Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

hp: 1d8 ⇒ 6 min = 4

Wultram, do you need me to learn the Deathwine formula? My formulas usually can't be used on others, but this is used on a potion that is then used on others. otherwise i will probably take Barkskin for myself.

Nalverren is leveled up to 4. Hp as above, favored class point went into skills. Extract to be decided after Wultram's input, no new feats, Ability Point went into Dex.

Finally got my class ability so i can have 4 good rounds of actually having a chance of hitting per enemy.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1
Wultram Denka wrote:

[dice=Hp roll HD+1(con)+1(FCB)]1d6+2 With the houserule in place that becomes 5, right?

Changes:

+1 BAB
+1 Will
+1 damage to charnel touch
+1 DC to channel
-DR increases by 1
+1 INT from ability increase
+4 Skill points, K Religion, K arcana, Spellcraft, Disguise.
+1 1st level spell and +3 2nd level spells per day (not counting bonus slots from cha mod)
-Advanced Learning: I choose Deathwine.
-Mental bastion: +2 bonus on saving throws made to resist sleep, stunning, paralysis, poison, or disease

I think that has it all. Will update these to the profile later today.

Great minds think alike and all that. The thought is certainly appreciated.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Ah, no wonder it sounded familiar! Barkskin it is.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

HP: 1d10 + 2 ⇒ (7) + 2 = 9

Vaard is now fully leveled up. He learned Outer Sphere Stance and Warning Roar, and increased strength.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Heads up regarding weekend. I will be leaving pretty much straight after work on friday to help my brother with kitchen renovation. I might be back the same evening but more likely on saturday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No problem. I'm around for the whole Easter weekend.


I won't be able to post much during Easter. Please bot me if needed.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

This week at work will be unusually busy for me. I will probably still be able to post every day, but I might miss a day without additional warning. After this coming week things will clear up considerably, fortunately.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to give advance warning, I will be on holiday for a week from the coming Saturday. I won't have any meaningful internet connectivity in this time.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Sorry for the sudden silence ... my little family got the crud all at once, and I've been the last line of defense.

I'll see if I can get caught up and re-involved some time tomorrow.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Aubrey the Demented/Malformed wrote:
On the thought bubbles thing, it's all fine if people want to do that. Bear in mind, however, that you are giving out information that that the other PCs (and maybe the DM) will not otherwise be aware of, since most people cannot routinely read the thoughts of others, even in Eberron. One it's written down, everyone knows and that may impact and influence matters when it shouldn't; for example, people acting on stuff they shouldn't know about or deliberately not acting on things that maybe they should. If you want to let people know what you are thinking, it might be better to just say it verbally, even it it's sotto voce. Otherwise we get a bit of a weird ambiguity regarding the information flow between characters and what is known in- and out-of-character.

Good points. There are incidental risks and consequences to the thought bubbles. I think this group of players is pretty mature and can handle it well. The greater risk for us may be "deliberately not acting on things that maybe they should", because we don't want to metagame on OOC knowledge.

I like the thought bubbles when employed to illuminate or enhance a character's reactions and emotions. I certainly wouldn't want secret game knowledge floating in there. For instance, I thought DW's 'Mercenaries' post which started the discussion was awesome. It showed a 'light dawns' moment for Otto, without any in-game repercussions.

Perhaps I flirt too much with informational posts. Rehil was conceived as a quiet character. He doesn't talk much compared to many of mine. So I drop thought bubbles, usually related to his training or some other memory. I try to keep them harmless, but there may be an effect that I am just not seeing.


therealthom wrote:
I like the thought bubbles when employed to illuminate or enhance a character's reactions and emotions. I certainly wouldn't want secret game knowledge floating in there. For instance, I thought DW's 'Mercenaries' post which started the discussion was awesome. It showed a 'light dawns' moment for Otto, without any in-game repercussions.

Thanks. That's what I'm aiming for. I see the PbP somewhat as a novel. Sometimes it's good for the reader to get a sense of what goes on in someone's mind. Often, it can explain behaviour. It could be replaced also by something like: As Otto realizes his newfound companions are mercenaries, he grows cautious, wondering whether he should trust them.

In short, the thoughts are for the reader, not the players.

I agree with Aubrey it can lead to metagaming though. I'll pay attention to that. Please let me know if it doesn't work.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The mercenaries thought bubble was the one that made me comment. I wouldn't necessarily see that as having no consequences. Thing is, these games go on for years, and memory will blur as to what was revealed between characters talking and what was "revealed" through a thought bubble. Right now it might not have consequences, but it might later on.

If Otto had in fact blurted, "Mercenaries!" it would have led to a potential discussion among the PCs - and actually that might have been quite an interesting bit of RP. But everyone "knows" that is what he thinks, even though no one actually knows. As time goes on, that distinction may not be so clear.

And by internalizing everything, people can't respond. There will be no discussion on how mercenary the other characters are (some may be more than other, and actually that may not be so clear to the other PCs either) because the other PCs don't know about it.

I also don't really consider PbP to be as close to being novelistic as all that. It is nice if it is well-written so you can go back and enjoy it afterwards (and I have no concerns in that regard). But in the end this is a game where the primary readers are also the players, acting on information given out by the DM and also the other players. So there is a feedback loop between the players, and I'm quite keen to make sure that this doesn't get confused. I'm also quite keen on "show, don't tell". I generally try to ensure that what I post is what the players would actually perceive. And I deliberately withhold information, of course, as DM.

In the end, we are probably all experienced enough to cope with this. And it's a fine line - when describing a character actions and saying "He looks concerned" (for example) you are basically expressing what that character is thinking, albeit in a way that characters can react to more, and it would be a boring character who seemed to have no thoughts or feelings on anything. But I just wanted to make the point that there may be consequences which weren't immediately apparent.


Fair point. I'll keep it in mind. Feel free to let me know when I'm nearing the line.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sure. I certainly don't want to discourage a character thinking about stuff.


Thinking is overrated, they say. :-P


Please note I'll be mostly away from a computer starting tomorrow. Bot me as needed.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder, from tonight I'll be out of contact until next Sunday.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Nooooo! Don't go!!!!!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Bwahaha! - a whole week to stew while you wait for what is in store for you.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Mmmmmmm ... steeewwww....


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Soup is obviously better than stew!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm back, but busy at work and not feeling well. I will post tomorrow.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

So, back from vacation, back AT work, AND not feeling well? That's the hat trick of craptitude.

Feel better, man. :)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks for the heads up, Aubrey.

Hope you're feeling better soon.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Get well soon!


Yup crap-hat-trick all right.

Get well!


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

I didn't realize until now that we had fought two Poisondusk shamans. I thought that Oula'd just got himself a new ride when he showed up with the croc.

Oula is just middle management. This guy's got to be CEO. (Chief evil officer)


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Dang. I missed that, too. I'm going to have to go back and read through those to see who actually said or did what. Sigh.

READING COMPREHENSION!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Don't worry, it is a mistake that is quite natural. Looking back, I suspect I hadn't decided at the time that Oula wasn't the poisondusk back at the prospectors camp. But as the game developed it didn't make sense for that poisondusk to be the one at Pooma's village and the one who you ended up fighting with, since his power level, scaling against yours, wouldn't really be appropriate for also being capable of calling up some massive legendary beast from its slumbers. So don't worry about it, you won't learn much from looking back. That's the joy of a developing storyline, continuity problems and all.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

And I thought it was clever plotting.

****

I am wishing that Rehil was more loquacious. On the other hand, most of what he'd say would just get us into trouble.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Remind me to come back in some levels and proceede to start genocide on the finnbacks. Aubrey you certainly have a knack for making chars that are easy to hate.


M Humanborn
Wultram Denka wrote:
Remind me to come back in some levels and proceede to start genocide on the finnbacks. Aubrey you certainly have a knack for making chars that are easy to hate.

quite right


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

This is awesome! Aubrey seems to be driving our WBL by the inverse of the suggested amount. Next level I'm taking improved unarmed strike! Or better yet, a level of monk. =)

Disclaimer:
This is not a veiled complaint. I've plenty of confidence in Aubrey to keep things balanced. And I'm just waiting for our moment equivalent to "Nobody throws me my own guns and says run. Nobody. "

The Chief is just a tool. My hate is reserved for the Poisondusk shamans. I wish I hadn't shot Ssendaar with an iron arrow now. Then I'd have one for each of them.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

WBL?

And yes, the chief is most definitely a tool. In every sense.


Wealth Be Low.

I think...

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Ah, wealth by level. Well, at least you have your armour.


I thought you were joking. :)

And maybe it's just a wee lizard down there. No need for alarm. Just yet...


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wealth by level. There is a guideline on how much wealth one should have on any given level, it is mainly useful in regards to the CR system. (wich in itself is pretty damn flawed.)

It isn't hugely important really, though there are more than few "must be this tall to ride"-things in the system regarding gear. (Save boosters coming to me as a simple example.) One issue is that it effects some classes more so than others. (be it more or less wealth)

Yeah the chief is probably getting played, won't mean it won't be satisfying as all hell to slaughter the guy. Sadly this will probably mean that finnbacks will firmly remain in the enemy camp.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

We seem to be doing pretty well without many items.

Some of Vaard's maneuvers are gear-dependent (iron tortoise maneuvers require being able to shield-bash, but scarlet throne requires either a buckler or no shield. Buckler Bash is the main way to use both together.) Thrashing Dragon requires a weapon in each hand, but that's covered by a lizardfolk's natural weapons.

I'd hazard a guess that Cole would be the most gear-dependent in our group, but he has a slam attack too.

Of course at higher levels gear is a bigger deal out of combat for those without out-of-combat class features, but we're a long way off from that point given how slow pbps are.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)
Aubrey the Demented/Malformed wrote:

I never see stuff in spoilers, especially if they were written nine months ago.

April, August, what're a few months between friends?

***

Prescient post, Ben. Right now Rehil's got his sap and the captured club cum morning star. Would Vaard be more effective with the morning star?

If Vaard doesn't want it, does anyone else feel they could put morning star to better use than Rehil?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

... go ahead ... give it a nibble.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I love this game.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

It does have a certain flair to it, doesn't it?


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

I'm gonna need a weapon if i am to be of any use. my only available weapons are two doses of flesh-eating acid, the damage of which was never determined.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

I think it's 16d6.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Cole. wrote:
I think it's 16d6.

Sounds about right to me. I used ingredients from this jungle, and this jungle is very deadly.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

16d6...best save those for an emergency:)

Vaard's fine without a manufactured weapon.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Wultram's blindness spell is looking like a real winner. He may get my vote for MVP.


Please note that I'm away for four days, with little access to Internet. Bear with, and bot, me.

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