Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Outstanding! Best of luck on the journey.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Aubrey the Demented/Malformed wrote:

I'm just curious why people think a bunch of lizardfolk in a jungle would have sophisticated equipment for a (small) mounted knight.

Wow, I can't believe that you haven't heard of the lizardfolks' bands of elite mounted child-warriors. Reptilian Hobelars, they dash through the swamps mounted on Galapagos tortoises.

I just thought I'd take a shot at getting Will the lance he wanted. Not a big deal.

So we wait a day and then we're off?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Hey, sorry for hogging the thread today. It's the first day in a while I've had posting time, so I kind of went hog-wild. :D


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none
Stuff Pooma gave us wrote:

2 doses of anti venom — Nalverren?

5 Dried Fruits of Cure Light Wounds — split between non-healers: Cole, Rehil, and Portforged?
2 Potions of Eagle’s Splendour — Not sure. Nalverren?
2 Oils of Barkskin — Wouldn’t turn it down on Cole, but maybe better used on Rehil or other folks who might see some unclose combat?
2 “scrolls” of Cure Mod Wounds — Will?

Let’s make sure these get distributed to character sheets. Those above are just my suggestions. People call out what they’re taking. If there’s conflict, we’ll figure it out.

Additionally, Cole will be adding the following to his kit:
100 ft hemp rope
10 torches
2 water gourds

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Both Will and Wultram rely on CHA for their spells, so the Eagle's Splendour potions are probably most relevant to them.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Huh... i had Intelligence in mind for some reason. Those are much better uses, then. My bad. My bad.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

I would strap one of the CLW fruits on Will, so if our healer is down anyone can run up and use it on him. The potions of Magic fang to him too since to my understanding only James has natural attacks.

On the eagle's splendor, sure I can take one, probably will go unused purely because of action economy but who knows what comes.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Spreading the healing fruits around makes sense. Never stapled one to the healer before, but that seems like a good idea too. Rehil will take one.

I'd spread the antivenom out too. Nalverren and someone.

Barksin potions. Usefulness depends on the fight. Rehil could really use one if the fight came to close quarters, but they're well used if they keep Cole relatively invulnerable. Nalverren and Will also seem to mix it up in melee occasionally. I'd say spread them out. We can reallocate as they get used.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

I agree. Following a change to the Investigator since Nalverren was made, he will end up more melee than range, but right now he is equally mediocre at both. Antivenom amd Barkskin would be nice. I can cure myself but cant use my extracts on others.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I was aware that Nalverren is intended to be more melee than ranged, but I also thought that a swordcane in a lizardfolk village was pushing it.

I'm finding it a little hard to think of treasure for the more caster-ly inclined PCs as they tend to the exotic (with the possible exception of Will, who is really not that different to a cleric). Could you let me know what sort of stuff you would find useful, so I can (possibly) have it show up as suitable rewards?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

There's a few people not at full hp - you should be by now.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Weapon and Armor Proficiency: Investigators are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword caneUE. They are proficient in light armors, but not shields.

yeah I figured a swordcane was pushing it as well.

As for what would be useful, alchemical reagents and unguents to help with crafting, alchemical items, the "big six" adventuring items.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The big six?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

I can't name them all, but they're the standard slot enhancement items.

belt of < desired physical stat >
headband of <desired mental stat >
numerical weapon enhancement
numerical armor enhancement
cloak of resistance
ring of protection, etc.

at least I think that's the gist.


M Humanborn

That is correct. I had forgotten weapon/armor but was thinking amulets. It's all more or less the same, just the common items that seem to come up as loot in most games.


N Warforged HP -10/23 Psion (Nomad) 3

For magic/psionic items for Portforged, Dorje are nice. Items with utility powers or non-numerical boosts are good, as is anything that boosts manifesting (concentration, initiative, power points, manifesting level, etc.)


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

For Wultram. Note that some of these are more future things assuming we will be staying even somewhere close to the realm of WBL. But I suppose it is nice to have these things in advance.

-He does have light armor profiency that does not give arcane failure. So some added protection from there is welcome.
-Headband of charisma. Pretty self explanatory.
-Metamagic rods, naturally not all are good with the spell list of DN.
-Scrolls of spells can't cast yet, idea being having "s##% hit the fan"-button in the form of high level(in comparison) spell.
-Staff of Master, metamagic goodness and some buffer against being out of spells.
-Shirt unfettered, grapple is a full caster killer.
- Eyes of the eagle are always nice, because perception.
-Ring of sustenance, no need for food or water is nice in itself, but only sleeping 2 hours that is damn nice.
-Sandals of quick reaction, that surprise round might mean the difference between life and death.
- Circlet of persuasion, already high charisma so a bonus to those skills is nice to have, also since cha based caster +3 to concentration checks is nice cherry on top.
-Ring of protection & Amulet of natural armor, while some added AC is nice to have they are not excatly that valuable and most likely would be better served with others. Still if we have extras.
-Cloak of resistance, sooner or later this pretty much comes a must have item.
-Handy haversack is always a nice item to have when you don't have a good carrying capacity.
-Phylactery of Negative Channeling, gives a little more oomph to the ability.
-Ioun stone, Mossy disk. One keyed either to arcane or relegion would be nice.
-Ioun stone, Orange prism. What caster doesn't want more CL.

Naturally there are more but I decided the list was long enough as it is. The idea was not so much give just spesific items as to give examples that could provide a pattern/guideline.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Cool, that'll probably be generally helpful for others as well.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Hello to all,

I am back from my trip so give me a few hours to catch up with the post in this game and the others i play in...


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Anyone else should feel more than free to bot the NPC's. I'm only doing it to keep things rolling when I see they're up. Those dudes are fair game, as far as I'm concerned.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Aubrey the Demented/Malformed wrote:
Normal service is resumed.

Coming right after my post where Rehil misses again, this was hilarious.

I make that as 2150 XP total. Sound right?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

I have no idea. I'm terrible at XP tracking.

And yah, that made me laugh, as well.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Im tracking 1830 xp but I came in late

make that 2000, didn't see the 170 until now


N Warforged HP -10/23 Psion (Nomad) 3
therealthom wrote:
Aubrey the Demented/Malformed wrote:
Normal service is resumed.

Coming right after my post where Rehil misses again, this was hilarious.

I make that as 2150 XP total. Sound right?

That's what I have as well.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

2150 seems about right.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

So sorry for completely dropping out like that, guys. Me and my family got the flu. We’re not 100% yet,but we’re working our way there.

I likely won’t be posting much today, tomorrow, or through the weekend, but I’ll try to be back up and running by monday or so.

Again, my sincere apologies.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Things happen. I hope you are all feeling well soon.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm going to be on holiday from tomorrow until after Easter. I won't have much access, though I might be around a bit from next Saturday onwards.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Enjoy :)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

1000 posts in the game thread! Thank you all for playing. I am having a good time.

Aubrey, enjoy that vacation.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Cheers, though I haven't gone until tomorrow.

Hope everyone else is having a good time.


N Warforged HP -10/23 Psion (Nomad) 3

Have a nice break!


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Oh, of course you'd go on vacation when I get back. :)

Have fun, man (when you do head out).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Do PANTS you PANTS believe PANTS this PANTS!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

How about from now on we just subtract my roll from 21 and use that number?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

So I looked over my rolls for the game. I've made 60 rolls with a d20.

Average 9.383333333
St Dev 5.929219992
Max 19
Min 1

a flat distribution is :

10.5
5.814942762
20
1

It would appear my electronic die is a d19. Other than that, it's all normal.


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

so not so bad in fact


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

They've just been really clutch 1's. :D

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you guys know that from Saturday I'll be on holiday for a week and unlikely to be able to update the games until at least the following Saturday.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

My folks are staying with me. I probably won't be posting til Mon night.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No probs - I have the out-laws staying with me this weekend.


That's weird ... so will I. :)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

How cool is this!


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Rather cool :)


Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

Hello to all

I will be away until Tuesday so expect very very little posting from me.

Please bot me if needed

Tks

(traveling today and Tuesday, so i might be posting from phone)


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Man, i can't wait to have power attack. :/


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Decided to take this here as to not clutter the game thread more than needed.

I had the skeleton choose fastest path even if it wasn't the best one on the account of it being mindless. And I do not know if you can do that, also I am not excatly sure how the skeleton would react. Yeah Cole is a friendly but is the skeleton aware of this? and doing overrun provokes AoO, would it take that? It could just step aside as per rules for overrun(wich do slightly suggest this isn't possible since then you could always charge trough friendly squares.)Would it take that? Maybe since it's task is to kill the lizardfolk and letting Cole pass is not against those orders.

In the end whatever you decide on the overun, feel free to have the skeleton react to it what seems to make most sense to you, because honestly I really don't know what it would do.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Yah, i was kind of unsure on a number of those issues as well, which is why i just had him make the overrun. If the Overrun occurs, I'd assume there's an AoO available. And I'll leave it up to Aubrey as to whether a mindless summoned critter would take that opportunity against an ally of its summoner (a lot of unknowns and variables in there). I made the call fully knowing the skellie could respond with an AoO.

It's kind of a fun little situation to find ourselves in, actually. :)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I might be a bit quiet this weekend. My RL 4e campaign is coming to a close and I need to prepare the final encounters (some demigods, epic dragons, an actual god) so I probably will be doing this as a priority until Sunday afternoon.


N Warforged HP -10/23 Psion (Nomad) 3

All right, hope it goes well!

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