Werewriter (Su) Once per day, I transform into a mess-making, coffee-swilling, feverishly typing writer capable of producing 1d12 pages of game material, fiction, or rambling rants. The next 24 hours is spent trying to make sense of it all.
About A. Hamon
I'm a developer at Paizo who started in the freelance mines. My design work can be found in products spread across nearly all of Paizo's RPG lines, and I'm also an award-winning third-party freelance game designer, developer, and editor. My work has been featured by publishers such as Hammerdog Games, Kobold Press, Legendary Games, Mechanical Muse, and Zombie Sky Press. Most notably, I was the lead developer and editor for Kobold Press's ENnie-winning Deep Magic, and I have led multiple other third-party projects of similar scope. You can find me on Twitter at @amandahamon.
Gaming and making games is a huge part of my life, and I'm privileged to be in this industry among some of the best folks I've ever met. As a player, GM, and game designer, I have a simple philosophy: the weirder, the better!