Sussessa Amakye

Cueta Guiding Star's page

1,828 posts. Alias of Fighting Chicken.


| HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15


| Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:


N Female Human Soldier 1 / Mystic 7

About Cueta Guiding Star

Cueta Guiding Star
Female human Soldier 1 / Mystic 7
Medium humanoid (human)
Initiative +7; Senses; Perception +17


Str 18 (+4) Dex 16 (+3) Con 12 (+1) Int 10 (0) Wis 18 (+4) Cha 10 (0)

Spd: 7 metrons
Init +7

EAC: 23 (+3 dex, + 10 armor)
KAC: 25 (+3 dex, + 12 armor)

Stamina: 60
Hp: 53 (+6/lvl)

Resolve Points: 8 (+4 (1/2 lvl) +4 Str)

Fort +5, Ref +5, Will +11

Status= norm

BAB: +6


Battleglove +10 (1d4+12 B B)

Doshko +10 (1d12+12 P / analog, unwieldy)

Curveblade +10 (1d10+12 S / bleed 1d6)

Assault Kishaxe +10 (2d10+12 S / wound, analog, archaic)


Artillery Laser +9 (1d10+8 F / 30 metrons / Burn 1d6 / 20 charges / 2 usage / penetrating)


Armor check Penalty: -2 Total [-0 load, -2 Armor]

Armor Proficiency: Light, Heavy

Weapon Proficiency: advanced and basic melee weapons, grenades, longarms, small and heavy arms


(Human bonus feat) Weapon Focus (Advanced Melee Weapons)

(lvl 1) Skill Synergy (Piloting, Perception)

(lvl 3) Toughness

(lvl 3 Mystic) Weapon Specialization (basic, small arms)

(lvl 5) Versatile Specialization

(lvl 7) Step Up


Something out there likes you:

Everytime you roll a d20 (and you remember to do so) roll a d100 as well. If you roll between a 96 and 100 then add +4 to the results of the corresponding d20. As well on a roll between 96 and 100 a roll of 1 on the corresponding d20 will no longer result in an automatic failure.


*(-2 armor check penalty)

47 skill points (4 soldier, 42 mystic, 8 human)

*Acrobatics +14 (8 ranks, 3 dex, 3 class)

*Athletics +15 (8 ranks, 4 str, 3 class)

Medicine +4 (1 ranks, 0 int, 3 class)

Mysticism +12 (5 ranks, 4 wis, 3 class)

Perception +17 (8 ranks, 4 wis, 3 class, 2 connection, 2 feat)

Piloting +17 (8 ranks, 3 dex, 3 class, 1 theme, 2 connection, 2 feat)

Sense Motive +15 (8 ranks, 4 wis, 3 class)

Survival +15 (8 ranks, 4 wis, 3 class)

Languages [Common]


spells known: 6/5/3/2
spells per day: ∞/5/4/3
* Connection spell

0 (DC 14) - Detect Affliction, Pschokinectic Hand, Stabilize, Telekinectic Projectile, Telepathic Message, Token Spell

1 (DC 15) - Command, Detect Radiation, Detect Thoughts, Mystic Cure, Remove Condition (Lesser), Share Language, Shooting Stars* (as Magic Missile), Wisp Ally

2 (DC 16) - Darkvision*, Lesser Restoration, Mind Thrust, Mystic Cure Remove Condition

3 (DC 17) - Irradiate, Mystic Cure, Suggestion


You are most comfortable at the controls of a vehicle, whether it’s a starship racing through the inky void of space or a ground vehicle zooming between trees, around boulders, and across dusty badlands. You might be a member of an elite military force, the recipient of intense courses of training. Alternatively, you might be a total amateur with innate skills that make you a much-admired hotshot.

You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).


Saving throw DC: 18 (10 + 4 (1/2 lvl) + 4 (wis))

Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. You might be a brilliant astronomer, a daredevil starpilot, a Hyperspace explorer, a prophetic astrologer, or a would-be transhuman godling.

Associated Skills: Perception and Piloting

Spells: 1st—shooting stars (as magic missile), 2nd—darkvision, 3rd—irradiate, 4th—remove radioactivity, 5th—telekinesis, 6th—control gravity

Walk the Void (Su) 1st Level
You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.

Starlight Form (Su) You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.

Stargazer (Su) 6th Level: You can study the stars to gain a bit of good luck. Twice per day, if you are outdoors and can see the stars, you can reroll a failed ability check, attack roll, saving throw, or skill check.


Currency: 1705

Clothes: Everyday Clothes, Badass Black Duster


Thinplate, Golemforged III armor (bulk: 2; Type heavy; EAC 10, KAC 12, Max Dex 3; ACP -2; Speed -5, upgrade slots 2)


Tactical Doshko
Azimuth Artillery Laser
Assault Kishaxe

Technological Items:

Personal upgrade MK 1 (+2 wis)
Electrostatic Field MK 1


Healing staff (one extra healing touch/day)


3 batteries (one in weapon; 20 charges each)

Carrying Capacity


75 Years Ago

The air inside The Pegasus was thick with the smell of blood and diesel. Smoke burned Cueta’s eyes, and the pilot cursed under her breath as she took quick stock of the bridge: Llano, dead. T-13, fried, letting loose a high-pitched signal whine, and below decks, one continuous, undulating scream.

Cueta unholstered her pistol and put the barrel under her jaw, the gunmetal cool against her skin. Better to be dead than captured by these raiders. And to go back to Iago with such a failure, were she somehow to survive…

It would just be a delayed death sentence after all.

Cueta gazed out the pilot’s window and saw the raiders’ coilgun pointed almost directly at her. It was apparent what they intended - she’d do the same were she their gunner. Behead the snake.

These Phoenix Class ships, designed to emulate the birds of myth, were rightly beautiful. But they came with an unforgivable design flaw. The corridor from the bridge which connected to the belowdecks of the rest of the ship, was aesthetically designed to mirror a neck. And just like a neck of flesh and blood, they were weak. A well-placed shot could separate the bridge from the rest of the body, and with The Pegasus’ shields down…

There’d be no need for her pistol, which clattered to The Pegasus’ floor, forgotten. The pilot closed her eyes, hearing the blood pulsing through her veins over the chaos around her. She took three quick breaths, and released herself from the ship’s safety harness. There was an explosive crack, and even though her eyes were closed, Cueta knew instantly that the bridge was severed, open to the galaxy. Cueta Guiding Star hurtled, head over tail, into space.

Too late, she was consumed with one thought. Live! Live! Live! Her eyes still closed, Cueta fumbled with the straps on her armor. Her body would puff up, as the nitrogen under her skin expanded. At the same time, she’d begin freezing solid, but what would kill her was the lack of oxygen. She only had a couple of minutes before her organs shut down, much less than that before she lost consciousness.

Seconds stretched, it seemed into hours, adrenaline pushing her mind into a frenzy. Cueta - never a religious person - prayed. In the first second, she prayed that Desna grant her wings, and that she fly to safety.

In the second, Cueta prayed that Eloritu break the bonds of physics.

In the third second, Cueta’s thoughts turned briefly to her family. Ma had joined the great wheel, but Da was alive, and maybe even thought occasionally of his daughter. A great pang of grief grabbed hold of Cueta as she thought of her older sister, Melila, and that they should never laugh together again, and of Cueta's homeworld, Balthus 9, a dusty rock filled with tumblewweeds, water farmers, and gritty, sandswept villages.

In the fourth, fifth, and sixth seconds the pilot beseeched Abadar and Besmara, Iomedae and Hylax, and every other god that she could think of, that they may show her mercy.

In the seventh second, she rubbed her hand over her neck, alarmed to find it puffy and bubbled.

In the eighth second, Cueta prayed that the Devourer come and grind her enemies into nothing.

In the ninth second, Cueta reminded herself to breathe, lest her lungs burst against the pure vacuum of space.

In the tenth second she prayed to Pharasma to let her die.

By the eleventh second Cueta neither shivered nor ached, her awareness narrowed to nothing more than quick shallow breaths.

The twelfth second saw Cueta open her eyes. She was surrounded by a light, at once warm and yellow and then, shifting, to tendrils of inky blackness. A sound, words but not, tickled the pilot’s oxygen-addled brain. On offer: survival, in exchange for service freely given.

The pilot accepted, and the light roiled across her, bright and dark, and Cueta Guiding Star lost consciousness.