All over a bit of Drift Rock (Inactive)

Game Master Azih

Current Track:

A farwell, an ending, a beginning

Map:
Empire of Bones Maps

Picture:
The Group all pictures including final


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Oof. Tomorrow looks hopeful


Tomorrow looks even MORE hopeful.


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

If the Fatiguing effect was a spell or SLA, Vek has a +2 bonus to his saving throw. Otherwise he’ll have to either wait for Astrianna to get rid of it or simply live with it (or wait to use Soul Furnace on it after another few rounds). Since that’ll drastically change his actions for the round, I’ll wait to confirm with the GM regarding that bonus before posting actions for the round.


It's a supernatural effect. So I don't think Spell or SLA applies.

Fatigued is far less onerous than exhausted though if that makes a difference, it's basically a bunch of -1s.


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

Darn. Well, we’ll just have to live with that for a bit then.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Sad womp...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Nah, Astrianna can get rid of Fatigue. I'm going through RP like it's a communal bag of potato chips at Game Night, but it's worth it!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

^ Yeah you are. Those RP are like candy!

Cueta has a nifty ability to use RP to allow rerolls for her party, but the ability only happens outdoors at night :(

Which seems like bad design for a game that takes place in a lot of dungeons/spaceships.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Is being in space considered being outside?

Is being in a spacesuit considered being inside?

Is it only night time if you can't see the local star, or is "night time" part of a fixed timescale?

Can if ever be night time in a system with 12 freaking suns?

I have a lot of questions, which is probably answered by saying "outside at nighttime is being on a planet during the part of its rotational cycle where you are shielded from its local star"

But yeah, interesting ability.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I had a lot of these same types of questions and ultimately landed where you did - which means Cueta's outside at nighttime abilities never have seen use!


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Yeah, I agree that's kinda bad rules design for a scifi setting :D
But story-wise I think star shaman's powers should work when she can see the stars with her own eyes...


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:
Vek Starsoul wrote:
Wormhole time!

Bravo! Well done, sir!


Work is absolute nonsense at the moment.


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Tomorrow post likely.


Sorry for not being able to keep the momentum going better lol. What's the colour of your wisp by the way Cueta?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

As an FYI Astrianna can't exactly use Get 'em on something she can't see unless she uses an RP to do "all" targets in her room.

I think Leila and Prospero have tricks to locate ol purple Cape but the rest of us will be shooting blindly near the wisp.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Yeah, Severoux is going to be tough on us. I stupidly never took dispel magic and I'm really kicking myself for that right now.

Cueta doesn't hit accurately enough that I have much hope that she'll be able to overcome AC and displacement very often, so she's playing a resource burning game now until others can get in the fight, and she'll take an attack if enough +2s present themselves. I figure that actions spent dispelling first level spells on Severoux's part is a plus all things considered.

As for her wisp's color, I figure it is like a bright, calming white. Cueta's never officially nailed down that her passenger is Desna or Desna-adjacent, but assuming that is the case, any color that fits that deity or her servitors would certainly work.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Leila's anti invisible tech is 1 round for 1 full action, so it's only really useful to point out the target for others. And Cueta is doing that pretty well for us right now :)


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Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

We should dig through our inventories and see if we have any See Invisible spell gems or something :p


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Prospero-4 could also point of the location for others (is that an action?). The echolocation gives blindsense but not blindsight so Prospero would suffer from 50% miss change anyway.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Leila Bluetistle wrote:
We should dig through our inventories and see if we have any See Invisible spell gems or something :p

Look, mistakes were made okay. I was right the final battle was going to have an invisible foe, but I was wrong about when it was going to happen!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Have some glue, titanium cables and clamps. Will ponder and see if those could be used to help somehow?


Cueta! I've been cheating you of your blinding aura I think. How many times did Serovox end their turn next to you do you think?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Cueta, if you have to get rid of your flying Astrianna can put it back on you with a spell gem we found a looooong time ago.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
GM Stargin wrote:
Cueta! I've been cheating you of your blinding aura I think. How many times did Serovox end their turn next to you do you think?

It has probably been four or five rounds that Cueta has been next to Severoux. But don't worry about that, GM! We can always pretend he made the save each round.

Astrianna Sparacello wrote:
Cueta, if you have to get rid of your flying Astrianna can put it back on you with a spell gem we found a looooong time ago.

I don't think flight will be dispelled. It is SU rather than a spell. She will lose the see invisibility spell though. That's not a big deal - she can cast it three more times. So if we want to save the spell gem I don't think it is dire to burn it here.

Assuming that the wisp can't be dispelled as it isn't on Cueta, Cueta would lose her energy resistance, darkvision, and see invisibility. If the wisp can be dispelled I'd prefer to lose that instead of the see invisibility.


Targeted on you specifically so wisp is safe, sadly. You were two off from making the save.


Hope everyone had a great long weekend in North America.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

It was a nice weekend, GM. Hope you had a nice weekend too (and our European friends as well).


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Oh, what's the occasion? (asks the ignorant European)

While unfortunately of normal length, the weekend was nice here as well :)


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

I *think* it's labour day? Maybe?

Anyhow hope it was nice yeah :)


Labour day in Canada, Lobor day in the States, yeah. Will push on at end of the day I think.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

The extra "u" makes Canada's work better. (I'm sure there's a better joke in here somewhere, but I can't think of it)


Day got away from me.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'm going out of town tomorrow for the next week and posting will likely be intermittent. Please bot as necessary.


Hope everyone had a good weekend.


Hey guys. So I splurged a bit as this is probably the only AP I'll ever complete (knock on wood) and even if you die, which may happen, we still got through a heck of lot.

So I commissioned a drawing! Link is The Group picture in the header. Can you guys take a look see? the artist is at the stage of finalizing and, hey they're your characters and I just described them the best I could.

I also had them pose in a way Astrianna might want with her hovering drone, rather than your character's natural inclinations (Vek and Prospero especially) lol.

Any modification suggestions and colour choices that I can forward to the artist?


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

Oh my gosh! That’s so awesome! <3 <3 <3

Vek is more muted in color than his profile picture suggests, but still in blues and greens. If the artist wants to add blue flames around Vek’s fist, that’d be cool too. (Don’t try to tell me Astrianna wouldn’t make him do that for a publicity photo XD)


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

!!! Amazing !!!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

I'm good with any outfit colours as long as it looks cool and spacey :D


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Awesome!

I've imagined Prospero-4 to have metallic hair, and metallic sheen on the skin as well. Armor probably needs some colour to stand out :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh neat! Thanks GM. Looks good on the line front.

Astrianna has jet-black hair, emerald green eyes, and olive skin, and would probably be wearing clothes with bright greens and yellows, but whatever the artist wants to do for that is fine with me.


I'm going to assume Vek is jumping into flank lol


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

Of course! XD


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Very neat, GM. Thanks for commissioning a pic of our ragtag group. Cueta basically looks like her picture, and her badass black duster is just a black leather duster in a style popular on the 9 in their basically Western-style trids (which is almost all the trids produced on the 9 - think of the actually cinematrogphy of the 20th c. Italian spaghetti westerns).

Please pass on my gratitude to the artist you commissioned!

Also, I'm back and catching up on life/work. Sorry for the radio silence - turned out I didn't have internet after all, which was pretty lovely actually. I hope to get caught up today/tomorrow.


Aiming for tomorrow to continue


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Aiming for tomorrow again loooll


I lied. Post up.

Can you guys take a look at the more finalized lineart of the group and see if there's anything you'd like to change before colouring begins?

Also starship combat? Your goal really is to get your ship to touch any part of the portal picture on the starmap and it's too late for anything to stop the crash. The stats of the Empire of Bones are on the second slide of the maps.

Don't forget this is a tier 20 ship so... yeah... you guys aren't skilled enough to do anything fancy here. Good luck!


Roles
Captain:
Pilot:
Science:
Engineering:
Gunnery:

Note Multiple people can fill any role other than Captain or Pilot. There can be as many gunners as guns

There are also computer bonuses to assign which I assume as follows by default:
Piloting Initiative
Piloting movement
MVP Gunner
Engineering

then there are two phases.

1. Initiative and Movement

Both pilots do a piloting skill roll off and the loser moves first. This simulates the winner of initiative outmaneuvering the loser as facing matters a lot. I'll let you roll instead of doing the roll as, well, this is the final starship scene of the campaign. Piloting stunts happen here.

2. Other actions.

Once you guys know what the facing and positioning is like from step 1 then that's where Captain, engineer, science, and gunnery checks happen. To streamline matters I've ruled that the captain can't encourage pilot initiative checks as that's a critical part of setting up the next round and I don't want back and forth on that.

Then I resolve the shooting results as it happens simultaneously and we start the whole thing again!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

AHah looks like we get to fire some big guns after all :D


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

Cueta, do you want to drive the giant undead dreadnaught? I could understand that being distasteful for you and your passenger, but it's also your turn to drive (Vek did the shuttle here) and I feel like it should be you as the longer-playing pilot. XD

If you don't want to drive, just let me know and Vek'll make it work. Otherwise he'll head to the gunnery station.

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