Amanda Hamon
Development Coordinator
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| 15 people marked this as a favorite. |
Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).
Pass.
Rogar, I can confirm that this book will most certainly not contain only options for humans. The product description text mentions "heroes whose connection to such civilizations manifest in surprising ways" -- an indication that we fully intend to include lots of useful class options and other offerings for nonhuman characters as well as humans.
| Gisher |
Rogar Valertis wrote:Rogar, I can confirm that this book will most certainly not contain only options for humans. The product description text mentions "heroes whose connection to such civilizations manifest in surprising ways" -- an indication that we fully intend to include lots of useful class options and other offerings for nonhuman characters as well as humans.Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).
Pass.
I wonder how old a civilization has to be for Elves to consider it ancient? ;)
| Fourshadow |
Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).
Pass.
Perhaps we are not too familiar with the more recent "Blood of" issues? (uh, unintentional pun there! I'll leave it 'cause it's fun!)
Everyone of them has been relevant for most races in Golarion, including some for the more exotic--Blood of Beasts was really good.I like this! Too bad it's all the way into next May. Will be excited when it gets closer, I am certain.
| Rogar Valertis |
Rogar Valertis wrote:Rogar, I can confirm that this book will most certainly not contain only options for humans. The product description text mentions "heroes whose connection to such civilizations manifest in surprising ways" -- an indication that we fully intend to include lots of useful class options and other offerings for nonhuman characters as well as humans.Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).
Pass.
Maybe I didn't explain myself very well. What I meant is the book is going to explore options coming from ancient human empires.
The fact that mechanically other races' PCs will be able to access feats, spells and whatnot has nothing to do with it.According to Golarion's lore demi-human races also had "ancient fallen empires". The dwarves had Tar Taargadth, the elves had pre earthfall Kyonin (at least) just to name 2.
These are legacies that matter for their players (and GMs, since exploring ancient Dwarven/Elven ruins is quite the fantasy trope), probably more than most human empires but Azlant do for human characters.
TL;DR: The problem is not the options will be mechanically open for everyone even if according to lore 9 times out of 10 it will make little sense for a Nagaji to get powers related to Azlant or the Jistka Imperium ("just rename the feat" is a thing, right?). The problem is you choose "Ancient Empires" as theme for this book and then only included human ones.
graywulfe
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| 1 person marked this as a favorite. |
Rogar Valertis wrote:The problem is you choose "Ancient Empires" as theme for this book and then only included human ones.Not really surprising, given how humano-centric Golarion is.
Also nothing in that solicitation text says it will only be human empires. That isn't even the final description, so maybe hold the end of the world talk until the final description is posted, or if your intent is to try to make sure they include love for non-human empires make a suggestion rather than a dismissive post... Just my opinion.
| Meraki |
| 3 people marked this as a favorite. |
I'd be surprised if they DIDN'T at least include something for the ancient dwarf and elf civilizations. Nothing in that description indicates to me that it's only human ones.
I'd love to see stuff beyond the Inner Sea region as well (ancient Tian Xia, anyone?) but no idea how likely that is.
Anyway, color me intrigued!
| Albatoonoe |
Albatoonoe wrote:Also, being a "Blood" book, I would be really surprised if there wasn't someone focus on non-humans. Like, maybe there will be stuff for the Caligni, Shabti, and the Samsarans.That would be AWESOME.....I would love more Caligni and Shabti mechanics and info :P
They are certainly some of the least fleshed out of the playable races.
Set
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So what ancient civilizations do you want get some love in this one?
Ghol-gan, Jistka Imperium, Tekritanan League, Ancient Osirion and the Shory would be my top five choices. Ancient dwarven and elven lands would also be cool to see, but I feel like they don't change quite as vibrantly as shorter-lived human civilizations, being longer-lived (particularly in the case of elves) and / or bound by tradition (for dwarves).
I feel like we've gotten *plenty* of information on Thassilon, at this point, and expect we'll get more when the rest of the Runelords rise, over the next couple years (speculating wildly).
| quibblemuch |
| 3 people marked this as a favorite. |
I first noticed this while reading the Construct Builder's Handbook thread, specifically when it was discussing a possible construct-focused Player Companion. Now I really want some of these Ancients to be constructs still running a few millennia later.
Ooo...
Demon with a Glass Hand anyone?
| Oceanshieldwolf |
Dragon78 wrote:So what ancient civilizations do you want get some love in this one?Ghol-gan, Jistka Imperium, Tekritanan League, Ancient Osirion and the Shory would be my top five choices. Ancient dwarven and elven lands would also be cool to see, but I feel like they don't change quite as vibrantly as shorter-lived human civilizations, being longer-lived (particularly in the case of elves) and / or bound by tradition (for dwarves).
I feel like we've gotten *plenty* of information on Thassilon, at this point, and expect we'll get more when the rest of the Runelords rise, over the next couple years (speculating wildly).