The Dales and Beyond

Game Master littlehewy

Current Area Map
Current Room Map
Treasure Chest


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Nilelane pushes past Beerg, trying to get a good look inside the room with her dancing lights for mapping purposes.


The mud pool does stir occasionally as Nilelane quickly sketches the chamber's dimensions on her map, but otherwise stays quiet.

So, you can either provoke the mud creature, or move on. You've basically investigated the entire cave complex up to this point. The only way to go further, so far as you know, is through the pool chamber. Heading there, or doing something else?


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Any treasure of note here in the cave and does anyone have the ability to speak Primordial?


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Kraz doesn't see a reason to attack the mudman.. Kraz thinks we should move on."


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Agreed Kraz, We will not be taunting an innocent creature into battle this day! Beerg says firmly. Shall we head to the pool of water? and work n a plan?


100 XP for the piercer, and I'm awarding you 200 XP for not pursuing violence with the mud creature simply for the sake of XP.

The party leaves the mud pool chamber behind once Nilelane has mapped it satisfactorily, and heads to the chamber with the altar and pool. The bodies of the drow and orcs remain outside the small tunnel that accesses that chamber, and you pick your way past them and enter the tunnel. With Jack leading the way, you arrive within the chamber once more. The altar remains as it was when you left it, and once more there is a puddle of water near the edge of the pool. The wind tunnel to the east continues to howl, blowing cool air into the chamber at high velocity.

Here we are again. So, there's an altar with some dark dried liquid stains on it, the water with a guide rope pinned to the edge, the puddle just outside the edge of the water in a small depression, and the wind tunnel. What to do?


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Is the wind in the tunnel strong enough to stop us from walking down it?


Ill be honest, deep down I wanted to kill it just for the XP.

Nilelane carefully dips a finger into the wet blackness, gauging its temperature "...is it bathtime already, mom?"


Oops, sorry, the air is being sucked into the wind tunnel. So no, it won't be an issue :) However, it is quite narrow, and all of you will need to turn sideways to fit your shoulders and hips through. Backpacks would need to be held behind or in front and one shimmies through sideways through the tight tunnel.

GM's screen:
1d20 + 2 ⇒ (11) + 2 = 13

As Nilelane bends down to the water, the puddle behind her suddenly rears up above her, trapping her against the water's edge. Nilelane hears the strange susurrus of... whatever it is, and turns around to see it lunging at her!

Passive perception of 13 to act in the surprise round, which includes everyone but Beerg.

GM's screen:
Beerg: 1d20 ⇒ 15
Jack: 1d20 + 3 ⇒ (7) + 3 = 10
Kraz: 1d20 + 2 ⇒ (17) + 2 = 19
Nilelane: 1d20 + 2 ⇒ (18) + 2 = 20
Sorin: 1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 2 ⇒ (11) + 2 = 13

INITIATIVE ORDER - Surprise Round
Nilelane
Sorin
Kraz
Beerg (surprised)
Creature
Jack

Nilelane, Sorin, and Kraz to go! I'll get a map up asap. Good luck folks!


Map now up.


Scrambling and startled Nilelane nearly spills her ink bottle and dumps the map right into the pool, but manages to catch herself, scooting on her butt away from the water creature with one good push of her leg..she picks herself up and hurriedly moves towards Jack...laughing maniacally all the while, as if it snapped yet another thin thread in her fragile psyche.

Disengage, move.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin studies the creatures movements trying to discern what it is and how to combat it. It remids her of a lesson from monastery, how as a warrior your movements should be that of water; fluid and unrelenting. She considers this when she asks for Torm’s guidance. Celestial flames the spear to encircle the strange creature she is facing.

Sacred Flame DEX Save DC 12 or take Radiant: 1d8 ⇒ 7


Nilelane retreats quickly, ducking and dodging, and she manages to get away from the thing before it can make any kind of meaningful attack on her. Sorin calls out to Torm, and his holy fire falls on the watery creature.

Dex: 1d20 + 2 ⇒ (18) + 2 = 20

The flames fall, but only manage to create a hissing sound as they strike the wet stone.

Kraz, you're up.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

any way to identify this creature?


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Sry folks, I was traveling this weekend and did not have good access.

Kraz moves up and brings his sword to bear against the creature.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Dam: 2d6 + 3 ⇒ (4, 3) + 3 = 10


Arcana check would do identify it, would need a good roll though...

Kraz slashes into the creature... but his blade passes through it with only a slight tug. The thing seems completely unaffected. Two great pseudopods rise up from the mass of the creature and slam down towards Kraz.

Slam: 1d20 + 7 ⇒ (12) + 7 = 19
Dmg: 1d10 + 5 ⇒ (9) + 5 = 14

Grapple: 1d20 + 7 ⇒ (8) + 7 = 15
Kraz Aths: 1d20 + 5 ⇒ (4) + 5 = 9

The pseudopods smash into Kraz (for 14 damage), obviously wounding the half-orc. The creature then engulfs Kraz, drawing him into its mass. Kraz has the presence of mind to take a quick gulp of air before he is immersed in its liquid body.

You're now in danger of drowning, Kraz, but not for many rounds. Jack, you're up, then back to the top of the order.


I'll try the ID roll provided it doesn't eat my action.

Arcana: 1d20 + 5 ⇒ (10) + 5 = 15


No, no action required for the check. Nilelane, you're not sure what it is, but figure it may be related to the various ooze creatures that can also lurk in subterranean areas.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Seeing the creature 'swallow' Kraz, Jack shouts "NO!!" and runs up to the monster and attempts to pull Kraz out.

Not exactly sure what I will need to roll for this feat, but I am sure Athletics will rear it's ugly head somewhere in there...lol


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin tried to recall what this creature may be from her studies at the monastery while calling down the wrath of Torm once again. She is growing used to this favor that Torm has granted her. She only hoped it would be enough to harm the creature this time.

Arcana: 1d20 + 1 ⇒ (20) + 1 = 21
DEX Save DC 12: 1d8 ⇒ 7 Radiant Damage

i think that might just qualify as a high roll lol.


Yep, that'll do it!

Arcana DC 20:
This rare creature is an aballin, a semi-magical creature composed entirely of a weak, watery acid. It operates almost entirely on instinct, and is impervious to most forms of attack. Blunt weapons can do some damage, but magic is often one's best bet.

GM's screen:
Dex save: 1d20 + 2 ⇒ (13) + 2 = 15

Jack rushes up, and, heedless of the danger to himself, reaches inside the creature to grab Kraz.

It's an Athletics check to aid him and give him advantage on his attempt to escape on his turn.

Jack Aths: 1d20 ⇒ 7

So that didn't really work, but I'm going to give you inspiration for the attempt! Very ballsy!

INITIATIVE ORDER - 1st Round
Nilelane
Sorin (casting sacred flame)
Kraz
Beerg
Creature
Jack

Everyone but Jack up, Sorin has already declared; go!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin relays the information she recalled from Ian ancient tome years ago. ”We need to us magic to kill this creature. If you must use a weapon, blunted items would be best.”

She will slide her quarterstaff forward into the melee for anyone who wants to use it. As she calls forth the power of her god.

i figures the staff could be my interaction for the round.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz will attempt to escape. Not sure what I need to roll to escape though. Athlectics?

Athlectics?: 1d20 + 5 ⇒ (16) + 5 = 21


Spot on Kraz :) And yep Sorin, I'll let anyone near the creature pick up your quarterstaff if they want to.

GM's screen:
1d20 + 7 ⇒ (13) + 7 = 20

The creature twists out of the way of Sorin's divine magic, the divine flame flashing around it. Kraz roars as he bursts out of the creature's mass (and still has a move action to go - quarterstaff...?), then takes a huge gulp of blessed oxygen into his lungs.

Kraz has a move action, Nilelane and Beerg are still yet to act.


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz indeed grabs the quarterstaff. He rages as a bonus action as well fearing another blow like the first will put him down.

"Kraz doesn't like this jello man!"


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”If the beast would stand still!”


Nilelane's sanity was right on the edge, the events in town still rattling her. She didn't know if the strange form was real, or if imagination was just making her see it that way...Kraz' pain and struggle seemed real enough, though.

She did her best to put those thoughts aside as her fingers flitted through the air until one slipped inside the familiar cold rift, evoking that place as desolate as her heart to manifest itself again here and now. "It's all just broken...broken!"

Ray of Frost: 1d20 + 5 ⇒ (3) + 5 = 8


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Nilelane has never been what Sorin would say normal, but has she been visibly different since the incident in town? Something that Sorin may have noticed to ask about?


Ah yeah, she would have tried to communicate something about it. I as a player sort of spaced on it I suppose.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg turning his head to the battle that has just unwound right before his eyes rushes to the creatures side. Only just seeing Kraz escape its internal prison he screams and calls for Torms power as he runs in with shield open and war hammer poised for the strike.
You will feel his righteousness!
WH+DS: 1d20 + 5 ⇒ (10) + 5 = 15
Dam: 1d8 + 3 + 2d8 ⇒ (3) + 3 + (4, 8) = 18


Nilelane fires a wayward beam of cold energy, almost hitting Beerg as he rushes forward to attack it with his divinely charged hammer. The head of his weapon slams into the creature, knocking a small amount of the liquid out of the main mass of the thing, which splats on the ground behind it. Still, the blow doesn't seem to do quite as much damage as the paladin thought it might have. Seems it has resistance to bludgeoning still, although the smite damage worked normally, so 15 damage rather than 18.

It reacts to Beerg's effective attack, turning on him with three pseudopods lashing.

Pseudopods: 1d20 + 7 ⇒ (1) + 7 = 8

Beerg easily fends off the thing's attacks; perhaps it is more wounded than first thought.

Sweet for Beerg! So slashing was completely ineffective, bludgeoning got resistance, radiant normal, cold yet to hit. Jack and then back to the top of the round, everybody up!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin yet again calls on the radiance of Torm to strike down this creature.
Radiant Damage DEX 12: 1d8 ⇒ 6


Scrambling over the wet stone, she quickly thinks up a new tactic, opening the cold portal on the far side of the creature this time, and absorbing the icy ray into her woven nexus...

Ray of Frost: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d8 ⇒ 8


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz will swing at the ooze, using reckless attack for advantage.

"How you like Kraz's brrom handle jello man!"

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Adv: 1d20 + 5 ⇒ (16) + 5 = 21

Dam: 1d6 + 5 ⇒ (6) + 5 = 11


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack jumps back as Kraz extracts himself from the jello beast. He hears Sorin call about using blunt weapons against the beast, but Jack has none...

He moves away from the creature to allow others to move in and fight.

"I have nothing blunt to hit it with!!!"


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

did we heal you after the last battle Jack? i'm thinking we forgot?
I'd step aside Jack, we dont want you down again when you arent in prime condition anyways.

Beerg continues trying to gain its attention with another swing of the WarHammer.

WH: 1d20 + 5 ⇒ (11) + 5 = 16
DAM: 1d8 + 3 ⇒ (2) + 3 = 5


Jack withdraws carefully from the creature, perhaps ready to help any of his friends who become engulfed by it.

INITIATIVE ORDER - 2nd Round
Nilelane
Sorin
Kraz
Beerg
Creature
Jack

Nilelane fires her icy ray into the creature... only to see the frost be absorbed into the thing's mass without any visible effect.

Dex save: 1d20 + 2 ⇒ (14) + 2 = 16

Yet again (sorry :/ ), the thing bends and weaves to avoid Sorin's holy fire.

Kraz's fury overcomes the creature's dexterity, however, and he delivers a series of heavy blows, spraying bits of its liquid body across the chamber for 5 damage.

Beerg steps in, this time without the glow of Torm's righteousness around his hammer, and though he makes contact, the effect is considerably less. 2 damage. The creature still has Beerg in its sights, however, and it crashes down over him again.

Slam: 1d20 + 7 ⇒ (5) + 7 = 12

Once again, Beerg's shield comes to his rescue, and he bats the thing away frantically, avoiding being swept up inside it.

Jack, then back to the top for Round 3!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sacred Flame DC 12: 1d8 ⇒ 4

tryin again


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Unsure what to do, Jack takes his pack off and frantically looks through it for anything that might help. He sets aside his two flasks of oil and a sudden thought comes to him.
Tearing a small part of his cloak, he opens the lid of the oil container and places the strip in the oil with a portion hanging out. He waits for the other to attack and warns him of his plan.

"I have an oil flask that I can light and throw at the creature...you might want to back away before I do it!"


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz bashes at the creature again..

[b]"This jello man is tough!"[b]

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Adv: 1d20 + 5 ⇒ (2) + 5 = 7

Dam: 1d6 + 5 ⇒ (6) + 5 = 11


As the mythic symbols float in front of her eyes, Nilelane has a moment of hesitation, unsure if this thing's anatomy could allow it to fall...still, it is too late for regrets as the knots come together and a buttery little pork rind ejects itself from her wrist, fluttering through the air with an impossible trajectory like a feather on the wind and exploding in a burst of slippery grease.

Area to match the creature's space. DC 13


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg realising his ego had gotten the better of him. He failed to call on Torms guiding hand to fell the creature, he takes a moment with eyes closed to make time for his God. His slow recoil looks almost motionless then with lightning speed, his warhammer strikes down on the creature with a strike of light

WH+DS: 1d20 + 5 ⇒ (17) + 5 = 22
DAM: 3d8 + 3 ⇒ (3, 6, 7) + 3 = 19


Jack yells out his desperate plan to douse the thing with oil and ignite it, but his words are somewhat lost among the chaos. First Nilelane intones a spell, coating the ground with grease, which doesn't seem to affect the thing, then Sorin throws holy flame at it once again.

Dex save: 1d20 + 2 ⇒ (14) + 2 = 16

Wow.

Once again, Torm's flames fail to touch the writhing, liquid creature. But almost simultaneously, Kraz and Beerg step up, smashing the thing, and under their combined blows its form loses all structural integrity, liquid splashing across the entire room.

It's dead. Or dispersed. Or whatever happens when that thing ceases to be. Combat over!

Edit: Also, that 700 XP takes you up to 720 each, only 180 off third level...


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Seeing the two half-orcs smash the thing into pulp, Jack stores his oil flask bomb and moves forward to examine the remains (if any) of the creature.

"Great work everyone, I..urgg..sorry, still a little sore from that thing falling on me."

Jack abruptly sits down as the room starts to slowly spin and his stomach reacts poorly to the motion.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Scrunching up her face in frustration Sorin comments, I think Torm May have wanted me to use my own quarterstaff. He lent me his power to strike at the creature but it didn’t seem to have much effect.


Nilelane tosses a few pebbles into the greater pool to see if any more of the stealthy monsters are lying in wait there, quietly murmuring a little song wiping away tears "I'm afraid that I might drown...Can't stay afloat on just a skipping stone...An echo on the water, I'm letting go, Surrender to the bottom...Another rising tide, another storm to fight...Come and take me, I'm just a skipping stone..."


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Here’s ur broom handle back Sorin! Kraz thanks you for the use.. And dont worry Nilane, we can tie a rope to you and drag you through maybe..


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Wide eyed looking at Kraz "*gulp*"

Silently she wonders how the map and her spellbook will fare without waterproofing.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg completely drenched and turns to Jack.
"if that didn't quench your thirst then this will..."
Beerg pulls his health potion from his pack and holds it up. momentary pause thinking he may have actually been humorous, then realising it wasn't. We need you in prime condition Jack. Let me know how you feel after this." he tosses the potion to Jack for consumption.


The stones cast by Nilelane into the water elicit no response from any creatures. The pool appears clear, from what can be seen in its dark waters. Its depth is unguessable from the edge of the water. Meanwhile, the wind continues to whip into the small tunnel to the north east.

Options: follow the rope into the water; or try squeezing through the wind tunnel in single file. If you take the first option, water damage to things like books, scrolls, and anything else that perishes in water is an issue. If you take the second option, backpacks will need to be held and any heavy armour will need to be removed.

What y'all thinking?

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