Astrianna Sparacello |
Inspire Courage: +2 competence attack/damage +2 morale save vs fear and charm
Haste (6 rounds remain): +1 attack, +1 AC, +1 ref, +30 feet speed, +1 attack on full attack
Bless (6 rounds remain): +1 attack
Round 2
Astrianna cries out in pain as the shark's dagger-like teeth sink into her hips, momentarily interrupting her song. She draws her rapier from its sheath and attempts to stab the fish in the eye.
Free action: Maintain inspire courage (18/23)
Move action: Draw masterwork rapier
Standard action: Attack shark O16
melee, inspired, bless, haste: 1d20 + 8 + 2 + 1 + 1 ⇒ (11) + 8 + 2 + 1 + 1 = 23
damage, inspired: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
baldwin the merciful |
RD 2: Sharks
The sharks continue to press their attacks, some tasting blood in the water.
@ sorrin
att: 1d20 + 5 ⇒ (3) + 5 = 8;damage: 1d8 + 4 ⇒ (5) + 4 = 9
@ Chell
att: 1d20 + 5 ⇒ (10) + 5 = 15;damage: 1d8 + 4 ⇒ (1) + 4 = 5
@ Astri
att: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d8 + 4 ⇒ (7) + 4 = 11
All the jaws miss.
Chell Silves |
I just found out that if you can breathe underwater you don't have to use concentration. I don't know if we have been doing that but for future reference.
Chell takes this opportunity to swim away from the shark and see what lightning underwater does. Please don't kill me...or us.
Lightning damage: 3d6 ⇒ (5, 3, 3) = 11
baldwin the merciful |
I just found out that if you can breathe underwater you don't have to use concentration. I don't know if we have been doing that but for future reference.
I'm not really sure what this is in reference to?
Is this what you're referring to?
Chell Silves |
Yes. I remember I said I could cast a level 1 spell without making a concentration check because my bonus was high enough. Turns out don't need one since we can all breath underwater right now.
baldwin the merciful |
I just found out that if you can breathe underwater you don't have to use concentration. I don't know if we have been doing that but for future reference.
Chell takes this opportunity to swim away from the shark and see what lightning underwater does. Please don't kill me...or us.
I haven't found anything that says lightning bolt won't work underwater. There are some threads saying it move like a fireball than a bolt. They changed this from older editions which had detailed inform on how spells worked underwater. Note: call lightning specifically states it will not work underwater.
reflex save: 1d20 + 5 ⇒ (18) + 5 = 23
What is the DC on the save?
the greenish, white glow of the lightning pops from the Chell's finger tips, into fuzzy ball of energy that smacks into a shark.
which shark? Bri and Chell's is are asleep. Sorrin's is hurt bad and Astri's is injured.
Sorrin the Wayward |
Sorrin attacks, trying to finish off his shark.
atk1, silver scimitar +1, bless, haste, inspired, underwater, slashing: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (1) + 15 + 1 + 1 + 2 - 2 = 18
dmg1, silver scimitar +1, inspired, underwater, slashing: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
fumble, dex, haste?: 1d20 + 5 ⇒ (18) + 5 = 23
atk2, silver scimitar +1, bless, haste, inspired, underwater, slashing: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (8) + 10 + 1 + 1 + 2 - 2 = 20
dmg2, silver scimitar +1, inspired, underwater, slashing: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Astrianna Sparacello |
Round 3
Inspired Courage: +2 competence attack/damage +2 morale save vs fear and charm
Haste (6 rounds remain): +1 attack, +1 AC, +1 ref, +30 feet speed, +1 attack on full attack
Bless (6 rounds remain): +1 attack
Astrianna does not waste the opportunity to finish off the slumbering shark, stabbing get rapier through one of its eyes.
She wonders why the humans on the cave shelf have not reacted, considering the copious amount of blood starting to fill the water.
Free action: maintain indoor courage (17/23)
Full round action: coup de grace on shark adjacent to Astri
crit damage: 2d6 + 2 + 4 ⇒ (5, 4) + 2 + 4 = 15
DC 25 fort save or die I think
Chell Silves |
I forgot to put in more info. Swim 5ft from my attacker, the one sleeping, and hit it with lightning. Shouldn't be able to make a reflex save. I wasn't sure what lightning would do underwater so I wanted to back up. Maybe it spreads out, stuns, extra damage. Salt water conducts really well. If it reacts normally then that's fine.
It worked? Well duh its magic. Time to let loose. Four more bolts erupt around her striking every enemy nearby.
Cast Defensively DC 23: 1d20 + 17 ⇒ (11) + 17 = 28
Lightning DC 19 Ref: 3d6 ⇒ (4, 1, 3) = 8
Strike all four remaining targets.
baldwin the merciful |
Astri your shark was the only one still awake or alive. But don't sweat it, I'll give the kill so we can move this forward.
Chell what is the spell source for you lightning bolt? Lightning bolt is different than call lightning. Call lightning DOES NOT work under the water. As I mentioned above, the spell description is clear that it does not work underwater.
mmediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.
You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed first. Each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).
If you are outdoors and in a stormy area - a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size) - each bolt deals 3d10 points of electricity damage instead of 3d6.
This spell functions indoors or underground but not underwater.
Astrianna Sparacello |
I knew there was something up with the humans! Also sorry about the shark, I thought Astri's was asleep. Hopefully a hasted full attack would have had the same effect.
Chell Silves |
It works indoors but not underwater? Sorry, I missed that. I am using the Lightning Lord ability which is based off of Call Lightning. Icicle then.
Icicle Touch Attack: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Or not. That is some karma right there.
baldwin the merciful |
RD 3: DMPC Ptahh
Ptahh continues drawing on his weapon versatility ability using the longsword as a piercing weapon.
att: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 1d8 + 10 ⇒ (2) + 10 = 12
att: 1d20 + 6 ⇒ (17) + 6 = 23;damage: 1d8 + 10 ⇒ (8) + 10 = 18
confirm crit:
att: 1d20 + 11 ⇒ (16) + 11 = 27;damage: 1d8 + 10 ⇒ (4) + 10 = 14
Ptahh draws quite a bit of blood.
-------
RD 3:
Wereshark - missed Ptahh
Astri - killed shark
Ptahh - hit twice 44HP
Sharks - dead
Sorrin
Chell - missed wereshark
Bri -
Sorrin the Wayward |
Sorrin tries to get around the wereshark and flank.
atk1, silver scimitar +1, bless, haste, inspired, underwater, slashing: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (16) + 15 + 1 + 1 + 2 - 2 = 33
dmg1, silver scimitar +1, inspired, underwater, slashing: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
sneak, if flanking: 2d6 ⇒ (2, 1) = 3
Draws AoO from wereshark, but Haste & Mobility make AC 29.
Embrianna |
Totally missed that we were even at 3 yet.
Bri will Evil Eye the Wereshark to make him less likely to hurt her friends.
evil eye for -2 to attacks, will save dc 19
baldwin the merciful |
Sharks |
RD 4: Lank crew
The four on the shore spend their time transforming into hybrid weresharks, getting ready for invasion. the transformation process appears horrid and painful as the creatures lash out.
RD 4: wereshark
The wereshark bits at Ptahh again.
att, EE: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28;damage: 1d8 + 3 ⇒ (5) + 3 = 8
Teeth finally sink into flesh spilling more blood into the water.
Astrianna Sparacello |
Active effects:
Inspire Courage: +2 competence attack/damage +2 morale save vs fear and charm
Haste (5 rounds remain): +1 attack, +1 AC, +1 ref, +30 feet speed, +1 attack on full attack
Bless (5 rounds remain): +1 attack
Round 4
Astrianna removes her rapier from the shark's flailing body, swimming over to be next to Chell and the final sleeping shark. "I'll take care of this one Chell. You have any surprises for the weresharks on the ledge?"
Swim check to move: 1d20 + 5 ⇒ (16) + 5 = 21
move action:10' move to M20
Embrianna |
Bri tries to target two of the land crew with a fireball.
Going for C 11 and 14 as my targets.
damage / reflex save 18 for half: 8d6 ⇒ (6, 3, 1, 4, 3, 6, 4, 2) = 29
Let's see if that interrupts their transformations
baldwin the merciful |
By the time Bri's fireball flies the "fel lycanthropes" (RC version of were-creatures) have shifted (std action).
C11, ref: 1d20 + 14 ⇒ (5) + 14 = 19
C14, ref: 1d20 + 14 ⇒ (19) + 14 = 33
the fireball bursts but their reactions are fast enough to shield themselves from some of the burn.
(DC 18 correct?)
baldwin the merciful |
RD 4: DMPC Ptahh
The half-orc keeps his grip ready to inflict piercing damage underwater.
att, flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;dam: 1d8 + 10 ⇒ (5) + 10 = 15
att, flank: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22;dam: 1d8 + 10 ⇒ (7) + 10 = 17
Haste:
att, flank: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17;dam: 1d8 + 10 ⇒ (3) + 10 = 13
Two of the attacks hit and the tip of the blade wiggles in the beasts stomach. It begins to roll over on it's back.
As an FYI, in a 3d world most of this fighting is actually taking place under the water rather than on the surface. That's just super hard to show on a 2d map.
Sharks |
baldwin the merciful |