| MiniGM |
It zips away from Tallak. Before you move you must roll another will save, like tallak did. Though you only have to roll once per rd. It is mind effecting if that matters
OTHERS
As you all move into the hall you each approach a mirror. When you are 5 feet away you see your reflection. Your reflection suddenly grins at you, and beckons to you, and it starts to move away, it steps off into the next mirror standing in a strange position. If you do not follow it comes back and does it again
Avoreal Starseeker
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My 43 Know Arcana roll give me any insight on this? How about my 31 Spellcraft?
Avoreal studies the mirror and then casts a spell, Shield..
"Any ideas? Our image apparently wants us to follow.."
Lithuan
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Perhaps it is a mirror of opposites; it expects us to mimic it?
Lithuan
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Another thought... mirrors are windows in divination metaphysik. Perhaps we must find the mirror that reflects the truth Lithuan moves to the mirror, aping the pose.
| MiniGM |
immediately the key light becomes able to be grabbed but everyone in the room is suddenly assaulted by a powerful mind...immediately you know it is an infernal Duke you are in contact with. Some of you manage to formulate a question, most do not.
Everyone make a DC 10 INT check/save DONT BLOW IT CASTERS
Duhwoo X. McKeener
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2nd Will save: 1d20 + 12 ⇒ (10) + 12 = 22
*IF* he makes the Will save, Mr McKeener starts to go after his poodle on the 2nd round -- but when he sees what Tallak and Thor are doing, he'll go to the middle of the south wall -- between the doors -- and get ready to leap for the globe if it tries to go out through either door (or otherwise comes near his position) on the 3rd round.
Acrobatics check to jump over desks and get to a position between the doors: 1d20 + 24 ⇒ (5) + 24 = 29
3rd Will save: 1d20 + 12 ⇒ (10) + 12 = 22
*IF* he makes his save the 3rd round, Duhwoo is hoping his high Acrobatics skill, combined with the Lunge feat, will give him a chance to grab the key...
Acrobatics check grab to the globe if it tries for a door: 1d20 + 24 ⇒ (11) + 24 = 35
Duhwoo X. McKeener
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.
Duhwoo's attack roll to grab a key (BAB13, +6 for ST): 1d20 + 19 ⇒ (13) + 19 = 32
"C'mon, you wretched little key!"
Duhwoo X. McKeener
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.
Oh.
In confusion, would Duhwoo draw a weapon as he charges? Or just attack with whatever he has in hand?
Note also that historically Duhwoo likes to Grapple ("rassle") -- hence the Armband of the Brawler and Gauntlets of Skilled Manuever (Grapple) -- so role-playing wise, I'd say Duhwoo jumps the dog for some rasslin'.
But it is GM's call...
Lithuan
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Int: 1d20 + 4 ⇒ (9) + 4 = 13
Lithuan checks for traps on the sphere
perc: 1d20 + 23 ⇒ (9) + 23 = 32
If he finds none, he will grab it... if not, dispel magic again (greater)
Avoreal Starseeker
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Right on.. I wasn't b*!&&ing..
As Lithuan grabs the sphere Avoreal turns to find the other two of their group.. "Good job guys.. Now lets win this thing.. Well after we find Tallak and the Hillbilly.."
Duhwoo X. McKeener
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in his confused state, Duhwoo dimly recalls he was going to grab a dog and punish him for something...
"c'mere, l'il doggie -- man, when Ah summun'd you Ah wuz a-thinkin' you wuz just a dumb little poodle -- how'd you git so dang BIG!
grapple check vs Thor: 1d20 + 24 ⇒ (4) + 24 = 28
Duhwoo does not have Improved Grapple -- so this will, as usual, provoke...
Duhwoo X. McKeener
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although I doubt I hit anyway, I forgot to roll 20% miss chance (from Ring of Blinking)
20% miss chance: 1d100 ⇒ 22
Avoreal Starseeker
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Cool.. Alrighty im out for the night.. Ill catch up in the morn.. If you need her to do anything crunch and spell list is in her alias..
Duhwoo X. McKeener
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Duhwoo leaps to his feet and chases after the wolf!
(Confusion sez "Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes"...)
Duhwoo X. McKeener
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Duhwoo only moves 30, and the wolf moves faster than 30, so the barbarian does not catch Thor...
"Durn you, hound -- come back here and rassle proper!"
Tallak son of Keldor
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Tallak Will: 1d20 + 14 ⇒ (13) + 14 = 27
Thor Will: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
2 star Shirt Reroll!: 1d20 + 6 + 4 + 2 ⇒ (18) + 6 + 4 + 2 = 30
Both Tallak and Thor make it out of the room with their mental faculties intact, though for a moment it looked like he might have gotten confused like poor Duh Woo. They both wait outside of the room for the barbarian.
Duhwoo X. McKeener
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Duhwoo runs out of the room in pursuit of his wily quarry -- requiring a double-move, and a change-of-direction to get get through the door. Thus he winds up adjacent to Thor, but cannot attack this round.
"Ya done bit me, ya flea-bitten furbag! Ah'm gonna fix yer wagon fer that!
Duhwoo X. McKeener
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Or is another save required?
| MiniGM |
sorry guys i am behind this morning, but let me get you started
do whatever healing you need, you see Illia come out of anothe rhall with a key light as well, while the party is crossing the courtyard to meet Tallak and Woo
You gather and place your lights into the door frame of wards. You step through the world goes tight and black and you seem to fall for an eternity or a second. Yo uburn and freeze then the world rights it self. you are in a small room
This stone room is nearly empty, save a sourceless, orange
ambient light and a small table full of empty, stoppered crystal
vials with peeling, faded labels. The outline of a door can be
faintly seen in the north wall, though the wall is solid and
seamless. A heavy iron door to the south looms ominously; a
man’s horribly mutilated body lies in a patch of dried blood on
the ground before this exit
planes checks please