Barbarian

Gronk Bloodstone's page

190 posts. Organized Play character for WerePox47.


Race

HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10

Classes/Levels

Usable:
Rage 12/16, Extra Claws 5/5

Gender

Active Effects:
Heroism(30m)

About Gronk Bloodstone

A fairly impressive half orc stands before you.. His skin dark mottled, with a hint of blue and almost scaleish. He wears a breastplate and carries a greataxe on his back. Dark hair and blue eyes complete the package. He is one of the more handsome half orcs you have ever seen.

Crunch:

Gronk Bloodstone
Half-Orc Bloodrager 5(rageshaper)/Dragon Disciple 2
CG Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 na)
hp 81 (5d10+2d12+33)
Fort +14(+17), Ref +7, Will +7(+9); Resist Elec 5
+4 vs environment/physical activities, Uncanny Dodge
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Offense
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Speed 30 ft.
Melee Claws +16/+16 (1d8+10/20x2) and
Bite +16 (1d8+14/20x2) or
Mwk CI Greataxe +13/+8 (1d12+9/x3)
Special Attacks bloodrage, power attack(-2/+4(+6))
Bloodrager Spells Known (CL 6th; concentration +8):
1st-(1/2)Cheetah's Sprint, Enlarge Person, Expeditious Retreat, Shield
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Statistics
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Str 22, Dex 10, Con 18, Int 10, Wis 10, Cha 15
Base Atk +6; CMB +12; CMD 22
Feats Eldritch Heritage(Abyssal), Endurance, Eschew Materials, Improved Initiative, Power Attack, Raging Vitality, Skill Focus(Know Planes)
Traits Fates Favored, Reactionary
Skills Climb +7, Know(Arcana) +8, Know(Planes) +7, Intimidate +9, Linguistics +1, Perception +8, Spellcraft +4, Survival +8(+12*), Swim +7
Languages Common, Draconic, Orc
SQ Extra Claws(5R/day), Fast movement, Uncanny Dodge
Combat/Other Gear +2 Belt of Str/Con, +2 Headband Cha, Furious Amulet of Mighty Fists, +3 Cloak of Resistance, +1 Agile Breastplate, Mwk Cold Iron Greataxe, Pathfinder's Kit, 6670gp
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Special Abilities
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Bestial Aspect (Su) Whenever a rageshaper gains a natural attack through the use of a polymorph spell, he can increase the damage done by that attack by one die.
Blood Casting (Su) At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells; spells from other classes cannot be cast during this state.
Blood of Dragons Blue Dragon
Bloodrage (16 rounds/day) (Su) +4 Str, +6 Con, +2 Will, -2 to AC when enraged.
Chain Fighter Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons.
Claws (Su) These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Draconic Resistance (Ex) You gain resistance 5 against your energy type and a +1 natural armor bonus to AC. At 8th level, your energy resistance increases to 10 and your natural armor bonus increases to +2. At 16th level, your natural armor bonus increases to +4.
Dragon Bite (Ex) At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.
Extra Claws (Su) You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws become flaming weapons, each dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fate's Favored Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Furious Transformation (Su): A rageshaper can attempt to bolster any transmutation spell from the bloodrager spell list with the polymorph subschool while bloodraging. The rageshaper must succeed at a concentration check as if casting defensively to modify the spell; otherwise, the spell is wasted. If he succeeds, the spell is treated as if the rageshaper had the Extend Spell metamagic feat. The rageshaper must be the spell’s intended target or cast a spell with a range of personal to gain this effect. If the rageshaper casts a spell that is linked to the rageshaper’s own bloodline the spell is automatically extended without forcing the concentration check.
Natural Armor Increase (Ex) As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack.
Sacred Tattoo Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
Shaman's Apprentice Half-orcs with this trait gain Endurance as a bonus feat.
Uncanny Dodge (Ex) A bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

Usable:

Wand of Infernal Healing(28/50)
Wand of Shield(44/50)

Scroll of Mirror Image(4)
Scroll of See Invis(4)
Scroll of Fly(2)
Scroll of Haste(2)
Scroll of Monstrous Phy II
Scroll of Stoneskin

Potion of Invigorate
Potion of Feather Step
Potion of Cure Mod(2)
Potion of Lesser Resto(2)
Potion Touch of the Sea
Potion of Enlarge(3)
Oil of Magic Weapon

Acid
Smokestick
Smog Pellet

Faction/Perks:

XP 23/Fame 46/PP 26

Old Flotsom token - As a swam boat feather token except it has a chest that contains, potion of cure light wounds, a set of masterwork thieves' tools, 100 sheets of parchment, a vial of ink with an ink pen, a fishing net, 20 days worth of trail rations, and 10 gallons of cheap ale.
Experienced with Dark Dreams - 1 time +4 to saves vs evil of mind affecting spells/abilities, or negate a nightmare spell.

Hunting Lodge - Use Survival as Dayjob