Shalelu Andosana

Avoreal Starseeker's page

1,645 posts. Organized Play character for WerePox47.


Full Name

"Pasha" Avoreal Starseeker

Classes/Levels

HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Gender

Female CN Elf Wizard (Transmutation) 20.0

Age

158

About Avoreal Starseeker

Standing 5'8" tall this fair elven lady wears dark blue robes with stars embroidered on it and she carries a staff etched in eldritch runes, a giant ruby sets atop it. Her golden blonde hair is kept up by a silver needle and despite her beauty she carries a stern look on her face, her sharp blue eyes command obidience. Occasional sparks of electricity animate where she goes and the immediate air around her subtly humes with arcane power. The prescence of Archmage Starseeker is impressive if not a little terrifying.

Spells Active:

Crunch:

"Pasha" Avoreal Starseeker
Female Elf Wizard 20
CN Medium Humanoid (elf)
Init +12; Senses Low-Light Vision, Perception +23
--------------------
Defense
--------------------
AC 43, touch 24(32 incorp), flat-footed 38 (+8 armor, +6 shield, +5 Dex, +5 deflection, +5 natural armor, +3 Luck, +1 insight)
Hp 182 (20d6+100)
Fort +19, Ref +20, Will +21; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft./Fly 40(60)
Melee Staff of Power +11/+6 (1d6+1/x2)
Ranged +15
--------------------
Statistics
--------------------
Str 8, Dex 20, Con 18, Int 36, Wis 10, Cha 8
Base Atk +10; CMB +9; CMD 33
Feats Dazing Spell, Expanded Summon Monster, Extra Traits, Fast Study, Greater Spell Focus (Transmutation), Greater Spell Penetration, Improved Initiative, Opposition Research(2), Persistent Spell, Quicken Spell, Spell Focus (Transmutation), Spell Penetration, Spell Perfection(Flesh to Stone)
Traits Fates Favored, Gold Finger(Disable Device), Magical Lineage(Flesh to Stone), Pragmatic Activator
Skills Appraise +30, Craft (alchemy) +30, Disable Device +33, Fly +20, Knowledge (arcana) +38, Knowledge (dungeoneering) +32, Knowledge (engineering) +32, Knowledge (geography) +30, Knowledge (history) +32, Knowledge (local) +38, Knowledge (nature) +32, Knowledge (nobility) +30, Knowledge (planes) +38, Knowledge (religion) +32, Linguistics +38, Perception +24, Spellcraft +38 (+40 to determine the properties of a magic item), Stealth +27, UMD +29 Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Giant, Goblin, Gnome, Gnoll, Halfling, Ignan, Infernal, Kelish, Necril, Orc, Shadowtongue, Sylvan, Teran, Thassilonian, Undercommon, Varisian
SQ Arcane Bond(1/day-RoP), Arcane Focus, Augment (+5 ability or +5 ac, 10 rds)(16/day), Elven Magic, Perfection of Self +10(20 rounds/day), Physical Enhancement +5 (Dexterity, Constitution), Specialized School (enhancement)
Combat Gear See Use Items
Other Gear Staff of Power, Amulet of Natural Armor +5, Bracers of Armor +8, Headband of Vast Intelligence +6 (Stealth, Perc., Spellcraft), Ring of Protection +5(bonded object), Ring of Freedom of Movement, Cloak of Resistance +5, Pathfinder's Pouch(Spellbooks), Handy Haversack(Rods/Spell Comp/Usable), Trapspringer's Gloves, Stone of Good Luck, +4 Tome Int(used), (3 25k diamonds used for +1 Int/Dex/Con), +5 Mithril Buckler, 1240gp
--------------------
Special Abilities
--------------------
Arcane Bond (Ring of protection +5) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Augment (+5 ability or +5 AC, 10 rds) (16/day) (Sp) Grant either +5 to an ability score or +5 natural armor by touch.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item and +2 to overcome spell resistance.
Enhancement Associated School: Transmutation
Perfection of Self +10(20 rounds/day) (Su) At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.
Physical Enhancement +5 (Dexterity, Constitution) (Su) +5 bonus to two physical abilities.

Current Spell List:

Wizard Cl 20th/21st: CC +37, Spell Pen +27/+29(FtS)
0-(4)Detect Magic, Mage Hand, Prestidigitation, Read Magic
1st-(9)Feather Fall, Heightened Awareness, Heightened Awareness, Liberating Command, Magic Missile, Magic Missile, Obscuring Mist, Silent Image
2nd-(8)Aram Zey's Focus, False Life, Glitterdust(DC 25), Mirror Image, Scorching Ray, Scorching Ray, See Invisibility, +1
3rd-(8)Battering Blast, Dispel Magic, Fireball(DC 26), Haste, Heroism, Heroism, Slow(DC 28), +1
4th-(8)Black Tentacles, Boneshatter(DC 27), Dazing Magic Missile(DC 23), Dimension Door, Greater False Life, Greater Invisibility, Obsidian Flow(DC 29), +1
5th-(7)Dazing Acid Arrow(DC 25), Echolocation, Fickle Winds, Overland Flight, Quickened Shield, Persistant Slow(DC 28), +1
6th-(7)Dazing Fireball(DC 26), Disintegrate(DC 31), Greater Dispel Magic, Flesh to Stone(DC 33), Flesh to Stone(DC 33), Quickened Mirror Image, +1
7th-(7)Dazing Black Tentacles(DC 27), Greater Teleport, Limited Wish, Mage's Mansion, Mass Fly, Quickened Slow(DC 28), +1
8th-(7)Horrid Wilting(DC 31), Mindblank, Moment of Prescience, Polymorph Any Object(DC 33), Quickend Dazing Magic Missile(DC 23), Quickened Stoneskin, +1
9th-(7)Dazing Chain Lightning(DC 29), Foresight, Mass Suffocate(DC 32), Summon Monster IX, Time Stop, +1

Contingency Active:

Cast Heal(CL 11) if take more than 100 damage or disabled.
Command Word-Fallan!

Spell Books(5):

9th-Aroden's Spellbane, Astral Projection, Communal Mind Blank, Creater Greater Demiplane, Crushing Hand, Etherealness, Foresight, Freedom, Gate, Heroic Invocation, Overwhelming Prescence, Prismatic Sphere, Mage's Disjunction, Mass Hold Monster, Mass Suffocate, Meteor Swarm, Power Word Kill, Ride the Lightning, Shapechange, Summon Monster IX, Time Stop, Wail of the Banshee, Wish
8th-Clone, Discern Location, Greater Prying Eyes, Horrid Wilting, Maze, Mindblank, Moment of Prescience, Power Word Stun, Polar Ray, Polymorph Any Object, Prismatic Wall, Protection from Spells, Stormbolts, Summon Monster VIII, Sunburst, Telekinetic Sphere, Temporal Stasis
7th-Banishment, Control Weather, Delayed Blast Fireball, Elemental Body IV, Ethereal Jaunt, Finger of Death, Forcecage, Grasping Hand, Greater Arcane Sight, Greater Scrying, Greater Teleport, Ki Shout, Limited Wish, Mage's Mansion, Mage's Sword, Mass Fly, Mass Planetary Adaptation, Plane Shift, Prismatic Spray, Reverse Gravity, Spell Turning, Summon Monster VII, Temporary Resurrection, Vision, Waves of Exhaustion
6th-Antimagic Field, Chain Lightning, Circle of Death, Cold Ice Strike, Contingency, Control Water, Disintegrate, Flesh to Stone, Globe of Invul., Greater Dispel Magic, Guards and Wards, Legend Lore, Mage's Lubrication, Repulsion, Summon Monster VI, Shadow Walk, Sirocco, True Seeing, Undeath to Death, Undeath Ward
5th-Mage's Private Sanctum, Baleful Polymorph, Break Enchantment, Communal Stoneskin, Cone of Cold, Echolocation, Fickle Winds, Firesnake, Magic Jar, Overland Flight, Sending, Summon Monster V, Telepathic Bond, Teleport, Vampiric Shadow Shield, Wall of Force
4th-Ball Lightning, Black Tentacles, Bone Shatter, Communal Pro Energy, Detect Scrying, Dimensional Anchor, Dimension Door, Dragon's Breath, Enervation, Greater False Life, Greater Invisibility, Ice Storm, Lesser Globe of Invul., Locate Creature, Obsidian Flow, Resilient Sphere, Scrying, Shout, Stoneshape, Stoneskin, Wall of Ice
3rd-Ablative Barrier, Battering Blast, Communal Resist Energy, Daylight, Displacement, Dispel Magic, Fireball, Fly, Gaseous Form, Greater Stunning Barrier, Haste, Heroism, Ice Spears, Invisibility Sphere, Lightning Bolt, NonDetection, Phantom Steed, Sleet Storm, Slow, Stinking Cloud, Tongues, Water Breathing, Vampiric Touch
2nd-Acid Arrow, Admonishing Ray, Aram Zey's Focus, Blood Money, Cats Grace, False Life, Glitterdust, Invisibility, Knock, Levitate, Locate Object, Obscure Object, Make Whole, Mirror Image, Scorching Ray, See Invisibility, Spectral Hand
1st-Alarm, Burning Hands, Ear Piercing Scream, Erase, Expeditious Retreat, Feather Fall, Floating Disk, Grease, Liberating Command, Magic Missile, Mount, Obscuring Mist, Pro. Evil, Ray of Enfeeblement, Shield, Silent Image, Snowball

Expanded Summon Monster:

3rd - Cacodaemon, Lyrakien Azata
4th - Crysmal, Vulnadaemon
5th - Ostiarius Kyton, Vulpinal Agathion
6th - Axiomite, Animate Dream
7th - Movanic Deva, Contract Devil
8th - Monadic Deva, Kolyarut Inevitable
9th - Sepid Div, Valkyrie

Expensive Material Comp:

Diamond Dust(1900gp)
Ivory Statuette of Self(1500gp)
Small Silver Mirror(1000gp)
Miniature Platinum Sword(250gp)
Cold Iron Scepter(1000gp)
Forked Metal Rod(500gp)
True Seeing Ointment(5)
Diamond(1500)(5)

Staff of Power:

Staff of Power
+2 Quarterstaff
+2 Luck Bonus to AC and Saves

Charges 10/10 (CL 21st: Spell Pen +20)

Continual flame (1 charge)
Fireball (DC 28)(heightened to 5th level, 1 charge)
Levitate (1 charge)
Lightning Bolt (DC 28)(heightened to 5th level, 1 charge)
Magic Missile (1 charge)
Ray of Enfeeblement (DC 28)(heightened to 5th level, 1 charge)
Cone of Cold (DC 28)(2 charges)
Globe of Invulnerability (2 charges)
Hold Monster (DC 29)(2 charges)
Wall of Force (in a 10-ft.-diameter hemisphere around the caster only, 2 charges)

Wayfinder/Ioun Stones:

Wayfinder of Infinite Doorways(Clear Spindle) Sustains w/o Food/Water, Pro Evil vs Enchant/Charm, Light(At Will)
Charges 10/10 (CL 12)
Detect Secret Doors - Free but must have at least 1 charge
Knock - 1 charge
Dimension Door - 2 charges
Word of Recall - 4 charges(Set to Back Doorway of her Alchemy Shop, The Budding Lotus)

Cracked Pale Green - +1 Comp to Saves
Dusty Rose - +1 Insight AC
Flawed Pale Orange Rhomboid - Soul Store 1/1
Orange Prism - +1 Caster Level(implanted)
Cracked Dusty Rose Prism - +1 Comp Initiative
Emerald Ellipsoid - +5 temp hps(renewed each day)

Use Items:

Wand of Endure Elements 45/50
Wand of Magic Missiles(CL 9th) 24/50
Wand of Infernal Healing 7/50
Wand of Infernal Healing 50/50
Wand of Cure Light(2) 50/50
Rod of Lesser Extend 1/3
Rod of Lesser Extend 3/3
Rod of Lesser Extend 3/3
Rod of Extend 1/3
Rod of Greater Extend 2/3
Rod of Silent 3/3
Rod of Lesser Intensify (3/3)
Arcane Bond 1/1
Augment 16/16 +5 ability/+5 ac for 10rds
Perfection of Self 20/20 +10 ability for 1 round

Scrolls:

Scroll of Dispel Magic(4)
Scroll of Fly
Scroll of Grease(2)
Scroll of Gust of Wind(4)
Scroll of See Invisibility(4)
Scroll of Shield(4)
Scroll of Timestop
Scroll of Breath of Life
Scroll of Restoration

Potions/Usable:

Dweomer Essence(5)
Antiplague(3)
Antitoxin(3)
Twitch Tonic(2)
Wismuth Salix(2)
Potion of cure light wounds(3)
Potion of cure moderate wounds(2)
Potion of cure serious wounds
Potion of cure critical wounds
Potion of lesser restoration(2)
Potion of neutralize poison,
Potion of remove blindness/deafness
Potion of remove curse
Potion of remove disease
Potion of water breathing

PFS/Boons the Matter:

XP 57
Fame 120
PP 51

1/ever summon a frost giant cl 20
1/ever reduce a purchase by up to 8PP
Master of Trade 1/Session 10% Discount
Time in Dreng's Vaults(+2 Arcana)
Tenure +5 Spellcraft/Know Arcana at the Academy
Dancing Hut - Perma Grand Witch Hex - Dancing Hut
1/ever half price raise dead, resurrection, true resurrection.
Unravel Magic - Cast Greater Dispel Magic CL = Level. ()

Titles/Ownings:

Pasha
Trade Princess
Master of Trade

Alchemy Shop(The Budding Lotus)