Darius Rotarion |
So, would I be able to draw my glaive once they announce they are boarding, and still be able to Dazzling Display the first round of combat?
Astrianna Sparacello |
Balls. The dice betrayed my illusions.
Round 1
Astrianna excitedly conjures the image of a beautiful gold and green sea serpent, the monster rushing towards the ship in a spray of mist and foam. As she rears the beast before the bow of the ship, she glances over from her theatrics to stare at the boarding soldiers. They're not even looking! Those plebeians, how dare they!
Posting my actions for round 2
Round 2 Actions
Infuriated, she drops the Illusion and reaches into her pack to pull out her bow. She breaks into an upset mezzo-soprano, her voice full of anger and demanding retribution. The half-elf projects her song across the ship, urging the sailors to win the day.
"Blow 'em down, knock 'em out, drag 'em under the keel! Send their livers home in a box- really make 'em squeal!"
Move Action:Draw Composite Longbow
Standard Action:Begin Bardic Performance, Inspire Courage +1
All allies get +1 to attack and damage rolls, as well as DC versus charm and fear. Don't forget friends!
baldwin the merciful |
Darius pulls his galive out and starts to dance with the long armed pole. It's fancy showing of but the hardened marines don't seem impressed.
DC 13 Intimidate barely missed.
RD 1: White Marines
the group presses forward across the plank.
Darious has an Aoo against the marine in D, -2 with your reach weapon.
The first marine levies his attack with his short sword against Darius,
short sword: 1d20 + 6 ⇒ (8) + 6 = 14;damage: 1d6 + 1 ⇒ (4) + 1 = 5
The marines push forward onto the boarding planks.
That concludes whites RD 1 action.
baldwin the merciful |
Sath Saltblood |
As the marines begin to board, Sath sets his mind to battle, and as he moves around Hawkins to reach the rail, he draws his scimitar, he then opens his mind to calling forth nature's might, drawing down the wind to aid him
half move to C0 while drawing weapon as part of the movement, then Sath casts gust of wind at the marines crossing the boarding Plank in the -2 column. DC 15 Fort negates or target needs to make DC 15 Strength check to move and is -4 to perception rolls and ranged attacks
baldwin the merciful |
str D1: 1d20 + 1 ⇒ (11) + 1 = 12
str e1: 1d20 + 1 ⇒ (3) + 1 = 4
str: 1d20 + 1 ⇒ (16) + 1 = 17
Sath moves forward draws the wind to him in a sudden rush, the first to on the plank are stymied.
'Get movin' troops forward.' the command from the back of the line barks.
FYI: PFSRD has a nice spell template description with images, so you can see how you can shape your spells.
David "Dirk" Hawkins |
My Action this round quickly –
David takes a 5 Foot Step back to B:-1 to try to at least help protect Embrianna from any attack. Then he draws his sword as part of the Move Action and casts Grease as his standard action on the plank at line -6; hoping to prevent the Imperials from being able to board their ship in multiple places and circle around the people from the back and potentially flank them; also, he hopefully will cause a bottleneck which may make it easier for those on his ship to defend.
Quick Follow-up Question: the person who gave the order to advance – does it look like that’s an officer? And if so – can we see the officer?
baldwin the merciful |
The drawing of the weapon is part of the free action since your BAB is +1 or better.
You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.
You can take a 5-foot step before, during, or after your other actions in the round.
The simplest move action is moving your speed. If you take this kind of move action during your turn, you can't also take a 5-foot step.
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.
You can draw weapons faster than most.
Prerequisite: Base attack bonus +1.
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.
Dirk steps back drawing his sword and casting his spell at the far plank at the stern of the ship. (C through F, -6). the grease splatters over the entire planking.
the order came from the back of the crowd each squad looks has one person that is leader at the back but not necessarily an officer.
Darius Rotarion |
Darius swings his weapon forward in a powerful, low-sweeping arc intended for the soldiers legs.
__________
AoO: 1d20 + 7 ⇒ (6) + 7 = 13
AoO Damage: 1d10 + 13 ⇒ (2) + 13 = 15
baldwin the merciful |
I'm actually going to put the web back at G/H and 1/2 point that way it will attach to two mast beam, the foredeck, and side of the ship.
Front to back , left to Rt DC 16
reflex: 1d20 + 4 ⇒ (11) + 4 = 15 failed F, -1
reflex: 1d20 + 4 ⇒ (16) + 4 = 20 saved F,1
reflex: 1d20 + 4 ⇒ (2) + 4 = 6 failed f, 2
reflex: 1d20 + 4 ⇒ (7) + 4 = 11 failed G,-1
reflex: 1d20 + 4 ⇒ (18) + 4 = 22 saved G,1
reflex: 1d20 + 4 ⇒ (8) + 4 = 12 failed G,3
reflex: 1d20 + 4 ⇒ (10) + 4 = 14 failed H, 2
The sticky goo attaches to the two masts and strings across the ship.
baldwin the merciful |
Astrianna Sparacello |
I love maptools- especially all the work they've done with LOS and lighting. Thanks for making these maps by the way, they're great!
Adriel Mistleaf |
Not yet threatend by the soldiers to his front, Adriel falls into his casting.
He uses a move action to draw his weapon with a flourish and casts Flaming Sphere directly at the top most point of the sail (where the top of the cloth currenty is) and lets gravity do the rest.
It's an evocation spell with 140ft range so I can make the ball appear where I want it on the initial casting. The ball should roll/fall down on the dudes in G1 or G2 next round. The skull and Shakles books note this spell can start a fire on a ship. I am hoping to set the sail on fire, up out of reach.
[dice=DC15]3d6He then guestures at the soldiers with his blade.
Come to your death friend, I'll make it quick.His casting complete, uses a swift action to pop his wand of SHIELD into his other hand, ready for their advance.
Baldwin, I already posted this action. I am setting THEIR sails on fire
baldwin the merciful |
I'll take the yellow marines actions. I'll DMPC him at the end of the RD if he hasn't posted.
The marines start to yell, "get the damn caster on deck."
The two marines that are not entwined with the webbing each pull out a dagger and begin to cut webbing away. (E/F 1/2 area) and (G/F 1)
The others are grappled and make CMB attempts to break free.
vs D 16
CMB: 1d20 + 5 ⇒ (13) + 5 = 18 free F, -1 next round
CMB: 1d20 + 5 ⇒ (13) + 5 = 18 free f, 2
CMB: 1d20 + 5 ⇒ (6) + 5 = 11failed G,-1, next round
CMB: 1d20 + 5 ⇒ (2) + 5 = 7 failed G,3
CMB: 1d20 + 5 ⇒ (3) + 5 = 8 failed H, 2
That is yellows complete action in RD 1.
baldwin the merciful |
baldwin the merciful |
Astrianna Sparacello wrote:Astrianna posted her first action alreadyAstrianna takes up a spot on the forecastle, holding her cloak close with one hand. The other is poised to cast two spells as soon as the boarding planks move....
I need to head to bed- The second the gang-planks move, if not given any kind of signal to stop by the captain, Astrianna will cast Ghost Sound to create the rising sound of water being split near the bow, similar to the rush of a ship going through the waves. This will increase to maximum intensity (16 humans shouting worth) throughout the duration. She will immediately follow it with Silent Image, and 560 feet out a massive green and gold Sea Serpent (8 10' long cubes, so 160 feet long) will break through the waves which she will cause to charge high speed towards the enemy ship, its mouth agape and a torrent of mist following it. She will make stop in front of the ship and rise up high and mighty, crackling electricity slowly forming in its mouth and aiming at the ship, holding it there until most of them realize it's an illusion.
After that, Inspire Courage, pull out bow, start shooting.
I saw this post Adriel, I didn't see your next post/
Sath Saltblood |
Sath draws a flask of Acid from his haversack and then, following the Captain's orders, pitches it forward at the mast of the other ship.
Pitching Acid Flask: 1d20 + 7 ⇒ (16) + 7 = 23
I added the +1 strike from inspire courage
Darius Rotarion |
Darius spins around with the momentum of his blow, stepping back a bit as he does, and uses the extra force to take a swing at the man's head. "I believe you gentlemen should consider leaving us be!"
__________
5' step to B,-2. Attack marine in D,-2.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 13 ⇒ (3) + 13 = 16
baldwin the merciful |
baldwin the merciful |
Rd @: Whit marines.
Getting a break when the the pole arm warrior stepped back the seasoned troops press on.
acro to B, 0 through threatened squares: 1d20 + 6 ⇒ (2) + 6 = 8
* Darius, Sath and Dirk have an AOO on the marine that tumbled to B,0.
That was B, 0's complete action.
Two other marines land in on the ship. (C, -2, -1)
The attack:
C, 1 on Sath
short sword: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 1d6 + 1 ⇒ (5) + 1 = 6
C, -2 on Dirk
short sword: 1d20 + 6 ⇒ (18) + 6 = 24;damage: 1d6 + 1 ⇒ (4) + 1 = 5
The punch of the jab pierces the enemy.
Embrianna |
Embrianna moves up towards the railing. 0,C Then she will cast her Slumber Hex at one of the marines coming across the plank, hoping to send a sleeping marine toppling into the ocean. E,-2 I guess?
Sath Saltblood |
Sath prepares to call up a thick cloud of fog to cover their escape. allowing the ship to avoid being skewered with ballista bolts. But, in the meantime...
AoO Scimitar strike: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
He strikes out at the marine trying to board the ship.
After that, Sath draws once more upon the power of nature and calls out to the elemental place of fire, drawing forth a young elemental onto the deck of the sloop
spontaneous casting of Summon Nature's ally, loses Chill Metal preparation and depositing a small fire elemental on the naval sloop, just to really ruin their day.
Darius Rotarion |
Seeing a marine leave himself open, Darius comes overhand with his glaive and tries to bring it down on the man's shoulder. "Not going to take my advice? That's too bad..."
__________
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 13 ⇒ (5) + 13 = 18
Adriel Mistleaf |
You haven't commented on the fall of the Flaming Sphere, so I am assuming
The sail set on fire and the ball fell into either G1, G2 setting the web on FIRE!
The magus points his sword at the ball and, as a move action directs it to leap 30 ft to the large Main Sail. Setting that ablaze. He than casts SHIELD from his wand as a standard action.
AC21
Mid and forward sails are burning captain!
DC15 fire to sail: 3d6 ⇒ (4, 6, 4) = 14
baldwin the merciful |