Ah comon man, evil doesnt always mean rape and pillage the countryside.. My vampire idea would lean towards a lesser coven taking over, just as drow houses attmept. The drow already have a campaign built around it.. It would be fighting evil as much if not more than goodies.. Ntm kept in the BnP format would be even less dramatic..
Where do I find the advanced version? I see automatic progression bonuses but it states u get 1/2 wbl in addition to the progression bonuses. EDIT: Oh is that where you are treated as two levels higher? So there's no phylactery of positive channeling? Also is it core spells only? I planned on rolling an oracle but didn't know is adv players guide spells were allowed.
I received it during a gameday a few years ago, one of those roll d20, 1 and 20 gets something. I rolled a 20 and got to pick from 4 boons. I picked Moment of Glory bc I thought it was full tier 1 benefits. Guess I should picked something else lol.. Anyways it was usable on any character so I was gonna use it hear, but it such a small benefit I'm not really worried about it. Guess I could use it on a failed save it that happens..
Paizo for me as well, for the same reasons as Feral. I can access this site at work, but not Roll20.. Holy Orders of the Stars is correct, page 42. Im just considering it atm So all wizards have to be in the High Sorcery prestige class? About the alternate class features for Irda Clerics and Wizards on page 198 in Races of Ansalon? Also not sure if yall are aware of it's existance, but thetrove.net has every dnd book in pdf for free. It's an amazing site. Has all the Dragonlance books.
Right, I been reading up on them. So does the rebuild look ok to you then? I'm leaning towards a Cleric of Mishakal after reading the background. In Races of Ansalon, pg 198, there's an alternate class feature for Irda cleric called Irda Cleric lol. Would I be permitted to use this? Also what are your thoughts on the PRC The Healing Hand of Mishakal? Also considering a cleric/wizard/mystic theurge build.. Do you have an idea of what level this will end at? Sorry for all the questions..
DLCS, I didn't see them in Races of Ansalon. Stats from DLCS:
Irda Racial Traits +2 Intelligence, +2 Charisma, –2 Constitution. Irda are served by both intelligence and a strong presence as well as physical beauty, but their self-imposed isolation and living conditions have weakened their health. Medium: As Medium creatures, irda have no special bonuses or penalties due to their size. Humanoid (shapeshifter): Irda are humanoids with the shapeshifter subtype. Irda base land speed is 30 feet. Low-Light Vision: Irda can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Change Shape (Su): Three times per day, an irda can assume the form of any humanoid-type creature of Small to Large size. Her equipment and clothing do not change. She gains the natural attacks, natural armor, movement modes, and extraordinary special attacks (but not special qualities) of her new form. She retains the special attacks and qualities of her original form (but not breath weapons or gaze attacks, if she has any). She retains the ability scores, hit points, and saving throws of her original form. She retains her spellcasting ability (if any), although she must be able to speak intelligibly to cast spells with verbal components and she must have humanlike hands to cast spells with somatic components. The irda is effectively camouflaged as a creature of her new form, and gains a +10 bonus on Disguise checks if she uses this ability to create a disguise. She can remain in her new form as long as she likes; returning to her original form does not count as a use of her change shape ability. The irda reverts to her natural form if she dies. Spell-like Abilities: 1/day—dancing lights, detect magic, flare, ghost sound, light, and mage hand. These spells are cast as if by a sorcerer of the irda’s character level (save DC 10 + Cha modifier). Automatic Languages: Common and High Ogre. Bonus languages: Dwarven, Elven, Kothian, and Sylvan. EDIT: I didn't realize they were an Ogre subrace, looking at Races of Ansalon now. Looks like the only difference is the shapechange. It says Small, Medium, or Large humanoid, monstrous humanoid, or giant.
Rebuilt Irda from ARG. Irda: Humanoid - 0 rp Speed Norm - 0 rp Stats Specialized - 1 rp (+2 int, wis/-2 con) Languages Norm - 0 rp Greater Shapechange - 6 rp Spell Like Abilities - 2 rp Low Light Vision - 1 rp Total 10 rp It is worth noting that Greater Shapechange does not provide natural attacks, natural armor, movement modes, and extraordinary special attacks (but not special qualities) of her new form like the stat line from the DCS does. Would they still retain this additional ability or just the normal effects of Greater Shapechange from ARG? I ask because having the ability to gain natural armor/flight and many other abilities seems key to the races background. Seems like that could fill the extra 5 rp points to take them to 15 as suggested. Could even call it Supreme Shapechange or something along those lines.
There still time to apply? If so here are my rolls. I will work today on a submission. 4d6 ⇒ (2, 6, 3, 4) = 15 13
Question, does a Paladins divine grace stack with the Knight of the Crown's 10th level bonus? Divine grace seems to be an untyped bonus with the Knights states Morale bonus. Also are Irda's playable? And if so would the character only be 3rd level?
Do we need to completely flesh out the 2nd character or just have the idea and stats together? My 2nd character stats were 16, 15, 14, 13, 13, 12 and I was considering Halfling Rogue(Swashbukler).. EDIT: Adam, GM oked an elven version of the longsword that looses versatility, but gains finesse. If you wanted to be a little less MAD and have a lower strength etc.. Just a thought.
Ok I have my two mostly fleshed out. First option is an Elf Wizard(Bladesinger) if that is permitted. One question though, would you allow longswords to be considered finesse for the bladesinger? It is their weapon of choice and with such an agile class option background it makes sense to me. Second option is probably a Halfling Rogue(Swashbuckler).
Will throw my hat in as well.. Rolls:
Set 1 4d6 ⇒ (6, 2, 6, 4) = 18 16
Set 2 4d6 ⇒ (5, 2, 5, 1) = 13 12
Nice first set.. Ill get back later with concepts.
I have a magus that has ran the first two portions. If you manage to get to the third part I would love to join in. Good luck to you all playing this on hard mode.. You will need it.. EDIT: It has been a min since I played pfs. Is there still a rule about not playing a scenario again with a different character? If not I have a Barb 13 that could join.
It appears we are low tier here, which I thought I had signed up for the high tier run of this. Did you have two tables of this GM? Edit: This is the one I signed up for, went back and checked, I just saw more higher level folks signed up is all Playing low tier I can bring Gronk again or a Sorcerer 8 spec in enchantment.
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