PFS Gameday PbP 3 #4-16 Fabric of Reality by Curaigh (Inactive)

Game Master Curaigh

PbP Gameday 3
PFS #4-16 Fabric of Reality The Learned Crane


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Grand Lodge

Acrobat 7

Haris picks up his wayward daggers then checks about the room for any lingering traps.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

]Will any Knowledge checks yield anything? If so, here's a blank roll with no modifier. Know. 1d20 ⇒ 9

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

"So who knows how to work this thingy.."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Once healed, Grimdoc will also look at the device for thoughts on re-alignment.

"Ah, much better. Now, what do we do next? That is the question."

knowledge if appropriate: 1d20 ⇒ 12
Knowledge (dungeoneering) +5, Knowledge (local) +3, Knowledge (religion) +7


Core Helms ! Wizards Wanted Gameday X

Hawkson finds no lingering traps, but seconds after the elemental is destroyed a wave of energy rolls off the statue. fortitude saves please.

As the party begins the next bit of re-attuning the vault Grimdoc and Pai hear a chanting from the previous room.

A black fiery sphere surrounds Ascalar, who calmly sits in its center.
1d3 ⇒ 3 A black font of smoke opens next to him and three hellhounds bound out from it.

ini A: 1d20 + 6 ⇒ (1) + 6 = 7
ini H: 1d20 - 1 ⇒ (10) - 1 = 9

The two have decided they can wait no longer, and must take you out before you re-attune the portal and prevent their allies from controlling the Hao-Jin Tapestry.

Fort save will happen every round, failure causes the sickened condition. If you are counting rounds, this happens on the fourth round after entering the room. Roll initiative and (most likely you will beat the villains) post an action.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Init. 1d20 + 6 ⇒ (5) + 6 = 11

Fort 1d20 + 6 ⇒ (13) + 6 = 19

Pai casts Haste on the party.

Remember your Haste bonuses.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Fortitude: 1d20 + 13 ⇒ (12) + 13 = 25
Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

"Bah! What is this?" Maximo frowns at the energy assaults him. It's not pretty, but not ugly enough to hurt more than his aesthetic senses.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc attempts to fight off the effects of the fumes.

fort, hardy: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 and prepares himself for battle with the hounds and their two treacherous masters.

"What treachery is this you cowards? We will see you sent back to the hellz with the hounds!"

init,underground: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Wow, I think that still beats the foes inits. I cannot see them on the map, so Grimdoc will just move towards the doorway.

Grimdoc strides to intercept the hounds, calling down the judgement of destruction as he moves.

"By Erastil, you will be judged for your crimes!"

Grand Lodge

Acrobat 7

"Aw, damn it...I hate these things", Haris sees the hounds and uncorks a healing potion, "Cheers".

Fort: 1d20 + 4 ⇒ (11) + 4 = 15
Init: 1d20 + 4 ⇒ (4) + 4 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Ha! I'll wait until the turncoats have acted, then.

The Exchange

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HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Init: 1d20 + 6 ⇒ (18) + 6 = 24

Lillian moves to where she can see, mostly likely green around the gills and casts Suggestion(DC 25 will) at Ascalar.. "Be a good dear and count to 1000 please!"


Core Helms ! Wizards Wanted Gameday X

ARRRGGG!!!
hit the wrong button & lost a massive post...

short: Lillian identified lesser globe of invulnerability and knows suggestion will not get through to him. Choose another target/action for round 1. Maximo & Pai need a reflex save, everyone needs a Will save.

I will get back to recreating that post in the meantime...


Core Helms ! Wizards Wanted Gameday X

Crunch post; I will retcon their action as necessary but everyone remaining can go. No one is sickened from abysium. Flavor post forthcoming.

R1
Lillian (22):
Pai (11): castes haste
Haelvora (9): summons complete, casts bane
hh1: bite: 1d20 + 5 ⇒ (1) + 5 = 6, dmg: 1d8 + 1 ⇒ (6) + 1 = 7 plus fire: 1d6 ⇒ 1 misses Maximo
hh2: bite: 1d20 + 5 ⇒ (1) + 5 = 6, dmg: 1d8 + 1 ⇒ (4) + 1 = 5 plus fire: 1d6 ⇒ 5 misses Maximo
hh3: cone of fire 2d6 ⇒ (3, 2) = 5, 2d4 ⇒ (3, 2) = 5 DC 14 for half
Haris (8):
Ascalar (7): casts mirror image 1d4 + 3 ⇒ (1) + 3 = 4
Grimdoc (7): demi-plane, not underground
Maximo (2):
Rysalius (2):


Core Helms ! Wizards Wanted Gameday X

Lillian recognized the fiery globe as one that will prevent under-powered spells and chooses another course of action. Pai draws arcane energy, shapes it to her will and puts it on here allies. Everyone feels the world slowing down around them.

Haelvora completes her spell and two hellhounds bite at Maximo. The third spouts a cone of flame catching the paladin and illusionist in its blast. The first two fiends miss Maximo, maybe the hounds spend too much time fighting among themselves to figure out which one gets to go first.

Ascalar seems to do nothing, yet he splits into multiple copies of himself.

Haris heals himself with the wand as Grimdoc shouts and moves toward his enemies declaring a judgement? if so which one? Also the hellhounds are 10 in front of you (pai currently blocking) Haelvora is 20 feet from you (two hellhounds & pai blocking) but 30 feet in the air. Ascalar is in the square to her right, at ground level (one hh & pai/maximo blocking)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Where did the centaurs go? Shouldn't they be a little peeved about these two starting a fight?

Reflex: 1d20 + 12 ⇒ (6) + 12 = 18
Will: 1d20 + 12 ⇒ (9) + 12 = 21

Deferring until Rysalius acts. I'm assuming he will begin a bard song.

Maximo glances back at Rysalius. "A few words for the very recently to be defeated?" Once the other gentleman responds, Maximo glares at the two now obviously Consortium Agents.

"Villains!" Maximo turns his glare upon Haelvora. "For the love of Shelyn, I will defeat you and your little hell dogs too!"

Declare Smite evil on Haelvora.

Maximo swings at the hellhounds.

Bardic Courage not added yet in case Rysalius decides upon different action.
Greatsword Power Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d6 + 13 ⇒ (4, 4) + 13 = 21
Greatsword Power Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 13 ⇒ (2, 3) + 13 = 18
Hasted Greatsword Power Attack (on southern Hellhound): 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d6 + 13 ⇒ (5, 3) + 13 = 21

Crit Confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Crit Damage: 2d6 + 13 ⇒ (4, 5) + 13 = 22

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Rysalius starts bellowing in the ancient halls, his baritone voice raising the hope of his companions.

Starting to Inspire Courage +2 as a move action, and casting good hope as a standard action.

-Posted with Wayfinder

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

She will target Haelvora instead..

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Reflex 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts Acid Arrow on the caster who burnt her with the magical fire.

RTA 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Damage 2d4 ⇒ (1, 2) = 3


Core Helms ! Wizards Wanted Gameday X

Maximo cuts down a hellhound and starts on the second after Rysalius sends inspiration into his allies' hearts. Lillian's spell targets Haelvora who begins a methodic chant.

dwarven:
One... Two... Three... Four....

W: 1d20 + 12 ⇒ (10) + 12 = 22
Lillian has a R2 action.

Pai steps back and casts at the hellhound.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Not being able to affect the mage she casts a pair of fox missiles at a hound.

2d4 + 2 ⇒ (1, 2) + 2 = 5

SR is needed: 1d20 + 8 ⇒ (4) + 8 = 12


Core Helms ! Wizards Wanted Gameday X

I did it again?!

Rysalius begins an encouraging song and Maximo hacks at the first and second hellhounds dropping the first. Lillian sends yipping foxes of first and finishes the second hellhound. Pai sends a dart into the third fiend. Haelvora drops down to Maximo and attacks with her battleaxe while chanting in dwarven. The last hellhound steps up and likewise targets Maximo.

Ascalar casts a spell from inside his sanctuary and heavy ice begins to form on the well-armored dwarf. Reflex needed.

dwarven:
...78...79...80...

spellcraft DC 20:
Ascalar is casting icy prison.

everyone needs to attempt the hazards save (DC 15 Fort) success avoids sickness.

R2
Lillian (22): casts magic missile
Pai (11): castes haste
Haelvora (9): descends on maximo & continues chanting
battle axe: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28, krrsplash: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14
hh3: bites maximo bite: 1d20 + 5 ⇒ (3) + 5 = 8, crunch: 1d8 + 1 ⇒ (1) + 1 = 2 + fire: 1d6 ⇒ 6
Haris (8): <--here now
Ascalar (7): casts spell at Grimdoc
Grimdoc (7): <--here now
Maximo (2): <--here now
Rysalius (2): <--here now

R1:

Lillian (22): casts suggestions
Pai (11): castes haste
Haelvora (9): summons complete, begins chanting
hh1: misses Maximo
hh2: misses Maximo
hh3: breaths fire
Haris (8): drinks potion
Ascalar (7): casts spell = 4
Grimdoc (7): have an action/delay
Maximo (2): kills hh1, hits hh2
Rysalius (2): inspires courage & casts spell

The centaur creature is a construct. They do not understand the relationship of mortal's alliances and assume this is what you are supposed to be doing. It does not contradict their orders in anyway.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc attempts to fend off the affect of the icy spell.

reflex,hardy,shakeitoff(2),haste: 1d20 + 4 + 2 + 2 + 1 ⇒ (9) + 4 + 2 + 2 + 1 = 18 vs Ice
fort,hardy,shakeitoff,fort: 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17 vs smoke

I will wait posting his action to see if he is able to take an action from the spell. A cold ale to any bard with saving finale :-)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Fort: 1d20 + 13 ⇒ (11) + 13 = 24

With a wave of his hand, Maximo dismisses his wounds. He then attacks the lady with mighty swings "Big Love" (his greatsword).

Lay on Hands: 5d6 ⇒ (3, 2, 1, 4, 3) = 13
Mutagen, Haste, Bardic Courage, Good Hope, Power Attack, Smite Evil
Greatsword: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 2d6 + 25 ⇒ (5, 5) + 25 = 35
2nd Greatsword: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 25 ⇒ (6, 5) + 25 = 36
Haste Greatsword: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 2d6 + 25 ⇒ (1, 3) + 25 = 29

HP 56/62
AC 23 (28 vs Haelvora)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Just noticed Grim did not include +2 from Good Hope in his saves above.

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Fort, Good Hope: 1d20 + 7 ⇒ (15) + 7 = 22

Rysalius delves into melee while keeping his bellowing voice up, and slashes at the fiendish dog.
+1 Keen Mithral Longsword (2-handed, PA(FF), AS, Good Hope): 1d20 + 11 ⇒ (13) + 11 = 241d8 + 5 + 6 + 2 + 2 ⇒ (4) + 5 + 6 + 2 + 2 = 19


Core Helms ! Wizards Wanted Gameday X
Brother Grimdoc wrote:

Grimdoc attempts to fend off the affect of the icy spell.

I will wait posting his action to see if he is able to take an action from the spell. A cold ale to any bard with saving finale :-)

Grimdoc tries to dodge aside but gets hit with the magic. Ice several inches thick forms around the dwarf, making him helpless.

A creature can break the ice as a full-round action with a successful Strength check. Someone outside can break it as normal (DMG/hardness)

The baron dispatches the last fiend.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will attempt to break out of the encasing ice cocoon
Str : 1d20 + 1 ⇒ (12) + 1 = 13

"Grrrrrrt . ". Nope

does helpless preclude changing his existing judgement to another type?.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

GM, I was under the impression a suggestion was to be completed before any other action can be taken.. At least thats the way i read the spell.

Grand Lodge

Acrobat 7

Haris activates his Daredevil Boots and vaults over friends and fiends. Landing as his adamantium short sword and dagger springs into his hands, he strikes at the creature.

Hasted move, Acrobatics vs AoO: 1d20 + 17 + 5 ⇒ (8) + 17 + 5 = 30

+1 adamantine shortsword: 1d20 + 9 - 2 + 2 + 1 + 2 ⇒ (18) + 9 - 2 + 2 + 1 + 2 = 30 >>damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
mwk cold iron dagger : 1d20 + 9 - 2 + 2 + 1 + 2 ⇒ (14) + 9 - 2 + 2 + 1 + 2 = 26 >>damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Sneak damage, dirty fighter: 3d6 + 1 ⇒ (1, 6, 1) + 1 = 9

Fort: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Fort 1d20 + 6 ⇒ (8) + 6 = 14

Spellcraft 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19

Pai readies an action to blast Ascalar with her wand and try to disrupt future spell casting. Or at least have to make a Concentration check.

Magic Missile damage 2d4 + 2 ⇒ (3, 3) + 2 = 8


Core Helms ! Wizards Wanted Gameday X
Brother Grimdoc wrote:

Grimdoc will attempt to break out of the encasing ice cocoon

[Dice=Str ]1d20+1

"Grrrrrrt . ". Nope

does helpless preclude changing his existing judgement to another type?.

Su is a purely mental ability and the helpless of the spell is kind of specific.... sure works for me. Does that takes another of your daily uses or not?

Lillian Woo wrote:
GM, I was under the impression a suggestion was to be completed before any other action can be taken.. At least thats the way i read the spell.
suggestion wrote:
...You influence the actions of...

It is not an end all action (if it was Maximo would have left the game before getting far enough for credit! :). But I will say that this has definitely changed her tactics and much for the worst.

Haris, Rysalius killed the final fiend. Would you like to direct your attack at the cleric or the sorcerer instead (neither gets flanked.) the second attack would require a full round action, but the first one looks good.

Pai, the globe around Ascalar will prevent 1st level spells from affecting him. Lillian has already identified this (& in the spirit of cooperate I assume she shared that info.) You can target him with a higher level spell if you would like (4th & above).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

The judgement will last the duration of the combat, as it was already active, Grim would just change it to healing-3 or cold resistance-3 if he was taking any cold/crushing/piercing damage. None of them help with strength unfortunately.


Core Helms ! Wizards Wanted Gameday X

Maximo, can you break the +25 for me please?. Lay on Hands is 2d6 correct? Haris scratch what I just said. Though technically you will go before Maximo, there seems to be but one target....

R3
Lillian (22): <--here now
Pai (11): readies action <--here now
Haelvora (9): ??
Haris (8):
Ascalar (7):
Grimdoc (7):
Maximo (2):
Rysalius (2):

R2:

Lillian (22): casts magic missile
Pai (11): castes haste
Haelvora (9): descends on maximo & continues chanting
battle axe: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28, krrsplash: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14
hh3: bites maximo bite: 1d20 + 5 ⇒ (3) + 5 = 8, crunch: 1d8 + 1 ⇒ (1) + 1 = 2 + fire: 1d6 ⇒ 6
Haris (8): moves acrobatically <--standard remaining
Ascalar (7): casts spell at Grimdoc
Grimdoc (7): attempts to break ice, changes judgement
Maximo (2): cuts into Halvora
Rysalius (2): dispatched last fiend

Grand Lodge

Acrobat 7

Yes redirect please.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Str +6 (mutagen still active)
Power Att +6
Weapon +1
Bard +2
Hope +2
Smite +5
= +23 (sorry, off by 2)

Lay on Hands is base 2d6
+1d6 for greater mercy feat
+2d6 for Bracers of the Merciful Knight


Core Helms ! Wizards Wanted Gameday X

The dwarven cleric ends her chanting as Maximo's blade brings her down in one round. Haris focuses his efforts on the remaining human. He reaches through the firey sphere and cuts the man's throat. The man folds up like a balloon loosing air too quickly and spirals off disappearing just a moment later.

Only three copies of Ascalar remain in his protective sphere.

1 is true: 1d4 ⇒ 3
H: 1d20 + 4 ⇒ (16) + 4 = 20

Lillian, Pai, Haris up in R3!

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

With no spells that can harm to woman Lillian moves to try and block the wizards retreat.. She will try to get in her way if she runs for it.. And by try I mean probably fall on her face and be worthless lol..

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai calls on her most powerful and horrific Magic, the spell that had killed the old ninja at the bookstore. She focused the necromantic energy and released it at the enemy spell caster.

Cast Phantasmal Killer. DC 20 saves to resist.


Core Helms ! Wizards Wanted Gameday X

Something strange passes before the sorcerer's eyes, but he disregards it almost immediately. He waves his hands, wary of Haris' blades and ice starts to form on Maximo.

Reflex needed please Maximo. Everyone at the end of the round (including Haris) can also go.

Will: 1d20 + 11 ⇒ (17) + 11 = 28
concentration: 1d20 + 15 ⇒ (16) + 15 = 31

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc tries again to break free. More rattling but the ice does not break.

str: 1d20 + 4 ⇒ (8) + 4 = 12

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Reflex + Haste + Hope: 1d20 + 12 + 1 + 2 ⇒ (7) + 12 + 1 + 2 = 22

If he can, Maximo delcares his second smite on Ascalar, steps up, and keeps swinging.

Same bonuses as before (with correct damage this time)
Greatsword: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 2d6 + 23 ⇒ (3, 3) + 23 = 29
2nd Greatsword: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 23 ⇒ (3, 3) + 23 = 29
Hasted Greatsword: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d6 + 23 ⇒ (2, 1) + 23 = 26

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Rysalius continues to encourage his companions, steps forward and strikes the traitor.
+1 Keen Mithral Longsword (2-handed, PA(FF), AS, Good Hope, Inspire, Haste): 1d20 + 14 ⇒ (15) + 14 = 291d8 + 5 + 6 + 2 + 2 + 2 ⇒ (8) + 5 + 6 + 2 + 2 + 2 = 25
Haste additional attack (no Furious Focus): 1d20 + 12 ⇒ (3) + 12 = 151d8 + 5 + 6 + 2 + 2 + 2 ⇒ (7) + 5 + 6 + 2 + 2 + 2 = 24

Grand Lodge

Acrobat 7

+1 adamantine shortsword: 1d20 + 9 - 2 + 2 + 1 + 2 ⇒ (7) + 9 - 2 + 2 + 1 + 2 = 19 >damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

mwk cold iron dagger : 1d20 + 9 - 2 + 2 + 1 + 2 ⇒ (13) + 9 - 2 + 2 + 1 + 2 = 25 >>damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Sneak damage, dirty fighter: 3d6 + 1 ⇒ (6, 3, 4) + 1 = 14


Core Helms ! Wizards Wanted Gameday X

DC 22...

Maximo just avoids the ice forming on him. Shards of it form on the floor as he steps away from that spot and begins swinging his massive weapon.
The blade chops into the man, the dark flames provide no protection against the steel. The second blow removes one of the sorcerer's slicing off its head it pops like a balloon. The third strike causes real blood to gush out.
1 is good: 1d3 ⇒ 1, 1 is good: 1d3 ⇒ 2, 1 is good: 1d2 ⇒ 1 dmg=29+26

Rysilius steps up and swipes at the man with similar efficiency, the lightened metal cutting a deep gash in the man's chest once though he misses the second time.
1 is good: 1d2 ⇒ 1, 1 is good: 1d2 ⇒ 2, dmg=29+26+25

Haris moves around Ascalar trapping the sorcerer between him and Maximo. His first attack seems to miss but an image disappears as if it had been struck.

One image remains (I should have been rolling d5 because I forgot to add him into the count. In any case a 1 was the target number.

R3
Lillian (22): <--here now
Pai (11): <--here now
Haelvora (9): ??
Ascalar (7):
Haris (8):
Grimdoc (7):
Maximo (2):
Rysalius (2):

R3:

Lillian (22): moves to guard the exit.
Pai (11): casts phantasmal killer
Haelvora (9): dropped to floor.
Ascalar (7): cast icy prison
Haris (8): attacked Ascalar dmg=29+26+25+21
Grimdoc (7): struggled against ice
Maximo (2): attacked Ascalar
Rysalius (2): attacked Ascalar


Core Helms ! Wizards Wanted Gameday X

Pai feels a grating pain in her bones. It causes her to get a little shaky. Grimdoc begins to feel a little shaky took, but for a different reason. 10 cold damage

Lillian needs to make a Fort save for the last round. Pai gains the sickened condition

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai holds her action, hoping the others could finish off the caster next round. She felt sick at her stomach, and didnt think her magics would have any effect.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Sry i thought it was just in the one room that had to be made..

Fort: 1d20 + 6 ⇒ (17) + 6 = 23

Lillian guards the doors furiously for another round.. Sry but the globe shut me down.. On a side note that wizard has got hella hps!


Core Helms ! Wizards Wanted Gameday X

Sorry I missed yesterday, will post this afternoon. Feel free to add flavor :)


Core Helms ! Wizards Wanted Gameday X

Ascalar screams a whimpering scream "Let me live, let me live. I surrender. I don't want to die! I surrender!" he wasn't holding a weapon, but he makes as if he threw one down and shows you his empty hands as he cows down.

if you want:
If I had known that is what his morale said I wouldn't have had to wait so long :P

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