All over a bit of Drift Rock (Inactive)

Game Master Azih

Current Track:

A farwell, an ending, a beginning

Map:
Empire of Bones Maps

Picture:
The Group all pictures including final


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I mean, of course the answer to that is yes, I would like that! But, instead maybe when the final commission art comes in we can call the campaign successfully ended?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta's got nothing much more to say, unless I post about judgement day, but I'm enjoying reading everyone's posts!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Mm it feels like it. I mean we could mess around inside the spaceship a bit, but it feels strange when someone is uh dead >.>


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Sorry :(

If you want to mess around, don't let Cueta stop you. She made her choic and was not under any duress.


No worries at all and absolutely no need to apologize. This feels like a wonderful and natural end to the campaign.


If so, you guys up for an experimental pf2 campaign :)?


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

It was beautiful and well within her rights! I just get sappy about heroic sacrifice and imagining my imaginary character missing the other imaginary character.

Buuuuuuuuuut that said... We might be rich and famous now. Surely there's some Speak With Dead magic available we can pester Cueta with and ask if there's actually trids in heaven? Or perhaps that would be their next adventure :D

---

I'm game. Just need to learn pf2 :p


The point of the experiment is it should teach you while playing.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Oh that's convenient :P


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Yeah, we can cut here - watching through the station's window as Cueta-turned-stardust spreads around the solar system.

And I'm very intrigued about the PF2 game, please do tell more.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ending here is fine with me!

I've told myself I'm not joining anymore pbp campaigns but I'm open to a pitch/might watch.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'd be down with trying PF2.


Ok, I'll start a new thread in the next few days and invite you guys to it to participate and or lurk.

In the meanwhile, any thoughts on the campaign, how it went over the years?

It's been four years! I think we did real well to accomplish this together.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

I enjoyed it!

There's some minor issues, mainly with me vs the system, but overall it was fun.

I liked the campaign and the npcs. The pieces in civilized areas was nice. But it really shone in the exploration of ancient stuff arcs. Felt appropriately pulpy and wondrous.

The PCs were all great fun :D

I disliked the weapon system. It felt a bit game-y. Kinda like those jrpgs where every weapon do random elemental damage and upgrades are just more adjectives on the same chassi. Sure it keeps one a bit on the toes, but it feels odd that damage vulnerability/resistance is more rng then something thought about. And that a knife does 1d8 damage, a Fancy Knife does 4d8 ect.

Minor thing really but it irks me :p

And that's certainly a starfinder thing - not an our campaign thing :)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I had a death in the family and will be leaving town, trying to tie up some loose ends at work, etc. over the next week. Posting may be slow going for a bit.

I largely agree with Leila. Some SF rules are strange. The weapon/gear stuff irked me. I found that despite Cueta's mystery, many of her mechanical abilities never came into play, which I thought was strange given that she's a Star Shaman, which seems, by name alone to be a really good fit for this AP.

The AP itself was pretty cool. I thought you did a great job keeping things moving, GM, and enjoyed the exploration and world-spanning nature of the AP.


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Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

:(

Sorry to hear that Cueta.


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Four years... Damn! Time flies by...

Congratulations, everyone! This is the first AP I've finished - and I wasn't sure it ever happened in PBP-format. Kudos to GM Stargin for keeping the game running all this time! It's no small feat.
And thanks to everyone else as well for sticking together!

I liked the campaign in general. It had a little "first adventure of the setting" -feeling, like they tried to fit a little bit of everything in there. Absalom station, jungles, Eox, space stations, etc... But it was entertaining tour of the known worlds (and beyond).

I'm with Leila that there's some issues with the SF system. I feel the character classes area bit uninteresting (and class abilities often irrelevant or situational).

The weapon / armor progression has issues, and I feel it makes the economy feel silly. e.g. level 5 weapon is ten times more expensive than level 1 weapon, and all it does it basically changes damage dice from 1d8 to 2d6. Funny thing is, in a computer game I would probably accept this without questions, but in a tabletop rpg it somehow irks me.

But as stated, an issue with the system, not with out campaign :)


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N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

@Cueta: I'm sorry for your loss :(


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I probably won't be returning to the Starfinder system (I guess I'm just a sword n sorcery type of person), but this game had great players and a great GM! Thanks for the fun everyone.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Agree with most everything folks have discussed. Like Astri, I can't say I was enamored enough with the system to return to it.

And I agree with Prospero that the AP was a little scattered, but it reminded me of Runelords in that way and in general I liked it.


1 person marked this as a favorite.
Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

I only joined partway through, but this has been a wonderful adventure with really good writers that have inspired me to step up my game. XD I didn’t feel the weapon-level pinch as badly as some folks, but I think a large part of that was due to the solar weapon scaling automatically. That being said, I’m also needing to put more time into things outside of the forums and won’t have the bandwidth to pick up another game (no matter how much I would like to). Thank you so much everyone! Lots of hugs!


My condolences for your loss Cueta.

From my side I'll say you all were a pleasure to run the game for and I'll treasure the memories forever. Leila's bubbly personality, Prospero being a straight man with a wit, Cueta's out of time cool, Vek wearily going along with it all and Astrianna being both incredibly selfish AND an effective leader were all amazing.

Starfinder is a really interesting system, it's a super refined 3.x which is interesting but it may end up being the last of its kind. I can see the class abelites being too specific but I gotta say some of my favourite moments of the campaign were when I thought I was doing something mean but you guys pulled a trick out of your bags to counter it.
Like dropping Vek down a pit in a crumbling building and finding out gravity is optional for Solarians, or finally landing a save or suck spell (Spell DCs are surprisingly low) and Prospero Neural shunting it away, Leila basically ignoring AOOs, Cueta flying and blinding fools, and Astiranna buffing everybody. It was all great stuff.

The loot chase feel of the gear is a choice that I kinda struggled with too. I kinda countered that with the Holiday presents you guys kept getting since Dead Suns is real stingy with places to actually get more gear. You all did the smart thing by prioritizing defense as the math in Starfinder is kinda odd, monsters get higher attacks but lower defenses than the players. Sure it means that monsters do what they should in hitting players really easy but also dying pretty fast but it was weird that if you guys picked up a weapon an enemy dropped it just magically became less effective. Plus the few times you guys picked up NPCs I nerfed them so they wouldn't outshine you guys. I think the 2d10 worked well enough.

Starship combat was fun the first few times but it got tedious by the end.

As for the campaign. I enjoyed it a fair bit, though I think I'd prefer games where the location is more set as I think that'd allow for more interesting long running NPCs, the planet of the week approach in Dead Suns didn't really allow for that. It was nice that the story direction was pretty good and not onerous, until the end though where I had to railroad you guys pretty hard to the one 'right' solution of crashing the Empire of Bones into the Stellar Degenerator.

Oh and final commission is up at the link!


As for the pf2e game, the only thing I can say is that it's meant to be short and sweet so it shouldn't take more than a few weeks in pbp time. You *end* with a level 1 character lol.

I'll put up a link when it's ready and you're all more than welcome to lurk or join in as you wish.


Hey all, hope everyone downloaded their character picture.

Link to the discussion page of the pf2e experimental character creation game is here:

PF2e character creation

As I said, welcome to lurk or join in as you wish.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

I'm downloading all the pictures :D


I'll give it a week and then we can archive this and pat ourselves on the back for completing an AP!

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