Academy of Secrets PFS (Inactive)

Game Master Vuvu

Academy of Secrets Map

Academy of Secrets Tactical Map


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Unnamed

Tallak and Woo[/spoiler:

It zips away from Tallak. Before you move you must roll another will save, like tallak did. Though you only have to roll once per rd. It is mind effecting if that matters

OTHERS

As you all move into the hall you each approach a mirror. When you are 5 feet away you see your reflection. Your reflection suddenly grins at you, and beckons to you, and it starts to move away, it steps off into the next mirror standing in a strange position. If you do not follow it comes back and does it again

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

My 43 Know Arcana roll give me any insight on this? How about my 31 Spellcraft?

Avoreal studies the mirror and then casts a spell, Shield..

"Any ideas? Our image apparently wants us to follow.."

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Umm, I think it's bad, but then that's not really an idea. I keep coming back to the 'smash it' notion. "

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Perhaps it is a mirror of opposites; it expects us to mimic it?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Another thought... mirrors are windows in divination metaphysik. Perhaps we must find the mirror that reflects the truth Lithuan moves to the mirror, aping the pose.

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGM:

Will: 1d20 + 14 ⇒ (4) + 14 = 18

Will: 1d20 + 14 ⇒ (6) + 14 = 20
Tallak whistles for Thor to fetch the key. The Ulfen runs up to it while the wolf waits for it to move, ready to catch it in his jaws.


Unnamed

you learned nothing from your checks but the moment you mimic the pose something happens

Tallak:

gotta let duh woo have a move, but I will do that for you once it is your turn, also note that it stays 40 feet away from you


Unnamed

immediately the key light becomes able to be grabbed but everyone in the room is suddenly assaulted by a powerful mind...immediately you know it is an infernal Duke you are in contact with. Some of you manage to formulate a question, most do not.

Vars:
Nothing of worth, tables, chairs, elsewhere.

Everyone make a DC 10 INT check/save DONT BLOW IT CASTERS

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Int check 1d20 + 1 ⇒ (12) + 1 = 13


Unnamed

bummer :)

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGM:

So is there anyway to cut it off so we can grab it? I don't see what options there are.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Spoiler:

2nd Will save: 1d20 + 12 ⇒ (10) + 12 = 22

*IF* he makes the Will save, Mr McKeener starts to go after his poodle on the 2nd round -- but when he sees what Tallak and Thor are doing, he'll go to the middle of the south wall -- between the doors -- and get ready to leap for the globe if it tries to go out through either door (or otherwise comes near his position) on the 3rd round.

Acrobatics check to jump over desks and get to a position between the doors: 1d20 + 24 ⇒ (5) + 24 = 29

3rd Will save: 1d20 + 12 ⇒ (10) + 12 = 22

*IF* he makes his save the 3rd round, Duhwoo is hoping his high Acrobatics skill, combined with the Lunge feat, will give him a chance to grab the key...

Acrobatics check grab to the globe if it tries for a door: 1d20 + 24 ⇒ (11) + 24 = 35


Unnamed

Tallak yes that is hte idea, but you have to be able to work as a team, which is why we need to know what Woo is doing. It moves once per turn. Yes you have to corner it. and have a standard action to grab it

Woo please roll me an attack roll to grab it on your round 3


Unnamed

oooo Woo you failed the third save

1d4 ⇒ 4


Unnamed

Tallak and Duh:
i take it back Duh Woo you are confused and you attack the nearest creature which is Thorn, you charge him.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo's attack roll to grab a key (BAB13, +6 for ST): 1d20 + 19 ⇒ (13) + 19 = 32

"C'mon, you wretched little key!"

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Oh.

Spoiler:

In confusion, would Duhwoo draw a weapon as he charges? Or just attack with whatever he has in hand?

Note also that historically Duhwoo likes to Grapple ("rassle") -- hence the Armband of the Brawler and Gauntlets of Skilled Manuever (Grapple) -- so role-playing wise, I'd say Duhwoo jumps the dog for some rasslin'.

But it is GM's call...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal has a +10 int modifier so she cant fail that.. Ok so we follow the reflection and then we get the voice in our heads?


Unnamed

as long as that leads to you trying to hurt him it is fine,

avoreal you fail on a 1


Unnamed

once anyone follows the reflection the presence is there for all of you. then the key light can be grabbed. Lithuan triggered the trap for you all


Unnamed

the mechanics were to once triggered everyon has 10-15 seconds to write down a question, if you took longer you did not get to ask. so that was the d 25, basically how many seconds it took.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Ah well u said a check.. 1s dont fail checks.. Then i see the /save..

INT Check: 1d20 + 10 ⇒ (15) + 10 = 25


Unnamed

the mod says the word check, however it reads as if it is a save, with effects. So I believe it is a typo and it is RAI to act as a save. So there you go

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Int: 1d20 + 4 ⇒ (9) + 4 = 13

Lithuan checks for traps on the sphere

Spoiler:

perc: 1d20 + 23 ⇒ (9) + 23 = 32

If he finds none, he will grab it... if not, dispel magic again (greater)


Unnamed

Lithuan grabs the sphere and feels like he is the man. Because at that moment he is.


Unnamed

Once tweedledum and tweedlewoo finish messing around u r rdy!

The Exchange

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Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Right on.. I wasn't b*!&&ing..

As Lithuan grabs the sphere Avoreal turns to find the other two of their group.. "Good job guys.. Now lets win this thing.. Well after we find Tallak and the Hillbilly.."


Unnamed

:)

Yeah...they might need some help. It will take several rounds to get there, but...yea.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Spoiler:

in his confused state, Duhwoo dimly recalls he was going to grab a dog and punish him for something...

"c'mere, l'il doggie -- man, when Ah summun'd you Ah wuz a-thinkin' you wuz just a dumb little poodle -- how'd you git so dang BIG!

grapple check vs Thor: 1d20 + 24 ⇒ (4) + 24 = 28

Duhwoo does not have Improved Grapple -- so this will, as usual, provoke...


Unnamed

Woo and Tallak:

Whelp Duhwoo rushes over and tries to put Thor in a headlock.

I would venture to guess that Thor doesnt like that, but I will let you play it Tallak, unless you are being silly about it :)

YAY Confusion!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
although I doubt I hit anyway, I forgot to roll 20% miss chance (from Ring of Blinking)

20% miss chance: 1d100 ⇒ 22


Unnamed

you miss his CMD is 30

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im flying at 40 speed.. If i triple moved can i get there earlier than several rounds?


Unnamed

I'll give u 5 rounds from now since u have no reason to run, not knowing they are in trouble. And u have to deal w your hall first. Remember they happen at the same time

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Right on, i thought we had our key and were heading out though..


Unnamed

you do. but your room is happening at the same time as theirs. Remember that that d 25 you all rolled was for seconds you fumbled over your questions


Unnamed

so in reality while they are on round 3, they are actually before you on the time line, 1 rd in 1 rd out 1 rd at the mirrors plus how evermany the most amount of seconds was plus 1 to grab the key


Unnamed

1d20 + 16 ⇒ (10) + 16 = 26 for 2d6 + 13 ⇒ (4, 3) + 13 = 20 and trip 1d20 + 18 ⇒ (15) + 18 = 33


Unnamed

duh woo gets bitten on the leg and dropped on his back by thor who then runs over and gets in position to try to bite the light


Unnamed

1d20 ⇒ 20 Thor chomps down on the light as it zips away

Alright now you guys have to get out of the room.

The DC is up to a DC 24 Will or you are confused Thor also ahs to make the save

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Cool.. Alrighty im out for the night.. Ill catch up in the morn.. If you need her to do anything crunch and spell list is in her alias..


Unnamed

ok, i suspect you will be heading into the hall of wards by then bud assuming they dont biff their saves again

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo leaps to his feet and chases after the wolf!

(Confusion sez "Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes"...)


Unnamed

Got it

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo only moves 30, and the wolf moves faster than 30, so the barbarian does not catch Thor...

"Durn you, hound -- come back here and rassle proper!"

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGM:

Tallak Will: 1d20 + 14 ⇒ (13) + 14 = 27
Thor Will: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
2 star Shirt Reroll!: 1d20 + 6 + 4 + 2 ⇒ (18) + 6 + 4 + 2 = 30
Both Tallak and Thor make it out of the room with their mental faculties intact, though for a moment it looked like he might have gotten confused like poor Duh Woo. They both wait outside of the room for the barbarian.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Spoiler:
.
Duhwoo runs out of the room in pursuit of his wily quarry -- requiring a double-move, and a change-of-direction to get get through the door. Thus he winds up adjacent to Thor, but cannot attack this round.

"Ya done bit me, ya flea-bitten furbag! Ah'm gonna fix yer wagon fer that!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Spoiler:
Does getting out of the room clear Duhwoo's confusion? (or at least get him down to his normal, slightly confounded level...)
Or is another save required?


Unnamed

Woo is normal after one round outside...call it good


Unnamed

sorry guys i am behind this morning, but let me get you started

do whatever healing you need, you see Illia come out of anothe rhall with a key light as well, while the party is crossing the courtyard to meet Tallak and Woo

You gather and place your lights into the door frame of wards. You step through the world goes tight and black and you seem to fall for an eternity or a second. Yo uburn and freeze then the world rights it self. you are in a small room

This stone room is nearly empty, save a sourceless, orange
ambient light and a small table full of empty, stoppered crystal
vials with peeling, faded labels. The outline of a door can be
faintly seen in the north wall, though the wall is solid and
seamless. A heavy iron door to the south looms ominously; a
man’s horribly mutilated body lies in a patch of dried blood on
the ground before this exit

planes checks please

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