be handled, but we could certainly try and sway him. I have the feeling he's going to send those sick folk off on a boat towards the Rahadoum and make it their problem. Not ha we won't have a problem in a few days, because the father who is incredibly ill coughed TB all over the hold. We should be unloaded by the time anyone in the hold gets sick, but there are likely a few infected crew. Captain said no shore leave, but we might be able to convince him to hire some religious services to cure disease/we pay for it.

At this point Astrianna is happy to simply do whatever job he has in mind for her- she's all about that sweet sweet pay when they get to the Razor.


Evil GM

There is only one ship moving towards the Mother's Blessing and that was because the Captain turned to her port and showed aggressive signs. He also called all hands on deck which would require the passengers to go below deck. Thus cleaning the deck of unwanted eyes.

The only two who actually know completely what is happening is Adriel and Bri because they were ordered to get water and food for the rowboat. The capt advised those two that the battle station and turn to port was a ruse to get the passengers off the main deck and quarter decks.

The two other ships are simple traders with a third escort ship that runs interference. That does suggest that those two merchant ships are loaded with valuables though but you're not pirating (at this point); however, those merchant ships do not know that.

Darius doesn't know what is happening since he is in the crows nest but found it odd that the capt would order what looked like an aggressive move.

Sath ad Astri only know that they are to retrieve the sick family and others with signs of illness. They know the ship made a move to battle station which would require passengers to stay below deck. They have a potential uprising on their hands from below.

Dirk knows the lady is sick and the ship is at great risk with this disease. He also know Astri and Sath went to get other sick people. Astri has now advised via message that things are getting ugly below deck. Dirk has now heard from the captain that he plans to put the sick folks adrift in rowboat.

As far as how long this whole scene thing has taken it's been at least 15 to 20 minutes in time, since Sath and Astri went to find the family. They had to search through the crowd for the family. Then basically lift a man, who is not moving on his own, then several minutes of crowd control diplo and performing. Then getting the second family all topside.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

No worries.

I guess we'll see what happens next :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Thanks for the summary Baldwin! A complex situation but hopefully we can get through it.

I don't read the spoilers that aren't meant for me- I assume we're not supposed to, so I didn't know about the faux aggressive maneuvers. Glad to know we're not going to get boarded on top of all this.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I like when my hardest choice is trying to decide which guy to jump...

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