Nareem Daress

Torq Sharptooth's page

612 posts. Alias of WerePox47.


Full Name

Torq Sharptooth

About Torq Sharptooth

Torq Sharptooth:

Half-Orc Fighter 1 (Two Hand Fighter)/Rogue 1 (Gestalt)
N Medium Humanoid (Orc, Human)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC: 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
Hp: 13 (1d10+3)
Fort +7, Ref +7, Will +4
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Offense
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Speed: 30 ft.
Melee: Earthbreaker +5 (2d6+9/20x3) or
Whip +5 (1d2+6)(+7 to trip, disarm)(15' reach)
Ranged: Light Crossbow +3 (1d8/19-20x2)
Special Attacks: Sneak Attack +1d6
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Statistics
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Str 18 Dex 14 Con 14 Int 12 Wis 12 Cha 7
Base: Atk +1; CMB +5 CMD 17
Feats: Furious Focus, Power Attack(-1/+3)
Rogue Tricks:
Traits: Fates Favored, Reactionary
Skills: Climb +7, Disable Device +6, K(Dung.) +5, K(Local) +7, Perception +5(+7 vs secret doors/+8 vs traps), Sense Motive +5, Stealth +5, Survival +5, Swim +7
Languages Common, Orc, +1
SQ Sneak Attack
Other Gear Earthbreaker, Light Crossbow, Studded Leather Armor, Cold Iron Bolts (20), Bedroll, Manacles, Thieves' tools, 50' Rope, Grapple Hook, Chalk x5, Rations x2(trail), Waterskin, Spring Loaded Wrist Sheath x2(2 daggers), Dagger x6(4 are on a bandolier, 2 in wrist sheath)
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
City Raised +2 knowledge local and whip proficency.
Sacred Tattoo +2 luck bonus to saving throws.
Scavenger +2 appraise, +2 perception vs hidden stuffs.
Trapfinding +1 perception to find traps, +1 disable device