| Cole. |
I think if you are using a two-handed weapon you don't get the slam as well, only if you are using a one-handed weapon. it missed anyway.
Rehil's not in the fight at this point - Nalverren.
I've not run into this before. Why not?
| Cole. |
Yah, I've always thought there was a little bit of gray area in those rules, especially in this case as the Slam attack for the warforged isn't clearly defined as a specific body part (and I've just been assuming that means I can use any part of Cole's body as his slam attack).
Let me know if you think we need to revisit this. I just want to make sure we're on the same page.
So far (at least in the case of the slam being used as a secondary attack), it hasn't made much of a difference to Cole's damage output.
| therealthom |
No way in hell I am multiclassing to ninja, swordsage maybe. :p
?? Multiclassing to ninja ??
****
Nice work rolling through Jageela and Ygza, guys. Hopefully these other lizardmen aren't anything special.
**** Aubrey, you're not going to yoyo Vaard and Rehil between the same two rooms are you?
| Cole. |
Yah, Wultrams Ghoul Touch was clutch ... I just couldn't pass up the opportunity to remove Jageela from play. And I got pretty lucky that Yzga missed his AoO. There's a pretty good chance Cole would already be out of the fight had that not happened, meaning this might have been snowballing against us at this point.
As it stands, we're still not in the clear. A few good/bad rolls, and this could still go either way.
| Wultram Denka |
Yeah, things are far from good, yet. That being said if we can keep that bottleneck going, we have a pretty good chance of winning, different matter is how many will be left standing.
@therealthom:
Joke about being ninjad, by referring to term swordsaged, that means the same thing but was used at WotC boards back in the days of 3.5. It is a class from tome of battle. Multiclass business was another one based onthe relative merits of said classes.
| Vaard |
It took a bit longer than I anticipated to due real life events, but I have (tentatively) finished revising Vaard's build. I removed all Scarlet Throne maneuvers per Aubrey's ruling earlier, and swapped out most of them for Broken Blade maneuvers.
Per Aubrey's other ruling earlier, he is no longer able to multiattack with claws and use a shield at the same time.
I'm not sure how exactly you want to handle the transition in-game.
| Cole. |
Ah, now I understand. Hmm, that's a slightly worrying feature, especially at higher levels...
Yah. I've never really gotten to play a Barbarian for long, and it's definitely one of those things many players/DM's don't love about how the Rage mechanics work. It'll especially get out of hand as Rage bonuses get higher.
I've read a few DM's who house rule it that when a Raging barbarian drops rage in negatives, their HP stays at whatever the number was before the rage was dropped.
I'm up for whatever. Running it as-is or modifying it.
| Otto ir'Kaspardt |
In the past, I've treated the extra hp as temporary. It might be glorious but it's also a bit of a downer to die every time you get knocked out at high levels. We can do that here.
Sounds like how they treated them for the unchained barbarian.
She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage.
| Cole. |
pfsrd wrote:She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage.
Just so I can make sure I understand. Standard rage improves Con, but for this modification, we're simply ignoring that HP boost and substituting this +2 temp HP per Hit Die, correct? Cole will still benefit from all other applications of an improved Con (most notably saves and stuff), yes?
| Cole. |
Will they stack with other sources of Temp HP? A few spells grant them: Aid, Greater Heroism, and the like.
I don't think that different sources of Temp HP usually stack, but wanted to make sure in this case. It's a bit of a drawback, but not massive, as I'm not sure how many sources of Temp HP our group is likely to have available in any given situation.
| Wultram Denka |
Aubrey I was thinking about justifying the change in negative energy heal and other stuff, with making the champions master ritual somehow changes things up. This fine?
Also how will daily resources work with this change? What I mean is spells will be the same but for example I have used a few channels already, so how do I determine how much I have left, in these new pools?
| Rehil Ecraish |
5th level HP: 1d10 ⇒ 2
Take 5 by Aubrey's rule.
Aubrey the Malformed
|
Aubrey I was thinking about justifying the change in negative energy heal and other stuff, with making the champions master ritual somehow changes things up. This fine?
Also how will daily resources work with this change? What I mean is spells will be the same but for example I have used a few channels already, so how do I determine how much I have left, in these new pools?
Works for me.
On the channels, I'm not sure where you are with that so do what seems reasonable.
Also, I was thinking - alter Animate Dead so it is a 3rd level spell for you.
| Rehil Ecraish |
Another level in Barbarian, now with even faster Heavily armored movement!
[dice=5th level HP]1d12
EDIT: sheesh ... I seem to be experiencing a bit of a "rich getting richer" HP situation here. Not that I'm complaining.
At least we won't have to leave Cole behind if we get into a flight situation.
| Cole. |
Yah, if I'm understanding Armored Swiftness and Improved Armored Swiftness correctly, Cole's now got a movement speed of 35 (40 when raging), so long as he keeps his encumbrance at Medium or below.
EDIT: or do those not stack? Does anybody know?
| Wultram Denka |
So to make it a bit easier to keep up with what changed here is a list:
HP: +6
Skills: +1 to Spellcraft, K arcana, K Religion, Disguise
Feat: Spell specilization(Command undead) and losing selective channel.
Spells: +1 2nd level spell
Class abilities:
-Resist cold and electricity 5
-Aura of Desecration
-Charnel touch increased damage, but limited pool
-Channel now uses same pool as charnel touch
-No more negative energy healing (Within)
-Masters champion*
-Aura of fear.
*Stats in the profile, mostly a tanky support melee.(well tankyness comes when gear happens) Also how will HP be handled? Average?