Mathus Mordrinacht

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Goblin Squad Member. Organized Play Member. 1,199 posts (20,529 including aliases). No reviews. 1 list. No wishlists. 18 Organized Play characters. 63 aliases.


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HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Super hunky rock hard then i guess.. Shes kinda slutty if u haven't gathered that.. Kinda wish id of been on this from the get go, seems fun!


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HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

"Ah, I see.. An electric personality you have.. I myself love horseback riding in the spring and then skinny dipping in said spring. Nothing like clear, cool spring water to refresh the day. Wouldn't you agree?"

Diplomacy: 1d20 + 26 ⇒ (8) + 26 = 34

Sovereign Court

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Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Can we give our re-roll to others? I haven't used my shirt re-roll and will give it if I can.

Sovereign Court

1 person marked this as a favorite.
Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary will move up and attack the plant lady, without his rage no pounce or anything special.

"I love your smell, but I also HATE IT!"

Power Attack: 1d20 + 23 + 3 - 5 ⇒ (6) + 23 + 3 - 5 = 27 +2 more if she can't see invis
Dam: 2d4 + 13 + 15 + 2 ⇒ (2, 3) + 13 + 15 + 2 = 35

Damage is +3 adamantine

Blinking: 1d100 ⇒ 92 low is always miss.


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz moves in looking for something to swing his sword at..

"Kraz has come to fight Wizard! Don't be a hiding coward!"


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Irdril slaps the mushroom out of Odak’s hand before he can consume it.

”Are you stupid or something? That thing was tainted by the demon lord of rot.. Are you trying to be tainted as well? Stop thinking with you stomach and hide!”

She heals Gallindan before hiding herself..

Heal: 1d8 + 3 ⇒ (4) + 3 = 7

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22

Gal is at 19 now..


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"We might wanna get back with the information to fix the cursed giant and rest before potentially being teleported to some random location."

Irdril uses the Stonespeaker Crystal to cast Speak with Dead on the Derro Wizard.

What was the Dragon Egg going to be used for?
What is this Obelisk?
Where does it take you?
Who is your master?
Who are you?

She also heals Galinndan some more.

Cure: 1d8 + 3 ⇒ (6) + 3 = 9


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Kraz feels like he would have liked those stories as well."

He says as he hefts the invisible canoes onto Nilelane's floating disc.

Moving into the room.

"Kraz thinks this must be where the wizards plays cards.."


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Irdril heals Kanzen as a bonus action and then pulls out her waterskin to try and extinguish the flames.

I assume she could not pull it out and pour it in the same round. If she can that's what she does.

Heals: 1d4 + 3 ⇒ (1) + 3 = 4


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Arcana: 1d20 - 1 ⇒ (11) - 1 = 10

"Ah yes.. Dog wizards.. Kraz thinks that makes total sense. Perhaps if we get a sack of kibbles down here they will not try to eat us. "

He ponders for a moment.

"Kraz thinks the Drow are teaching different animals wizardry.. We have seen badger and now dog wizards.. Very odd.."


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Maybe Jack thought it was a Badger Wizard that attacked him and in fact it was the Gibbers! Tons of Gibber Wizards and Drows do not sound fun.. Kraz thinks we should definitely try to separate them before attacking."

Apparently if he has not seen one or said thing is sneaky it is automatically a wizard.. Just FYI..


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz stands there watching the show with amazement, similar to Shrek and Donkey when they first enter Duloc. His simple mind cannot help but enjoy the show.

"Oh! Oh! Do it again!" he then stops somehow remembering the parties location.

He ponders for a second before speaking.

"Kraz doesn't think this is the time or place for puppet shows Miss Elf.. That said I did enjoy it and when we get back to the surface I would be interested in watching it again. Kraz thinks we should get focused on finding them Badger Wizards now though.."


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz indeed grabs the quarterstaff. He rages as a bonus action as well fearing another blow like the first will put him down.

"Kraz doesn't like this jello man!"


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Kraz whispers..

"Kraz doesn't think anyone cares if you take the coals.."


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Con after 4th dash: 1d20 + 1 ⇒ (9) + 1 = 10

As a bonus action she will provide Inspiration to whomever calls for it. Adds +1d6 to the Con check. I looked at it like if a player was getting winded they could be the one to call for it and she would give. For the next 3 rounds that is.


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz keeps his sword at the ready..

"Kraz figures murknurk's we be coming for us soon."

He uses his darkvision to scan outlying areas as they move.

Scarab Sages

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Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Thanks for the game!

Rolling for Neg Levels.

Fort: 1d20 + 16 ⇒ (18) + 16 = 34
Fort: 1d20 + 16 ⇒ (16) + 16 = 32

Scarab Sages

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Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Planes: 1d20 + 9 ⇒ (16) + 9 = 25

"As we understand it this place was once home to Jistkan Elementalists and there seems to be some sort of disturbance that could be causing massive elemental storms that damage the region. We are here to try and fix the problem if possible."

"Who are you if I might ask?"

Scarab Sages

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Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Gronk stands there looking hesitant, not sure if he needs to attack or wait..

Wayfinders

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Female CN Android Outlaw Technomancer 1 | SP 7/7 HP 9/9 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +1

Sorry folks been at the hospital unexpectedly for the last two days.


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Well then I am at a loss as to what to do with you then. You are obviously evil, so I cannot just leave you to your own accord. And since you cannot leave this place I'm not sure what to do with you. Any chance of repenting and becoming a servant of the light?"

Sovereign Court

1 person marked this as a favorite.
Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary cannot move and attack this round, so he double moves next to the Aspis fighter..

He attempts to follow along..

"Nonsense Fair Dummy Warrior! You have been fooled!!"

He is obviously not to keen on plays or whatever this is..

Choosing +2 bonus from BoF..

AC 19
HP 105(135)
DR 5/-
Fort +9(+19)
Reflex +7(+14)
Will +5(+14)
Rage Greatclub +13 (1d10+10)
Power Attack +9 (1d10+22)


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

The pixie has it always active as a sla.. I suppose it if botthered him though she could turn it off.

"I believe that particular fragrance is called "Sex Panther".. I would not advise using it, although I have heard the same rumors as yourself."


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Int Check: 1d20 + 1 ⇒ (20) + 1 = 21

Kraz here's the sound of his youth and immediately knows whats going on. His tool proficiency is actually the war drum.. Dunno if that would have made it easier for him to id it.. regardless..

"Thems war drums! Orc bands use em to strike fear and intimidation whiles at the same time pump themselves up for a fight. We have a couple hours at most before they attack! Is there anyway to further fortify the town? Should we send someone to warn the caves?"


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

The greedy side of me wants to roll, but the practical side says 7 is much better than rolling a 1 or 2, so I will boringly take the 7 hps..

Level Two:
Reckless Attack
Danger Sense

For funsies I wanna roll..

1d12 ⇒ 10 Oh well, better safe than sorry..


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Inner Sanctum

Because it's intelligent so we must auto murder-hobo!


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Dottified..

Sovereign Court

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Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary wears a mithril brestplate and a long green cloak.. Other than that not much to speak of. Im sure he could wrap his face in his cloak though arabian style..


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Im here.. I dont post much on weekends sry..

Looking at party comp, which one do yall think I should play.. Human Barbarian and hits hard, or Dwarf Inquisitor that hits hard..

Looking it over I think the Barb might be better for this group. We seem to have plenty of spellcasters, although I'll wait for input. The dwarf can pt up some crazy numbers when buffed. Both are tough though..

Nice to see you again Allie and Luisila! It has been a while..


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Yea i swapped up to a bloodrager/oracle/sorcerer/dragon disciple instead of my original plan.. To much beatstick to straight caster builds for my liking.. Switching to champion for my submission..

Sovereign Court

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Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Im good at beating s!*+ up so if you need that department im gtg.. I have a fly potion if you all think it'll be smarter to fly to the temple. I can carry at least on eother with me, maybe two."

The Exchange

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HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Init: 1d20 + 6 ⇒ (18) + 6 = 24

Lillian moves to where she can see, mostly likely green around the gills and casts Suggestion(DC 25 will) at Ascalar.. "Be a good dear and count to 1000 please!"

Grand Lodge

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Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

The Flag bonus is a Morale, Inspire is a circ bonus on the hit/dam so yes it stacks..


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Inner Sanctum

Nerd!


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Inner Sanctum

"Pharasma’s Needle stands proud in Wati’s necropolis, greeting mourners as they come to entomb their loved ones in the famous burial site. Seventeen hundred years ago, while the Pharasmin priest Nefru Shepses began the process of rebuilding the city, along with sealing away the dead part of the city from the living and consecrating the necropolis, a stone from the heavens streaked through the sky, plunging into the cool waters of the River Sphinx. Nefru Shepses decreed the celestial event was an omen of favor from the Lady of Graves, and he ordered workers to retrieve the stone from the riverbed. Stonecutters sculpted the meteorite into a capstone for an obelisk to be set in the city’s new necropolis as a symbol of Pharasma’s blessing for the city of Wati."

Welcome to The Mummy's Mask! I will be your guide through many an old, dusty tomb in search of riches lost! Except thats not all you'll find for here there be Mummies! At some point anyways..

For some reason or another you all have made your way to the city of Wati.. Regardless of your reasons you all have heard the news the that cities necropolis will be opened for exploration for the first time in thousands of years. With this knowledge you all sought each other out and formed to adventuring group "The Obsidian Eye", so that you could enter the lottery and claim your glory!

With the city packed there was but one place to stay so you guys set up shop at The Tooth and Hooka, a modest inn and hookah bar which is best known for its mascot, Toothy—a tiny crocodile that lives in the inn’s well. It's also the chosen lodging of many other adventuring groups, most of which you haven't had the chance to meet yet.. Everyones just been to excited with the big day coming tommorrow.

Tooth and Hooka expenses:

1sp per night per person for standard rooms.
3gp per night per person to stay in one of 4 more luxrious suites.

All room fees cover food and water.. Drinking and Smoking of the Bong/Hooka will be additional..

That night it's hard to rest with such an exciting day coming.. The day most of you will put your training and knowledge to the test..

The Exchange

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Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Grimnir speaks up unceremoniously, his gruff tone hardly showing friendship.. "I am Grimnir Foehammer, Swordthane to the Lord in Iron and carrier of the Word of War.. I am no great speaker like my fellow companions here, but what I lack in words I more than make up for on the field of battle.. For this I bath in the Blessings of my Lord.. The Lord in Iron smiles upon those seeking battle and bloodshed.. Join us in ridding the world of these foul demons and in doing so you will earn the favor of my Lord.."

Dwarf Diplomacy: 1d20 ⇒ 16


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Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Sweet.. Thanks..

Well i thought about calling it the same.. After all he's not a bad guy, he's a hero! Dam Mitrans are the bad guys..

The Exchange

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Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Right on.. I wasn't b#!%!ing..

As Lithuan grabs the sphere Avoreal turns to find the other two of their group.. "Good job guys.. Now lets win this thing.. Well after we find Tallak and the Hillbilly.."

Grand Lodge

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Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Fizzy heads into the bath house quickly, attempting to bluff the guard..
"Excuse me sir i was here earlier and i forgot my underware.. Won't be but a second.."

Bluff: 1d20 + 6 ⇒ (2) + 6 = 8


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Male
Usable:
Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8
Paragon Halfling
Vital:
HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30
Gestalt Bard 2/Cleric 2
Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11

Johnny stops his song at the sight of the orc hewing.. The buff lingers for 2 rounds longer "Anyone need heals? Man you guys are stout with your blades.."

I think pulling the blade was more for flavor.. Regardless GMs game, Gms call imo..


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Lelouch Vi Orlovsky wrote:
Yea. THE HORSES ASS!!!! XD

Lol yea i dunno if Torq is down with that.. Get him drunk maybe haha

Creed:

Listening to Klaus's and Lelouch's senanagens Torq remarks "Boy you guys are something else.. Two peas in a pod i tell ya.. I have a strange feeling my days will never be boring again.. I suppose that's better than the other.." He chuckles at the two a moment longer before the word comes to haul ass..


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I present Jorr, Paladin of Ragathiel

Spoiler:
NAME- Jorr Windhelm
Male Half-Orc Paladin (Oath of Vengeance) 9
LG Med Humanoid (Half-Orc)
Init +1; Senses Perception +9
EXP:
PP:
FAME:
--------------------
DEFENSE
--------------------
AC 21, touch 11, flat-footed 20(+10 armor)
hp (9d10+36)Current: /
Fort +16, Ref +11, Will +13
--------------------
OFFENSE
--------------------
Spd 20ft.
Melee +15/+10 (2d4+8)15/20x2
Ranged +10/+5
--------------------
STATISTICS
--------------------
Str 21, Dex 12, Con 16, Int 10, Wis 11, Cha 18
Base Atk +9; CMB +15; CMD 25
Feats
Skill Focus: Surv.
Power Attack
Greater Mercy
Eldritch Heritage(Orc)
Critical Focus

Traits
Indomitable Will
Magical Knack(Paladin)

Skills
Percpetion +9
Survival +3
Diplomacy +15

Languages
Common
Orc

SQ
Aura of Good
Detec Evil(at will)
Smite Evil 4/day(+4hit/+13dam)
Divine Grace(+4 saves)
Lay on Hands 8/day(4d6)
Aura of Courage
Divine Health
Mercies(Sickened, Deseased)
Divine Bond +2, 2/day(9mins)
Aura of Resolve

Combat Gear ; Other Gear
+2 Belt of Str/Con
+2 Headband of Cha
+3 Cloak of Resistance
+1 Fullplate
+1 Keen Falchion
Bracers of Silver Smite
Wand of Lesser Resto
Potion Lesser Resto

--------------------
SPELLCASTING
--------------------
Paladin Spells (CL 8th)
1st- Heroic Defiance x2, Divine Favor
2nd- Litany of Righteousness x2

COIN:
PP:
GP:
SP:
CP:

I get back to you with a back story when i get home..


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If your wanting to go cold spells theres the Boreal Bloodline thats decent, or White/Silver Draconic and take the Irrisen Ice Mage feat..
Pick a decent spell to stack magical lineage with and go spell perfection with it.. Rime Spell feat is obvious, as is spell focus/greater, spell pen/greater.. Now if u really wanted to get min/max take 1 level or crossblooded white or silver dragon/orc bloodlines, along with tattooed and the rest of ur level go admixture wizard for a truely scary amt of damage.. 20th level build with 30 points:

Variant Human Sorcerer 1 CrossBlooded(Silver Dragon/Orc), Tattooed/Wizard 19 Admixture Spec.

str-10
dex-14(+6belt,+4tome)/24
con-12(+6belt,+4tome)/22
wis-10
Int-18(+2racial+5level+5tome+6headband)/36
Cha-12

Traits:
Magical Lineage-Cone of Cold
Wayang SpellHunter-Cone of Cold

Feats:
Bonus-Tattooed Sorc.(evoc.)
Bonus-Scribe Scroll
1st-Spell Focus(evoc.)
3rd-G.Spell Focus(evoc.)
5th-Spell Spec.(Cone of Cold)
Bonus-Craft Wonderous
7th-Instensify Spell
9th-Rime Spell
11th-G.Spell Spec.(Cone of Cold)
Bonus-Quicken Spell
13th-Quicken Spell
15th-Spell Perfection(Cone of Cold)
Bonus-Empower Spell
17th-Dazing Spell
19th-G.Spell Pen.

Gear:
+5 Int Tome
+4 Dex Tome
+4 Con tome
+6 Int Headband
+6 Dex/Con Belt
+5 Amulet NA
Ring of Continuation
Ring of Splendid Security
Robe of Eyes
Boots of Teleportation
Gloves of Storing
+8 Bracers of AC
Roughly 72k left for Rods/Scroll/Potions etc.

The feats could be switched ard if u wanted..
Your Cone of Cold base would be intensified and rimed meta and would hit for 20d6+49 damage, with a DC of 36
For 2 7th level slots you coould in 1 round do a Quickend, Empower, Intensified, Rimed Cone of Cold for 20d6+49x1.5 and then an Empowered, Intense, Rimed CoC for 20d6+49x1.5 lol.. You have to abilitiy to switch your spells to cold threw admixture talent to gain the bonuses as well.. Iceball for 15d6+39 for a 4th level slot for example.. You can also switch ur cold spells to somthing else should things can cold immuneity etc...


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Thats the same stats as the Earth Breaker so it would tie with it and the greatsword..


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For early games the Greatsword will be ur highest dpr, but after u get access to +2 weapons its no longer.. For a none exotic weapon the Keen Nodachi 1d10 15/20x2 would have a very slight dpr advantage over the Keen Falchion 2d4 15/20x2.. If you dont mind burning exotic weapon, or ur a half-elf the Keen Falcata cannot be beat in a dpr race.. In another thread along time ago a test was ran with a vanilla 12th level fighter and the top 10 full attack dpr weapons were as follows:

92.04 - Earth Breaker
92.04 - Great Sword
94.535 - Rhoka
94.535 - Urumi
95.83 - Falchion
95.83 - Scythe
97.125 - Nodachi
97.125 - Elven Curve Blade
99.06 - Large Falcata
102.93 - Falcata

At lower levels the Great Sword is top, but by 4th level everything falchion and up has past it and the more static damage added, i.e. more str/power attack/feats/weapon bonuses, the more the distance is seperated.. With that said if u dont wanna spend a feat on exotic weapon, the Nodachi is the highest dpr weapon availiable... If u do its the Falcata..


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Should look into the Guided Weapon enchant, lets you use your wisdom to damage with a bow as well..


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But as for ur question any weapon thats finessable or if u go devish dance route add the scimitar as well.. So any light weapon plus rapier, aldori dueling sword, elven curve blade and maybe 1 or 2 im forgetting..

By standard wealth ud have 10.5k in gear at 5th, so +1 weapon, +1 mithril breastplate, and +1 cloak of resistance combined is ard 8200 depending on what weapon u select.. Leaves enough to save for a stat booster or to buy a ring on prot +1 or a handy haversack or potions lol..


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Could always ask ur gm about using the elven curveblade.. Its not to far a stretch to get free ewp with a good backstory.. Its finesseable and has a high crit range(18-20), so with keen u have a 15-20 weapon.. Get the agile enchantment first though to reap the extra damage.. Armor wise mithril breatplate is +6ac/+5max dex, so would be the best for ur current stats.. depending on how high ur dex gets celestial plate will prob be ur best armor overall with +9ac/+6max dex and its base +3enhancement..


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By RAW i can see no reason it doesnt work.. RAI would be somthing a Dev would have to make a decision on..

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