Brutus "The Mountain" Ironheart
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Dot.
| GMAndrewW |
Feel free to introduce yourselves and make sure you complete the details of the aid character you are bringing on the spreadhseet linked in the header.
I have provided a link to how the aid tokens work and what they do. If you have chosen the spellcaster role note you need to chose what spell you are providing. It does not have to be one your aid character has access to.
Roary Flamebearer
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Is the spell selected set for the entire play or can it be changed?
A fairly large man in battered breastplate makes his way into the meeting area. He carries a falchion on his back along with a few more weapons and his scars tell a tale of many battles fought.
"Huscarl Roary Flamebearer reporting for duty! Well met pathfinders! So what's on the menu today? Demons from the Abyss? Dragons amongst us?"
Emberwik
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"I should hope for less demons and devils." A man who has a shaved head and face as pale as ash strides into the room. He is covered in thick black robes that make him look larger than he really is. A staff sits upon his back, and another is in his hands. Black spiked chains are wrapped around his torso. "They are a nuisance. Even after I have spent so much time studying their kind. Nothing like the Kytons." He chuckles at the last part.
"I am Emberwik of Nidal, and I have come to answer the call of another dangerous adventure. I shall be here to provide you with fire, healing, and the will of the Shadow Lord himself, Zon-Kuthon." He bows deeply.
Brutus "The Mountain" Ironheart
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"Brutus Ironheart. I'm known as The Mountain in certain circles", he offers the other gathered agents. "Together, I am confident we can overcome whatever challenges stand against us."
Brutus is a tall powerfully built half-orc with olive skin and short coarse dark hair. He's dressed in a loose-fitting roughspun sleeveless tunic and leather breeches. His bare arms are massive with corded muscle and covered in elaborate runic tattoos. A wayfinder hangs midway down his bulging pectorals alongside a worn wooden holy symbol of Shelyn. He carries no weapons except a brace of short iron throwing knives.
Bobbing in the open air over one of the paladin's hulking shoulders is a tiny mote of warm golden lights. As the orc speaks, in contrast to his throaty bass voice, it fills the air with a sound like gentle wind chimes. It bobs slightly deeper to each member of the gathering as its own simple greeting.
Sarek, the Cinnabar Sage
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A broad-shouldered Osiriani in blue robes, hefting a heavily runed glaive-guisarme, nods in agreement.
"Venture-Captain Sarek Badur, of the order of the Jeweled Sages. It is a pleasure to meet you all--among the most talented and deadly agents the Pathfinder Society can muster. I share your confidence, Brutus."
Lenny 236648
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A tall golden-haired man approaches with the wide blue eyes and broad smile reminiscent of a young child, rather out of place on the very large barrel chested human of probably 30 years. He carries a lengthy polearm, adorned with a banner that appears to show a large yellow smiley face, and for such a well-armed individual seems to be wearing only a light leather lamellar breastplate.
"I'm Lenny!" he announces in an overly cheerful voice as he greets each of his fellow pathfinders with a massive bear hug. "Wanna see what I can do?"
Despite his naive, carefree demeanor, he demonstrates impressive martial skill with his weapon while he hums an infectious tune. Most importantly the onlooking pathfinders almost instantly glean insight from the demonstrated techniques.
Just some RP fluff to show that Lenny is teaching you guys his teamwork feat. I am assuming it is Outflank for now, but let me know if you guys would prefer I default to Paired Opportunist. Also just a heads up to please check out my post in the discussion tab discussing the extensive list of buffs that I hand out.
MoSw Marcos Farabellus
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**OVERSEER ANNOUNCEMENT**
“Pathfinders! The unthinkable has happened. The Whispering Tyrant’s prison, Gallowspire, has exploded from below. The most infamous lich in history has escaped, and he now roams free. Worse, he has set in motion a vile ritual in his former prison. We must intervene before the ritual ends. Quickly find your assigned group, aid in our preparations for the expedition to Gallowspire, and listen for instructions.”
Table GMs, please begin part 1.
| GMAndrewW |
The doors of Skyreach, the central fortress of the Grand Lodge in Absalom, stand open, and Pathfinders of all descriptions mill about at the base of the stairs, expressions of excitement, fear, and determination on their faces. Atop the staircase leading into the tower, Master of Swords Marcos Farabellus gestures for silence. Marcos is known for his good cheer. Today, however, his expression is grim. He clears his throat before speaking, his voice a low rumble. Yes, you heard me correctly. Gallowspire is gone, and the Whispering Tyrant has escaped. The Whispering Tyrant, who slew a goddess and conquered nations with armies of undead, has returned. He pauses and sighs. And he’s been busy. Marcos gestures to the man standing next to him and nods. This is Siege Lord Wynsal Starborn, and he has more information on recent events.
The other man steps forward, his breastplate gleaming. We know that a massive explosion enveloped Gallowspire, and we know that undead hordes have swept throughout Lastwall. I have already sent scouts to investigate Gallowspire. They found a mysterious jungle surrounding the tower, or at least, where the tower should have been. The tower was gone, and there was a massive crater where it once stood. At considerable personal risk, the scouts who were most skilled at evading detection went inside the ruin itself. Fortunately, they survived, and they had the following to report. First, the ruins beneath still contain access points to the chambers below. Second, the Whispering Tyrant took the time to set up wards to block access to the deepest levels. Third, and most disturbingly, there are necromantic energies beyond these wards, energies so powerful that they are leaking into the surrounding area. The scouts surmise that a ritual of incredible intensity is taking place somewhere deep beneath the crater. It is building toward something, and with every passing day, it grows stronger.
Marcos Farabellus addresses the crowd again, but his voice holds a hint of fear rarely heard in his speech. Pathfinders, we must stop this ritual. The Whispering Tyrant has had thousands of years to plan what he would do if he ever escaped. I shudder to think of the terrors he plans to unleash. This is not just a problem for Lastwall; it’s a problem for the entire world. His voice quiets, I have no idea what else you’ll find on the deepest levels, what guardians and treasures the Whispering Tyrant has locked away. Be prepared for anything.
This is going to be a significant undertaking, and you’ll have about a day to prepare while we get everyone else up to speed and set the logistics. Once you arrive, meet with Venture-Captain Shevar Besnik and Silver Crusade leader Ollysta Zadrian. Be sure to prepare for a dangerous journey both above and below ground. I wish you the best of luck, for all our sakes.
OK, we are off! At this point you can ask any questions and finalise your preparations. If you want to make any purchases do so now. You will be leaving tomorrow by teleportation circle. Make sure any buffs you want to cast prior to leaving are on the buff spreadsheet.
Roary Flamebearer
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"Well that is not what I expect at all.. may our might be strong enough to thwart such an evil."
Roary makes a few purchases and hands some scrolls to his party members.
"I cannot use these but perhaps some of you can? On me, before we enter Hell?"
Scroll of Lesser Resto(5)
Scroll of Heroism(2)
Scroll Fly
Scroll Deathward(2)
Scroll of Darkvision(4)
Emberwik
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"Dire times await us ahead. We should all be prepared to meet our makers... In my case Zon-Kuthon, and in some of yours, only Zon-Kuthon knows." The Ifrit dourly says, going over his own equipment.
Purchasing 5 scrolls of Cleanse. It is like Heal but recovers only 4d8+level instead of 10 per level. Total cost will be 5625gp.
Avoreal Starseeker
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The air around you coalesces into a form of pure energy. Suddenly there is a loud crack of electricity and before you stands an elven dream..
Standing 5'8" tall this fair elven lady wears dark blue robes with stars embroidered on it and she carries a staff etched in eldritch runes, a giant ruby sets atop it. Her golden blonde hair is kept up by a silver needle and despite her beauty she carries a stern look on her face, her sharp blue eyes command obidience. Occasional sparks of electricity animate where she goes and the immediate air around her subtly humes with arcane power. The prescence of Archmage Starseeker is impressive if not a little terrifying.
"Greetings Pathfinders! I am here to assist in this endeavor! Stay vigil and know that you are not alone. I am off to the frontlines!"
She casts a spell and disappears from sight again..
Darius Swiftblade
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Another figure creeps from the shadows and before you stands..
"A stout looking Varisian human in his late 20's. He has short grey hair and milky grey eyes. He wears a black mithril shirt and black leathers.. He carries a haversack and a pair of scimitars."
"Well met Pathfinders! I am VC Darius Swiftblade, here to assist as well. I will be in the forefront scouting parties. Good luck to us all. I think we may need it!"
Sarek, the Cinnabar Sage
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"Dangerous business. We should make haste."
Just before leaving, Sarek casts overland flight, an extended mirror image (via lesser extend metamagic rod), and communal stoneskin targeting himself and Lenny.
Mirror image: 1d4 + 4 ⇒ (2) + 4 = 6
Brutus "The Mountain" Ironheart
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Can Brutus get in on that stoneskin if I chip in?
As a reminder, I've got barkskins for anyone that has a pearl of power II.
Momoko
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Along with the other people who have presented themselves is a purple hair blue skinned maiden, six feet in height and wearing a very conservative dress. She bows deeply to the party.
"Blessings of the Dragon Lord, Apsu, upon you all. I will offer my medical skills as best available." She then returns to the Pathfinder Medic Unit.
Deep Tofu
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A well built but dazed looking elf with fins just stares at the party. Creeping alongside him is an octopus looking water elemental. It holds up a sign. We are with the heavy lifting unit. Don't mind us.
The elemental drags the elf elsewhere.
Lenny 236648
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"Nice to meet everyone!" Lenny says with a wave.
"This whispering Tyrant guy sounds like a jerk. I'll have fun smiting him." the thiry-year old man sounds more like a kid in a playground, than a soldier prepping for battle.
I will spend 2 PP to buy a Snapleaf
Before leaving the next morning, Lenny takes some time forming a bond with each of his new allies. I have a Life Link up with all of you. So watch for my posts as you'll get healed a little on each of my turns if you are injured at all. Any suggestions or requests for Shield Other? It looks like most of you actually have more HP than me.
"Sure, Roary, I'd be happy to! Oh neat! This one lets you see in the dark! Mind if I use one on me too?"
I can cast any of those, so I'll gladly cast whichever scrolls on you that you want right now. If you are cool with sparing a Darkvision, awesome, but no obligation. Let me know if any of my buffs would be helpful right now. That goes for everyone, if you don't have Keen weapons, I am happy to offer Bless Weapon although with only a 1 minute duration, it won't work well if I have to cast it on too many people in a row.
"Thanks, Sarek! Here, this'll help."
Just before stepping into the Teleportation circle, Lenny takes out a few scrolls and several wands and seems to systematically use them in an almost ritualistic routine.
casting Delay Poison, then Delay Disease, then See Invisibility, then Heightened Awareness, then Mirror Image, then Bless Weapon on me, then Bless Weapon on Sarek, [then Bless Weapon on any others], finally Divine Favor. I have the wand of Prot vs Evil and a scroll of Fly in my wrist sheaths.
Mirror Image: 1d4 + 1 ⇒ (1) + 1 = 2
Roary Flamebearer
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"Go ahead Lenny, but wait till we are heading out."
Gm are we straight into the fire after the Tele circle? As in buff now?
| GMAndrewW |
You dont know what conditions are likely to be the other side. It shouldnt be into a fire fight, the circle has been set up by the society to get you to Gallowgarden but you are heading to an exceptionally dangerous location so who knows what you will find on the oother side. Consulting previous incidences of the society teleporting its agents anywhere would suggest that you should load up for demon lord.
Roary Flamebearer
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Load up, check!
"On second thought Lenny, better go ahead and give the full list.."
Using Scrolls of Darkvision, Heroism, Deathward. Drinking Antitoxen, Antiplague. Applying Bladeguard to weapon.
After the application of effects he activates his ring and starts phasing in and out.. Ring of Blinking
"Let's party.."
Roary Flamebearer
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That I wasn't aware of. I thought you blinked until you turned it off. It's the only way I've ever seen it ran. Is there a ruling on this somewhere?
Emberwik
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Ring of Blinking in Archives of Nethys
Caster Level 7th.
As per the spell blink...
Blink in Archives of Nethys
Duration is rounds per level.
By that, we can determine the ring, when active, grants 7 rounds. The ring can be reactivated as a standard action, however, and never runs out of charges. It is the same ruling as a Ring of Invisibility that I utilize on my Vigilante.
Effectively, there is nothing stating you couldn't travel everywhere using the ring non-stop. I would say in fairness, roll a D7 to determine which round the ring was in when combat starts if utilizing it every 42 seconds. If GMAndrewW agrees with that, anyways.
Roary Flamebearer
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Man that's cumbersome. Not sure I woulda bought it if I knew that's how it worked.
Brutus "The Mountain" Ironheart
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Effectively, there is nothing stating you couldn't travel everywhere using the ring non-stop. I would say in fairness, roll a D7 to determine which round the ring was in when combat starts if utilizing it every 42 seconds. If GMAndrewW agrees with that, anyways.
That's the way I always run it when I GM.
Roary Flamebearer
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That sounds fair. TBH this is the first game using it. It was purchased after my last session and after I took a long break from gaming so. We'll see how it goes.
Emberwik
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Once per 7 rounds using a standard action to have a pseudo-permanent 50% miss chance when being attacked? Sounds pretty good to me :D
Roary Flamebearer
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Gotcha, I will roll a d7 at the start of combat to determine how many rounds are remaining. If that is ok?
GM Dennis
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**OVERSEER ANNOUNCEMENT**
Marcos Farabellus stands atop the steps of Skyreach and waves his hands. “Pathfinders! It is nearly time to depart. We’ve sent scouts ahead to prepare an anchor for teleportation. Finish your preparations and make your way through the teleportation circle inside Skyreach.” The Master of Swords sets his jaw. “Brace yourselves. Our arrival point is not pleasant.”
One after another, Pathfinders step onto an immense glyph on the floor, the center of the teleportation circle. As they do, they each vanish into thin air, only to reappear in a distant location. The beautifully carved and painted stone walls of Skyreach fade into a moss-covered expanse of ancient ruins. On the other side of the circle, the air is warm, humid, and filled with the cloying stench of rotten meat.
Standing atop one of the ruins, a figure in gleaming full plate beckons the first arrivals to her. She waits silently, her face grim, until the remainder of the expeditionary force arrives. She then addresses the assembled group. “Welcome to Ustalav, Pathfinders. I am Ollysta Zadrian, leader of the Silver Crusade. Thank you for coming so quickly. Let me get straight to the point. The nearest undead horde is likely to sweep through this area in the next hour or so, and we must not remain overlong. Please, follow me.”
After a tense but brief journey, the expedition arrives at the edge of a dark jungle. The vegetation is thick, but the plants are twisted and gnarled. A group of Pathfinders dressed to blend in with the surrounding terrain step forward and greet the expedition. Their leader, a thin human man with long hair, smiles when he sees Zadrian. “Ollysta, you old war dog. It looks like you found yourself a small army. I hope it’s enough.”
The paladin’s expression remains focused and stern. “Yes, I hope so too. You should tell them what we know.” The man smiles charmingly. “Greetings, Pathfinders. I’m Shevar Besnik, up until recently the venture-captain of Vigil. I technically still am, I suppose,” he says, his smile turning sour. “These few individuals with me are all of the surviving Pathfinders from Vigil’s destruction. So they were the only Pathfinders left around here to teach the Tyrant a lesson. Until you got here, that is!”
Shevar continues, “Our first job is to make our way through this jungle. I know some of you probably have the means to bypass the jungle entirely and get to the crater, but that would mean certain death for those who can’t. Let’s stick together and make sure we all make it to the other side.” Ollysta raises her shield, which is emblazoned with a golden holy symbol of Sarenrae, “No matter what we face, Pathfinders, remember: the dawn brings new light. May Sarenrae’s grace guide our blades.” Shevar adds, “And with that, let’s meet whatever this twice-damned forest can throw at us head on!”
Table GMs, please begin part 2.
Roary Flamebearer
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The speech gets Roary riled right up.. He begins to froth and almost enters a berserker rage cheering so hard..
He turns to his group, a crazed almost happy look on his face.
"Let's get it done Pathfinders!"
| GMAndrewW |
The group step through the portal and find, for once, that they havent been plunged into an immediate ambush! Instead they are faced with a thick and dismal looking jungle. As you approach the edge of the trees bruise coloured clouds gather with supernatural speed in the sky above, bringing with them a stinging rain that reeks of embalming fluid. Just above the tree line, horizontal bolts of purple lightning leap between the clouds. Thunder rumbles unceasingly across the landscape.
Ducking beneath the canopy several of you realise that this place is far from natural. The trees are a horrific amalgamation of animal, plant and fungal matter. Occasionally you see things flitting through the undergrowth. Generally they have too many legs, eyes or other body parts. No true natural creatures dwell here, the plants bear strange designs remeniscent of skulls, eyes and splatters of blood and the air is humid, heavy and oily. It stinks like the wet ashes of a funeral pyre. The entire place exudes a malignant feeling. This forest hates all of you!
Travel through the forest is difficult. Trails peter out without warning and your trail behind you seems to vanish more often than not. It feels like the forest tries to close in around you, almost as if it wants tyou to get lost, run out of food and water and die of thirst.
Ok, this place is horrid. Any of the wodded areas are difficult terrain. Class features such as woodland stride do not work. The DC to track things increases by 10.
The canopy sets an effective ceiling of 30'. You can go higher than that but then you will not be able to see your companions and you will be exposed to severe wnds, acid rain and the chance of being hit by lightning. It is not pleasant up there.
Your trip through the jungle, hunting for the crater takes quite some time and all of your short duration buffs expire. You dont know where the crater is or how long it will take to get there.
I am going to assume you dont keep recasting minute/level stuff and certainly not short duration wand stuff. I have struck out those buffs which have expired. Aid remains as the archon can keep casting it. This mostly affects Lemmy but please check.
As you head deeper into the jungle you see a slowly moving stream to the east. It gives off a pungent odor. A yellowish mist clings to its surface. The path ahead opens a bit into a clearing. The few trees and ancient buildings here are coated with a heavy layer of sickly, green fungus that oozes a sweet-smelling, purple fluid when disturbed.
Each of you spots, lurking in the trees ahead of you, two creatures. The first is a massive goat shaped monstrosity made of tightly packed together branches and brambles. The second, smaller, appears to be a beautiful woman reclining on a flower throne which moves on four spiky, thorned, legs. Oh my, new playthings, she murmurs as you reach the clearing.
Sarek is the first to react however he smells something quite entrancing on the wind. He isn't quite sure what it is...
I will make a will save for each of you at the start of your turn. Sarek gets us off with a brilliant natural 1. Would you like to do anything about that Sarek or live with the results? You have 12 hours to decide after which I will assume you keep it.
Perception, Brutus: 1d20 + 8 ⇒ (19) + 8 = 27
Perception, Roary: 1d20 + 18 ⇒ (1) + 18 = 19, Heroism +2 morale
Perception, Emberwick: 1d20 - 1 ⇒ (15) - 1 = 14
Perception, Saarek: 1d20 + 27 ⇒ (9) + 27 = 36
Perception, Lenny: 1d20 + 10 ⇒ (7) + 10 = 17
Init, Brutus: 1d20 + 1 ⇒ (6) + 1 = 7
Init, Roary: 1d20 + 3 ⇒ (5) + 3 = 8
Init, Emberwick: 1d20 + 8 ⇒ (1) + 8 = 9
Init, Saarek: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Lenny: 1d20 + 8 ⇒ (5) + 8 = 13
Giganto goat: 1d20 ⇒ 4
Large plant lady: 1d20 ⇒ 10
Will, Saarek: 1d20 + 14 ⇒ (1) + 14 = 15
Round 1
18 Sarek - pending save decision
15 Plant Lady
13 Lenny
9 Giganto Goat
9 Emberwick
8 Roarey
7 Brutus
7 Archon
Bold may act:
Group Effects:
Brutus 169|159
Sarek 137|129, Stoneskin (140)
Emberwick 126|120
Lenny 121|114, Stoneskin (140)
Roaey 170|161 (222|213)
Archon 24|13, DR10/evil
Plant Lady
Giganto goat
Just as a note, you can always look in any spoilers I post unless I explicitly say not to do so. The map is updated. I guessed at your starting positions, you may move your relative positions about a bit but not further forward than I have put you please.
Roary Flamebearer
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Blink: 1d7 ⇒ 4
Assuming Nature, Lady: 1d20 + 15 ⇒ (18) + 15 = 33
Assuming Nature, Goat: 1d20 + 15 ⇒ (18) + 15 = 33 ha...
Roary Flamebearer
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Wasn't sure how you done it. Good to know, will just let you roll them from here on!
Sarek, the Cinnabar Sage
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I'm reluctant to use a reroll in the first encounter of a special. I'm sure this is going to be horrible, but I'll stick with what I rolled.
| GMAndrewW |
Totally understandable
Sarek feels totally and completely relaxed. There is no reason to be concerned about anything at all. Those large plants over there are probably harmless, no need to overreact or even consider any sort of hostilities. You aren't in danger here, everything is fine.
Sarek, you are affected by Calm Emptions. You can take no aggrresive or otherwise hostile actions. I would include in that any sort of offensive buffs but you can act to defend yourself. You fail to identify either of the creatures.
Nature, Sarek: 1d20 + 14 ⇒ (2) + 14 = 16
Nature, Sarek: 1d20 + 14 ⇒ (3) + 14 = 17
Round 1
18 Sarek
15 Plant Lady
13 Lenny
9 Giganto Goat
9 Emberwick
8 Roarey
7 Brutus
7 Archon
Bold may act.
Group Effects:
Brutus 169|159
Sarek 137|129, Stoneskin (140)
Emberwick 126|120
Lenny 121|114, Stoneskin (140)
Roaey 170|161 (222|213)
Archon 24|13, DR10/evil
Plant Lady
Giganto goat
Sarek, the Cinnabar Sage
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"Ah, carry on, Pathfinders. This vegetation is no threat to us."
Sarek walks along the path to the crossroads and waits for his allies to keep up.
Move action to walk, no standard action.
| GMAndrewW |
Sarek wanders forward into the clearing. Meanwhile, lurking in the woods, the plant lady casts a spell. A thin grey fog appears around the group Emberwick recognises the spell as mind fog. Fortunately no-one succumbs to it (and as such I havent bothered putting it onto the map).
She promptly casts a second spell, engulfing Brutus, Roarey and Lemmy in bright green light. Saarek dispationaely notes tht it is a quickened glitterdust. This breaks Sarek out of his reverie! No-one is blinded but the three affected all now look fabulous!
Sarek you are no longer calmed but you have to make a save against this effect every round.
Lenny is not distracted by the delightful scent!
Spellcraft, Saarek: 1d20 + 15 ⇒ (6) + 15 = 21
Emberwick: 1d20 + 10 ⇒ (19) + 10 = 29
Will, Brutus: 1d20 + 19 ⇒ (7) + 19 = 26
Will, Roary: 1d20 + 12 ⇒ (11) + 12 = 23, +3 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
Will, Emberwick: 1d20 + 11 ⇒ (20) + 11 = 31
Will, Lenny: 1d20 + 19 ⇒ (12) + 19 = 31, +1 vs mind affecting
All: +2 morale versus charm and fear if within 30' of the flag and it is being wielded
Will, Archon: 1d20 + 2 ⇒ (18) + 2 = 20
Spellcraft, Saarek: 1d20 + 15 ⇒ (11) + 15 = 26
Emberwick: 1d20 + 10 ⇒ (11) + 10 = 21
Will, Brutus: 1d20 + 19 ⇒ (14) + 19 = 33
Will, Roary: 1d20 + 12 ⇒ (14) + 12 = 26, +3 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
Will, Lenny: 1d20 + 19 ⇒ (7) + 19 = 26, +1 vs mind affecting
Will, Lenny: 1d20 + 19 ⇒ (9) + 19 = 28, +1 vs mind affecting
All: +2 morale versus charm and fear if within 30' of the flag and it is being wielded
Round 1
18 Sarek
15 Plant Lady
13 Lenny
9 Giganto Goat
9 Emberwick
8 Roarey
7 Brutus
7 Archon
Bold may act:
Group Effects:
Brutus 169|159
Sarek 137|129, Stoneskin (140)
Emberwick 126|120
Lenny 121|114, Stoneskin (140)
Roaey 170|161 (222|213)
Archon 24|13, DR10/evil
Plant Lady Quickend 1
Giganto goat
Lenny 236648
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Lenny cocks his head to the side at Sarek, "Are you sure, friend? Goats always seem surly to me. That giant one made of branches seems extra cranky. And the lady seems like one of those temptresses that try to get you to do bad things by making them sound like good things." he says with a shake of his head.
"Maybe a nice song will cheer you up!"
Assuming her actions don't drastically change things, my intentions are to begin Inspire Courage (+2 competence to attack and damage rolls everyone) as my standard and then move closer to Plant Lady. If we can't snap you out of the calm emotions effect before your turn comes up, Sarek, I can use Saving Inspiration to give you a reroll as an immediate action. It is an immediate action and it ends my song, so I will wait until just before your turn so we can all get at least 1 round of Inspire Courage.
edit: looks like you posted before I finished mine. Great! So still staring the song, but hopefully we won't need to bother with the reroll. Also it is a shot in the dark with Lenny's pitiful bonus but I will try Bardic Knowledge to ID both monsters.
ID check 1: 1d20 - 1 ⇒ (8) - 1 = 7
ID check 2: 1d20 - 1 ⇒ (7) - 1 = 6
| GMAndrewW |
Sarek has broken out of the calm because she attacked his allies however everyone needs to make the save at the start of their turn every round. I made yours, you passed.
This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, and also negates a bard’s ability to inspire courage or a barbarian’s rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell, condition, or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime.
Note, even if you save against the effetct it automatically suppresses all morale bonuses (Including rage) and negates inspire courage. If this means you want to change your action you may do so. This does appear to be the anti Lenny monster.
Lenny 236648
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Ah crap, thanks for the warning about suppressing morale effects. In that case, I will just move up, use Weal's Champion, and make a single attack on the plant lady.
attack w/ Weal's: 1d20 + 21 + 6 ⇒ (14) + 21 + 6 = 41
damage w/ Weal's: 1d10 + 14 + 3 ⇒ (4) + 14 + 3 = 21
If that hit then all Allies get +3 competence to hit Plant Lady and +2 competence to damage her, for the next 3 rounds. Plus a quick reminder to all that you all are considered to have the Outflank teamwork feat, so you get +4 instead of +2 when flanking, and critting flanked enemies will generate AoOs for your flanking buddies.
| GMAndrewW |
You assume the Plant Lady is evil, fortunately you are right
Lenny rushes forward and strikes at the plant lady, cuting into her flesh which appears to be tough and fibrous. A thick purple sap oozes from the wound. The massive goat monstrosity rumbles forward through the tees and tries to gore Lenny. It seems to take exception to him attacking plant lady! Its wickedly sharp horns slice into his flesh!
Lenny taks 52 damage after stoneskin. Just as a note, I never put my monster attack bonuses or save numbers into my dice rolls.
Brutus and his archon both find themselves entirely distracted by events and not in an aggresive frame of mind. The rest of you however are not so fooled! Roarey recognises the plant lady as an Alarune. a dangerous form of plant life. Its enchanting scent calms those around it as you have seen however it also can grab with its vines which cause bleed damage and it is quite resistant to spells. The Giganto Goat is actuallly a Barmoetz. Normally created by druids as peaceful guardians of natural places this one seems to have been enthralled by the Alarune. Given its massive size it can trample you all and you absolutely do not want to let it charge you!
Gore, power attack: 1d20 - 5 ⇒ (11) - 5 = 6
Damage: 5d10 + 15 + 15 ⇒ (6, 9, 3, 9, 5) + 15 + 15 = 62
Will saves against the scent for the rest of the group
Will, Brutus: 1d20 + 19 ⇒ (2) + 19 = 21
Will, Roary: 1d20 + 12 ⇒ (15) + 12 = 27
Will, Emberwick: 1d20 + 11 ⇒ (18) + 11 = 29
Will, Archon: 1d20 + 2 ⇒ (5) + 2 = 7
Round 1
18 Sarek
15 Plant Lady
13 Lenny
9 Giganto Goat
9 Emberwick
8 Roarey
7 Brutus - calmed
7 Archon - calmed
Bold may act:
Group Effects:
Brutus 169|159
Sarek 137|129, Stoneskin (140)
Emberwick 126|120
Lenny 69|114, Stoneskin (130)
Roary 170|161 (222|213)
Archon 24|13, DR10/evil
Plant Lady Quickend (1), 21 damage
Giganto goat
As a reminder particularly to Roary, while the Alarune is active you cannot rage when within 60' of her.
Emberwik
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Emberwik moves out of a charge lane, draws his staff of fire, and blasts the gigantic sheep plant monster with a fireball.
Staff of Fire Fireball: 10d6 ⇒ (6, 5, 3, 2, 2, 2, 5, 3, 2, 2) = 32 Reflex DC23 Halves
Staff of Fire Charges Left 8/10
Staff of Healing Charges Left 10/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 7/8
3rd Level Spells Remaining 8/8
4th Level Spells Remaining 8/8
5th Level Spells Remaining 5/5
6th Level Spells Remaining 3/4
Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells
Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17
Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24
Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26
Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25
Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27
Roary Flamebearer
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Roary will move up and attack the plant lady, without his rage no pounce or anything special.
"I love your smell, but I also HATE IT!"
Power Attack: 1d20 + 23 + 3 - 5 ⇒ (6) + 23 + 3 - 5 = 27 +2 more if she can't see invis
Dam: 2d4 + 13 + 15 + 2 ⇒ (2, 3) + 13 + 15 + 2 = 35
Damage is +3 adamantine
Blinking: 1d100 ⇒ 92 low is always miss.
| GMAndrewW |
The fireball blossoms over the massive Barometz but somehow it manages to shield itself from the worst of the effect. As Roary moves in on the Alarune the massive Barometz swings out with its head, trying to know him down but he phases out just in time. As he closes on the Alarune a long, spiky vines lashes at him but again you phase out just in time. The axe bites into her body and gives a most unladlylike scram of pain. Purple sap spatters you, staining your clothes
The Barometz takes 16 damage, the Alarune takes 35
Reflex save vs firreball: 1d20 ⇒ 18 Save
Barometz OA on Roary: 1d20 ⇒ 18
Blink miss, low misses: 1d100 ⇒ 2
Alarune OA on Roary: 1d20 ⇒ 19
Blink miss, low misses: 1d100 ⇒ 5
Round 1
18 Sarek
15 Plant Lady
13 Lenny
9 Giganto Goat
Emberwick
8 Roary
7 Brutus - calmed
7 Archon - calmed
Bold may act, no offesive actions Brutus.
Group Effects:
Brutus 169|159
Sarek 137|129, Stoneskin (140)
Emberwick 126|120
Lenny 69|114, Stoneskin (130), Blink 3 rounds
Roary 170|161 (222|213)
Archon 24|13, DR10/evil
Alarune Quickend (1), 56 damage
Barometz 16 damage