
|  Roary Flamebearer | 
 
	
 
                
                
              
            
            Divine Favor is a personal spell.. Can't cast it on others..
Perc: 1d20 + 14 ⇒ (2) + 14 = 16
Apparently he was zoned out thinking on something else.. He looks up as the other speak.. "What all the comotion about? Is there something to fight or what?"
Chooses +2 attack/ac/reflex this round..

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            [dice=Perception]1d20 + 6
[dice=Kn Planes] 1d20 + 4Reyna also noticing the strange way that the tops of the burial mounts have blown off she dismounts her horse.
I will choose a bonus 30ft to my movement this round. thanks! @Luisila and thanks @Marta for the Divine Favor
"I think we should tread carefully though here we don't know what may be lying ahead."
Suggestion: Since you are not moving this round I would pick one of the other benefits. Remember you can change it for free at the beginning of each round.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Divine Favor is a personal spell. Can't cast it on others..
Nuts. She will cast Heroism on her instead then. That is definitely a touch spell. Thanks for the clarification.
Effects: This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
I forgot my knowledge Planes roll...
KnPln: 1d20 + 4 ⇒ (10) + 4 = 14 +5 if this concerns the monsters. 19 is not enough.

| GM Cody | 
 
	
 
                
                
              
            
            All of a sudden, and seemingly out of nowhere a storm appears, you guys are in the middle of a chaotic, stinging ash storm in only a matter of moments. As the howling winds increase in intensity, they lift tons of stray ash from the ground, creating a dust storm of still-hot cinders.
The winds have picked up to windstorm speeds, ranged attacks are impossible, visibility has dropped down to nothing, even hearing is nigh impossible. -8 to all Perception checks, Ranged attacks, except siege weapons are impossible
The hot ash fills your mouth and eyes, everyone has to hold their breath or begins drowning as the hot ash fills your mouth and lungs. "except that a character with a scarf or similar protection across her mouth and nose does not begin to choke until after a number of rounds equal to 10 + her Constitution score" That's from the Core Rulebook on Duststorm, I take that to mean unless you have protection, you can't simply hold your breath and survive. Presuming you have a sleeve or dress, or some article of clothing easily brought up to your face in time, I'll let you guys use that. Really effects those who are naked or in full armor.
I don't know what your characters are really wearing, I like to GM in favor of the players side, I'll let you guys decide if your character has a hankerchief, a bag or something that'll help you breath, otherwise its a DC 10 Constitution check to not begin drowning, which drops you to 0 hitpoints on a failed roll. If you do have something, you are still holding your breath, which means no spells that use Verbal* components, also every standard action/Full-Round Action you take knocks off 1 round from that 10 + Con Score of rounds
How far does it form: 2d6 ⇒ (6, 2) = 8 2000 feet(8 rounds)
Round 1 -- Bold May Act
Conan 
Marta 
Luisila 
Reyna 
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 
Alie 
Roary

|  Marta - A.K.A. Telmar So-Melnop | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Marta is unarmored and wearing clothes and magical bodywraps so she can cover her mouth. I've always pictured her with a red cloak, but I guess I need to add that to her equipment list. As a move action she will pull out her wand of mage armor, as a swift action she will activate the dragon style feat chain, as a standard action she will cast mage armor on herself using the wand, and finally she will 5' step. Not too surprisingly, she will say nothing and she meditates on the thought that this may be her only waking moment for a while where she is not being subjected to one of Conan's jokes... and smiles.

|  Roary Flamebearer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Roary wears a mithril brestplate and a long green cloak.. Other than that not much to speak of. Im sure he could wrap his face in his cloak though arabian style..

|  Conan O'Brien | 
 
	
 
                
                
              
            
            ...how are you casting mage armor, Marta? It's not on your spell list unless I'm missing something, and you have a +2 UMD, so you'd definitely need to roll to activate that wand. Also, the person who actually cast the spell to call the horse would probably need to be the one to dismiss it, and that's most likely Alie, as mount is on her list, though Conan could presumably have activated the wand via UMD...
Conan looks surprised at the warnings from everyone else, but he follows suit, dismounting from his horse and throwing his fancy magical cloak up and around his face to cover his face.
Attempted fast dismount, DC 20: 1d20 + 1 ⇒ (11) + 1 = 12 Nope. So move action to dismount. I assume a move action to position the cloak appropriately. If I can also draw my sword in there at GM discretion, I'll do that.
He burns with the need to tell the punchline to his joke, but he's going to have to sit on that for a while. Instead, he points emphatically further ahead down what exists of the road.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            ...how are you casting mage armor, Marta? It's not on your spell list unless I'm missing something, and you have a +2 UMD, so you'd definitely need to roll to activate that wand. Also, the person who actually cast the spell to call the horse would probably need to be the one to dismiss it, and that's most likely Alie, as mount is on her list, though Conan could presumably have activated the wand via UMD...
That's a great point. Here goes the UMD roll:
wand: 1d20 + 2 ⇒ (5) + 2 = 7Fizzle. Sorry about that. I'm so used to having it already cast by someone else I forgot that I took UMD for this very reason.

| GM Cody | 
 
	
 
                
                
              
            
            Hey Luisila, I didn't see that Conan had moved forward, there is a danger that was unbeknownst to the party however it triggers with His movement and you probably won't want to move yet either because of it! I'll post what horrible thing happened to him when I'm off work, sorry! I'm off in a half hour and then it's about a half hour drive home. So 7 pm PST.

|  Luisila | 
 
	
 
                
                
              
            
            No worries :)
I'll delete my long, complicated post and wait for you, if that's OK.

| GM Cody | 
 
	
 
                
                
              
            
            Actually it looks like you were the first to cross through! I should have just waited till I could devote the proper time, I'm just excited! Already I'm enjoying this game greatly! If you are still being the first to move forward then the horrible/not so horrible thing happens to you! I kind of spilled the beans on that one hunh?

|  Luisila | 
 
	
 
                
                
              
            
            All good, I’m happy to take one for the team ;)
Replication of long, complicated post incoming!
Round #1: blessing of fervor on All 2/10 ; ☤ Everyone at Full Health ☤ Luisila chooses to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves this round.
Grateful for Conan's decisive leadership, Luisila urges her mount forward with her knees trying to exit the danger area as quickly as possible. (horse double-move 100', until SOMETHING happens!)
Ride DC 5 to control mount with knees: 1d20 + 3 ⇒ (3) + 3 = 6
As she rides, Luisla pulls air crystals from a low pants pocket of her explorer’s outfit (move) and begins chewing them. (standard)
Poor Anonymous must cope with the Abyss-tainted dust himself.
Anonymous' Constitution check DC 10: 1d20 + 3 ⇒ (10) + 3 = 13
Assuming she makes it to the other side, Luisila drops to the side of Anonymous looking to gain cover from him.
Ride DC 15 to hang along-side mount giving cover as an immediate action: 1d20 + 3 ⇒ (10) + 3 = 13
Failure means she still hangs from his side, but does not get the benefit of cover.

| GM Cody | 
 
	
 
                
                
              
            
            Conan had luckily dismounted just inches from the danger that lurked below your feet, however Luisila charged her horse, Anonymous, straight into the sploodgy mess, quickly sinking into Quicksand!
Unfortunately, her horse begins to panic, As I imagine a horse would if it plunged into quicksand?, which only helps to drag Luisila down further. Its a swim check to tread water, however I imagine you'd need to first dismount from your horse before being able to make that check, alternatively you could try and make the handle animal check however the DC is +10 because of the frigtening and unsettling nature of the Worldwound and these particular dangers(From scenario, not just making that up)
The horses frantic neighing, whinnying and struggle though does illuminate the hard to see patch of Quicksand, it seems to occupy most of the inner area.
Thanks for taking one for the team, Luisila, now please don't die. If you'd like to change what you do with your Standard and Move action you may, however air crystals aren't a bad idea either considering the quicksand. Sorry again about that, I had at first thought Conan dismounted straight into the quicksand, however upon getting home and checking the map, he missed it by 1 square.

|  Reyna Silver | 
 
	
 
                
                
              
            
            Reyna is wearing fullplate and has no way to cover to mouth
Con Check: 1d20 + 3 ⇒ (13) + 3 = 16
"We should run to that shelter till this dust storm passes! hurry!"
I will choose the extra 30feet of movement, and I will begin to move towards the shelter on the west side of the map. I will double move which equals 80ft

| GM Cody | 
 
	
 
                
                
              
            
            The stinging ash begins to burn your exposed skin and eyes, some of it even burning your lungs as you breath. Damaging everyone still out in the open.
Ash Storm(nonlethal damage, +1 non-lethal fire damage) : 1d3 + 1 ⇒ (1) + 1 = 2
Additionally, the ground begins to shake and then suddenly a huge eruption of boiling, steaming water erupts. . .
Geyser randomizer: 1d6 ⇒ 1
from of course the Geyser closest to your group, however not as bad it looked at first, as only Luisila, her horse Anonymous, Reyna and Roary's Horse are caught in the spray.
Lusila reflex + BoF: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Reyna Reflex + Covering Shield: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
Anonymous(Luisila horse): 1d20 + 5 ⇒ (7) + 5 = 12
Roary's Horse(Aquahorse): 1d20 + 5 ⇒ (1) + 5 = 6
Randomly determined damage type, worldwound is mad: 1d5 ⇒ 4
Geyser Damage(Survey says: Fire Damage): 4d6 ⇒ (3, 5, 1, 5) = 14
Luisila and Reyna both deftly dodge aside the worst of the Geyser however, the horse Anonymous, stuck in quicksand, unfortunately takes the brunt of the blow and is near death, same as well with Roary's horse, Aquahorse.
-- Bold May Act, Alie and Roary for Round 1, The rest of the Party for Round 2
Conan 
Marta 
Luisila 7 damage / Anonymous 14 damage(the CR1 horse has 15 hp)
Reyna  7 damage
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 
Alie 
Roary /  Aquahorse 14 damage(the CR1 Horse has 15 hp) 

|  Luisila | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Re-do Round #1: blessing of fervor on All 2/10 ; ☤ Luisila 7 + 2 NL damage ☤ She chooses to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves this round.
As Anonymous begins sinking into the mire as the dust cloud swirls around them, Luisila pulls a potion sponge of touch of the sea from a low pants pocket of her explorer’s outfit (move) and *pops* it into her mouth to break the wax seal. (standard)
Drinking the potion sponge is a full round action, so the effects to not take place until ‘a move action’ into next round, GM Cody.
EDIT: If Anon. has taken an additional 2 NL damage from the ash storm, I think he would be unconscious at -14 lethal -2 non-lethal. So, he wouldn't be struggling and Luisila should be OK to stay on him. Does that make sense?
I am picturing Luisila riding the 'soon to be unconscious' horse ‘into the sand’ so she is still mounted but not fully submerged yet. Are you OK with that, GM Cody?
As she chews, Luisila holds her breath against the ash storm, stroking the poor horse's muzzle as best she can, willing his death to be as quick and painless as possible.
Constitution DC 10 check: 1d20 + 3 ⇒ (8) + 3 = 11

|  Alie Saechel | 
 
	
 
                
                
              
            
            Alie always wears her fancy dress on missions along with her cloak of resistance, so I'd assume she can find a way to cover her mouth.
The gnome uses the Blessing of Fervor spell to add 30' to her movement. She turns and begins moving as quickly as possible to the edge of the storm. She has scrolls for just this purpose, if only she can get to them and use them.
She has four scrolls of air bubble.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Marta, unable to see much in this mess but noting that there does not seem to be anything to fight, follows Reyna at a double move (60') though she is starting to drop behind. As she moves she will 'pocket' her wand of mage shield if allowed (does that count as a free draw action during movement?). She will take a swift action to give herself 6 DR to fire instead of +2 AC from the judgment.
Anyone know what type of action if any it is to start up the halo special ability? It seems vague in the rules.

|  Roary Flamebearer | 
 
	
 
                
                
              
            
            Yea I'm not even sure what I need to do here.. We cant see farther than what 5'?
Roary dismounts his horse.. No fancy fast dismounts..
He then uses his other move to try and get to the mound with an opening in it..
Choosing +30 movement he goes 70'

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            I'm thinking this is all just one big trap. I haven't seen anything come at us yet. I'm following Reyna in case she passes out. She seems the most susceptible to the whole drowning in ash thing.
Speaking of which, I think, from what Cody said, if I keep one hand free to cover my face with some cloth I do not need to make any saving throws for a long time. Cody, please correct me if I'm wrong.

|  Marta - A.K.A. Telmar So-Melnop | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Reyna, I don't know if you missed it but I changed the Divine Favor to Heroism on you because Divine Favor is a personal spell. I noticed that your tag line still says Divine Favor and wanted to make sure you caught that.

|  Conan O'Brien | 
 
	
 
                
                
              
            
            Sorry, deleted and reposting as I missed the earlier part about no ranged attacks and the awful visibility. In that case...
Conan has lost sight of his friend Luisila! She's one of the few fellow Pathfinders who laughs at his jokes, so he can't have that. But the ground before his feet has become muck! Conan feels forward in the chaotic storm, trying not to join Luisila in it, and moves until he can just make out the bulk of Luisila's dying horse.
As he moves, he drags his long lucerne hammer from across his back, and tries to use the end as a pole to probe into the muck, hopefully bumping Luisila and giving her something to grab in the process.
At GM discretion: Conan moves at half-speed as he tries to ascertain the extent of the muck and not fall in (basically testing each step as he goes), and presumably he can still see something 5 ft ahead of him, hence, seeing Luisila's horse. So he's using his lucerne hammer (reach weapon) to try and extend it towards Luisila like a pole. I'll take the boost to movement speed this round, just to be sure I have enough move to get where I'm going.

| GM Cody | 
 
	
 
                
                
              
            
            You guys can still see relatively fine, it isn't obscuring vision like obscuring mist would, if it was a powerful storm, like hurricane or a tornado then yes vision would be impossible beyond 5-feet, right now there is just that -8 penalty to hearing/vision perception checks.
Anonymous and Aquahorse both fall unconscious, Luisila unceremoniously is sitting atop her unconscious horse as it slowly slips into the muck. Conan is feeling around with his Lucerne hammer making sure his footing is good, just barely skirting the quicksand, one false step though!
Correct Marta, as long as you keep a hand free to cover your mouth, you have rounds = 10 + Con Score, so 22 rounds in your case.
You groups continues moving around, heading for the only shelter in sight. Luisila, you still get an action now for round two, I am understanding your earlier post was in revision to your round one action.
-- Bold May Act, Solely in Round 2 
Conan 2 Non-Lethal
Marta 2 Non-Lethal
Luisila 7 damage / 2 non-lethal 
Reyna 7 damage / 2 non-lethal 
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 
Alie 2 non-lethal
Roary *

|  Roary Flamebearer | 
 
	
 
                
                
              
            
            Just a note but Roary has DR 10 vs Non-Lethal damage.

|  Reyna Silver | 
 
	
 
                
                
              
            
            Reyna, I don't know if you missed it but I changed the Divine Favor to Heroism on you because Divine Favor is a personal spell. I noticed that your tag line still says Divine Favor and wanted to make sure you caught that.
Thanks @Marta I did notice I just didn't change my headline when I posted on my phone
Reyna will choose the bonus 30ft of movement again giving her 50ft of movement
Reyna will move another 50ft to the edge of the shelter in the Western most Mound and will walk in. move action to move the 45'
Perception in the Mound Shelter + Heroism: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 I have darkvison 60feet
@GM Cody Do I need to take the -8 penalty to perception if I am already in the mound?

| GM Cody | 
 
	
 
                
                
              
            
            Reyna moves into the cave, it looks like it is some sort of burial chamber, it doesn't extend very far but is offering protection from the outside elements at least.
This long-emptied barrow seems strangely devoid of the Abyssal taint that was so potent beyond the cave’s entrance. A dim lamp illuminates a small chamber at the end of the narrow tunnel, exposing a meager bedroll, scraps of devoured carrion, and a bucket of fetid water.
Inside, laying next to the pool of water is a a malnourished and injured woman in battered and tarnished gold and blue armor.
Whispering weakly, its hard to hear standing so close to entrance but you can just barely make out the words, "Oh good. . .maybe I won't die here after all"

|  Luisila | 
 
	
 
                
                
              
            
            Round #2: blessing of fervor on All 3/10 ; touch of the sea 1/10 ; ☤ Luisila 7 + 2 NL damage ☤ She chooses to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves this round.
As the potion’s magic takes effect, Luisila watches in horror as the skin on her webbed hands and feet turn brown and leathery like a Toad Demon’s, complete with random knobs and warts.
Not sure I’m a fan of that moisturiser Lady Darchana recommended.
Luisila has a swim speed and land speed now GM Cody. Also, touch of the sea gives one the ability to Take 10 on swim checks even when STRESSSSED!!!
Take 10 Swim + touch of sea – encumbered, to move 5’ in quicksand DC 15: 10 + 8 - 3 = 15
Characters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description in Using Skills).
Characters below the surface of quicksand may swim back to the surface with a successful Swim check (DC 15, +1 per consecutive round of being under the surface).
Luisila lifts her travel-stained (also!) green cloak of resistance about her nose and mouth, in imitation of Roary as she dog-paddles 5’ towards Conan.
As she realizes what the bardbarian is doing, she smiles under her cape and places a webbed hand over her heart.

| GM Cody | 
 
	
 
                
                
              
            
            Yeah I figured you couldn't make the swim check while still on the horse at the time of first sinkage so I kind of just let it go and gave ya a freebie round, I'm glad you have a swim speed now though, makes quicksand oddly no problem!
Luisila gracefully swims to safety, using Conan's large hammer as a support to help break free from the quicksands grasp. Poor Anonymous slowly slips below the surface shortly there after.
All the while the Ash storm continues raging, damaging the group that is still exposed, except Roary who seems completely unaffected by the hot stinging ash.
Non-lethal damage + 1 non-lethal fire: 1d3 + 1 ⇒ (1) + 1 = 2
At the same time another geyser erupts:
Geyser Randomizer: 1d6 ⇒ 2
And with a bit of luck its the far geyser, catching no one in its splash zone.
The ash storm continues raging, the winds seems to be picking up as well.
Definitely not disguise: 1d20 + 18 ⇒ (8) + 18 = 26
-- Bold May Act, Alie/Roary in Round 2, Rest in Round 3
Conan 4 Non-Lethal 
Marta 4 Non-Lethal 
Luisila 7 damage / 4 non-lethal 
Reyna 7 damage / 4 non-lethal 
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 Still a mystery
Alie 4 non-lethal 
Roary 

|  Marta - A.K.A. Telmar So-Melnop | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Perception: 1d20 + 15 ⇒ (5) + 15 = 20 minus lots for the ash.
A sucky role so no spoiler for me :(
Marta takes no damage this round due to the Judgement's DR to fire. She is still at 2 non-lethal.
Marta tries to keep up with Reyna, not aware that she is headed toward a Shelter. Her sole objective is to make sure Reyna does not collapse and suffocate in the unbreatheable ash. In order to do so she changes the Blessing of Fervor to grant her +30' movement. When she unexpectedly enters the shelter on Reyna's heals she notices the emaciated lass.
*cough* "Oh my. How... odd?
Not prone to trust she immediately activates her special ability to detect evil and attempts an applicable knowledge roll if anything stands out about the suspicious looking woman.

| GM Cody | 
 
	
 
                
                
              
            
            Ah yeah I remember you had said you had your Fire Resist judgement turned on. Unfortunately, the way it is written is that only 1 of the damage is fire damage :/
Marta follows Reyna into the shelter and not trusting the pretty bizarre happenstance of there being an emaciated dying paladin in the middle of this cave decides to detect evil.
You'll have to make a perception check opposed by its disguise check, its DC 26
-- Bold May Act, Alie/Roary in Round 2, Rest in Round 3 
Conan 4 Non-Lethal 
Marta 3 Non-Lethal 
Luisila 7 damage / 4 non-lethal 
Reyna 7 damage / 4 non-lethal 
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 Still a mystery 
Alie 4 non-lethal 
Roary 

|  Conan O'Brien | 
 
	
 
                
                
              
            
            Conan helps Luisila to her feet. Later he intends to say he is sorry for telling her to go forward! But at the moment they have other things to worry about. Seeing the rest of the group hurrying for the cave, Conan tries to get there as well-- but not until Luisila has a chance to go ahead of him, Gentleman That He Is.
(Double-moving into the cave, with the +30 move bonus; shouldn't be a problem, but Conan is delaying in that until Luisila gets inside first, because he is a very silly man.)

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Perception: 1d20 + 19 ⇒ (17) + 19 = 36 Yea, like she was going to be fooled by THAT charade.
"Now, now little lass. We have help on the way. Just sit tight and hold on for a minute."
bluff: 1d20 + 9 ⇒ (10) + 9 = 19 to hide the fact that she is stalling.
As she says this she is making various unholy signs of evil behind her back where Rayna can see them.
Bluff to send secret message to Reyna: 1d20 + 9 ⇒ (5) + 9 = 14

| GM Cody | 
 
	
 
                
                
              
            
            The rest of the group is continuing to battle the elements, unbeknownst to what may or may not be happening the cave of horrors
Spellcraft: 1d20 + 18 ⇒ (11) + 18 = 29
She'll go ahead and insert her initiative, seems like a good time right about now.
She begins to stand, for looking emaciated and weak, she stands with a rather sudden force. She'll then throw some serious evil eyes Marta's way as she steps forward and reaches out a particularly gnarly looking clawed hand, attacking her!
Scary Claw Attack!: 1d20 + 16 ⇒ (12) + 16 = 28 Looks like that hits
Damage + Disease: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Fortitude Save vs Disease + Shake it Off: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20 Ooo barracuda, alright. This disease has an onset immediately effect. I didn't see anything that was giving you bonuses to saves against disease. 
Disease, Con Damage: 1d6 ⇒ 2
-- Bold May Act, Alie/Roary in Round 2, Rest in Round 3 
Marta 17 damage /3 Non-Lethal / 2 Con Damage 
Mystery #4
Luisila 7 damage / 4 non-lethal
Conan 4 Non-Lethal - Delayed till after Luisila moves into the cave
Reyna 7 damage / 4 non-lethal 
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 Still a mystery 
Alie 4 non-lethal 
Roary 

|  Reyna Silver | 
 
	
 
                
                
              
            
            Seems like the fight is right here, I'll take the +2 to Attack, AC and Ref Saves
Reyna is taken aback by what just happened, one moment Marta is casting spells, the next she is making crazy hand signs and then all of sudden she is attacked by the downed paladin. However she knows an enemy when she sees it and that's anyone attacking her allies.
She'll spend a use of fervor to cast Divine Favor on herself as a swift action and then step forward drawing her longsword and making one attack.
Attack + Divine Favor + Heroism + Blessing of Ferver: 1d20 + 14 + 3 + 2 + 2 ⇒ (12) + 14 + 3 + 2 + 2 = 33
+2 Keen Longsword(treated as cold iron/Silver) + DF: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18
Perception check vs Disguise + Heroism: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
Kn: Planes: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
"Just as Iomedae slew Nakorshor'mond, so to will I slay you!"

|  Luisila | 
 
	
 
                
                
              
            
            Round #3: blessing of fervor on All 4/10 ; touch of the sea 2/10 ; ☤ Luisila 7 + 4 NL damage ☤ She chooses extra 30’ speed this round.
Luisila grips Conan’s weapon glady to help her rise to her feet. With the ash squall worsening, she decides she only has time to give him a couple of good-natured shoulder slaps as she pulls her cloak tightly around her nose and mouth with her other hand.
DC 25 Perception – ash storm: 1d20 + 21 - 8 ⇒ (4) + 21 - 8 = 17
Good Fortune (Luck) domain ability re-roll Perception: 1d20 + 21 - 8 ⇒ (9) + 21 - 8 = 22
Not sure if Conan knows where the shelter is or not??
After taking a moment to get her bearings, Luisila grabs Conan’s arm and heads roughly in Roary’s direction 50' until they make it to the shelter.
She is astonished when Conan waits to let her enter the shelter first. She lifts her eyes to the browned-out sky and shakes her head briefly before tugging him in after her - none too gently.
EDIT: GM Cody, Thank-you for the clarification below.
I think being unsuccessful with my Good Fortune re-roll is Calistria's price for allowing Luisila to cheat Zyphus in the quagmire ;)

| GM Cody | 
 
	
 
                
                
              
            
            Yeah you can guys can see the shelter readily enough, there isn't a vision distance penalty for the dust storm like there would be if you were in an obscuring mist. The rules calls out that if the storm were to increase in severity your vision would be reduced to 5 feet however, we aren't at that so you can still see relatively fine.

|  Conan O'Brien | 
 
	
 
                
                
              
            
            Yoink! Conan is tugged the last few steps inside, beaming behind his impromptu scarf, though his eyes widen as he recognizes there is a fight inside the cave as well.

| GM Cody | 
 
	
 
                
                
              
            
            Yeah you guys can reveal the spoilers for Reyna and Marta, at least for out of character knowledge, just you kind of have an idea of what the hell is happening. Otherwise it looks like Marta and Reyna are fighting some demonic, emaciation female paladin.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Marta has a few Saving Throw Bonuses: 
•	+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. [Deathless Spirit] 
•	+2 vs. blinded or dazzled [when halo is active] 
•	+1 vs. disease and distraction by swarms [boon from chronicle 8] 
•	+2 vs. sleep, paralysis, stunning [dragon style] 
•	+1/adjacent character [shake it off and solo tactics]
So I think that totals to a +2 from the boon and from the solo tactics. Let me know if you want to see a copy of the boon or the name of the scenario. I may also have an optional boon out there I can throw in if I go looking. But for now let's see if the +2 carries her through to non-diseasehood.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Looks like you already took the shake it off into account but there is one teensie additional +1 from Season #6 Boon #6 giving her a total of 21. Probably still not enough though. I can scan a copy and send it to you tonight after I get back from work if you wish. The text goes like this...
Question: why 3 non-lethal? I'm probably missing something but I think I have 14 + 2 non-lethal unless it is the con damage that is causing the additional 1 point of non-lethal damage. Speaking of which, does the con damage lower her hit points by 1/level or is it just her saving throw that is affected? 
Will post combat stuff in a bit. Need to work at work. I recommend everyone wait until after she attacks. She does not do much damage but the demon could end up shaken, stunned, sickened, and/or nauseated after she attacks.

|  Roary Flamebearer | 
 
	
 
                
                
              
            
            Ive missed 2 rounds I belive.. 1st round Roary moves into the cave.. Marta would get an additional +1 to saves since I'm next to her as well.. Current round below..
As watches the thing morph Roary draws his falchion and moves to Marta's left.. Not sure if the thing would get an AoO as I'm not sure if cut that corner or not.. If so go ahead and take it..
He rages and attacks once..
Attack: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28
Dam: 2d4 + 25 ⇒ (2, 3) + 25 = 30 +3 more if if casts spells/has sla's etc.. Damage is +3 adamantine

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Do I need to make another saving throw yet?
AOO: +12/1d8+7 Long Spear [crit x3; brace, reach]
To Hit: 1d20 + 12 ⇒ (1) + 12 = 13
Let's just ignore that AOO, shall we? Glad I got that 1 out of the way.
Now for her actual actions:
First set Blessing of Fervor back to combat mode and gain the +2 AC, Att, and reflex ST. Next use a swift action to activate Bane provided I can tell which group she belongs to. I'm guessing demon outsider. 
Full power attack. +12/5d6+17 | +12/5d6+15 | +6/5d6+14 non-lethal Unarmed Strikes.
attack roll: 1d20 + 12 ⇒ (7) + 12 = 19
I'm betting that is not a hit. I'm going to use a boon from The Year of the Shadow Lodge that allows me to reroll as an immediate action which, I think, uses up my swift action for next round. I already took a swift action for this turn so if that conflicts skip the reroll.
First attack reroll, using stunning fist: 1d20 + 12 ⇒ (11) + 12 = 23
That MAY hit so if it does I get an intimidate roll from the enforcer feat to cause it to be shaken.
intimidate: 1d20 + 23 ⇒ (5) + 23 = 28
damage: 5d6 + 17 ⇒ (2, 5, 4, 1, 1) + 17 = 30
DC 19 [10 + ½ level + Wis] Fort save or stunned from stunning fist.
attack roll: 1d20 + 12 ⇒ (14) + 12 = 26
intimidate: 1d20 + 23 ⇒ (10) + 23 = 33
damage: 5d6 + 15 ⇒ (5, 3, 6, 2, 1) + 15 = 32
attack roll: 1d20 + 6 ⇒ (19) + 6 = 25
intimidate: 1d20 + 23 ⇒ (4) + 23 = 27
damage: 5d6 + 14 ⇒ (3, 3, 4, 1, 4) + 14 = 29
Basically if a hit connects I make my intimidate check it will cause the opponent to be shaken for a very long time, provided non-lethal damage works on it. A second hit will cause it to be sickened due to the Cruel enchantment on her Amulet of Mighty Fists.
You are skilled at causing fear in those you brutalize.
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Cruel (weapon special ability): A cruel weapon feeds on fear and suffering. When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 minutes.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Then 5 foot step back.

|  Roary Flamebearer | 
 
	
 
                
                
              
            
            Bane Bladric doesn't step you up to Greater Bane Damage.. It only a gives additional rounds of use..
You also can't use more than one stunning fist per round..

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            I was just looking up the stunning fist to see if that was the case and was going to edit my post. But you beat me to it. I'll edit it anyway.
There is a lot of debate on the bane baldric. The deciding factor for me was that it just doesn't make sense that if you use that interpretation a 1st level inquisitor gets no benefit while a 1st level fighter would. I'll check out your link, though, since things may have changed and someone might have laid down the law. GM Cody: If you do decide to go that route just remove the last two d6 rolls from each damage rolled. I really don't mind if you do decide as Roary says since I don't think of Marta as a big damage dealer anyway. So no matter what I'm happy.

| GM Cody | 
 
	
 
                
                
              
            
            I guess in a way you did get skipped by having my creature insert, sorry about that Roary, the rules for this whole fight and the hazards is not well explained by the scenario and most of the GM Thread for it says use your best guess and be confident :)
Also @Marta, no worries, I also have a Brawler who uses Enforcer and Cruel, its definitely fun.
Roary moves in, provoking an AoO from the creature who'll Bite* you, Sorry Marta she bite you by the way, I don't know why I said claw,
Bite Attack + Disease: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10
Fortitude Save vs Disease: 1d20 + 17 ⇒ (9) + 17 = 26 with ease
Also ya kind of confused me, I don't think its your turn yet Marta, however it was a good turn and it will be yours again soon, we are just waiting on Alie to post. Which is totally fine, this game is moving rather fast, which I enjoy but let me know if I'm moving things along too fast. I don't want this to feel rushed and not enjoyable, we don't have a 3.5 hour timecrunch to fit a 5 hour game :)
-- Bold May Act, Alie/Roary in Round 2, Rest in Round 3 
Marta 17 damage /3 Non-Lethal / 2 Con Damage 
Mestamorga 51 damage Has a butt load of damage incoming though from Marta  
Luisila 7 damage / 4 non-lethal 
Conan 4 Non-Lethal - Delayed till after Luisila moves into the cave 
Reyna 7 damage / 4 non-lethal 
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 Still a mystery 
Alie 4 non-lethal 
Roary 5 measly damage

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Sorry if I confused you. I figured it would speed things up if I posted with the other post Mystery 3, pre-Mystery 4 actions and let you sort my actions after Allie/Roary. Let me know if you go with the 2d6 or 4d6 bane rules and I'll make sure I conform. Also, see if the extra +2 ST helped Marta avoid the disease.

| GM Cody | 
 
	
 
                
                
              
            
            No worries, lot of rules flying about, I tend to just go with the flow however I am GMing in a home game with a 12th level inquisitor in the party and as a group we collectively agreed that the rules for Bane Baldric only gives you more uses but unfortunately doesn't bump you up to Greater Bane, still a decent amount of damage and the shaken/sickened is nothing to balk at as well, -4 to Attack, -2 to damage is a powerful free debuff in my book. Additionally even just subtracting that last 2d6 from your damage still puts your total at 82. I'd consider that a fair bit!
On first reading, I had read your boon as only affecting you with swarms however in reading it again I can see how it could be said that the /and against/ separates the +1 disease from the swarm effect, with Roary being next to you at the time and that boon and Reyna you are at a 22 fort save which is enough.
The 3 non-lethal is that the Ash storms does 1d3 of untyped damage + 1 non-lethal fire damage. It takes the Duststorm rules and adds "ash" of 1 non-lethal fire damage. Your resist energy is blocking the +1 fire damage but not the 1d3 of non-lethal. The first I rolled I had 1 Dust damage and 1 Ash damage so to speak, in response you activated Fire Resistance, the next round I did another 1 dust damage and 1 ash damage. Your resistance blocked the non-lethal fire from the "ash" damage but not the dust. Thus 1 + 1 + 1 = 3 non-lethal damage so far.
Bold May Act, Alie in Round 2, Rest in Round 3 
Marta 17 damage / 3 Non-Lethal / 2 Con Damage 
Mestamorga 51 damage Has a butt load of damage incoming though from Marta 
Luisila 7 damage / 4 non-lethal 
Conan 4 Non-Lethal - Delayed till after Luisila moves into the cave 
Reyna 7 damage / 4 non-lethal 
Duststorm 1 This is where these hazards might do damage during initiative 
Geyser 2 There is where I'll roll to see where the Geyser erupts from 
Mystery 3 Still a mystery 
Alie 4 non-lethal 
Roary 5 measly damage :)
 
	
 
     
    