Lillian appears to be comely human female in her 20's of Tian Xia origin. She wears traditional clothing from her homeland. If asked she hails from Goka and joined the Pathfinders to adventure abroad. She has a very pleasant attitude for the most part and does not mind conversation. Her demeanor changes rapidly if threatened however.
Crunch:
"Sister" Lillian Woo
Kitsune Sorcerer 10 (Fey Bloodline)
LN Humanoid(Kitsune, Shapechanger)
Init +8; Senses low-light vision; Perception +1
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Defense
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AC 16, touch 14, flat-footed 12 (+2 Deflect, +2 Dex, +2 NA)
hp 72 (10d6+30)
Fort +9, Ref +8, Will +11; +8 vs Charm/Compulsion
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Offense
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Speed 30 ft.
Melee Quarterstaff +1 (1d6-2) and
Dagger +1 (1d4-2)
Ranged +6
Spell-Like Abilities 3/day Dancing Lights
Sorcerer Spells Known (CL 10th): CC +20, SP +14
0 (at will)Acid Splash, Daze(DC 25), Detect Magic, Disrupt Undead, Prestidigitation, Read Magic
1st (8/day)Charm Person(DC 24), Entangle(DC 19), Grease(DC 19), Magic Missile, Shield, Vanish
2nd (8/day)False Life, Glitterdust(DC 20), Hideous Laughter(DC 27), Mirror Image, Scorching Ray
3rd (8/day)Deep Slumber(DC 28), Fireball(DC 21), Fly, Heroism, Suggestion(DC 28)
4th (7/day)Black Tentacles, Confusion(DC 29), Dimension Door, Poison
5th (4/day)Hold Monster(DC 30)
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Statistics
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Str 6, Dex 14, Con 16, Int 10, Wis 12, Cha 27
Base Atk +5; CMB +3; CMD 17
Feats Eschew Materials, Expanded Arcana, Greater Spell Focus(Ench), Greater Spell Penetration, Improved Initiative, Spell Focus(Ench), Spell Penetration,
Traits Reactionary, Irrepressible(Use charisma for will vs charm/compulsion)
Skills Bluff +20, Disguise +18, Spellcraft +13, UMD +12
Languages Common, Sylvan
SQ Fleeting Glance(10/day), Laughing Touch(10/day), Woodland Stride
Combat Gear Wand of Infernal Healing, Wand of Mage Armor, Wand of Magic Missile, Wand of Shield
Other Gear Headband of Charisma +4, Belt of Constitution +4, Ring of Protection +2, Amulet of NA +2, Cloak of Resistance +3, Lesser Extend Rod, Pathfinders Pouch, Spellguard Bracers, Spell Comp Pouch(2), Mwk Backpack, Pathfinders Kit, Quarterstaff, Dagger, 680gp
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Special Abilities
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Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Favored Class Bonus Sorcerer: Add +1/4 to the DC of enchantment spells.
Gregarious (Ex): Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Spells Used:
1st 8/8
2nd 7/8
3rd 7/8
4th 7/7
5th 4/4
Uses:
Fleeting Glance 10/10
Laughing Touch 10/10
Usables:
Lesser Extend Rod 2/3
Spell-guard Bracers 3/3 Reroll CC
Wand of Enervation 4/50
Wand of Infernal Healing 37/50
Wand of Magic Missile 44/50
Wand of Mage Armor 33/50
Wand of Shield 40/50
Wand of Summon Monster I 47/50
Wand of Endure Elements 48/50
Touch of the Sea Potion
Dweomer's Essence
Cure Light Potion(2)
Alchemist Fire(3)
Scrolls
Comprehend Languages
Expeditious Retreat
Obscuring Mist
Protection from Evil
Fly(2)
Fey Bloodline:
Class Skill: Knowledge (nature).
Bonus Spells: entangle (3rd), hideous laughter (5th), deep slumber (7th), poison (9th), tree stride (11th), mislead (13th), phase door (15th), irresistible dance (17th), shapechange (19th).
Bonus Feats: Dodge, Improved Initiative, Lightning Reflexes, Mobility, Point Blank Shot, Precise Shot, Quicken Spell, Skill Focus (Knowledge [nature]).
Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Bloodline Powers: You have always had a tie to the natural world, and as your power increases, so does the influence of the fey over your magic.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Fleeting Glance (Sp): At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be consecutive.
Fey Magic (Su): At 15th level, you may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will.
Soul of the Fey (Su): At 20th level, your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. Once per day, you can cast shadow walk as a spell-like ability using your sorcerer level as your caster level.
XP/Fame/PP:
28/47/34 with The Exchange
Perks:
Vulpine Blooded Kassen’s Boon: As a reward for setting his spirit to rest, Kassen offers you one last blessing. With this blessing, you may add 1d6 to a single d20 roll before the results of the roll are revealed. Alternatively, a spellcaster may recall any one spell or spell slot expended that round. Finally, the boon may be used to automatically stabilize if at negative hit points and dying. Once any one of these three abilities is used, cross this entire boon off the Chronicle sheet.
Caravan Use Diplomacy as Day Job..
Riftwarden Magic Access to Anti-Summoning Shield, Pro Outsiders, and Telepathic Censure
Triumph of the Lantern Lodge +1 Charisma
Friend in the Business +1 Fame with Qadira
Accumulating an Army(Riftwardens) +1 charisma checks with Mendevian Crusader's, Bonus when commanding Riftwardens.
Relentless Aspis Hunter +2 morale attk/dam vs Aspis in the Hao Jin Tapestry.
Tapestry Fast Travel Free Teleports from Absalom to Varisia.
Mwangi Exports 1 time 10% discount on an item from a chronicle sheet. Stacks with Master of Trade for 20% total.
Faction Stuff/Perks:
Honorific-"Sister" title, Diplomacy as class Skill
Caravan-Diplomacy as a Day Job
Master of Trade-10% discount 1/session